Difference between revisions of "Cargo Module (Apocalypse)"

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(Carge Module... finally got some love!)
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== General Information ==
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[[Image:Cargo Module (Apocalypse).png|frame|Cargo Module]]
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Craft Item
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* Size: 2 × 2
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* Weight:
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* Capacity: 50
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* Manufacturer: [[Superdynamics]]
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* Available: Week 1
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* Base Price:
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* Minimum Weekly Stock:
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* Maximum Weekly Stock:
  
The Cargo Module allows for recovery of any equipment left on the floor at the end of a mission where all hostile units on the map have been defeated. The Cargo Module only stores equipment. Stunned organic lifeforms are catered for by the [[Bio-Transport Module (Apocalypse) | Bio-Transport Module]].
 
  
When a vehicle is carrying cargo in the Cargo Module, the vehicle it will unload the equipment into the General [[Stores (Apocalypse)| Store]] module of any X-COM base that it goes to. If no stores are present, the equipment is not unloaded. This means that if you want to unload the equipment directly into the stores of a different base other than the home base of the vehicle, you can manually order the vehicle to briefly stop at the other base before returning home.  
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Note: The module has a stated capacity of 50 units of equipment. This is incorrect. There is no upper limit!
  
== Actual Capacity ==
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The Cargo Module allows transport of equipment recovered at the end of a battlescape mission, or equipment transfers between X-Com bases. The Cargo Module only stores equipment which then is moved into General Stores, if available, when landing at a base.<br>
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Only one module is needed for each craft used in a recovery/raid/transport role since it has 'unlimited' capacity.
  
Though the information screens suggest that the module has a capacity of 50 units of equipment, there is no actual upper limit to what they can store. This means that only one cargo module is required to get all of the equipment from a mission site.
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Note: [[Bio-Transport Module (Apocalypse)|Alien]] lifeforms are not equipment.
 
 
 
 
 
 
== See Also ==
 
* [[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]
 
* [[Superdynamics]]
 
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
 
[[Category: Vehicle Equipment (Apocalypse)]]
 
[[Category: Vehicle Equipment (Apocalypse)]]
 
[[Category: Vehicle Items (Apocalypse)]]
 
[[Category: Vehicle Items (Apocalypse)]]

Revision as of 13:06, 18 June 2022

Cargo Module

Craft Item

  • Size: 2 × 2
  • Weight:
  • Capacity: 50
  • Manufacturer: Superdynamics
  • Available: Week 1
  • Base Price:
  • Minimum Weekly Stock:
  • Maximum Weekly Stock:


Note: The module has a stated capacity of 50 units of equipment. This is incorrect. There is no upper limit!

The Cargo Module allows transport of equipment recovered at the end of a battlescape mission, or equipment transfers between X-Com bases. The Cargo Module only stores equipment which then is moved into General Stores, if available, when landing at a base.
Only one module is needed for each craft used in a recovery/raid/transport role since it has 'unlimited' capacity.

Note: Alien lifeforms are not equipment.