Difference between revisions of "Fleet Supply Cruiser"
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Being mostly a freighter, a Fleet Supply Cruiser has a weak crew compared to the value of the ship and it's cargo. It's a common tactic not to eliminate a base but instead to redirect the regular deliveries into one's own stores. However, Alien Supply missions usually happen in the dead of night. | Being mostly a freighter, a Fleet Supply Cruiser has a weak crew compared to the value of the ship and it's cargo. It's a common tactic not to eliminate a base but instead to redirect the regular deliveries into one's own stores. However, Alien Supply missions usually happen in the dead of night. | ||
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+ | Note: The Fleet Supply Cruiser's UFOpaedia and interception image are switched with that of the [[Battleship (TFTD)|Battleship]] in-game. This is almost certainly a bug (and doesn't significantly affect gameplay) and so the pictures thought to be intended are listed on this and the Battleship pages. | ||
==Recoverable Components== | ==Recoverable Components== |
Revision as of 12:22, 26 August 2009
Statistics
Damage capacity: 2000
Weapon Power: 70
Weapon Range: 304 km
Maximum Speed: 3400 knots
General Information
The supply vessel is used during the construction of Alien colonies or for supplying existing colonies. It carries Alien nutrients, DNA, foetuses and other biological components.
Additional Information
Fleet Supply Cruisers serve very few purposes: they may show up in auxiliary roles during the final stage of Alien Base and Alien Infiltration missions, but their main role is, unsurprisingly, to supply existing alien bases.
Being mostly a freighter, a Fleet Supply Cruiser has a weak crew compared to the value of the ship and it's cargo. It's a common tactic not to eliminate a base but instead to redirect the regular deliveries into one's own stores. However, Alien Supply missions usually happen in the dead of night.
Note: The Fleet Supply Cruiser's UFOpaedia and interception image are switched with that of the Battleship in-game. This is almost certainly a bug (and doesn't significantly affect gameplay) and so the pictures thought to be intended are listed on this and the Battleship pages.
Recoverable Components
Item | Sell Price | Quantity | Value |
---|---|---|---|
Ion Beam Accelerators | $250,000 | 4 | $1,000,000 |
Magnetic Navigation | $80,000 | 7 | $560,000 |
Alien Sub Construction | $20,000 | 2 | $40,000 |
Alien Cryogenics | $5,000 | 0 | $0 |
Alien Cloning | $40,000 | 10 | $400,000 |
Alien Learning Arrays | $20,000 | 4 | $80,000 |
Alien Implanter | $38,000 | 0 | $0 |
Examination Room | $9,000 | 0 | $0 |
Alien Re-Animation Zone | $100 | 5 | $500 |
Aqua Plastics | $6,500 | 171 | $1,111,500 |
Zrbite | $5,000 | 150 | $750,000 |
Totals | $3,942,000 |
Alien Deployment
Rank | Beg./Exp. | Vet./Gen. | Super. |
---|---|---|---|
Soldiers | 5-11 | 6-12 | 7-13 |
Navigators | 0-2 | 1-2 | 1-2 |
Medics | 0-1 | 1* | 2 |
Technicians | 1-2 | 1* | 2 |
Squad Leaders | 1-2 | 1* | 2 |
Commanders | 0 | 0 | 0 |
Terrorists | 0 | 0 | 0 |
Totals | 9-16 | 10-17 | 14-21 |
* Needs testing to determine actual number.
Floor Plan
Terrain Maps