Difference between revisions of "Cityscape Files (Apocalypse)"

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These are files used by the [[Cityscape]] portion of the game("UFODATA" folder).
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==Cityscape Files==
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Internal knowledge of some files found within X-Com Apocalypse. If changing any files, make copies of the files before you edit them.
  
<table {{StdDescTable}}>
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==City Maps And Difficulty==
<th {{StdDescTable_Heading}}>File</th><th {{StdDescTable_Heading}}>Description</th>
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It is possible to play any difficulty with a different cityscape! Each difficulty has its own city-map file and building-style file contained within the '''UFODATA''' folder. Each pair must be changed together. Make a copy of these ten files somewhere as a backup.<br>
<tr><td>[[ACTS.DAT]]</td><td>Contains information which acts with which priority in respective zones aliens are going to try.</td></tr>
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The '''#''' denotes a number according to the difficulty: '''1''' is Novice, '''2''' is Medium, etc.
<tr><td>[[AKNOW.DAT]]</td><td></td></tr>
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* '''CITYMAP#''' file contains the layout of the city. (Note: these files not have a suffix)
<tr><td>[[ALIEN.DAT]]</td><td>Contains Alien activity in Countries and areas, for graphs.</td></tr>
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* '''CITYMAP#.BLD''' contains the name, ownership, and size of the buildings for that particular CITYMAP.<br>
<tr><td>[[ASTORE.DAT]]</td><td>Has the info on aliens in [[Alien Containment]].</td></tr>
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Rename both files by changing the number to what you want, then start a new game. (Eg: playing a superhuman game by using the novice citymap)<br>
<tr><td>[[BASE.DAT]]&nbsp;[[BASE.DAT_(TFTD)|(TFTD)]]</td><td>Has all of the [[X-COM Bases|base]] layout and contents information, radar scanning abilities and other base information.</td></tr>
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* The '''CITYMAP.DAT''' file contains all the information about the tiles that make up the whole city and is common for all cityscapes.
<tr><td>[[BPROD.DAT]]&nbsp;[[BPROD.DAT_(TFTD)|(TFTD)]]</td><td>List of [[Equipment (EU)|equipment]] being [[manufacturing|produced]].</td></tr>
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<tr><td>[[CRAFT.DAT]]&nbsp;[[CRAFT.DAT_(TFTD)|(TFTD)]]</td><td>Has all the [[craft]] info, [[Craft Weapons|weapons]], fuel, damage and items onboard. Also stores UFO information, although information is handled differently from friendly aircraft.</td></tr>
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<tr><td>[[DIPLOM.DAT]]</td><td>Diplomacy info, and current and historical [[Country Funding]].</td></tr>
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===Other Files===
<tr><td>[[DUM.BIN]]</td><td>Dummy file for keeping directory structure. Not used.</td></tr>
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'''PAL_*.DAT''' Palette used in Cityscape mode.<br>
<tr><td>[[FACIL.DAT]]</td><td>Info on [[Base Facilities]] you can build.</td></tr>
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'''ISOBORD*.DAT''' Images of the interface at the bottom of the Cityscape.
<tr><td>[[IGLOB.DAT]]</td><td>Date and time.</td></tr>
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<tr><td>[[INTER.DAT]]</td><td>Info on interception windows</td></tr>
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<tr><td>[[LEASE.DAT]]</td><td></td></tr>
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==Go Back==
<tr><td>[[LIGLOB.DAT]]</td><td>Money! Also financial graph information.</td></tr>
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* [[City_Maps_(Apocalypse)|City Maps]]
<tr><td>[[LOC.DAT]]</td><td>Location of bases on the planet as well as other things like ships, waypoints and missions. Basically anything that is an icon on the Geoscape world view.</td></tr>
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<tr><td>[[MISSIONS.DAT]]</td><td>Contains counters and race info on the ongoing alien acts.</td></tr>
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<tr><td>[[PRODUCT.DAT]]&nbsp;[[PRODUCT.DAT_(TFTD)|(TFTD)]]</td><td>Info on things you can produce.</td></tr>
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==See Also==
<tr><td>[[PROJECT.DAT]]&nbsp;[[PROJECT.DAT_(TFTD)|(TFTD)]]</td><td>These are things you are [[research]]ing.</td></tr>
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* [[Utilities_(Apocalypse)|Editor]] for cityscape maps.
<tr><td>[[PURCHASE.DAT]]</td><td>Info on stuff you can buy.</td></tr>
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* [[Apoc'd_Edits#Cityscape_Editor|Editor]] to change cityscape tiles. eg: road damage resistance, slum building strength etc.
<tr><td>[[RESEARCH.DAT]]</td><td>Completed research.</td></tr>
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<tr><td>[[SAVEINFO.DAT]]</td><td>Name of the saved game.</td></tr>
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<tr><td>[[SITE.DAT]]</td><td>List of recent Terror Sites.  (May be TFTD-only.)</td></tr>
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[[Category: Apocalypse]]
<tr><td>[[SOLDIER.DAT]]&nbsp;[[SOLDIER.DAT (TFTD)|(TFTD)]]</td><td>Data about the [[soldiers]].</td></tr>
 
<tr><td>[[TRANSFER.DAT]]</td><td>Personnel and equipment being transferred.</td></tr>
 
<tr><td>[[UIGLOB.DAT]]</td><td>Holds the next numbers for [[UFOs]], Terror Sites, [[Interceptor]]s, etc. Also contains monthly scores for research.</td></tr>
 
<tr><td>[[UP.DAT]]</td><td>[[UFOpaedia]] info.</td></tr>
 
<tr><td>[[XBASES.DAT]]</td><td>Schedules [[Base Defence|attacks on X-COM bases]].</td></tr>
 
<tr><td>[[XCOM.DAT]]</td><td>Contains X-Com activity in Countries and areas, for graphs.</td></tr>
 
<tr><td>[[ZONAL.DAT]]</td><td>Information on which zones and with what priority aliens are going to attack.</td></tr></table>
 

Latest revision as of 06:30, 17 October 2023

Cityscape Files

Internal knowledge of some files found within X-Com Apocalypse. If changing any files, make copies of the files before you edit them.

City Maps And Difficulty

It is possible to play any difficulty with a different cityscape! Each difficulty has its own city-map file and building-style file contained within the UFODATA folder. Each pair must be changed together. Make a copy of these ten files somewhere as a backup.
The # denotes a number according to the difficulty: 1 is Novice, 2 is Medium, etc.

  • CITYMAP# file contains the layout of the city. (Note: these files not have a suffix)
  • CITYMAP#.BLD contains the name, ownership, and size of the buildings for that particular CITYMAP.

Rename both files by changing the number to what you want, then start a new game. (Eg: playing a superhuman game by using the novice citymap)

  • The CITYMAP.DAT file contains all the information about the tiles that make up the whole city and is common for all cityscapes.


Other Files

PAL_*.DAT Palette used in Cityscape mode.
ISOBORD*.DAT Images of the interface at the bottom of the Cityscape.


Go Back


See Also

  • Editor for cityscape maps.
  • Editor to change cityscape tiles. eg: road damage resistance, slum building strength etc.