Difference between revisions of "Large Disruption Shield (Apocalypse)"

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The Large Disrupter Shield is identical to the [[Small Disruption Shield (Apocalypse) | Small Disrupter Shield]], only it's larger in size and capacity, being 3×3 option module slots in size with 400 rechargeable hit points.  
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[[Image:Craft-Pedia-LrgShld-(Apocalypse).png|right|]]
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A larger and more powerful version of the Small Disruption Shield designed for larger Alien craft. Its absorption level is much greater, but will still malfunction if the power level is reduced to zero.  ''From: Apocalypse Ufopaedia''
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===Large Disruption Shield===
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<table><tr><td>[[Image:Craft Equip LrgShld (Apocalypse).png|left]]</td><td>[[Image:Veh_Equip_BatScp_LargeShld_(Apocalypse).png|left]]</td><td>
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* Weight: 120
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* Size: 3 × 3
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* Shielding: 400
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* Recharge Rate: 400seconds (1 point every second).
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* Manufacturer: [[X-COM_(Apocalypse)|X-Com]] Exotic Copy
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* Base Price: 19800
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* Maximum Weekly Stock: 15
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* Storage Space: 90
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</td></tr></table>
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<br clear="all">
  
Due to its size, it's not as favoured as its smaller cousin for use on anything but the Annihilator.  
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The Large Disruption Shield provides stronger hull protection against any offensive weaponry. Shield strength is denoted by a blue health bar which will deplete as the shield uses its disruption field energy to protect the craft until the device has expired, which it harmlessly self destructs and disappears. Shielding strength will recharge slowly if the module is not destroyed, or when a new module is inserted into the craft's inventory space.
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Vehicle shields are combined into a one protection 'quantity'. One large shield provides 400points of extra constitution. If more large shields are used on the same craft, the shield effect is added +400points for each module.<br>
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If the combined total of shield points is reduced to zero, '''all''' large shield modules will harmlessly self destruct.<br>
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To optimise space for the best shielding power, large shields may be mixed with [[Small_Disruption_Shield_(Apocalypse)|Small Shields]].
  
Please refer to the Small Disruptor Shield section for more generalized information on the vehicle shields in general.
 
  
==Large vs. Small Shield Efficiency==
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[[Small_vs_Large_Disruption_Shields_(Apocalypse)|Optimised Shielding - Use]]
  
The Large Disrupter Shield appears to be designed to be fitted in pairs on the [[Annihilator (Apocalypse)|Annihilator]], which is also the only ship that can make the best use of the large shields in combination with 3 small shields or a variety of other 2&times;2 options.
 
  
On any other ship, the large shield will prove to be inefficient. A large shield will take up more slots than two smaller shields (9 vs. 8 slots), but provide an equal amount of shielding. On ships with 4&times;4 slot space, a large shield will only offer 400 extra hitpoints and any leftover room can only be filled with small accuracy modules. On the other hand, four small shields will fill all of the space, but provide 800 points of shield energy.
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{{ Vehicle Equipment (Apocalypse) Navbar }}
  
Why do the large shields work best on the Annihilator when it's inefficient on almost every other ship? The Annihilator has a 5&times;6 block of option slots, which is an uneven number of rows, as are are the large shields. 
 
  
To arm an Annihilator with maximum shields, there are two options (henceforth referred as 6S and 2L3S respectively):  
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[[Category: Apocalypse]]
# 6 small shields, with a 1&times;76 free gap. Or;
 
# 2 large shields and 3 small shields, no gaps. 
 
 
 
The total amount of shielding provided by each method:
 
#6S: 6 &times; 200 = '''1200'''
 
#2L3S: (2 &times; 400) + (3 &times; 200) = 800 + 600 = '''1400'''
 
 
 
The only benefit of using 6S is that you have that free 1&times;6 strip that can fit a variety of small or medium accuracy modifiers. Due to the nature of the weapons that you will fit on the Annihilator, there is little benefit to using the accuracy modules for anything but filler in this instance.
 
 
 
With the 2L3S combination, if you replace one small shield with an X-Com advanced accuracy mod, you will be given the same amount of shield energy as 6S, but with a vastly superior accuracy increase. Or if accuracy modification isn't your cup of tea, then a Missile Evasion Matrix or Teleporter can be used. The 2&times;2 gap offers more flexibility than the 1&times;6 strip.
 
 
 
The only other ship that may benefit from the Large Shield would be the Explorer. It can fit only two small shields and a pair of medium accuracy modifications, or one large shield and three small accuracy modifiers. As Accuracy modifiers of either caliber aren't terribly effective, it doesn't matter which setup is used as you'll always get a maximum of 400 shield points.
 

Latest revision as of 17:11, 16 November 2023

Craft-Pedia-LrgShld-(Apocalypse).png
A larger and more powerful version of the Small Disruption Shield designed for larger Alien craft. Its absorption level is much greater, but will still malfunction if the power level is reduced to zero.  From: Apocalypse Ufopaedia

Large Disruption Shield

Craft Equip LrgShld (Apocalypse).png
Veh Equip BatScp LargeShld (Apocalypse).png
  • Weight: 120
  • Size: 3 × 3
  • Shielding: 400
  • Recharge Rate: 400seconds (1 point every second).
  • Manufacturer: X-Com Exotic Copy
  • Base Price: 19800
  • Maximum Weekly Stock: 15
  • Storage Space: 90


The Large Disruption Shield provides stronger hull protection against any offensive weaponry. Shield strength is denoted by a blue health bar which will deplete as the shield uses its disruption field energy to protect the craft until the device has expired, which it harmlessly self destructs and disappears. Shielding strength will recharge slowly if the module is not destroyed, or when a new module is inserted into the craft's inventory space. Vehicle shields are combined into a one protection 'quantity'. One large shield provides 400points of extra constitution. If more large shields are used on the same craft, the shield effect is added +400points for each module.
If the combined total of shield points is reduced to zero, all large shield modules will harmlessly self destruct.
To optimise space for the best shielding power, large shields may be mixed with Small Shields.


Optimised Shielding - Use


Apocalypse Insignia X-COM: Apocalypse\Vehicles\Vehicle Equipment
Air
Weapons Apoc 40mm auto cannon.png 40mm Auto-Cannon
Apoc bolter laser gun.png Bolter 4K Laser Gun Apoc lancer laser gun.png Lancer 7K Laser Gun
Apoc rendor plasma gun.png Rendor Plasma Gun Apoc lineage plasma cannon.png Lineage Plasma Cannon Apoc plasma multi system.png Plasma Multi-System
Apoc janitor missile array.png Janitor Missile Array Apoc prophet missile launcher.png Prophet Missile Array Apoc justice missile launcher.png Justice Missile Launcher Apoc retribution missile launcher.png Retribution Missile Launcher
Apoc laser defense array.png Laser Defense Array Apoc plasma defense array.png Plasma Defense Array

Apoc light disruptor beam.png Light Disruptor Beam Apoc medium disruptor beam.png Medium Disruptor Beam Apoc heavy disruptor beam.png Heavy Disruptor Beam
Apoc disruptor bomb launcher.png Disruptor Bomb Launcher Apoc disruptor multi bomb launcher.png Disruptor Multi-Bomb Launcher
Apoc stasis bomb launcher.png Stasis Bomb Launcher

Engines SD Standard
SD Deluxe
SD Sports
SD Turbo
SD Elite
SD Special
Ground
Weapons Apoc 40mm auto cannon turret.png 40mm Auto Cannon Turret Apoc airguard anti air cannon.png Airguard Anti-Air Cannon Apoc glm array.png GLM Array
Apoc plasma turret cannon.png Plasma Turret Cannon Apoc glm air defense.png GLM Air Defense Apoc rumble cannon.png Rumble Cannon
Engines Metro Roadhog
Metro Roadgrav
Metro Turbograv
Metro Powergrav
Metro Multipower Plus
Shared
Devices Weapons Control System (Light, Medium, Heavy, Advanced)
Transport Module (Cargo, Passenger, Bio-Transport)
Small / Large Disruption Shield
Missile Evasion Matrix, Cloaking Field
Teleporter