Dimension UFO Combat (Apocalypse)

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General Suggestion and Hints when fighting in the Alien Dimension, unless its Mega-Primus combat you want.

Aerial Combat

The Alien Dimension contains all the UFO craft built in the preceeding weeks which did not get sent to Mega-Primus, and the alien craft that escaped the city and returned. If a particular craft from early encounters in the city has not yet been recovered (and researched) try to avoid shooting it down in the alien homeworld. A mission may be scheduled with that craft soon.

  • Do not send any agents on the first visit (nothing to do there).
  • Do not sent all your X-Com craft (if you only use hybrid craft) since it takes a minimum of 24hours for your craft to return to the city. Don't leave the city undefended, troops included.
  • The game will swap to the alien homeworld at the start of a new day if any X-Com craft are en-route. There is no urgency in sending craft earlier than (approximately) the last hour, 23:00, of the current day (or even within the final minute if you want).
  • When first planning to visit the 'other side', either use one expendable hybrid vehicle (usually the Dimension Probe) or assemble a large strike force of most, if not all, of your hybrid combat craft prepped for a difficult air battle. The place is swarming with alien ships!
  • A strike force composed of your hybrid craft should be split up into three loose squads in Mega-Primus and then sent (Go To Location button) through each dimension gate, with the most powerful attackers going first. On the new day, your craft will appear in threes because three gates were used back home. The first craft sent, is the first to arrive.
  • The alien buildings and tube structures are invunerable.
  • UFOs patrol the alien homeworld in a random fashion but will target the nearest craft if it gets too close. Tactical planning of your movement around the barren, hostile landscape should limit exposure to being overwhelmed. This is relevant still, when destruction of all hostile craft is your goal.
  • Use the buildings to hide behind (and sneak out every so often) until most of the alien craft have expended their supply of missiles. Although a defensive tactic, offense is usually the best defense. Kill 'em quick.
  • Terrain can be used to limit the threat of missiles. The large crater to the south is a possible hiding place, however, UFOs will still attack when there is a clear line for fire.
  • Combat can be easier if your craft move sideways from oncoming UFOs. The aliens shoot directly at your craft and because they do not lead-the-target, they usually miss and since the UFO is heading towards your craft, your attacks would be more successful. This depends on the type of weapon equipped on your hybrid craft due to the firing arc mechanics.
  • If a particular UFO is expected to be at the Alien Dimension, but is not present, the craft is on its way to Mega-Primus!
  • The building which is currently known (been researched) has a useable launch tube. This can hide weaker X-Com craft until the immediate threat is removed.
  • Alien craft are 'grown' at the start of a new week (Monday). Destroy all the UFOs for that new week with X-Com craft sent yesterday (Sunday). Those UFOs that are en-route to Mega-Primus will soon appear, however. Make sure to leave some combat craft and agents at home.
  • The "Return to Base" button works in the Alien Dimension. You don't need to manually target the gates to return home.

Infiltrate

Do not move agents from a landed craft to the building.

  • When arriving at the relevant building, wait for your vehicle to go all the way down the launch tube before starting the mission.
  • When the mission is complete, do not launch your craft immediately since it may be vunerable to damage when the building starts to collapse... Enjoy the show.
  • Don't skimp on high explosives.

Apocalyspe Mission

When the aliens know...

  • When the Control Chamber building is destroyed in the sequence, the aliens will launch all available alien craft (excpet probes) towards Mega-Primus. However, if there are no craft to send, then nothing in particular happens.

See Also