Difference between revisions of "EXALT Elite Operative (EU2012)"

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{{Unit Stat Box (EU2012)
 
{{Unit Stat Box (EU2012)
|picture=[[Image:EXALT Elite Operative.png|right|125px]]
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|picture=[[Image:EXALT Elite Operative.png|125px]]
 
|hp=8/9/10/11
 
|hp=8/9/10/11
 
|aim=60/60/70/75
 
|aim=60/60/70/75
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'''Abilities:'''
 
'''Abilities:'''
 
*EXALT Elite Operatives have a [[Gene Mods (EU2012)#EXALT Gene Mods|gene mod]] called '''Adrenaline Surge''', which gives them +10 Aim and +10 Critical Chance after being injured.
 
*EXALT Elite Operatives have a [[Gene Mods (EU2012)#EXALT Gene Mods|gene mod]] called '''Adrenaline Surge''', which gives them +10 Aim and +10 Critical Chance after being injured.
* Unit also has -10 Critical Chance on Easy and Normal.
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* Unit also has -10 Critical Chance on Easy and Normal difficulty levels.
== Notes ==
 
  
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'''Notes'''
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* Unlike XCOM's [[Assault (EU2012)|Assault]] class, EXALT Elite Operatives can't carry [[Shotgun (EU2012)|Shotgun]] type weapons, which makes them less lethal at close range fights.
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* Operatives also don't possess any abilities, turning them into the weakest EXALT units.
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* Their greatest strength is being cheap and expendable units, which can overcome an XCOM squad due to sheer numbers and/or by allowing EXALT heavier units to engage successfully. A group of injured Elite Operatives are even more dangerous because of the Aim and Critical Chance stats bonuses gained due to the Adrenaline Surge Gene Mod.
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<br clear="all">
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<noinclude>
 
{{EXALT (EU2012)}}
 
{{EXALT (EU2012)}}
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: EXALT (EU2012)]]
 
[[Category: EXALT (EU2012)]]

Latest revision as of 18:32, 7 January 2014

EXALT Elite Operative.png
1st Appearance {{{appears}}}
HP 8/9/10/11
Aim 60/60/70/75
Defense 0
Will 80
Movement 12
Easy/Normal/Classic/Impossible


Armaments
EXALT Laser Rifle 5 10
Alien Grenade 5 0

Abilities:

  • EXALT Elite Operatives have a gene mod called Adrenaline Surge, which gives them +10 Aim and +10 Critical Chance after being injured.
  • Unit also has -10 Critical Chance on Easy and Normal difficulty levels.

Notes

  • Unlike XCOM's Assault class, EXALT Elite Operatives can't carry Shotgun type weapons, which makes them less lethal at close range fights.
  • Operatives also don't possess any abilities, turning them into the weakest EXALT units.
  • Their greatest strength is being cheap and expendable units, which can overcome an XCOM squad due to sheer numbers and/or by allowing EXALT heavier units to engage successfully. A group of injured Elite Operatives are even more dangerous because of the Aim and Critical Chance stats bonuses gained due to the Adrenaline Surge Gene Mod.


EXALT Insignia (EU2012).png XCOM: Enemy Within DLC: EXALT
Covert Operations:Covert OperativeCovert Data RecoveryCovert ExtractionEXALT Base Raid
EXALT Units:EXALT Sniper EXALT HeavyEXALT OperativeEXALT Medic
EXALT Elite SniperEXALT Elite HeavyEXALT Elite OperativeEXALT Elite Medic
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
Other:Recovered ArtEXALT ArtifactEXALT Technology