Difference between revisions of "Cargo Module (Apocalypse)"
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− | + | [[Image:Cargo Module (Apocalypse).png|frame|Cargo Module]] | |
+ | Craft Item | ||
+ | * Size: 2 × 2 | ||
+ | * Weight: | ||
+ | * Capacity: 50 | ||
+ | * Manufacturer: [[Superdynamics]] | ||
+ | * Available: Week 1 | ||
+ | * Base Price: | ||
+ | * Minimum Weekly Stock: | ||
+ | * Maximum Weekly Stock: | ||
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− | + | Note: The module has a stated capacity of 50 units of equipment. This is incorrect. There is no upper limit! | |
− | + | The Cargo Module allows transport of equipment recovered at the end of a battlescape mission, or equipment transfers between X-Com bases. The Cargo Module only stores equipment which then is moved into General Stores, if available, when landing at a base.<br> | |
+ | Only one module is needed for each craft used in a recovery/raid/transport role since it has 'unlimited' capacity. | ||
− | + | Note: [[Bio-Transport Module (Apocalypse)|Alien]] lifeforms are not equipment. | |
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[[Category: Apocalypse]] | [[Category: Apocalypse]] | ||
[[Category: Vehicle Equipment (Apocalypse)]] | [[Category: Vehicle Equipment (Apocalypse)]] | ||
[[Category: Vehicle Items (Apocalypse)]] | [[Category: Vehicle Items (Apocalypse)]] |
Revision as of 13:06, 18 June 2022
Craft Item
- Size: 2 × 2
- Weight:
- Capacity: 50
- Manufacturer: Superdynamics
- Available: Week 1
- Base Price:
- Minimum Weekly Stock:
- Maximum Weekly Stock:
Note: The module has a stated capacity of 50 units of equipment. This is incorrect. There is no upper limit!
The Cargo Module allows transport of equipment recovered at the end of a battlescape mission, or equipment transfers between X-Com bases. The Cargo Module only stores equipment which then is moved into General Stores, if available, when landing at a base.
Only one module is needed for each craft used in a recovery/raid/transport role since it has 'unlimited' capacity.
Note: Alien lifeforms are not equipment.