Difference between revisions of "Category:Terrain"

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For any [[Missions (UFO Defense)|mission]], the effect of the terrain shouldn't be underestimated.  The environment can make an otherwise simple mission into a nightmare, or greatly simplify a major undertaking.  While the exact layout of the landscape changes with each battle, there are some common sets of terrain to consider.
 
For any [[Missions (UFO Defense)|mission]], the effect of the terrain shouldn't be underestimated.  The environment can make an otherwise simple mission into a nightmare, or greatly simplify a major undertaking.  While the exact layout of the landscape changes with each battle, there are some common sets of terrain to consider.
  
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==See Also ==
 
For Specifics about the time required to move over terrain, see [[TU| Time Units]].
 
For Specifics about the time required to move over terrain, see [[TU| Time Units]].
  
==See Also ==
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For advice on movement, see [[Field Manual: Movement Tactics]].
[[Field Manual: Movement Tactics]]
 

Revision as of 21:54, 30 December 2005

For any mission, the effect of the terrain shouldn't be underestimated. The environment can make an otherwise simple mission into a nightmare, or greatly simplify a major undertaking. While the exact layout of the landscape changes with each battle, there are some common sets of terrain to consider.

See Also

For Specifics about the time required to move over terrain, see Time Units.

For advice on movement, see Field Manual: Movement Tactics.