Difference between revisions of "City Maps (Apocalypse)"

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[[Mega-Primus]] Cityscape Maps for each [[Difficulty_Levels_(Apocalypse)|'''difficulty''']].
  
There are 5 [[Mega-Primus]] maps, one for each difficulty level. Click on each image to enlarge it.
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Cities get much larger and more complicated as the difficulty increases, forcing you to cover more ground and protect more buildings.  
  
==City Maps==
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=City Maps=
[[Image:Apoc_1_citymap1.png|100 px|Novice]]
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[[Image:Apoc_1_citymap1.png|200 px|Novice]]
[[Image:Apoc_2_citymap2.png|100 px|Easy]]
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[[Image:Apoc_2_citymap2.png|200 px|Easy]]
[[Image:Apoc_3_citymap3.png|100 px|Medium]]
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[[Image:Apoc_3_citymap3.png|200 px|Medium]]
[[Image:Apoc_4_citymap4.png|100 px|Hard]]
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[[Image:Apoc_4_citymap4.png|200 px|Hard]]
[[Image:Apoc_5_citymap5.png|100 px|Superhuman]]
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[[Image:Apoc_5_citymap5.png|200 px|Superhuman]]
  
 
==Outline Maps==
 
==Outline Maps==
 
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[[Image:Apoc_1_citymap_outline.png|200 px|Novice]]
[[Image:Apoc_1_citymap_outline.png|100 px|Novice]]
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[[Image:Apoc_2_citymap_outline.png|200 px|Easy]]
[[Image:Apoc_2_citymap_outline.png|100 px|Easy]]
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[[Image:Apoc_3_citymap_outline.png|200 px|Medium]]
[[Image:Apoc_3_citymap_outline.png|100 px|Medium]]
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[[Image:Apoc_4_citymap_outline.png|200 px|Hard]]
[[Image:Apoc_4_citymap_outline.png|100 px|Hard]]
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[[Image:Apoc_5_citymap_outline.png|200 px|Superhuman]]
[[Image:Apoc_5_citymap_outline.png|100 px|Superhuman]]
 
 
 
 
Legend:
 
Legend:
 
* White - city walls
 
* White - city walls
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* Dark grey - roads and tubes
 
* Dark grey - roads and tubes
 
* Black - empty off-city areas  
 
* Black - empty off-city areas  
* Green - empty garden areas  
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* Green - empty garden areas
 
 
It is possible to play a different on the map from difficulty level (for example, playing the ''Hard'' map on ''Novice'' difficulty) by opening the /UFODATA folder and renaming the files CITYMAP_ and CITYMAP_.BLD (remember to backup the files first!). 1 is Novice, 5 is Superhuman.
 
  
It should also be noted that the cities get much larger and more complicated as the difficulty increases, forcing you to cover more ground and protect more buildings. You can thus use map-swapping to finetune the difficulty a little further.
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=Mix And Match=
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It is possible to play with different cityscape! Each difficulty has its own city-map file and building-style file contained within the UFODATA folder. Each pair must be changed together. Make a copy of these ten files somewhere as a backup.<br>
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The '''#''' denotes a number according to the difficulty: '''1''' is Novice, '''2''' is Medium, etc.
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* CITYMAP# file contains the layout of the city. (Note: these files not have a suffix)
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* CITYMAP#.BLD contains the name, ownershup, and size of the buildings for that particular CITYMAP.<br>
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Rename both files by changing the number to what you want, then start a new game. (Eg: playing a superhuman game by using the novice citymap)
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<u>Note:</u> The CITYMAP.DAT file contains all the information about the tiles that make up the whole city.
  
 
==See Also==
 
==See Also==

Revision as of 12:03, 15 June 2022

Mega-Primus Cityscape Maps for each difficulty.

Cities get much larger and more complicated as the difficulty increases, forcing you to cover more ground and protect more buildings.

City Maps

Novice Easy Medium Hard Superhuman

Outline Maps

Novice Easy Medium Hard Superhuman Legend:

  • White - city walls
  • Light grey - buildings
  • Medium grey - built open areas
  • Dark grey - roads and tubes
  • Black - empty off-city areas
  • Green - empty garden areas

Mix And Match

It is possible to play with different cityscape! Each difficulty has its own city-map file and building-style file contained within the UFODATA folder. Each pair must be changed together. Make a copy of these ten files somewhere as a backup.
The # denotes a number according to the difficulty: 1 is Novice, 2 is Medium, etc.

  • CITYMAP# file contains the layout of the city. (Note: these files not have a suffix)
  • CITYMAP#.BLD contains the name, ownershup, and size of the buildings for that particular CITYMAP.

Rename both files by changing the number to what you want, then start a new game. (Eg: playing a superhuman game by using the novice citymap) Note: The CITYMAP.DAT file contains all the information about the tiles that make up the whole city.

See Also