Difference between revisions of "Differences to X-COM (OpenXcom)"
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== General == | == General == | ||
− | * None of [[Known Bugs|these bugs]]. | + | * None of [[Known Bugs|these bugs or limits]]. |
* Mouse wheel support. | * Mouse wheel support. | ||
− | * Caret | + | * Caret for text editing. |
− | * No CPU-based speed. | + | * No CPU-based speed (animations play at a constant speed regardless of the computer). |
* Mouse input works like modern systems. | * Mouse input works like modern systems. | ||
− | * | + | * Human-readable savegame format. |
− | * Unicode support. | + | * No savegame limit. |
+ | * Moddable rulesets. | ||
+ | * Full Unicode support. | ||
+ | * Localized in many more languages. | ||
+ | * Take screenshots in-game. | ||
+ | * Standalone Battlescape mission generator. | ||
+ | * Keyboard shortcuts. | ||
== Geoscape == | == Geoscape == | ||
* Since there's no 80 item limit, items in crafts count towards your [[Base Stores]] to prevent exploiting infinite storage. This also lets you freely move items between bases and crafts without storage issues. | * Since there's no 80 item limit, items in crafts count towards your [[Base Stores]] to prevent exploiting infinite storage. This also lets you freely move items between bases and crafts without storage issues. | ||
− | * Each radar facility | + | * Each radar facility contributes to the detection check, so having multiple [[Small Radar System]]s and/or [[Large Radar System]]s ''does'' improve your chances. The [[Hyperwave Decoder]] still makes all other facilities obsolete though since it has a 100% detection chance. |
* The craft phase order when returning to base is: [[Repairs|Repairing]], [[Rearming]], [[Refueling]]. | * The craft phase order when returning to base is: [[Repairs|Repairing]], [[Rearming]], [[Refueling]]. | ||
* Stores column in Purchase/Recruit screen. | * Stores column in Purchase/Recruit screen. | ||
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* Selling crafts automatically unequips all their contents. | * Selling crafts automatically unequips all their contents. | ||
* No gap in Australasia zone. | * No gap in Australasia zone. | ||
+ | * Can reorder soldiers in a craft. | ||
+ | * Can rename crafts. | ||
== Battlescape == | == Battlescape == | ||
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* Objects, fire and smoke keeps animating while walking or scrolling the screen. | * Objects, fire and smoke keeps animating while walking or scrolling the screen. | ||
* Pathfinding is a different algorithm: it will always find a solution, if there is one, no matter how difficult. | * Pathfinding is a different algorithm: it will always find a solution, if there is one, no matter how difficult. | ||
− | * AI of aliens is different | + | * AI of aliens is different - Impossible to 100% exactly mimic original AI. |
− | |||
== Optional features == | == Optional features == | ||
− | While the above differences are hardcoded, there are also various new " | + | While the above differences are hardcoded, there are also various new "non-vanilla" features you can choose to enable. See the [[Options (OpenXcom)|Options]] section for more information. |
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[[Category:OpenXcom]] | [[Category:OpenXcom]] |
Revision as of 18:50, 4 May 2013
General
- None of these bugs or limits.
- Mouse wheel support.
- Caret for text editing.
- No CPU-based speed (animations play at a constant speed regardless of the computer).
- Mouse input works like modern systems.
- Human-readable savegame format.
- No savegame limit.
- Moddable rulesets.
- Full Unicode support.
- Localized in many more languages.
- Take screenshots in-game.
- Standalone Battlescape mission generator.
- Keyboard shortcuts.
Geoscape
- Since there's no 80 item limit, items in crafts count towards your Base Stores to prevent exploiting infinite storage. This also lets you freely move items between bases and crafts without storage issues.
- Each radar facility contributes to the detection check, so having multiple Small Radar Systems and/or Large Radar Systems does improve your chances. The Hyperwave Decoder still makes all other facilities obsolete though since it has a 100% detection chance.
- The craft phase order when returning to base is: Repairing, Rearming, Refueling.
- Stores column in Purchase/Recruit screen.
- Can disarm weapons from crafts.
- Can cancel out of selecting armor for soldiers.
- Selling crafts automatically unequips all their contents.
- No gap in Australasia zone.
- Can reorder soldiers in a craft.
- Can rename crafts.
Battlescape
- Right-click opens doors.
- Right-click to cancel a unit walking.
- Objects, fire and smoke keeps animating while walking or scrolling the screen.
- Pathfinding is a different algorithm: it will always find a solution, if there is one, no matter how difficult.
- AI of aliens is different - Impossible to 100% exactly mimic original AI.
Optional features
While the above differences are hardcoded, there are also various new "non-vanilla" features you can choose to enable. See the Options section for more information.