Difference between revisions of "LOC.DAT"
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Bomb Bloke (talk | contribs) (TFTD races) |
Bomb Bloke (talk | contribs) (Little bit of reformatting.) |
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− | LOC.DAT has a row width of 20 bytes. There are a total of 50 records (not all of them necessarily used) for a fixed file size of 1,000 bytes. Most of this info is from [[User:NKF|NKF]] (thanks a lot) and some was ripped from [http://www.stonepool.com/xcom/hacking/index.html Hatfarm / Chris Voss's great pages] | + | LOC.DAT has a row width of 20 bytes. There are a total of 50 records (not all of them necessarily used) for a fixed file size of 1,000 bytes. Most of this info is from [[User:NKF|NKF]] (thanks a lot) and some was ripped from [http://www.stonepool.com/xcom/hacking/index.html Hatfarm / Chris Voss's great pages]. |
+ | |||
+ | |||
==Structure== | ==Structure== | ||
− | + | {| class="wikitable" | |
+ | |- | ||
+ | !Offset<br>(Decimal) | ||
+ | !Offset<br>(Hex) | ||
+ | !Usage | ||
+ | |- valign="top" | ||
+ | !<span id="0"></span>0 | ||
+ | !<span id="0x00"></span>0x00 | ||
+ | |Object type: | ||
'''UFO''' '''TFTD''' | '''UFO''' '''TFTD''' | ||
00 - Unused Entry 00 - ??? | 00 - Unused Entry 00 - ??? | ||
Line 16: | Line 26: | ||
83 - Passenger/Cargo Ship | 83 - Passenger/Cargo Ship | ||
84 - Artefact Site | 84 - Artefact Site | ||
− | + | |- valign="top" | |
− | + | !<span id="1"></span>1 | |
+ | !<span id="0x01"></span>0x01 | ||
+ | |Object table reference - Possible values - 00 to FF - Just a reference. This just shows how many there are of this type on the geoscape. If the object is either a UFO (Alien Ship for TFTD) or X-COM craft, then this is the index into [[CRAFT.DAT]]. If the object is an X-Com base, then this is the index into [[BASE.DAT]] and if it is an [[Alien Base]] this byte contains the race: | ||
'''UFO''' '''TFTD''' | '''UFO''' '''TFTD''' | ||
− | 0 = Sectoid Aquatoid | + | 0 = [[Sectoid]] [[Aquatoid]] |
− | 1 = Snakeman Gillman | + | 1 = [[Snakeman]] [[Gillman]] |
− | 2 = Ethereal Lobsterman | + | 2 = [[Ethereal]] [[Lobsterman]] |
− | 3 = Muton Tasoth | + | 3 = [[Muton]] [[Tasoth]] |
− | 4 = Floater Mixed Crew | + | 4 = [[Floater]] [[Mixed Crew]] |
− | + | |- valign="top" | |
− | + | !<span id="2-3"></span>2-3 | |
− | + | !<span id="0x02-0x03"></span>0x02-0x03 | |
− | + | |Horizontal coordinates or longitude (low bit then high bit respectively). 0 - 2880 | |
− | + | |- valign="top" | |
− | + | !<span id="4-5"></span>4-5 | |
+ | !<span id="0x04-0x05"></span>0x04-0x05 | ||
+ | |Vertical coordinates or latitude (low bit then high bit respectively). -720 - 720 | ||
+ | |- valign="top" | ||
+ | !<span id="6-7"></span>6-7 | ||
+ | !<span id="0x06-0x07"></span>0x06-0x07 | ||
+ | |For crash site or terror site - countdown timer (in hours). For moving objects - how many game ticks (5s) have to pass until craft moved to next globe coordinate (''cell_size div speed''). | ||
:'''NOTE''': Ground UFOs are treated as ''moving'' objects, except for speed = 0. | :'''NOTE''': Ground UFOs are treated as ''moving'' objects, except for speed = 0. | ||
− | + | |- valign="top" | |
− | + | !<span id="8-9"></span>8-9 | |
− | + | !<span id="0x08-0x09"></span>0x08-0x09 | |
− | + | |Fractional part of how much is left to the next globe coordinate (''cell_size mod speed''), used only for moving objects. | |
− | + | |- valign="top" | |
− | + | !<span id="10-11"></span>10-11 | |
− | + | !<span id="0x0A-0x0B"></span>0x0A-0x0B | |
− | + | |Count suffix of the item, eg: Skyranger-'''1''' or Crash Site-'''47'''. It appears to have no meaning for XCOM Bases, but for other types where it is set, 0B is the high byte for when you go over 255 UFO's or crafts, etc. | |
+ | |- valign="top" | ||
+ | !<span id="12-13"></span>12-13 | ||
+ | !<span id="0x0C-0x0D"></span>0x0C-0x0D | ||
+ | |[UNUSED] | ||
+ | |- valign="top" | ||
+ | !<span id="14"></span>14 | ||
+ | !<span id="0x0E"></span>0x0E | ||
+ | |Craft transfer mode: | ||
0 = Not transferred | 0 = Not transferred | ||
1 = In transfer | 1 = In transfer | ||
2 = Selected to transfer (temporary value) | 2 = Selected to transfer (temporary value) | ||
− | + | |- valign="top" | |
− | + | !<span id="15"></span>15 | |
− | + | !<span id="0x0F"></span>0x0F | |
− | + | |[UNUSED] | |
− | 0 (value 1) Hidden object flag (unrevealed alien bases, xcom crafts at base, undetected UFOs) | + | |- valign="top" |
− | 1 (value 2) Moving object flag (UFOs, flying XCOM crafts except for when patrolling). | + | !<span id="16-19"></span>16-19 |
+ | !<span id="0x10-0x13"></span>0x10-0x13 | ||
+ | |Globe object visiblity/mobility bitfield: | ||
+ | 0 (value 1) Hidden object flag (unrevealed alien bases, xcom crafts at base, | ||
+ | undetected UFOs) | ||
+ | 1 (value 2) Moving object flag (UFOs, flying XCOM crafts except for when | ||
+ | patrolling). | ||
2 (value 4) Targeted UFO flag (set to 1 when alien craft targeted). | 2 (value 4) Targeted UFO flag (set to 1 when alien craft targeted). | ||
Used for UFO decode menu popup when UFO craft reappears. | Used for UFO decode menu popup when UFO craft reappears. | ||
+ | |- | ||
+ | |} | ||
+ | |||
==See Also== | ==See Also== |
Revision as of 03:29, 21 August 2011
LOC.DAT has a row width of 20 bytes. There are a total of 50 records (not all of them necessarily used) for a fixed file size of 1,000 bytes. Most of this info is from NKF (thanks a lot) and some was ripped from Hatfarm / Chris Voss's great pages.
Structure
Offset (Decimal) |
Offset (Hex) |
Usage |
---|---|---|
0 | 0x00 | Object type:
UFO TFTD 00 - Unused Entry 00 - ??? 01 - Alien Ship 01 - Landed USO (may well be all USOs) 02 - X-Com Ship 02 - ??? 03 - X-Com Base 03 - ??? 04 - Alien Base 04 - Alien Base 05 - Crash Site 05 - Crash Site 06 - Landed UFO 06 - ??? 07 - Waypoint 07 - ??? 08 - Terror Site 08 - ??? 81 - Port Attack 82 - Island Attack 83 - Passenger/Cargo Ship 84 - Artefact Site |
1 | 0x01 | Object table reference - Possible values - 00 to FF - Just a reference. This just shows how many there are of this type on the geoscape. If the object is either a UFO (Alien Ship for TFTD) or X-COM craft, then this is the index into CRAFT.DAT. If the object is an X-Com base, then this is the index into BASE.DAT and if it is an Alien Base this byte contains the race:
UFO TFTD 0 = Sectoid Aquatoid 1 = Snakeman Gillman 2 = Ethereal Lobsterman 3 = Muton Tasoth 4 = Floater Mixed Crew |
2-3 | 0x02-0x03 | Horizontal coordinates or longitude (low bit then high bit respectively). 0 - 2880 |
4-5 | 0x04-0x05 | Vertical coordinates or latitude (low bit then high bit respectively). -720 - 720 |
6-7 | 0x06-0x07 | For crash site or terror site - countdown timer (in hours). For moving objects - how many game ticks (5s) have to pass until craft moved to next globe coordinate (cell_size div speed).
|
8-9 | 0x08-0x09 | Fractional part of how much is left to the next globe coordinate (cell_size mod speed), used only for moving objects. |
10-11 | 0x0A-0x0B | Count suffix of the item, eg: Skyranger-1 or Crash Site-47. It appears to have no meaning for XCOM Bases, but for other types where it is set, 0B is the high byte for when you go over 255 UFO's or crafts, etc. |
12-13 | 0x0C-0x0D | [UNUSED] |
14 | 0x0E | Craft transfer mode:
0 = Not transferred 1 = In transfer 2 = Selected to transfer (temporary value) |
15 | 0x0F | [UNUSED] |
16-19 | 0x10-0x13 | Globe object visiblity/mobility bitfield:
0 (value 1) Hidden object flag (unrevealed alien bases, xcom crafts at base, undetected UFOs) 1 (value 2) Moving object flag (UFOs, flying XCOM crafts except for when patrolling). 2 (value 4) Targeted UFO flag (set to 1 when alien craft targeted). Used for UFO decode menu popup when UFO craft reappears. |
See Also
- BASE.DAT - Contains information about Xcom bases
- CRAFT.DAT - Contains information on the crafts
- GEODATA.DAT - Contains information about what crafts and terrain a battle should use
- WORLD.DAT - Defines the zones and terrain on the globe
- Saved Game Files