Difference between revisions of "Brainsucker Launcher"

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[[Category: Alien Artifacts (Apocalypse)]]
 
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[[Category: Research (Apocalypse)]]

Revision as of 14:29, 14 November 2009

Brainsucker Launcher, image from the UFOpaedia

The brainsucker launcher is the first alien weapon X-Com agents usually encounter on the battlefield. As its name implies, this weapon is used to fire Brainsucker Pods (which hatch into brainsuckers) in a manner similar to a grenade launcher. Of all the alien weapons, it is perhaps the weakest, but a measure of caution should still be used when facing them - a well-placed brainsucker pod can result in an unwary agent being taken over. Also, an alien armed with this weapon will drop any spare pods when killed, which may hatch if agents approach the corpse (Note that a pod loaded into a launcher will not hatch). Counter-measures include:

  • Grenade any corpses to destroy the pods.
  • If you reach the body without any hatching, pick up the pods. Pods carried by agents do not hatch (Be careful if the agent gets killed and drops them again).
    • If you get a chance during combat, dispose of the pods by throwing them out one at a time and defeating the Brainsucker as it hatches. Think of it as a brainsucker skeet-shoot.
  • If all else fails, simply do not approach a dead alien which was armed with a brainsucker launcher, or approach it only with android units.
  • If there are too many pods to pick up, don't forget that you can use the battlescape ammo stacking "feature" to combine all the brainsucker pods around you into a single composite pod. The empty pods will not hatch and will even vanish if loaded into a launcher.

The Brainsucker Launcher is unusable to X-com, and wouldn't be very useful even if it was. It also makes little to no money when sold.

Official Entry: "This weapon is an organic launcher for Brainsucker Pods. If the pod lands within the vicinity of a human target it will burst open and the Brainsucker will attack the victim. It is not a useful weapon for us to replicate, even if it were possible."


  • Pictures courtesy of XCommand

See Also


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons