Difference between revisions of "Differences to X-COM (OpenXcom)"

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(Created page with "== General == * None of these bugs. * Mouse wheel support. * Caret on text editing. * No CPU-based speed. * Mouse input works like modern systems. * Different save...")
 
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* No gap in Australasia zone.
 
* No gap in Australasia zone.
  
== Battlescape
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== Battlescape ==
 
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*
  
 
[[Category:OpenXcom]]
 
[[Category:OpenXcom]]

Revision as of 12:38, 8 October 2011

General

  • None of these bugs.
  • Mouse wheel support.
  • Caret on text editing.
  • No CPU-based speed.
  • Mouse input works like modern systems.
  • Different savegame format.
  • Unicode support.

Geoscape

  • Since there's no 80 item limit, items in crafts count towards your Base Stores to prevent exploiting infinite storage. This also lets you freely move items between bases and crafts without storage issues.
  • Each radar facility performs its own detection check, so having multiple Small Radar Systems and/or Large Radar Systems does improve your chances. The Hyperwave Decoder still makes all other facilities obsolete though since it has a 100% detection chance.
  • The craft phase order when returning to base is: Repairing, Rearming, Refueling.
  • Stores column in Purchase/Recruit screen.
  • Can disarm weapons from crafts.
  • Can cancel out of selecting armor for soldiers.
  • Selling crafts automatically unequips all their contents.
  • No gap in Australasia zone.

Battlescape