Difference between revisions of "Medical Bay (Apocalypse)"

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  The highest quality medical care is available only from a dedicated medical unit. Any injuries would otherwise have to be dealt with by the city hospitals, where the safety of Agents cannot be guaranteed. Injured Agents are automatically healed when they reside at a base with a Medical Bay, but if the capacity of the Medical Bays are exceeded then healing will not take place at 100% efficiency.  ''From: Apocalypse Ufopaedia
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[[Image:Facil-Pedia-Medical-(Apocalypse).png|right]]
<table><tr><tr>[[Image:Icon_MedBay_(Apocalypse).png|frame|left|Medical Bay]]</td><tr>[[Image:Base_MedBay_(Apocalypse).png|frame|right|Medical Bay Base View Level 3]]</td>
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  The highest quality medical care is available only from a dedicated medical unit. Any injuries would otherwise have to be dealt with by the city hospitals, where the safety of Agents cannot be guaranteed. Injured Agents are automatically healed when they reside at a base with a Medical Bay, but if the capacity of the Medical Bays are exceeded then healing will not take place at 100% efficiency.  ''From: Apocalypse Ufopaedia''
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<table><tr><tr>[[Image:Icon_MedBay_(Apocalypse).png|frame|left|Medical Bay]]</td>
 
'''Medical Bay'''
 
'''Medical Bay'''
 
<td>
 
<td>
 
* Layout Size: 1 x 1
 
* Layout Size: 1 x 1
 
* Build Time: 4 days
 
* Build Time: 4 days
* Cost: 12000
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* Cost: $12,000
* Maintenace: 800
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* Maintenance: $800
 
* Wounded Capacity: 10
 
* Wounded Capacity: 10
 
</td>
 
</td>
 
</tr></table>
 
</tr></table>
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[[Image:Base_MedBay_(Apocalypse).png|frame|left|Medical Bay, Base View, Level 3]]
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<br clear=all>
  
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A Medical Bay is used to heal injured agents.
  
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Any X-Com agent injured on the battlescape, [[Medi-Kit_(Apocalypse)|fatally]] or not, will be completely healed if spending time within this facility. Wounds will not heal otherwise. The progress of a healing agent will be updated daily, at midnight.
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<br>
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[[Population_(Apocalypse)#X-COM_Technical_Personnel|Technical personel]] injured during a [[Base_Defense_(Apocalypse)|base defence]] mission will heal immediately at successful conclusion.
  
A Medical Bay is used to heal injured agents.
 
  
Any X-Com agent injured on the battlescape, [[Medi-Kit_(Apocalypse)|fatally]] or not, will be completely healed if spending time within this facility. Wounds will not heal otherwise. The progress of a healing agent will be updated daily, at midnight. [[Population_(Apocalypse)#X-COM_Technical_Personnel|Technical personel]] injured during a [[Base_Defense_(Apocalypse)|base defence]] mission will heal immediately at successful conclusion.
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[[Psi-Gym_(Apocalypse)|Next: Psi-Gym]]<br>
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[[Training_Area_(Apocalypse)|Previous: Training Area]]<br>
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[[Facilities_(Apocalypse)#Facilities|Return To Start]]
  
== See Also ==
 
* [[Bases (Apocalypse)|Bases]]
 
* [[Facilities (Apocalypse)|Facilities]]
 
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Bases (Apocalypse)]]
 

Latest revision as of 06:09, 3 December 2023

Facil-Pedia-Medical-(Apocalypse).png
The highest quality medical care is available only from a dedicated medical unit. Any injuries would otherwise have to be dealt with by the city hospitals, where the safety of Agents cannot be guaranteed. Injured Agents are automatically healed when they reside at a base with a Medical Bay, but if the capacity of the Medical Bays are exceeded then healing will not take place at 100% efficiency.  From: Apocalypse Ufopaedia
Medical Bay

Medical Bay

  • Layout Size: 1 x 1
  • Build Time: 4 days
  • Cost: $12,000
  • Maintenance: $800
  • Wounded Capacity: 10
Medical Bay, Base View, Level 3


A Medical Bay is used to heal injured agents.

Any X-Com agent injured on the battlescape, fatally or not, will be completely healed if spending time within this facility. Wounds will not heal otherwise. The progress of a healing agent will be updated daily, at midnight.
Technical personel injured during a base defence mission will heal immediately at successful conclusion.


Next: Psi-Gym
Previous: Training Area
Return To Start