Difference between revisions of "Facilities (Apocalypse)"
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− | There are a number of base facilities that you can place in your installations. Some of these are available from the beginning of the game, others are gained through research. With the exception of the [[Access Lift (Apocalypse)|Access Lift]], and the facilites you start the game with, all require an amount of time to be built and will charge you a monthly | + | There are a number of base facilities that you can place in your installations. Some of these are available from the beginning of the game, others are gained through research. With the exception of the [[Access Lift (Apocalypse)|Access Lift]], and the facilites you start the game with, all require an amount of time to be built and will charge you a monthly maintenance fee on top of the initial construction costs.<br> |
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All base facilities are linked, either directly or via other base facilities, to the [[Access Lift (Apocalypse)|Access Lift]] - in Apocalypse, because all bases are constructed in pre-exsting corridor layouts. You cannot dismantle a base facility that is in use. Up to now, there are no known methods or confirmed methods of destroying base modules through combat.<br> | All base facilities are linked, either directly or via other base facilities, to the [[Access Lift (Apocalypse)|Access Lift]] - in Apocalypse, because all bases are constructed in pre-exsting corridor layouts. You cannot dismantle a base facility that is in use. Up to now, there are no known methods or confirmed methods of destroying base modules through combat.<br> | ||
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− | [[Security Station (Apocalypse)|Security Station]]s are available from the start. When building up a new base, make a line of these defenses to separate the [[Vehicle Repair Bay]] and lift from the rest of the base. Keep those invaders slamming into those defenses!<br> | + | [[Security Station (Apocalypse)|Security Station]]s are available from the start. When building up a new base, make a line of these defenses to separate the [[Vehicle Repair Bay (Apocalypse)|Vehicle Repair Bay]] and lift from the rest of the base. Keep those invaders slamming into those defenses!<br> |
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'''Initial Base Facilities:''' | '''Initial Base Facilities:''' | ||
− | * [[Access Lift (Apocalypse)|Access Lift]] | + | [[Image:Apoc_accesslift.png|left]]* [[Access Lift (Apocalypse)|Access Lift]] |
− | * [[Living Quarters (Apocalypse)|Living Quarters]] | + | <br> |
− | * [[Biochemistry Lab (Apocalypse)|Biochemistry Lab]] | + | [[Image:Apoc_livingquarters.png|left]]* [[Living Quarters (Apocalypse)|Living Quarters]] |
− | * [[Quantum Physics Lab (Apocalypse)|Quantum Physics Lab]] | + | <br> |
− | * [[Stores (Apocalypse)|Stores]] | + | [[Image:Apoc_biolab.png|left]]* [[Biochemistry Lab (Apocalypse)|Biochemistry Lab]] |
− | * [[Alien Containment (Apocalypse)|Alien Containment]] | + | <br> |
− | + | [[Image:Apoc_physicslab.png|left]]* [[Quantum Physics Lab (Apocalypse)|Quantum Physics Lab]] | |
− | * [[Security Station (Apocalypse)|Security Station]] | + | <br> |
− | * [[Psi-Gym (Apocalypse)|Psi-Gym]] | + | [[Image:Apoc_stores.png|left]]* [[Stores (Apocalypse)|Stores]] |
− | * [[Training Area (Apocalypse)|Training Area]] | + | <br> |
− | * [[Medical Bay (Apocalypse)|Medical Bay]] | + | [[Image:Apoc_aliencontainment.png|left]]* [[Alien Containment (Apocalypse)|Alien Containment]] |
− | * [[Workshop (Apocalypse)|Workshop]] | + | <br> |
+ | [[Image:Apoc_securitystation.png|left]]* [[Security Station (Apocalypse)|Security Station]] | ||
+ | <br> | ||
+ | [[Image:Apoc_psigym.png|left]]* [[Psi-Gym (Apocalypse)|Psi-Gym]] | ||
+ | <br> | ||
+ | [[Image:Apoc_trainingarea.png|left]]* [[Training Area (Apocalypse)|Training Area]] | ||
+ | <br> | ||
+ | [[Image:Apoc_medicalbay.png|left]]* [[Medical Bay (Apocalypse)|Medical Bay]] | ||
+ | <br> | ||
+ | [[Image:Apoc_workshop.png|left]]* [[Workshop (Apocalypse)|Workshop]] | ||
+ | <br> | ||
+ | [[Image:Apoc_vehiclebay.png|left]]* [[Vehicle Repair Bay (Apocalypse)|Vehicle Repair Bay]] | ||
+ | <br> | ||
+ | <br> | ||
<br> | <br> | ||
'''Researchable Base Facilities:''' | '''Researchable Base Facilities:''' | ||
− | * [[Advanced Biochemistry Lab (Apocalypse)|Advanced Biochemistry Lab]] | + | [[Image:Apoc_advancedstation.png|left]]* [[Advanced Security Station (Apocalypse)|Advanced Security Station]] |
− | * [[Advanced Quantum Physics Lab (Apocalypse)|Advanced Quantum Physics Lab]] | + | <br> |
− | + | [[Image:Apoc_advancedbio.png|left]]* [[Advanced Biochemistry Lab (Apocalypse)|Advanced Biochemistry Lab]] | |
− | * [[Advanced | + | <br> |
+ | <br> | ||
+ | [[Image:Apoc_advancedphysics.png|left]]* [[Advanced Quantum Physics Lab (Apocalypse)|Advanced Quantum Physics Lab]] | ||
+ | <br> | ||
+ | <br> | ||
+ | [[Image:Apoc_advancedworkshop.png|left]]* [[Advanced Workshop (Apocalypse)|Advanced Workshop]] | ||
+ | <br> | ||
<br> | <br> | ||
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==See Also== | ==See Also== | ||
* [[Bases (Apocalypse)|Bases]] | * [[Bases (Apocalypse)|Bases]] | ||
* [[Apocalypse]] | * [[Apocalypse]] | ||
+ | |||
+ | [[Category: Apocalypse]] | ||
+ | [[Category: Bases (Apocalypse)]] |
Revision as of 04:01, 5 November 2009
There are a number of base facilities that you can place in your installations. Some of these are available from the beginning of the game, others are gained through research. With the exception of the Access Lift, and the facilites you start the game with, all require an amount of time to be built and will charge you a monthly maintenance fee on top of the initial construction costs.
All base facilities are linked, either directly or via other base facilities, to the Access Lift - in Apocalypse, because all bases are constructed in pre-exsting corridor layouts. You cannot dismantle a base facility that is in use. Up to now, there are no known methods or confirmed methods of destroying base modules through combat.
Security Stations are available from the start. When building up a new base, make a line of these defenses to separate the Vehicle Repair Bay and lift from the rest of the base. Keep those invaders slamming into those defenses!
Initial Base Facilities:
* Stores
* Psi-Gym
* Workshop
Researchable Base Facilities:
* Advanced Quantum Physics Lab