Difference between revisions of "Cityscape Files (Apocalypse)"
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==See Also== | ==See Also== | ||
− | [[Utilities_(Apocalypse)|Editor]] for cityscape maps. | + | * [[Utilities_(Apocalypse)|Editor]] for cityscape maps. |
− | [[Apoc'd_Edits#Cityscape_Editor|Editor]] to change cityscape tiles. eg: road damage resistance, slum building strength etc. | + | * [[Apoc'd_Edits#Cityscape_Editor|Editor]] to change cityscape tiles. eg: road damage resistance, slum building strength etc. |
[[Category: Apocalypse]] | [[Category: Apocalypse]] |
Latest revision as of 06:30, 17 October 2023
Cityscape Files
Internal knowledge of some files found within X-Com Apocalypse. If changing any files, make copies of the files before you edit them.
City Maps And Difficulty
It is possible to play any difficulty with a different cityscape! Each difficulty has its own city-map file and building-style file contained within the UFODATA folder. Each pair must be changed together. Make a copy of these ten files somewhere as a backup.
The # denotes a number according to the difficulty: 1 is Novice, 2 is Medium, etc.
- CITYMAP# file contains the layout of the city. (Note: these files not have a suffix)
- CITYMAP#.BLD contains the name, ownership, and size of the buildings for that particular CITYMAP.
Rename both files by changing the number to what you want, then start a new game. (Eg: playing a superhuman game by using the novice citymap)
- The CITYMAP.DAT file contains all the information about the tiles that make up the whole city and is common for all cityscapes.
Other Files
PAL_*.DAT Palette used in Cityscape mode.
ISOBORD*.DAT Images of the interface at the bottom of the Cityscape.
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