Difference between revisions of "Rearming (TFTD)"
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(→TFTD Re-arming rates: Stole EU table. Fixed it a bit) |
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*Sonic Oscillator 100 | *Sonic Oscillator 100 | ||
*PWT Launcher 1 | *PWT Launcher 1 | ||
+ | |||
+ | ==Re-arming rates table== | ||
+ | |||
+ | <center> | ||
+ | <table {{StdCenterTable}} width="20%"> | ||
+ | <tr {{StdDescTable_Heading}}><th>Weapon</th> | ||
+ | <th>Shots loaded per hour</th><th>Max reload hrs (dual)</th><th>Max reload hrs (single)</th></tr> | ||
+ | |||
+ | <tr><td align="left">[[Gas Cannon]]</td><td>100</td><td>5</td><td>3</td></tr> | ||
+ | <tr><td align="left">[[AJAX]]</td><td>1</td><td>13</td><td>7</td></tr> | ||
+ | <tr><td align="left">[[D.U.P. Head]]</td><td>1</td><td>7</td><td>4</td></tr> | ||
+ | <tr><td align="left">[[Gauss Cannon]]</td><td>10</td><td>11</td><td>6</td></tr> | ||
+ | <tr><td align="left">[[Sonic Oscillator]]</td><td>100</td><td>3</td><td>2</td></tr> | ||
+ | <tr><td align="left">[[P.W.T. Cannon]]</td><td>1</td><td>5</td><td>3</td></tr> | ||
+ | </table> | ||
+ | </center> | ||
== See Also == | == See Also == |
Latest revision as of 21:21, 23 September 2012
TFTD Re-arming rates
Amount of ammunition reloaded (every hour on the hour):
- Gas Cannon 100
- Ajax 1
- DUP 1
- Gauss Cannon 10 (surprising - makes this the second slowest weapon to fully reload, only Ajax is slower!)
- Sonic Oscillator 100
- PWT Launcher 1
Re-arming rates table
Weapon | Shots loaded per hour | Max reload hrs (dual) | Max reload hrs (single) |
---|---|---|---|
Gas Cannon | 100 | 5 | 3 |
AJAX | 1 | 13 | 7 |
D.U.P. Head | 1 | 7 | 4 |
Gauss Cannon | 10 | 11 | 6 |
Sonic Oscillator | 100 | 3 | 2 |
P.W.T. Cannon | 1 | 5 | 3 |
See Also
Rearming (EU) (for a full discussion of the rearming cycle)