Difference between revisions of "EXALT Elite Medic (EU2012)"
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(Created page with "==Stats== {{Unit Stat Box (EU2012) |picture= |hp=8/9/10/10 |aim=55/55/65/70 |defense=0 |will=80 |move=12 }} {| class="wikitable" width="70%" |- |+ Armaments |- ! width=""50px...") |
(Elite Medic uses Dense Smoke ability also) |
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{{Unit Stat Box (EU2012) | {{Unit Stat Box (EU2012) | ||
− | |picture= | + | |picture=[[Image:EXALT Elite Medic.png|125px]] |
|hp=8/9/10/10 | |hp=8/9/10/10 | ||
|aim=55/55/65/70 | |aim=55/55/65/70 | ||
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|+ Armaments | |+ Armaments | ||
|- | |- | ||
− | ! width=""50px" align="center" | Weapon !! Damage !! Critical Chance | + | ! width=""50px" align="center" | Weapon !! Damage !! Critical Chance |
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
|- | |- | ||
− | | align="center" | [[EXALT Laser Rifle (EU2012)|EXALT Laser Rifle]] || align="center" | 5 || align="center" | 10 | + | | align="center" | [[EXALT Laser Rifle (EU2012)|EXALT Laser Rifle]] || align="center" | 5 || align="center" | 10 |
|- | |- | ||
|} | |} | ||
− | '''Abilities | + | '''Abilities''' |
− | * | + | *EXALT Elite Medics carry a [[Medikit (EU2012)|Medikit]]. They also have the '''Smoke Grenade''', '''Covering Fire''', '''Smoke and Mirrors''', '''Dense Smoke''' and '''Field Medic''' [[Abilities (EU2012)|abilities]] and a [[Gene Mods (EU2012)#EXALT Gene Mods|gene mod]] called '''Regen Pheromones'''. |
− | + | * Unit also has -10 Critical Chance on Easy and Normal difficulty levels. | |
− | * Unit also has | + | |
+ | ==Notes== | ||
+ | * [[Assault (EU2012)#Abilities_2|Lightning Reflexes]] will allow a soldier to avoid a Medic's Covering Fire. | ||
+ | * Elite Medics typically stick closer to injured EXALT units, allowing them to be automatically healed by the Regen Pheromones ability. | ||
+ | |||
+ | <br clear="all"> | ||
+ | <noinclude> | ||
+ | {{EXALT (EU2012)}} | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: EXALT (EU2012)]] | [[Category: EXALT (EU2012)]] |
Latest revision as of 09:54, 28 November 2019
1st Appearance | {{{appears}}} |
HP | 8/9/10/10 |
Aim | 55/55/65/70 |
Defense | 0 |
Will | 80 |
Movement | 12 |
Easy/Normal/Classic/Impossible |
Weapon | Damage | Critical Chance |
---|---|---|
EXALT Laser Rifle | 5 | 10 |
Abilities
- EXALT Elite Medics carry a Medikit. They also have the Smoke Grenade, Covering Fire, Smoke and Mirrors, Dense Smoke and Field Medic abilities and a gene mod called Regen Pheromones.
- Unit also has -10 Critical Chance on Easy and Normal difficulty levels.
Notes
- Lightning Reflexes will allow a soldier to avoid a Medic's Covering Fire.
- Elite Medics typically stick closer to injured EXALT units, allowing them to be automatically healed by the Regen Pheromones ability.