Difference between revisions of "Medical Bay (Apocalypse)"

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The highest quality medical care is available only from a dedicated medical unit. Any injuries would otherwise have to be dealt with by the city hospitals, where the safety of Agents cannot be guaranteed. Injured Agents are automatically healed when they reside at a base with a Medical Bay, but if the capacity of the Medical Bays are exceeded then healing will not take place at 100% efficiency.  ''From: Apocalypse Ufopaedia''
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<table><tr><tr>[[Image:Icon_MedBay_(Apocalypse).png|frame|left|Medical Bay]]</td>
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'''Medical Bay'''
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* Layout Size: 1 x 1
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* Build Time: 4 days
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* Cost: $12,000
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* Maintenance: $800
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* Wounded Capacity: 10
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[[Image:Base_MedBay_(Apocalypse).png|frame|left|Medical Bay, Base View, Level 3]]
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When an agent becomes injured in combat, they are best treated in a dedicated '''Medical Bay''' where their safety is assured, unlike in a public hospital.
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A Medical Bay is used to heal injured agents.
  
One Medical Bay can treat ten agents at one time effectively; further patients reduce the effectiveness of the bay.
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Any X-Com agent injured on the battlescape, [[Medi-Kit_(Apocalypse)|fatally]] or not, will be completely healed if spending time within this facility. Wounds will not heal otherwise. The progress of a healing agent will be updated daily, at midnight.
 
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While being treated, agents cannot train.  
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[[Population_(Apocalypse)#X-COM_Technical_Personnel|Technical personel]] injured during a [[Base_Defense_(Apocalypse)|base defence]] mission will heal immediately at successful conclusion.
  
Sending injured agents to battle is sometimes unavoidable: a medical bay will reduce recovery time from injuries greatly and thus reduces the chances of needing injured operatives engaging the enemy.
 
  
As long as an agent is at a base with a medical facility, healing will occur at midnight every day where the agent will receive a portion of his or her health back. This cycles every day until the agent is fully healed.
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[[Psi-Gym_(Apocalypse)|Next: Psi-Gym]]<br>
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[[Training_Area_(Apocalypse)|Previous: Training Area]]<br>
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[[Facilities_(Apocalypse)#Facilities|Return To Start]]
  
== See Also ==
 
* [[Bases (Apocalypse)|Bases]]
 
* [[Facilities (Apocalypse)|Facilities]]
 
* [[Agents (Apocalypse)|Agents]]
 
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
[[Category: Bases (Apocalypse)]]
 

Latest revision as of 06:09, 3 December 2023

Facil-Pedia-Medical-(Apocalypse).png
The highest quality medical care is available only from a dedicated medical unit. Any injuries would otherwise have to be dealt with by the city hospitals, where the safety of Agents cannot be guaranteed. Injured Agents are automatically healed when they reside at a base with a Medical Bay, but if the capacity of the Medical Bays are exceeded then healing will not take place at 100% efficiency.  From: Apocalypse Ufopaedia
Medical Bay

Medical Bay

  • Layout Size: 1 x 1
  • Build Time: 4 days
  • Cost: $12,000
  • Maintenance: $800
  • Wounded Capacity: 10
Medical Bay, Base View, Level 3


A Medical Bay is used to heal injured agents.

Any X-Com agent injured on the battlescape, fatally or not, will be completely healed if spending time within this facility. Wounds will not heal otherwise. The progress of a healing agent will be updated daily, at midnight.
Technical personel injured during a base defence mission will heal immediately at successful conclusion.


Next: Psi-Gym
Previous: Training Area
Return To Start