Difference between revisions of "EXALT Operative (EU2012)"

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'''Abilities:'''
 
'''Abilities:'''
* Unit also has -10 Critical Chance on Easy and Normal.
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* Unit also has -10 Critical Chance on Easy and Normal difficulty levels.
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* Unlike XCOM's [[Assault (EU2012)|Assault]] class, EXALT Elite Operatives can't carry [[Shotgun (EU2012)|Shotgun]] type weapons, which makes them less lethal at close range fights.  
 
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Revision as of 17:54, 7 January 2014

EXALT Operative.png
1st Appearance {{{appears}}}
HP 6/7/8/9
Aim 50/50/60/65
Defense 0
Will 50
Movement 12
Easy/Normal/Classic/Impossible


Armaments
Weapon Damage Critical Chance
EXALT Assault Rifle 3 10
Frag Grenade 3 0

Abilities:

  • Unit also has -10 Critical Chance on Easy and Normal difficulty levels.
  • Unlike XCOM's Assault class, EXALT Elite Operatives can't carry Shotgun type weapons, which makes them less lethal at close range fights.


EXALT Insignia (EU2012).png XCOM: Enemy Within DLC: EXALT
Covert Operations:Covert OperativeCovert Data RecoveryCovert ExtractionEXALT Base Raid
EXALT Units:EXALT Sniper EXALT HeavyEXALT OperativeEXALT Medic
EXALT Elite SniperEXALT Elite HeavyEXALT Elite OperativeEXALT Elite Medic
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
Other:Recovered ArtEXALT ArtifactEXALT Technology