Difference between revisions of "City Maps (Apocalypse)"
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− | [[Mega-Primus]] Cityscape Maps for each [[Difficulty_Levels_(Apocalypse)| | + | '''[[Mega-Primus]] Cityscape Maps for each [[Difficulty_Levels_(Apocalypse)|difficulty]].''' |
Cities get much larger and more complicated as the difficulty increases, forcing you to cover more ground and protect more buildings. | Cities get much larger and more complicated as the difficulty increases, forcing you to cover more ground and protect more buildings. | ||
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=Mix And Match= | =Mix And Match= | ||
− | It is possible to play with different cityscape! Each difficulty has its own city-map file and building-style file contained within the UFODATA folder. Each pair must be changed together. Make a copy of these ten files somewhere as a backup.<br> | + | It is possible to play a any difficulty with a different cityscape! Each difficulty has its own city-map file and building-style file contained within the '''UFODATA''' folder. Each pair must be changed together. Make a copy of these ten files somewhere as a backup.<br> |
The '''#''' denotes a number according to the difficulty: '''1''' is Novice, '''2''' is Medium, etc. | The '''#''' denotes a number according to the difficulty: '''1''' is Novice, '''2''' is Medium, etc. | ||
− | * CITYMAP# file contains the layout of the city. (Note: these files not have a suffix) | + | * '''CITYMAP#''' file contains the layout of the city. (Note: these files not have a suffix) |
− | * CITYMAP#.BLD contains the name, ownershup, and size of the buildings for that particular CITYMAP.<br> | + | * '''CITYMAP#.BLD''' contains the name, ownershup, and size of the buildings for that particular CITYMAP.<br> |
− | Rename both files by changing the number to what you want, then start a new game. (Eg: playing a superhuman game by using the novice citymap) | + | Rename both files by changing the number to what you want, then start a new game. (Eg: playing a superhuman game by using the novice citymap)<br> |
− | <u>Note:</u> The CITYMAP.DAT file contains all the information about the tiles that make up the whole city. | + | <u>Note:</u> The '''CITYMAP.DAT''' file contains all the information about the tiles that make up the whole city. |
==See Also== | ==See Also== |
Revision as of 12:06, 15 June 2022
Mega-Primus Cityscape Maps for each difficulty.
Cities get much larger and more complicated as the difficulty increases, forcing you to cover more ground and protect more buildings.
City Maps
Outline Maps
- White - city walls
- Light grey - buildings
- Medium grey - built open areas
- Dark grey - roads and tubes
- Black - empty off-city areas
- Green - empty garden areas
Mix And Match
It is possible to play a any difficulty with a different cityscape! Each difficulty has its own city-map file and building-style file contained within the UFODATA folder. Each pair must be changed together. Make a copy of these ten files somewhere as a backup.
The # denotes a number according to the difficulty: 1 is Novice, 2 is Medium, etc.
- CITYMAP# file contains the layout of the city. (Note: these files not have a suffix)
- CITYMAP#.BLD contains the name, ownershup, and size of the buildings for that particular CITYMAP.
Rename both files by changing the number to what you want, then start a new game. (Eg: playing a superhuman game by using the novice citymap)
Note: The CITYMAP.DAT file contains all the information about the tiles that make up the whole city.