Difference between revisions of "Dark Events (LW2)"

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Dark Events in Long War 2 are tied to two particular activities COINResearch and COINOps. The COINResearch activity handles tactical Dark Events, while COINOps handles strategy Dark Events. Long War 2 redefines many Dark Events to be of permanent duration, so once achieved they persist for the rest of the campaign. These are typically in the form of an “upgrade” to one or more ADVENT/alien units. Other Dark Events are of limited duration. Because of this, is it possible for more than 3 Dark Events to be active at once (indeed, 10+ not uncommon).
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{{Toc_(LW2)|18}}
  
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Dark Events in [[Long War 2]] come in two forms: '''Counterinsurgency Ops''' and '''Military R&D'''.  The former represent ADVENT conducting operations to hinder XCOM's progress and bolster their own on the strategic layer. The latter represents improvements made to ADVENT's deployed troops, increasing their performance on the tactical layer; while some are temporary, most of these are ''permanent'' improvements.
  
Different Dark Events affect specific classes at the following rates.
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Depending on difficulty, the first month Dark Events will begin to generate will be different: June for Rookie, May for Veteran and Commander, April for Legend.
  
{|class="wikitable"
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Much like vanilla Dark Events, certain designated missions can be conducted to interrupt and prevent the Dark Event from occurring - but unlike vanilla, you will not be given the opportunity to do so if you do not have contact with the region the Dark Event spawns in.  Since the only way to identify them is to increase your resistance network as wide as possible, it is inevitable that some Dark Events will trigger outside of your coverage regardless of how diligent of a commander you are.
|'''Dark Event'''
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!Unit Affected!!Percent Affected!!Affect
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==Counterinsurgency Ops==
|-
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|Viper Rounds
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ADVENT will attempt to place severe limitations on XCOM operations at the strategic level, in the same way that many Dark Events functioned in vanilla. Fortunately, while they are crippling, they are of limited duration.
|
+
 
|25%
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These operations will only appear in regions XCOM has contact with. There can be up to two of these being developed in the world, but only one project can happen in each region without an Alien Facility. The cooldown for these operations is 21 days.
|
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|-
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{|class="wikitable" width=100%
|Sapper
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|- align="center"
|
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!style="width:75px;"| Dark Event !! Description || Starting Weight || Weight reduction per attempt || Weight reduction per success || Project time to complete || Project duration after completion || Notes
|25%
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|- align="center"
|
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| [[Image:XCOM2 DarkEvent UFO.png|150x75px]]<br>'''Air Patrols || Halves the Avenger's contribution to activity detection. || 5 || -1 || 0 || 8-15 days || 14-16 days || -
|-
+
|-align="center"
|Will To Survive
+
| [[Image:XCOM2 DarkEvent SuppliesSeized.png |150x75px]]<br>'''Rural Checkpoints || Halves Haven supply gathering. || 5 || -1 || 0 || 10-15 days || 14-16 days || -
|
+
|-align="center"
|15%
+
| [[Image:XCOM2 DarkEvent Crackdown.png|150x75px]]<br>'''Counterintelligence Sweep || Halves Haven intel gathering. || 5 || -1 || 0 || 12-16 days || 14-16 days || -
|
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|-align="center"
|-
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| [[Image:XCOM2 DarkEvent SuppliesSeized.png|150x75px]]<br>'''Rural Propaganda Blitz || Halves Haven recruiting. || 5 || -1 || 0 || 14-20 days || 14-16 days || -
|Center Mass
+
|-align="center"
|
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| [[Image:XCOM2 DarkEvent Faceless.png|150x75px]]<br>'''Haven Infiltration || Doubles chance of new rebels being faceless. || 5 || -1 || 0 || 10-15 days || 45-60 days || A Faceless needs to have been encountered for this event to happen.
|16%
+
|-align="center"
|
+
| [[Image:XCOM2 DarkEvent Crackdown.png|150x75px]]<br>'''Midnight Raids || Doubles cost of new recruits. || 5 || -2 || 0 || 10-21 days || 28 days || In Rookie or Veteran difficulty this event can't happen in March.
|-
+
|-align="center"
|Lethal
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| [[Image:XCOM2 DarkEvent Cryptography.png |150x75px]]<br>'''Alien Cypher || Increases intel costs by 33% (25% on Rookie). || 5 || -2 || 0 || 21-35 days || 28 days || -
|
+
|-align="center"
|8%
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| [[Image:XCOM2 DarkEvent Traitor.png|150x75px]]<br>'''Resistance Informant || Reduces detection chance for haven retaliations by 90%. || 5 || -2 || 0 || 21-35 days || 21-28 days || -
|
+
|-align="center"
|-
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| [[Image:XCOM2 DarkEvent UFO.png|150x75px]]<br>'''Hunt XCOM || A UFO starts hunting the Avenger, triggering an Avenger Defense mission if the interception is successful. || 10 || 0 || -4 || 14-28 days || 6-14 days || The first month this event can happen depends on difficulty: October/September/August/July.<br>The interception has a fixed 50% chance to succeed if the Avenger Defense mission hasn't been triggered before, and 0/25/35/50% chance (Rookie/Veteran/Commander/Legend) if there has already been a successful interception before.
|Infighter
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|-align="center"
|
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| [[Image:XCOM2 DarkEvent Avatar.png|150x75px]]<br>'''Minor Breakthrough || Adds one point of Avatar Project progress to a random Alien Facility. || 10 || 0 || -2 || 15-20 days || - || If there are no Alien Facilities, the progress will be assigned to the Alien Fortress.
|100%
+
|-align="center"
|
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| [[Image:XCOM2 DarkEvent Avatar2.png|150x75px]]<br>'''Major Breakthrough || Adds two points of Avatar Project progress to a random Alien Facility. || 6 || 0 || -2 || 21-28 days || - || If there are no Alien Facilities, the progress will be assigned to the Alien Fortress.
|-
+
|}
|Formidable
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|
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==Military R&D==
|15%
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|
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ADVENT will improve the quality and quantity of their deployed troops in ways parallel to Force and Strength levels through these events. Some are temporary, but others are ''permanent'' once triggered; over time, [[ADVENT (LW2)|ADVENT's ground forces]] will gain increases in combat effectiveness, as denoted by additional perks and equipment.
|-
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|Shredder
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Each upgrade applies to a limited set of enemy types, and only a certain random percentage of enemies will actually have the upgrade. This system serves as the Long War 2 equivalent of Long War 1's [[Alien Research (Long War) | Alien Research]], where aliens gain boosts to stats and bonus perks over time. In this case, however, the bonuses are random and tied to interruptible Dark Events, so you have a chance of encountering powerful upgrades early on or of stopping upgrades from occurring.
|
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|15%
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These happen in any region regardless of contact, but only one will be developed at the same time, and only in regions that don't have an Alien Facility. The cooldown for these is 12 days.
|
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|-
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{|class="wikitable" width=100%  
|Deadshot
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|- align="center"
|
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!style="width:75px;"| Dark Event !! Description || Starting Weight || Weight reduction per attempt || Project time to complete || Units Affected || Chance for each Unit || Notes
|50%
+
|-align="center"
|
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| [[Image:XCOM2 DarkEvent Vigilance.png |150x75px]]<br>'''Vigilance || Enemies have increased detection range. || 5 || -2 || 21-35 days || - || - || This lasts for 28 days.
|-
+
|-align="center"
|Lightning Reflexes
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| [[Image:XCOM2 DarkEvent Faceless.png|150x75px]]<br>'''Alien Infiltrator || Adds Faceless to missions. || 5 || -2 || 21-35 days || - || - || A Faceless needs to have been encountered for this event to happen.<br>This event can happen a maximum of 3 times.<br>This lasts for 28 days.
|
+
|-align="center"
|20%
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| [[Image:XCOM2 DarkEvent Chryssalid.png|150x75px]]<br>'''Infestation || Adds Chryssalids to missions. || 5 || -2 || 21-35 days || - || - || A Chryssalid needs to have been encountered for this event to happen.<br>This event can happen a maximum of 3 times.<br>This lasts for 28 days.
|
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|-align="center"
|-
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| [[Image:XCOM2 DarkEvent RapidResponse.png |150x75px]]<br>'''Rapid Response || Reinforcements arrive more often in missions. || 5 || -2 || 21-35 days || - || - || An Advanced or Elite ADVENT Officer needs to have been encountered for this event to happen.<br>This lasts for 28 days.
|Close Combat Specialist
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|-align="center"
|
+
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]<br>'''Show of Force || Increases the effective [[ADVENT's_Agenda_(LW2)#Strength_Level|ADVENT Strength Level]] by 1. || 5 || -2 || 21-35 days || - || - || This event can only happen in Legend difficulty in June or after.<br>This lasts for 28 days.
|100%
+
|-align="center"
|
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| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]<br>'''Alien Conditioning || Increases HP by 1. || 100 || 0 || 7-9 days
|-
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| style="white-space: nowrap;" | All Enemies || 75% || This event can only happen in June or after.
|Grazing Fire
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|-align="center"
|
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| [[Image:XCOM2 DarkEvent NewArmor.png|150x75px]]<br>'''Alien Adaptations || Increases HP by 1. || 100 || 0 || 7-9 days
|33%
+
| style="white-space: nowrap;" | All Enemies || 75% || This event can only happen in September or after.
|
+
|-align="center"
|-
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| [[Image:XCOM2 DarkEvent RapidResponse.png |150x75px]]<br>'''Alien Survivability || Increases HP by 1. || 100 || 0 || 7-9 days
|Cutthroat
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| style="white-space: nowrap;" | All Enemies || 75% || This event can only happen in December or after.
|
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|- align="center"
|100%
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| [[Image:XCOM2 DarkEvent RapidResponse.png |150x75px]]<br>'''ADVENT Scopes || Increases Aim by 5. || 5 || 0 || 21-28 days
|
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| style="white-space: nowrap;" | All ADVENT Units || 33% || -
|-
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|-align="center"
|Combat Awareness  
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| [[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]<br>'''ADVENT Laser Sights || Increases Crit Chance by 10. || 5 || 0 || 21-28 days
|
+
| style="white-space: nowrap;" | All ADVENT Units || 33% || -
|100%
+
|-align="center"
|
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| [[Image:XCOM2 DarkEvent Cryptography.png|150x75px]]<br>'''ADVENT Firewalls || Increases Hack Defense by 15. || 5 || 0 || 21-28 days
|-
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| style="white-space: nowrap;" | All Robotic Units || 33% || -
|Iron Skin
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|-align="center"
|
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| [[Image:XCOM2 DarkEvent RapidResponse.png |150x75px]]<br>'''Veteran Units || Increases Aim by 5. || 5 || 0 || 12-15 days
|100%
+
| style="white-space: nowrap;" | All Enemies || 25% || -
|
+
|-align="center"
|-
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| [[Image:XCOM2 DarkEvent NewArmor.png|150x75px]]<br>'''ADVENT Alloy Padding || Increases Armor by 1. || 5 || 0 || 21-35 days
|Tac Sense
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| style="white-space: nowrap;" | All ADVENT Units || 33% || A Codex needs to have been encountered for this event to happen.
|
+
|-align="center"
|50%
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| [[Image:XCOM2 DarkEvent ViperRounds.png|150x75px]]<br>'''Viper Rounds || Grants Venom Rounds. || 5 || -2 || 21-35 days
|
+
| style="white-space: nowrap;" | All ADVENT Units || 12% || This event can only happen in May or after.
|-
+
|-align="center"
|Aggression
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| [[Image:XCOM2 DarkEvent Faceless.png|150x75px]]<br>'''Greater Faceless || Increases HP by 4, Mobility by 2, and Aim and Defense by 5. || 5 || 0 || 10-14 days
|
+
| style="white-space: nowrap;" | [[Faceless (LW2) | Faceless]] || 75% || A Faceless needs to have been encountered for this event to happen.
|20%
+
|-align="center"
|
+
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]<br>'''Tactical Upgrades: Defense || Increases Defense by 5. || 5 || 0 || 12-18 days
|-
+
| style="white-space: nowrap;" | All Enemies || 33% || -
|Resilience
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|-align="center"
|
+
| [[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]<br>'''Tactical Upgrades: Advanced Servos || Increases Mobility by 1. || 5 || 0 || 18-21 days
|100%
+
| style="white-space: nowrap;" | All ADVENT Units|| 60% || Any ADVENT MEC needs to have been encountered for this event to happen.
|
+
|-align="center"
|-
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| [[Image:XCOM2 DarkEvent RapidResponse.png|150x75px]]<br>'''Tactical Upgrades: Aggression || Grants perk:<br>{{Aggression (LW2)}}<br>Aggression || 5 || 0 || 14-21 days
|Shadowstep
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| style="white-space: nowrap;" |  [[ADVENT Stun Lancer (LW2) | Elite Lancers]] <br> [[Archon (LW2) | Archons]] <br> [[Muton (LW2) | Mutons]]|| 60% || A Muton or Berserker needs to have been encountered for this event to happen.
|
+
|-align="center"
|100%
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|[[Image:XCOM2 DarkEvent RapidResponse.png |150x75px]]<br>'''Tactical Upgrades: Center Mass || Grants perk:<br>{{Center Mass (LW2)}}<br>Center Mass || 5 || 0 || 18-24 days
|
+
| style="white-space: nowrap;" | All Enemies || 16% || -
|-
+
|- align="center"
|DamageControl
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|[[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]<br>'''Tactical Upgrades: Close Combat Specialist || Grants perk:<br>{{Close Combat Specialist (LW2)}}<br>Close Combat Specialist || 5 || 0 || 12-16 days
|
+
| style="white-space: nowrap;" | [[Archon (LW2) | Archons]] || 100% || An Archon needs to have been encountered for this event to happen.
|20%
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|-align="center"
|
+
|[[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]<br>'''Tactical Upgrades: Combat Awareness || Grants perk:<br>{{Combat Awareness (LW2)}}<br>Combat Awareness || 5 || 0 || 14-18 days
|-
+
| style="white-space: nowrap;" | [[ADVENT Sentry (LW2) | ADVENT Sentries]] || 50% || An ADVENT Sentry needs to have been encountered for this event to happen.
|Hard Target
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|-align="center"
|
+
|[[Image:XCOM2 DarkEvent RapidResponse.png|150x75px]]<br>'''Tactical Upgrades: Cutthroat || Grants perk:<br>{{Cutthroat (LW2)}}<br>Cutthroat || 5 || 0 || 12-16 days
|33%
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| style="white-space: nowrap;" | [[ADVENT Stun Lancer (LW2) | ADVENT Stun Lancers]] <br> [[Faceless (LW2) | Faceless]]|| 67% || An ADVENT Stun Lancer needs to have been encountered for this event to happen.
|
+
|-align="center"
|-
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|[[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]<br>'''Tactical Upgrades: Damage Control || Grants perk:<br>{{Damage Control (LW2)}}<br>Damage Control || 5 || 0 || 14-21 days
|Greater Faceless
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|style="white-space: nowrap;" | [[ADVENT Mec (LW2)| ADVENT MECs]] <br> [[ADVENT Turret (LW2) | ADVENT Turrets]] <br> [[Codex (LW2)|Codices]] <br> [[Gatekeeper (LW2) | Gatekeepers]] <br> [[Sectopod (LW2) | Sectopods]] || 20% || A Codex needs to have been encountered for this event to happen.
|
+
|-align="center"
|75%
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|[[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]<br>'''Tactical Upgrades: Grazing Fire || Grants perk:<br>{{Grazing Fire (LW2)}}<br>Grazing Fire || 5 || 0 || 18-21 days
|
+
| style="white-space: nowrap;" | [[ADVENT Officer (LW2) | Elite Officers]]<br> [[ADVENT Gunner (LW2) | ADVENT Gunners]] <br> [[Muton Elite(LW2) | Muton Elites]]<br> [[ADVENT Avatar (LW2)| ADVENT Avatars]] || 25% || -
 +
|-align="center"
 +
|[[Image:XCOM2 DarkEvent RapidResponse.png|150x75px]]<br>'''Tactical Upgrades: Hard Target || Grants perk:<br>{{Hard Target (LW2)}}<br>Hard Target || 5 || 0 || 14-21 days
 +
| style="white-space: nowrap;" | [[Archon (LW2) | Archons]] <br> [[Codex (LW2)|Codices]] <br> [[Viper (LW2) | Vipers]] & [[Sidewinder (LW2) | Sidewinders]]|| 25% || A Viper, Naja or Sidewinder needs to have been encountered for this event to happen.
 +
|-align="center"
 +
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]<br>'''Tactical Upgrades: Hunter's Instincts || Grants perk:<br>{{Hunter's Instincts (LW2)}}<br>Hunter's Instincts || 5 || 0 || 14-18 days
 +
| style="white-space: nowrap;" | None || None || A Viper, Naja or Sidewinder needs to have been encountered for this event to happen.
 +
|-align="center"
 +
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]<br>'''Tactical Upgrades: Infighter || Grants perk:<br>{{Infighter (LW2)}}<br>Infighter || 5 || 0 || 8-10 days
 +
| style="white-space: nowrap;" | [[ADVENT Stun Lancer (LW2) | ADVENT Stun Lancers]] <br> [[ADVENT Avatar (LW2)| ADVENT Avatars]]|| 50% || An ADVENT Stun Lancer needs to have been encountered for this event to happen.
 +
|-align="center"
 +
|[[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]<br>'''Tactical Upgrades: Iron Skin|| Grants perk:<br>{{Iron Skin (LW2)}}<br>Iron Skin || 5 || 0 || 12-16 days
 +
| style="white-space: nowrap;" | All Robotic Units|| 100% || Any ADVENT MEC needs to have been encountered for this event to happen.
 +
|-align="center"
 +
| [[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]<br>'''Tactical Upgrades: Lethal|| Grants perk:<br>{{Lethal (LW2)}}<br>Lethal || 5 || 0 || 18-21 days
 +
| style="white-space: nowrap;" | All [[Alien_Life_Forms_(LW2) | Alien Units]] || 8% || A Gatekeeper needs to have been encountered for this event to happen.
 +
|- align="center"
 +
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]<br>'''Tactical Upgrades: Lightning Reflexes|| Grants perk:<br>{{Lightning Reflexes (LW2)}}<br>Lightning Reflexes || 5 || 0 || 14-18 days
 +
| style="white-space: nowrap;" | [[ADVENT Stun Lancer (LW2) | ADVENT Stun Lancers]] <br> [[Chryssalid (LW2)| Chryssalids]] <br> [[ADVENT Avatar (LW2)| ADVENT Avatars]]|| 20% || An ADVENT Stun Lancer needs to have been encountered for this event to happen.
 +
|- align="center"
 +
| [[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]<br>'''Tactical Upgrades: Resilience|| Grants perk:<br>{{Resilience (LW2)}}<br>Resilience || 5 || 0 || 10-14 days
 +
| style="white-space: nowrap;" | [[Codex (LW2)|Codices]] || 100% || A Codex needs to have been encountered for this event to happen.
 +
|- align="center"
 +
| [[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]<br>'''Tactical Upgrades: Shadowstep|| Grants perk:<br>{{Shadowstep (LW2)}}<br>Shadowstep || 5 || 0 || 14-21 days
 +
| style="white-space: nowrap;" | [[Codex (LW2)|Codices]] || 100% || A Codex needs to have been encountered for this event to happen.
 +
|-align="center"
 +
| [[Image:XCOM2 DarkEvent ShowOfForce.png|150x75px]]<br>'''Tactical Upgrades: Shredder|| Grants perk:<br>{{Shredder (LW2)}}<br>Shredder || 5 || 0 || 14-18 days
 +
| style="white-space: nowrap;" | [[ADVENT Gunner (LW2) | ADVENT Gunners]] <br> [[Muton Elite(LW2) | Muton Elites]] <br> [[ADVENT Avatar (LW2)| ADVENT Avatars]] || 16% || An Advanced or Elite ADVENT Officer needs to have been encountered for this event to happen.
 +
|-align="center"
 +
| [[Image:XCOM2 DarkEvent Vigilance.png|150x75px]]<br>'''Tactical Upgrades: Tactical Sense|| Grants perk:<br>{{Tactical Sense (LW2)}}<br>Tactical Sense || 5 || 0 || 18-21 days
 +
| style="white-space: nowrap;" | [[ADVENT Officer (LW2) | ADVENT Officers]] || 50% || An Advanced or Elite ADVENT Officer needs to have been encountered for this event to happen.
 +
|-align="center"
 +
| [[Image:XCOM2 DarkEvent NewArmor.png|150x75px]]<br>'''Tactical Upgrades: Will to Survive|| Grants perk:<br>{{Will to Survive (LW2)}}<br>Will to Survive || 5 || 0 || 14-21 days
 +
| style="white-space: nowrap;" | [[Sectoid (LW2) | Sectoids]] <br> [[Viper (LW2) | Vipers]], [[Naja (LW2) | Najas]] & [[Sidewinder (LW2) | Sidewinders]]|| 15% || -
 +
|}
 +
 
 +
=== Disabled Events ===
 +
 
 +
These upgrades are meant to be disabled in the latest version.
 +
 
 +
{|class="wikitable" width=100%  
 +
|- align="center"
 +
! Dark Event !! Description || Starting Weight || Weight reduction per attempt || Project time to complete || Units Affected || Chance for each Unit || Notes
 +
|-align="center"
 +
| Tactical Upgrades: Deadshot || Grants perk:<br>{{Deadshot (LW2)}}<br>Deadshot || ? || ? || ?
 +
| style="white-space: nowrap;" | [[Viper (LW2) | Vipers]], [[Naja (LW2) | Najas]] & [[Sidewinder (LW2) | Sidewinders]] <br> [[ADVENT Avatar (LW2)| ADVENT Avatars]]|| 33% || The code for this event does not exist.
 +
|-align="center"
 +
| Tactical Upgrades: Formidable || Grants perk:<br>{{Formidable (LW2)}}<br>Formidable || 5 || 0 || 18-21 days
 +
| style="white-space: nowrap;" | [[ADVENT Officer (LW2) | ADVENT Officers ]] <br> [[ADVENT Grenadier (LW2) | ADVENT Grenadiers]] <br> [[ADVENT Rocketeer (LW2) | Advanced/Elite ADVENT Rocketeers]] <br> [[ADVENT Shieldbearer (LW2) | Advanced/Elite ADVENT Shieldbearers]] <br> [[Muton (LW2) | Muton Centurions and Elites]] <br> [[ADVENT Avatar (LW2)| ADVENT Avatars]]|| 15% || This event is coded to never be picked, but it may be picked anyways.
 +
|- align="center"
 +
| Demolitions Experts || Grants perk:<br>{{Sapper (LW2)}}<br>Sapper || 5 || 0 || 12-15 days
 +
| style="white-space: nowrap;" | [[ADVENT Officer (LW2) | Elite ADVENT Officers]] <br> [[Muton (LW2) | Mutons]] || 25% || This event is disabled in the code.
 
|}
 
|}

Latest revision as of 17:20, 7 October 2020

Dark Events in Long War 2 come in two forms: Counterinsurgency Ops and Military R&D. The former represent ADVENT conducting operations to hinder XCOM's progress and bolster their own on the strategic layer. The latter represents improvements made to ADVENT's deployed troops, increasing their performance on the tactical layer; while some are temporary, most of these are permanent improvements.

Depending on difficulty, the first month Dark Events will begin to generate will be different: June for Rookie, May for Veteran and Commander, April for Legend.

Much like vanilla Dark Events, certain designated missions can be conducted to interrupt and prevent the Dark Event from occurring - but unlike vanilla, you will not be given the opportunity to do so if you do not have contact with the region the Dark Event spawns in. Since the only way to identify them is to increase your resistance network as wide as possible, it is inevitable that some Dark Events will trigger outside of your coverage regardless of how diligent of a commander you are.

Counterinsurgency Ops

ADVENT will attempt to place severe limitations on XCOM operations at the strategic level, in the same way that many Dark Events functioned in vanilla. Fortunately, while they are crippling, they are of limited duration.

These operations will only appear in regions XCOM has contact with. There can be up to two of these being developed in the world, but only one project can happen in each region without an Alien Facility. The cooldown for these operations is 21 days.

Dark Event Description Starting Weight Weight reduction per attempt Weight reduction per success Project time to complete Project duration after completion Notes
XCOM2 DarkEvent UFO.png
Air Patrols
Halves the Avenger's contribution to activity detection. 5 -1 0 8-15 days 14-16 days -
XCOM2 DarkEvent SuppliesSeized.png
Rural Checkpoints
Halves Haven supply gathering. 5 -1 0 10-15 days 14-16 days -
XCOM2 DarkEvent Crackdown.png
Counterintelligence Sweep
Halves Haven intel gathering. 5 -1 0 12-16 days 14-16 days -
XCOM2 DarkEvent SuppliesSeized.png
Rural Propaganda Blitz
Halves Haven recruiting. 5 -1 0 14-20 days 14-16 days -
XCOM2 DarkEvent Faceless.png
Haven Infiltration
Doubles chance of new rebels being faceless. 5 -1 0 10-15 days 45-60 days A Faceless needs to have been encountered for this event to happen.
XCOM2 DarkEvent Crackdown.png
Midnight Raids
Doubles cost of new recruits. 5 -2 0 10-21 days 28 days In Rookie or Veteran difficulty this event can't happen in March.
XCOM2 DarkEvent Cryptography.png
Alien Cypher
Increases intel costs by 33% (25% on Rookie). 5 -2 0 21-35 days 28 days -
XCOM2 DarkEvent Traitor.png
Resistance Informant
Reduces detection chance for haven retaliations by 90%. 5 -2 0 21-35 days 21-28 days -
XCOM2 DarkEvent UFO.png
Hunt XCOM
A UFO starts hunting the Avenger, triggering an Avenger Defense mission if the interception is successful. 10 0 -4 14-28 days 6-14 days The first month this event can happen depends on difficulty: October/September/August/July.
The interception has a fixed 50% chance to succeed if the Avenger Defense mission hasn't been triggered before, and 0/25/35/50% chance (Rookie/Veteran/Commander/Legend) if there has already been a successful interception before.
XCOM2 DarkEvent Avatar.png
Minor Breakthrough
Adds one point of Avatar Project progress to a random Alien Facility. 10 0 -2 15-20 days - If there are no Alien Facilities, the progress will be assigned to the Alien Fortress.
XCOM2 DarkEvent Avatar2.png
Major Breakthrough
Adds two points of Avatar Project progress to a random Alien Facility. 6 0 -2 21-28 days - If there are no Alien Facilities, the progress will be assigned to the Alien Fortress.

Military R&D

ADVENT will improve the quality and quantity of their deployed troops in ways parallel to Force and Strength levels through these events. Some are temporary, but others are permanent once triggered; over time, ADVENT's ground forces will gain increases in combat effectiveness, as denoted by additional perks and equipment.

Each upgrade applies to a limited set of enemy types, and only a certain random percentage of enemies will actually have the upgrade. This system serves as the Long War 2 equivalent of Long War 1's Alien Research, where aliens gain boosts to stats and bonus perks over time. In this case, however, the bonuses are random and tied to interruptible Dark Events, so you have a chance of encountering powerful upgrades early on or of stopping upgrades from occurring.

These happen in any region regardless of contact, but only one will be developed at the same time, and only in regions that don't have an Alien Facility. The cooldown for these is 12 days.

Dark Event Description Starting Weight Weight reduction per attempt Project time to complete Units Affected Chance for each Unit Notes
XCOM2 DarkEvent Vigilance.png
Vigilance
Enemies have increased detection range. 5 -2 21-35 days - - This lasts for 28 days.
XCOM2 DarkEvent Faceless.png
Alien Infiltrator
Adds Faceless to missions. 5 -2 21-35 days - - A Faceless needs to have been encountered for this event to happen.
This event can happen a maximum of 3 times.
This lasts for 28 days.
XCOM2 DarkEvent Chryssalid.png
Infestation
Adds Chryssalids to missions. 5 -2 21-35 days - - A Chryssalid needs to have been encountered for this event to happen.
This event can happen a maximum of 3 times.
This lasts for 28 days.
XCOM2 DarkEvent RapidResponse.png
Rapid Response
Reinforcements arrive more often in missions. 5 -2 21-35 days - - An Advanced or Elite ADVENT Officer needs to have been encountered for this event to happen.
This lasts for 28 days.
XCOM2 DarkEvent ShowOfForce.png
Show of Force
Increases the effective ADVENT Strength Level by 1. 5 -2 21-35 days - - This event can only happen in Legend difficulty in June or after.
This lasts for 28 days.
XCOM2 DarkEvent ShowOfForce.png
Alien Conditioning
Increases HP by 1. 100 0 7-9 days All Enemies 75% This event can only happen in June or after.
XCOM2 DarkEvent NewArmor.png
Alien Adaptations
Increases HP by 1. 100 0 7-9 days All Enemies 75% This event can only happen in September or after.
XCOM2 DarkEvent RapidResponse.png
Alien Survivability
Increases HP by 1. 100 0 7-9 days All Enemies 75% This event can only happen in December or after.
XCOM2 DarkEvent RapidResponse.png
ADVENT Scopes
Increases Aim by 5. 5 0 21-28 days All ADVENT Units 33% -
XCOM2 DarkEvent Vigilance.png
ADVENT Laser Sights
Increases Crit Chance by 10. 5 0 21-28 days All ADVENT Units 33% -
XCOM2 DarkEvent Cryptography.png
ADVENT Firewalls
Increases Hack Defense by 15. 5 0 21-28 days All Robotic Units 33% -
XCOM2 DarkEvent RapidResponse.png
Veteran Units
Increases Aim by 5. 5 0 12-15 days All Enemies 25% -
XCOM2 DarkEvent NewArmor.png
ADVENT Alloy Padding
Increases Armor by 1. 5 0 21-35 days All ADVENT Units 33% A Codex needs to have been encountered for this event to happen.
XCOM2 DarkEvent ViperRounds.png
Viper Rounds
Grants Venom Rounds. 5 -2 21-35 days All ADVENT Units 12% This event can only happen in May or after.
XCOM2 DarkEvent Faceless.png
Greater Faceless
Increases HP by 4, Mobility by 2, and Aim and Defense by 5. 5 0 10-14 days Faceless 75% A Faceless needs to have been encountered for this event to happen.
XCOM2 DarkEvent ShowOfForce.png
Tactical Upgrades: Defense
Increases Defense by 5. 5 0 12-18 days All Enemies 33% -
XCOM2 DarkEvent Vigilance.png
Tactical Upgrades: Advanced Servos
Increases Mobility by 1. 5 0 18-21 days All ADVENT Units 60% Any ADVENT MEC needs to have been encountered for this event to happen.
XCOM2 DarkEvent RapidResponse.png
Tactical Upgrades: Aggression
Grants perk:
Aggression

Aggression
5 0 14-21 days Elite Lancers
Archons
Mutons
60% A Muton or Berserker needs to have been encountered for this event to happen.
XCOM2 DarkEvent RapidResponse.png
Tactical Upgrades: Center Mass
Grants perk:
Center Mass

Center Mass
5 0 18-24 days All Enemies 16% -
XCOM2 DarkEvent ShowOfForce.png
Tactical Upgrades: Close Combat Specialist
Grants perk:
Close Combat Specialist

Close Combat Specialist
5 0 12-16 days Archons 100% An Archon needs to have been encountered for this event to happen.
XCOM2 DarkEvent Vigilance.png
Tactical Upgrades: Combat Awareness
Grants perk:
Combat Awareness

Combat Awareness
5 0 14-18 days ADVENT Sentries 50% An ADVENT Sentry needs to have been encountered for this event to happen.
XCOM2 DarkEvent RapidResponse.png
Tactical Upgrades: Cutthroat
Grants perk:
Cutthroat

Cutthroat
5 0 12-16 days ADVENT Stun Lancers
Faceless
67% An ADVENT Stun Lancer needs to have been encountered for this event to happen.
XCOM2 DarkEvent Vigilance.png
Tactical Upgrades: Damage Control
Grants perk:
Damage Control

Damage Control
5 0 14-21 days ADVENT MECs
ADVENT Turrets
Codices
Gatekeepers
Sectopods
20% A Codex needs to have been encountered for this event to happen.
XCOM2 DarkEvent ShowOfForce.png
Tactical Upgrades: Grazing Fire
Grants perk:
Grazing Fire

Grazing Fire
5 0 18-21 days Elite Officers
ADVENT Gunners
Muton Elites
ADVENT Avatars
25% -
XCOM2 DarkEvent RapidResponse.png
Tactical Upgrades: Hard Target
Grants perk:
Hard Target

Hard Target
5 0 14-21 days Archons
Codices
Vipers & Sidewinders
25% A Viper, Naja or Sidewinder needs to have been encountered for this event to happen.
XCOM2 DarkEvent ShowOfForce.png
Tactical Upgrades: Hunter's Instincts
Grants perk:
Hunter's Instincts

Hunter's Instincts
5 0 14-18 days None None A Viper, Naja or Sidewinder needs to have been encountered for this event to happen.
XCOM2 DarkEvent ShowOfForce.png
Tactical Upgrades: Infighter
Grants perk:
Infighter

Infighter
5 0 8-10 days ADVENT Stun Lancers
ADVENT Avatars
50% An ADVENT Stun Lancer needs to have been encountered for this event to happen.
XCOM2 DarkEvent Vigilance.png
Tactical Upgrades: Iron Skin
Grants perk:
Iron Skin

Iron Skin
5 0 12-16 days All Robotic Units 100% Any ADVENT MEC needs to have been encountered for this event to happen.
XCOM2 DarkEvent Vigilance.png
Tactical Upgrades: Lethal
Grants perk:
Lethal

Lethal
5 0 18-21 days All Alien Units 8% A Gatekeeper needs to have been encountered for this event to happen.
XCOM2 DarkEvent ShowOfForce.png
Tactical Upgrades: Lightning Reflexes
Grants perk:
Lightning Reflexes

Lightning Reflexes
5 0 14-18 days ADVENT Stun Lancers
Chryssalids
ADVENT Avatars
20% An ADVENT Stun Lancer needs to have been encountered for this event to happen.
XCOM2 DarkEvent Vigilance.png
Tactical Upgrades: Resilience
Grants perk:
Resilience

Resilience
5 0 10-14 days Codices 100% A Codex needs to have been encountered for this event to happen.
XCOM2 DarkEvent Vigilance.png
Tactical Upgrades: Shadowstep
Grants perk:
Shadowstep

Shadowstep
5 0 14-21 days Codices 100% A Codex needs to have been encountered for this event to happen.
XCOM2 DarkEvent ShowOfForce.png
Tactical Upgrades: Shredder
Grants perk:
Shredder

Shredder
5 0 14-18 days ADVENT Gunners
Muton Elites
ADVENT Avatars
16% An Advanced or Elite ADVENT Officer needs to have been encountered for this event to happen.
XCOM2 DarkEvent Vigilance.png
Tactical Upgrades: Tactical Sense
Grants perk:
Tactical Sense

Tactical Sense
5 0 18-21 days ADVENT Officers 50% An Advanced or Elite ADVENT Officer needs to have been encountered for this event to happen.
XCOM2 DarkEvent NewArmor.png
Tactical Upgrades: Will to Survive
Grants perk:
Will to Survive

Will to Survive
5 0 14-21 days Sectoids
Vipers, Najas & Sidewinders
15% -

Disabled Events

These upgrades are meant to be disabled in the latest version.

Dark Event Description Starting Weight Weight reduction per attempt Project time to complete Units Affected Chance for each Unit Notes
Tactical Upgrades: Deadshot Grants perk:
Deadshot

Deadshot
? ? ? Vipers, Najas & Sidewinders
ADVENT Avatars
33% The code for this event does not exist.
Tactical Upgrades: Formidable Grants perk:
Formidable

Formidable
5 0 18-21 days ADVENT Officers
ADVENT Grenadiers
Advanced/Elite ADVENT Rocketeers
Advanced/Elite ADVENT Shieldbearers
Muton Centurions and Elites
ADVENT Avatars
15% This event is coded to never be picked, but it may be picked anyways.
Demolitions Experts Grants perk:
Sapper

Sapper
5 0 12-15 days Elite ADVENT Officers
Mutons
25% This event is disabled in the code.