Difference between revisions of "Murphy's Laws (X-COM)"

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(→‎Soldiers: editing)
(→‎Battlescape: editing)
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==Battlescape==
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==[[Battlescape|Battlescape (UFO Defense)]]==
 
===[[Soldiers]]===
 
===[[Soldiers]]===
 
*If a soldier can miss, it will.
 
*If a soldier can miss, it will.

Revision as of 11:34, 15 October 2009

Battlescape (UFO Defense)

Soldiers

  • If a soldier can miss, it will.
  • If a soldier can panic, it will.
  • If a soldier is unarmed, it will get MCed.
  • The soldier with the most powerful weapon is surely the one with the worst morale / MC resistance.
  • If a soldier can hit an alien, it won't
  • If your soldier holds a primed Proximity Grenade and panics he'll drop it and start running
  • If a soldier goes berserk, he/she will turn to face your nearest soldier and autofire
  • If a soldier has a Rocket Launcher, he will get MCed while still in the craft
  • If your soldier panics he'll drop his weapon and run next to an alien
  • Your first unit out is always shot down
  • Your first unit out is always your commander
  • A wounded soldier will die before you find the last alien
  • As soon as you get better armor, the aliens get better weapons
  • Flares will land where they cannot be picked up
  • If your base is attacked, you will always get flares instead of Heavy Plasmas

Civilians

  • If a civilian sees a fire he will run into it
  • If a civilian sees an alien he'll move right next to it
  • If a civilian can block your line of fire to an alien he will do that
  • Civilians will always be attracted towards dropped primed proximity grenades
  • Civilians block doorways if you run out of time units before you can reach it
  • Civilians will always run towards the aliens

Aliens

  • If an alien can miss, it won't
  • If an alien can MC you, it will
  • Alien commanders will always kill themselves (with their Blaster Launchers) to avoid capture
  • If there are Chryssalids, you will get at least one zombified soldier
  • If a Reaper can get stuck, it will
  • If a Cyberdisk can explode on one of your men, it will.
  • Unconscious aliens capable of melee attacks wake up when you least expect them to
  • If you opened a door and turned left, the aliens are all on the right
  • Sectopods will always reaction fire to you
  • Aliens are smarter than they look

Geoscape

  • When you need money the most, some of your funders will stop funding you.
  • As soon as you get a new base online, it will be attacked
  • As soon as you get lots of money, the aliens will make you spend it all
  • Terror sites always appear only at night
  • Seas always appear below a crashing UFO
  • The first country to drop funding always gave the most money
  • X-COM bases are always attacked when the squads are out
  • Crashed UFO's never have Elerium
  • Landed UFO's take off before you can get to them
  • UFO's will always arrive after your Skyranger is refueling from a two day patrol
  • If you have forgotten to save the game for at least 3 missions, the game will crash
  • If you launch a craft fully equipped for night fighting it will arrive at its intended location during daytime
  • When a base becames operational UFO activity on that area will cease to zero immediately afterwards
  • If your craft only has 1 missile left when it shoots it will miss
  • Alien UFO scouts will always outrun your Interceptors