Difference between revisions of "Psi-Gym (Apocalypse)"

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A Psi-Gym is used to train psionics.
  
 
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A unit <s>training</s> learning within the Psi-Gym cannot use the [[Training_Area_(Apocalypse)|Training]] facility. An injured agent cannot use the Psi-Gym until [[Medical_Bay_(Apocalypse)|recovery]] is complete. Maximum learning is achieved when psionic attributes have tripled.
A unit <s>training</s> learning within the Psi-Gym cannot use the [[Training_Area_(Apocalypse)|Training]] facility. An injured agent cannot use the Psi-Gym until [[Medical_Bay_(Apocalypse)|recovery]] is complete.
 
  
 
[[Androids (Apocalypse)|Androids]] cannot use the Psi-Gym.
 
[[Androids (Apocalypse)|Androids]] cannot use the Psi-Gym.

Revision as of 08:04, 28 June 2022

Agents which are naturally talented in Psionic skills need to train hard to maintain and improve their power, attack and defense. The Psi-Gym is equipped with the latest Psionic technology and Psionic training is not possible without such a facility. Agents assigned to Psionic training will automatically use any Psi-Gym at a base, but if the capacity of the gyms is exceeded then training will not take place at 100% efficiency.
Psi-Gym
Psi-Gym Base View Level 3

Psi-Gym

  • Layout Size: 1 x 1
  • Build Time: 6 days
  • Cost: 15000
  • Maintenace: 900
  • Unit Capacity: 10


A Psi-Gym is used to train psionics.

A unit training learning within the Psi-Gym cannot use the Training facility. An injured agent cannot use the Psi-Gym until recovery is complete. Maximum learning is achieved when psionic attributes have tripled.

Androids cannot use the Psi-Gym.

See Also