Difference between revisions of "Situation Room (EU2012)"
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These values are for Classic Difficulty Level. | These values are for Classic Difficulty Level. | ||
{| class="wikitable" width="70%" | {| class="wikitable" width="70%" | ||
− | |+ Funding Provided | + | |+ Starting Funding Provided Country and Continent |
|- | |- | ||
! Africa !! Asia !! Europe !! North America !! South America | ! Africa !! Asia !! Europe !! North America !! South America | ||
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* South Africa: §80 | * South Africa: §80 | ||
* Nigeria: §100 | * Nigeria: §100 | ||
+ | Total: '''§250''' | ||
| | | | ||
* China: §100 | * China: §100 | ||
Line 71: | Line 72: | ||
* India: §60 | * India: §60 | ||
* Australia: §60 | * Australia: §60 | ||
+ | Total: '''§320''' | ||
| | | | ||
*United Kingdom: §100 | *United Kingdom: §100 | ||
Line 76: | Line 78: | ||
*France: §80 | *France: §80 | ||
*Germany: §100 | *Germany: §100 | ||
+ | Total: '''§430''' | ||
| | | | ||
*United States: §180 | *United States: §180 | ||
*Canada: §100 | *Canada: §100 | ||
*Mexico: §50 | *Mexico: §50 | ||
+ | Total: '''§330''' | ||
| | | | ||
*Argentina: §70 | *Argentina: §70 | ||
*Brazil: §80 | *Brazil: §80 | ||
+ | Total: '''§150''' | ||
|} | |} | ||
Revision as of 00:38, 27 September 2012
Supporting XCOM's activities is a Funding Council of 16 countries that will supply XCOM with funding and extra resources such as soldiers, scientists and engineers, but that will also ask for their own needs. These countries are geographically divided so it is up to the player to decide what regions to defend when alien activity threatens them. Each continent provides bonuses for your base and funding, the latter depending on how good of satellite coverage they have and the results of combat missions.
Africa | Asia | Europe | North America | South America |
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Panic Level
Each country has a panic level of 0-5 depending on how well XCOM responds to alien activity in that country. Once a country has reached a high enough level of panic, that country may permanently withdraw from the XCOM project.
Satellite Cover
To improve defense, XCOM can manufacture satellites and then choose to launch them over specific countries to improve coverage. This will also give XCOM a funding bonus, with extra scientists and/or engineers received for each additional country. As the satellite cover expands, the player get specific bonuses for covering entire continents. Be careful, satellites can be lost (see 2nd question of "Winning & Losing"), so it is advisable to protect them with assigned interceptor aircraft.
# | Africa | Asia | Europe | North America | South America |
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1 | +1 engineer | +1 engineer | +1 scientist | +1 scientist | +1 scientist |
2 | +1 scientist +1 engineer |
+2 engineers | +2 scientists | +1 scientists +1 engineer |
+1 scientists +1 engineer |
3 | +1 scientist +2 engineers |
+3 engineers | +3 scientists | +2 scientists +1 engineer |
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4 | +4 engineers | +4 scientists | |||
Bonus | All In Monthly XCOM funding increased by 30%. |
Future Combat All projects in The Foundry and the Officer Training School cost 50% less. |
Expert Knowledge Labs and Workshops cost 50% less to build and maintain. |
Air & Space All aircraft and aircraft weapons cost 50% less to purchase, build and maintain. |
We Have Ways Autopsies and Interrogations are completed instantly. |
These values are for Classic Difficulty Level.
Africa | Asia | Europe | North America | South America |
---|---|---|---|---|
Total: §250 |
Total: §320 |
Total: §430 |
Total: §330 |
Total: §150 |
Those funding values apply to Normal, Hard and Classic difficulty levels. For Easy difficulty multiply those values by 1.5.
UFO Interdiction
Additional interdiction aircraft can be stationed at each remote satellite. This does NOT create a new base, just hangars.
Finances
The Situation Room provides links to XCOM Finances, the Gray Market, and Pending Requests as well as displays your total § on-hand and monthly income.
Objectives
The list of Objectives suggests milestones (e.g., Construct the Alien Containment Facility; Research the Arc Thrower) to help you progress through the game's storyline. Those actions are usually marked as Priority on the lists of available projects for your base.
Reference: (this video at 36:01)