Difference between revisions of "City Maps (Apocalypse)"
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'''[[Mega-Primus]] Cityscape Maps for each [[Difficulty_Levels_(Apocalypse)|difficulty]].''' | '''[[Mega-Primus]] Cityscape Maps for each [[Difficulty_Levels_(Apocalypse)|difficulty]].''' | ||
− | + | A city increases in size and becomes more complicated as the difficulty increases, forcing you to cover more ground and protect more buildings. | |
=City Maps= | =City Maps= | ||
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The '''#''' denotes a number according to the difficulty: '''1''' is Novice, '''2''' is Medium, etc. | The '''#''' denotes a number according to the difficulty: '''1''' is Novice, '''2''' is Medium, etc. | ||
* '''CITYMAP#''' file contains the layout of the city. (Note: these files not have a suffix) | * '''CITYMAP#''' file contains the layout of the city. (Note: these files not have a suffix) | ||
− | * '''CITYMAP#.BLD''' contains the name, | + | * '''CITYMAP#.BLD''' contains the name, ownership, and size of the buildings for that particular CITYMAP.<br> |
Rename both files by changing the number to what you want, then start a new game. (Eg: playing a superhuman game by using the novice citymap)<br> | Rename both files by changing the number to what you want, then start a new game. (Eg: playing a superhuman game by using the novice citymap)<br> | ||
− | + | * The '''CITYMAP.DAT''' file contains all the information about the tiles that make up the whole city and is common for all cityscapes. | |
==See Also== | ==See Also== |
Revision as of 10:42, 10 July 2022
Mega-Primus Cityscape Maps for each difficulty.
A city increases in size and becomes more complicated as the difficulty increases, forcing you to cover more ground and protect more buildings.
City Maps
Outline Maps
- White - perimeter walls
- Light Grey - buildings
- Grey - industrial areas
- Dark Grey - roads and tubes
- Black - remnants of the old city and beyond
- Green - grassland, trees, undeveloped land
Mix And Match
It is possible to play any difficulty with a different cityscape! Each difficulty has its own city-map file and building-style file contained within the UFODATA folder. Each pair must be changed together. Make a copy of these ten files somewhere as a backup.
The # denotes a number according to the difficulty: 1 is Novice, 2 is Medium, etc.
- CITYMAP# file contains the layout of the city. (Note: these files not have a suffix)
- CITYMAP#.BLD contains the name, ownership, and size of the buildings for that particular CITYMAP.
Rename both files by changing the number to what you want, then start a new game. (Eg: playing a superhuman game by using the novice citymap)
- The CITYMAP.DAT file contains all the information about the tiles that make up the whole city and is common for all cityscapes.