Difference between revisions of "Research"

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== Research Tree ==
 
== Research Tree ==
You are given [[Weapons_(UFO_Defense)#Laser_Technology|Laser weapons]], [[Medi-Kit]]s, and [[Motion Scanner]]s as research topics at the start of the game. Every subsequent research topic stems from a breakthrough in a previous research topic, or new technology picked up on the battlefield and brought back to your stores.
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You are given [[Weapons_(UFO_Defense)#Laser_Technology|Laser weapons]], [[Medi-Kit]]s, and [[Motion Scanner]]s as research topics at the start of the game. Every subsequent research topic stems from a breakthrough in a previous research topic, or new technology picked up on the battlefield and brought back to your stores. You need scientists and laboratories to do research, 100 scientists and 2 laboratories are recommended if you can afford it. Don't forget to build the Alien Containment area!
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Alien artifacts from the battlefield cannot be manufactured or used by your soldiers until research has completed.
  
 
Tip: You can sell off the item from your stores once research has started, if you need the space. The research will continue (unless you cancel the project!). Also, you get the same amount of cash, whether you've researched it or not.
 
Tip: You can sell off the item from your stores once research has started, if you need the space. The research will continue (unless you cancel the project!). Also, you get the same amount of cash, whether you've researched it or not.

Revision as of 21:41, 20 October 2005

Research Tree

You are given Laser weapons, Medi-Kits, and Motion Scanners as research topics at the start of the game. Every subsequent research topic stems from a breakthrough in a previous research topic, or new technology picked up on the battlefield and brought back to your stores. You need scientists and laboratories to do research, 100 scientists and 2 laboratories are recommended if you can afford it. Don't forget to build the Alien Containment area!

Alien artifacts from the battlefield cannot be manufactured or used by your soldiers until research has completed.

Tip: You can sell off the item from your stores once research has started, if you need the space. The research will continue (unless you cancel the project!). Also, you get the same amount of cash, whether you've researched it or not.

Laser Weapons

Laser Weapons  (tech breakthrough)
  |
Laser Pistol
  |
Laser Rifle
  |  
Heavy Laser       
  |  
Laser Cannon 
(Laser Tank)
  | 
Laser Defense

Plasma Weapons

    Heavy Plasma               Plasma Rifle 
         |    Heavy Plasma Clip   |  Plasma Rifle Clip  
         |___________|            |__________|
                 |                       |
                 |                       |
                 |__________OR___________|
                            |
                      Plasma Cannon
                   (Hovertank/Plasma) *See Note 1
                            |
                      Plasma Defense

Fusion Weapons

 Blaster Launcher    Blaster Bomb
             |___________|
                  |
               Fusion Ball
          (Hovertank/Launcher)  *See Note 2
                  |
          Fusion Ball Defense

Armor

      Alien Alloys
              |  
Elerium-115  Personal Armor  UFO Power Source      
|_____________|_________________| 
          | 
          |     
     Power Suit      UFO Navigation  
          |_________________|   
                   |
              Flying Suit 

Craft

Alien    Elerium        UFO            UFO
Alloys      115     Power Source   Navigation
|___________|___________|______________|
           |
   UFO Construction
           |
           |
   New Fighter Craft
      (Firestorm)  *See Note 1 (Required for Hovertank/Plasma)
           |
New Fighter-Transporter
      (Lightning)
 __________|____________
 |                      |
Grav Shield     Ultimate Craft (Avenger)

Notes

  1. "New Fighter Craft" required before you can build the Plasma Hovertank.
  2. Fusion Ball Launcher required before you can build the Launcher Hovertank.

-- from Kasey Chang's USG

Live Alien Research

Researching live aliens gives different results depending on their rank. It is very important to take certain aliens alive to finish the game. Picking your aliens becomes easier with the Mind Probe and Small Launcher, although a well-applied Stun Rod early in the game can give your tech tree a big boost. Note you not only need to have an unconscious alien when you exit the Battlescape, you also need an Alien Containment module at the base your craft returns to, or they'll die before you get any useful info.

  • Alien Engineer
    • UFO Types (they will show you all UFO types, not just their own)
  • Alien Leader (or Commander)
    • The Martian Solution
  • Alien Commander
    • Cydonia or Bust *2


Notes

  1. Alien medics can give information on species other than their own. This is the only way to gain information about "live" Cyberdiscs. Information gained about Etherals (or Sectoids) in this way will not give you access to Psionics, however.
  2. Commanders can be found in their Battleships, or their bases (or your bases, should they choose to attack). The USG incorrectly states that only a Commander from an alien base can be used to give access to "Cydonia or Bust", however, in practise any Commander will do - so long as The Martian Solution has already been researched. Should you research a Commander prior to this, you'll have to capture another.

Psionics

Psionic Alien
  |
Psi Lab
  |_______
  |       |
Psi-Amp Mind Shield

Endgame

Any Live Alien
 |
Alien Origins
 |
 | Any Live Alien Leader
 | /
The Martian Solution  
 |
 | Any Live Alien Commander
 | /
Cydonia or Bust
 |
 | Avenger
 | /
Cydonia (mission)


-- from Kasey Chang's USG

Research Time

Research Project                   Hours
----------------                   -----
Laser Weapons                        50  
Laser Pistol                        100  
Alien Food                          150  
Alien Reproduction                  150  
Alien Entertainment                 150  
Alien Surgery                       150  
Alien Abduction                     150  
Motion Scanner                      180  
Personal Armor                      180  
Stun Bomb                           180  
Alien Grenade                       200  
Power Suit                          205  
Medi-Kit                            210  
Tank/Laser Cannon                   250  
Laser Rifle                         300  
Blaster Bomb                        300  
Flying Suit                         330  
Mind Shield                         360  
Heavy Plasma Clip                   400  
Plasma Rifle Clip                   400  
Plasma Pistol Clip                  400  
Alien Alloys                        400  
Craft Laser Cannon                  420  
Psi-Lab                             420  
Elerium-115                         450  
UFO Power Source                    450  
UFO Navigation                      450  
UFO Construction                    450  
Heavy Laser                         460  
Psi-Amp                             500  
Laser Defenses                      510  
Small Launcher                      550  
Plasma Pistol                       600  
Mind Probe                          600  
New Fighter Craft (Firestorm)       600  
Plasma Defenses                     620  
Craft Plasma Beam                   660  
Hyper-Wave Decoder                  670  
Plasma Rifle                        700  
New Fighter-Transporter (Lightning) 700  
Heavy Plasma                        800  
Fusion Defenses                     800  
Craft Fusion Ball Launcher          880  
Blaster Launcher                    900  
Ultimate Craft (Avenger)            900  
Grav Shield                         930

See Also