Difference between revisions of "Research"
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== Research Tree == | == Research Tree == | ||
− | You are given [[Weapons_(UFO_Defense)#Laser_Technology|Laser weapons]], [[Medi-Kit]]s, and [[Motion Scanner]]s as research topics at the start of the game. Every subsequent research topic stems from a breakthrough in a previous research topic, or new technology picked up on the battlefield and brought back to your stores. | + | You are given [[Weapons_(UFO_Defense)#Laser_Technology|Laser weapons]], [[Medi-Kit]]s, and [[Motion Scanner]]s as research topics at the start of the game. Every subsequent research topic stems from a breakthrough in a previous research topic, or new technology picked up on the battlefield and brought back to your stores. You need scientists and laboratories to do research, 100 scientists and 2 laboratories are recommended if you can afford it. Don't forget to build the Alien Containment area! |
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+ | Alien artifacts from the battlefield cannot be manufactured or used by your soldiers until research has completed. | ||
Tip: You can sell off the item from your stores once research has started, if you need the space. The research will continue (unless you cancel the project!). Also, you get the same amount of cash, whether you've researched it or not. | Tip: You can sell off the item from your stores once research has started, if you need the space. The research will continue (unless you cancel the project!). Also, you get the same amount of cash, whether you've researched it or not. |
Revision as of 21:41, 20 October 2005
Research Tree
You are given Laser weapons, Medi-Kits, and Motion Scanners as research topics at the start of the game. Every subsequent research topic stems from a breakthrough in a previous research topic, or new technology picked up on the battlefield and brought back to your stores. You need scientists and laboratories to do research, 100 scientists and 2 laboratories are recommended if you can afford it. Don't forget to build the Alien Containment area!
Alien artifacts from the battlefield cannot be manufactured or used by your soldiers until research has completed.
Tip: You can sell off the item from your stores once research has started, if you need the space. The research will continue (unless you cancel the project!). Also, you get the same amount of cash, whether you've researched it or not.
Laser Weapons
Laser Weapons (tech breakthrough) | Laser Pistol | Laser Rifle | Heavy Laser | Laser Cannon (Laser Tank) | Laser Defense
Plasma Weapons
Heavy Plasma Plasma Rifle | Heavy Plasma Clip | Plasma Rifle Clip |___________| |__________| | | | | |__________OR___________| | Plasma Cannon (Hovertank/Plasma) *See Note 1 | Plasma Defense
Fusion Weapons
Blaster Launcher Blaster Bomb |___________| | Fusion Ball (Hovertank/Launcher) *See Note 2 | Fusion Ball Defense
Armor
Alien Alloys | Elerium-115 Personal Armor UFO Power Source |_____________|_________________| | | Power Suit UFO Navigation |_________________| | Flying Suit
Craft
Alien Elerium UFO UFO Alloys 115 Power Source Navigation |___________|___________|______________| | UFO Construction | | New Fighter Craft (Firestorm) *See Note 1 (Required for Hovertank/Plasma) | New Fighter-Transporter (Lightning) __________|____________ | | Grav Shield Ultimate Craft (Avenger)
Notes
- "New Fighter Craft" required before you can build the Plasma Hovertank.
- Fusion Ball Launcher required before you can build the Launcher Hovertank.
-- from Kasey Chang's USG
Live Alien Research
Researching live aliens gives different results depending on their rank. It is very important to take certain aliens alive to finish the game. Picking your aliens becomes easier with the Mind Probe and Small Launcher, although a well-applied Stun Rod early in the game can give your tech tree a big boost. Note you not only need to have an unconscious alien when you exit the Battlescape, you also need an Alien Containment module at the base your craft returns to, or they'll die before you get any useful info.
- Any Live Alien
- Alien Soldier
- Nothing, beyond information on own species
- Alien Medic
- Species information *1
- Alien Navigator
- Alien missions (harvest, base, etc.)
- Hyper-Wave Decoder
- Alien Engineer
- UFO Types (they will show you all UFO types, not just their own)
- Alien Leader (or Commander)
- The Martian Solution
- Alien Commander
- Cydonia or Bust *2
Notes
- Alien medics can give information on species other than their own. This is the only way to gain information about "live" Cyberdiscs. Information gained about Etherals (or Sectoids) in this way will not give you access to Psionics, however.
- Commanders can be found in their Battleships, or their bases (or your bases, should they choose to attack). The USG incorrectly states that only a Commander from an alien base can be used to give access to "Cydonia or Bust", however, in practise any Commander will do - so long as The Martian Solution has already been researched. Should you research a Commander prior to this, you'll have to capture another.
Psionics
Psionic Alien | Psi Lab |_______ | | Psi-Amp Mind Shield
Endgame
Any Live Alien | Alien Origins | | Any Live Alien Leader | / The Martian Solution | | Any Live Alien Commander | / Cydonia or Bust | | Avenger | / Cydonia (mission)
-- from Kasey Chang's USG
Research Time
Research Project Hours ---------------- ----- Laser Weapons 50 Laser Pistol 100 Alien Food 150 Alien Reproduction 150 Alien Entertainment 150 Alien Surgery 150 Alien Abduction 150 Motion Scanner 180 Personal Armor 180 Stun Bomb 180 Alien Grenade 200 Power Suit 205 Medi-Kit 210 Tank/Laser Cannon 250 Laser Rifle 300 Blaster Bomb 300 Flying Suit 330 Mind Shield 360 Heavy Plasma Clip 400 Plasma Rifle Clip 400 Plasma Pistol Clip 400 Alien Alloys 400 Craft Laser Cannon 420 Psi-Lab 420 Elerium-115 450 UFO Power Source 450 UFO Navigation 450 UFO Construction 450 Heavy Laser 460 Psi-Amp 500 Laser Defenses 510 Small Launcher 550 Plasma Pistol 600 Mind Probe 600 New Fighter Craft (Firestorm) 600 Plasma Defenses 620 Craft Plasma Beam 660 Hyper-Wave Decoder 670 Plasma Rifle 700 New Fighter-Transporter (Lightning) 700 Heavy Plasma 800 Fusion Defenses 800 Craft Fusion Ball Launcher 880 Blaster Launcher 900 Ultimate Craft (Avenger) 900 Grav Shield 930