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- 05:09, 3 March 2017 diff hist -770 m Talk:Psi Operative (LW2) Blanked the page current
- 05:09, 3 March 2017 diff hist -198 m Psi Operative (LW2) →Stat Progression
- 21:11, 2 March 2017 diff hist +179 Mechanics (LW2) →Status Effects
- 18:11, 28 February 2017 diff hist 0 m Psi Operative (LW2) →Abilities: updated tree to 1.2 changes
- 16:35, 28 February 2017 diff hist +1,163 N Continent Bonus (LW2) Created page with "==List of Bonuses== *'''Quid Pro Quo''' ** Black Market items cost 20% less Supplies. *'''Under the Table''' ** Black Market pays..."
- 16:00, 28 February 2017 diff hist -2 m Template:Channeling Field (LW2) weapon name in description is dynamic
- 08:38, 28 February 2017 diff hist +4 m Weapons (LW2) →Special Weapons
- 08:36, 28 February 2017 diff hist 0 SPARK (LW2) →Abilities: added some more infos
- 08:34, 28 February 2017 diff hist +156 N Template:Overdrive (LW2)/Info Created page with "* A recoil penalty of 15% Aim is applied after each Standard Shot while Overdrive is active. * Overdrive has no cost to activate, but has a 4 turn cooldown." current
- 08:32, 28 February 2017 diff hist +133 N Template:Hunter Protocol (LW2)/Info Created page with "* Hunter Protocol makes the SPARK an ideal unit for scouting into the fog of war, since any revealed enemy can be instantly attacked." current
- 08:28, 28 February 2017 diff hist +4 m Template:Adaptive Aim (LW2)
- 08:25, 28 February 2017 diff hist -1 m Template:Adaptive Aim (LW2)/Info current
- 08:23, 28 February 2017 diff hist +236 N Template:Rainmaker (LW2)/Info Created page with "* Rainmaker adds +2 damage to all heavy weapons. * Heavy weapons with circular areas of effect have their radius increased by +2. * Heavy weapons with conic areas of effect ha..." current
- 08:19, 28 February 2017 diff hist +214 N Template:Intimidate (LW2)/Info Created page with "* Intimidate's chance to panic the attacker increases with higher tier SPARK armors. * Intimidate can be triggered by melee and area of effect attacks. * Intimidate will not t..." current
- 06:06, 28 February 2017 diff hist +102 Template:Arc Throwers (LW2) Undo revision 84070 by Mavoc (talk)
- 05:15, 28 February 2017 diff hist +344 Talk:Psi Operative (LW2)
- 05:01, 28 February 2017 diff hist 0 m Psi Operative (LW2) →Stat Progression
- 04:52, 28 February 2017 diff hist +12 m Psi Operative (LW2) →Training Time: Psi training times updated for 1.2
- 01:37, 28 February 2017 diff hist -136 m Template:CombatSims (LW2) removed note about future 1.2 change
- 20:09, 26 February 2017 diff hist -102 m Template:Arc Throwers (LW2) fixed arc thrower stun durations
- 17:54, 26 February 2017 diff hist +2 m SPARK (LW2) the ingame slot is called Secondary not Special
- 08:12, 25 February 2017 diff hist +5 m Template:Gauntlets (LW2)
- 08:04, 25 February 2017 diff hist +205 Template:Vests (LW2) added Chameleon Suit
- 05:20, 25 February 2017 diff hist 0 m SPARK (LW2) fixed Spark Aim progression
- 05:16, 25 February 2017 diff hist +40 m Template:Stat Progression (SPARK)(LW2) Spark progression now with spark ranks
- 05:13, 25 February 2017 diff hist -9 m Template:SparkRank (LW2) fixed incorrect spark rank names
- 02:52, 24 February 2017 diff hist +25 m Template:Stat Progression (Psi)(LW2) Psi Ranks for Psi Stats
- 02:51, 24 February 2017 diff hist +16 m Template:Psi Tree (LW2) consistency
- 02:50, 24 February 2017 diff hist +2 m Template:PsiRank (LW2) consistency current
- 02:47, 24 February 2017 diff hist 0 m Template:Stat Progression (Psi)(LW2) consistent stat order with other tables
- 02:42, 24 February 2017 diff hist 0 m Template:Stat Progression (Psi)(LW2) Bad Tvol, you mixed up your Mobility and WIll headers
- 02:40, 24 February 2017 diff hist 0 m Psi Operative (LW2) →Stat Progression: tweaks to stats to match ini
- 14:25, 22 February 2017 diff hist +230 m User talk:Mavoc current
- 14:23, 22 February 2017 diff hist +41 m Long War 2 Table
- 04:30, 22 February 2017 diff hist +52 m Long War 2 Table links to LW2 pages
- 04:21, 22 February 2017 diff hist 0 m Template:Plating (LW2)
- 16:07, 16 February 2017 diff hist +80 m Talk:Sharpshooter (LW2)
- 16:07, 16 February 2017 diff hist +372 Talk:Sharpshooter (LW2)
- 08:09, 16 February 2017 diff hist 0 m Viper (LW2)
- 08:06, 16 February 2017 diff hist +340 Talk:Sharpshooter (LW2)
- 08:01, 16 February 2017 diff hist -42 m Template:Aggression (LW2) s_descr is for the ingame description text, also known as the LocLongDescription field in the localization files. The note about squadsight is already part of the additional info field
- 07:53, 16 February 2017 diff hist +128 ADVENT Sentry (LW2)
- 07:45, 16 February 2017 diff hist -256 Template:Serial (LW2)/Info grabbed the ingame popup text straight from the localization file current
- 16:46, 14 February 2017 diff hist +103 m Guerrilla Tactics School (LW2)
- 12:55, 14 February 2017 diff hist -560 Talk:Advanced Warfare Center (LW2) All AWC perk data entered, cleaning out old discussion bits that are no longer relevant.
- 12:52, 14 February 2017 diff hist +91 N Template:Deep Cover (LW2)/Info Created page with "* Non-offensive actions like Reload can still be performed without invalidating Deep Cover." current
- 12:51, 14 February 2017 diff hist +160 N Template:Fan Fire (LW2)/Info Created page with "* Each shot in Fan Fire rolls a separate chance to hit. * Fan Fire can deal a devastating amount of damage if every shot hits. * Fan Fire has a 3 turn cooldown." current
- 09:53, 14 February 2017 diff hist -26 m Talk:Advanced Warfare Center (LW2)
- 09:53, 14 February 2017 diff hist +141 N Template:Deadeye (LW2)/Info Created page with "* Deadeye reduces the overall hit chance of a shot by 15%, but increases the base damage of the shot by 50%. * Deadeye has a 2 turn cooldown." current
- 09:49, 14 February 2017 diff hist +44 Template:Deadeye (LW2)
- 05:53, 14 February 2017 diff hist +30 m Specialist (LW2)
- 05:37, 14 February 2017 diff hist +512 Talk:Advanced Warfare Center (LW2)
- 10:24, 13 February 2017 diff hist 0 Psi Operative (LW2) Psi Operative perks description and info
- 10:22, 13 February 2017 diff hist +291 N Template:Domination (LW2)/Info Created page with "* Domination requires a contest of the Psi Operative's Psi Strength stat versus the Will of the target. * If an attempted Domination fails, there is a 6 turn cooldown before a..." current
- 10:20, 13 February 2017 diff hist +95 Template:Domination (LW2)
- 10:19, 13 February 2017 diff hist +34 N Template:Void Rift (LW2)/Info Created page with "* Void Rift has a 6 turn cooldown." current
- 10:19, 13 February 2017 diff hist +139 Template:Void Rift (LW2)
- 10:18, 13 February 2017 diff hist +114 N Template:Null Lance (LW2)/Info Created page with "* Null Lance has a 6 turn cooldown. * Null Lance damage can be increased by improving the Psi Operative's Psi Amp." current
- 10:16, 13 February 2017 diff hist +135 Template:Null Lance (LW2)
- 10:15, 13 February 2017 diff hist +57 N Template:Stasis Shield (LW2)/Info Created page with "* Unconscious allies cannot be targeted by Stasis Shield." current
- 10:15, 13 February 2017 diff hist +92 Template:Stasis Shield (LW2)
- 10:14, 13 February 2017 diff hist +23 N Template:Fuse (LW2)/Info Created page with "* Fuse has no cooldown." current
- 10:14, 13 February 2017 diff hist +88 Template:Fuse (LW2)
- 10:13, 13 February 2017 diff hist +221 N Template:Stasis (LW2)/Info Created page with "* Stasis has a 3 turn cooldown. * As Stasis completely removes an enemy unit from combat for a turn, it can be used defensively to protect vulnerable soldiers, or it can be us..." current
- 10:12, 13 February 2017 diff hist +88 Template:Stasis (LW2)
- 10:10, 13 February 2017 diff hist +114 N Template:Solace (LW2)/Info Created page with "* Solace has a 4 tile radius. * Moving next to afflicted allies will immediately cleanse their mental impairments."
- 10:09, 13 February 2017 diff hist +147 Template:Solace (LW2)
- 10:08, 13 February 2017 diff hist +105 N Template:Schism (LW2)/Info Created page with "* If Insanity is successful, the target will take 2-4 damage, and take +2 damage from all future attacks." current
- 10:08, 13 February 2017 diff hist +89 Template:Schism (LW2)
- 10:07, 13 February 2017 diff hist +125 N Template:Sustain (LW2)/Info Created page with "* Beware that a sustained Psi Operative may retain damaging status effects like poison or burning after emerging from Stasis." current
- 10:06, 13 February 2017 diff hist +181 Template:Sustain (LW2) current
- 10:05, 13 February 2017 diff hist +93 N Template:Soul Steal (LW2)/Info Created page with "* Soul Steal can only replenish lost health, it cannot add to the Psi Operative's maximum HP." current
- 10:05, 13 February 2017 diff hist +79 Template:Soul Steal (LW2)
- 10:04, 13 February 2017 diff hist +264 N Template:Insanity (LW2)/Info Created page with "* Insanity has a 3 turn cooldown. * Insanity requires a contest between the Psi Operative's Psi Strength stat, and the target's will. * Insanity can disorient, stun, or mind c..." current
- 10:02, 13 February 2017 diff hist +118 Template:Insanity (LW2)
- 10:01, 13 February 2017 diff hist +202 N Template:Soulfire (LW2)/Info Created page with "* Soulfire has a 3 turn cooldown. * The damage done by the Soulfire ability can be increased by upgrading the Psi Operative's Psi Amp. * Robotic and mechanical enemies are com..." current
- 09:59, 13 February 2017 diff hist +76 Template:Soulfire (LW2)
- 09:58, 13 February 2017 diff hist +103 N Template:Fortress (LW2)/Info Created page with "* A Psi Operative with the Fortress ability can walk through fire, poison and acid with no ill effects." current
- 09:57, 13 February 2017 diff hist +72 Template:Fortress (LW2)
- 09:53, 13 February 2017 diff hist +27 m Weapons (LW2) →Pistols
- 09:52, 13 February 2017 diff hist +108 m Weapons (LW2) →Secondary Weapons
- 09:50, 13 February 2017 diff hist +65 Weapons (LW2) →Pistols: pistols also need pierce
- 07:36, 13 February 2017 diff hist +455 m Weapons (LW2) →Primary Weapons: added pierce data for coil weapons
- 07:27, 13 February 2017 diff hist +5 m Weapons (LW2) →Assault Rifle
- 05:15, 13 February 2017 diff hist 0 m Psi Operative (LW2)
- 05:11, 13 February 2017 diff hist +160 N Template:Soul Merge (LW2)/Info Created page with "* Reduces Mind Merge cooldown by 1 turn. * Bonus ablative Hit Points improves to 1 per 20 psi offense score. * Bonus will improves to 1 per 5 psi offense score."
- 05:10, 13 February 2017 diff hist +132 Template:Soul Merge (LW2)
- 05:09, 13 February 2017 diff hist +472 N Template:Mind Merge (LW2)/Info Created page with "* Grants the targeted ally 1 ablative (shield) hit point, plus another one per 30 psi offense score of the Psi Operative using Mind Merge. * Grants the targeted ally 1 will pe..."
- 05:08, 13 February 2017 diff hist +99 Template:Mind Merge (LW2)
- 05:05, 13 February 2017 diff hist +129 N Template:Bastion (LW2)/Info Created page with "* Bastion has a 4 tile radius. * Moving next to afflicted allies will immediately cleanse their negative physical status effects." current
- 05:05, 13 February 2017 diff hist +51 Template:Bastion (LW2)
- 18:05, 12 February 2017 diff hist -2 m Dark Events (LW2) fixed some links, captains are known as officers
- 17:38, 12 February 2017 diff hist +168 m Talk:Missions (LW2) →Mission Objectives
- 17:31, 12 February 2017 diff hist +132 Template:Armor (LW2) added Icons to armor, tweaked column order
- 17:09, 12 February 2017 diff hist -63 m Template:Vests (LW2)
- 17:03, 12 February 2017 diff hist +365 Template:Plating (LW2) added special item costs and icons to Plating
- 16:38, 12 February 2017 diff hist +669 Template:Vests (LW2) added Icons for Vests, added special item costs, tweaked columns to better fit other tables
- 16:03, 12 February 2017 diff hist +476 m Template:Ammunition (LW2) added Icons for Ammo
- 15:58, 12 February 2017 diff hist +345 m Template:UtilityItems (LW2) added Icons for Utility Items
- 15:47, 12 February 2017 diff hist +7 m Template:UtilityItems (LW2)
- 15:46, 12 February 2017 diff hist +7 m Template:Ammunition (LW2)
- 15:45, 12 February 2017 diff hist 0 m ADVENT (LW2)
- 15:39, 12 February 2017 diff hist +7 m Template:Grenades (LW2)
- 15:38, 12 February 2017 diff hist +6 m ADVENT (LW2)
- 15:37, 12 February 2017 diff hist +32 N ADVENT Drone Mavoc moved page ADVENT Drone to ADVENT Drone (LW2) current
- 15:37, 12 February 2017 diff hist 0 m ADVENT Drone (LW2) Mavoc moved page ADVENT Drone to ADVENT Drone (LW2)
- 15:35, 12 February 2017 diff hist +30 m ADVENT (LW2)
- 15:34, 12 February 2017 diff hist +40 N Talk:ADVENT Engineer Mavoc moved page Talk:ADVENT Engineer to Talk:ADVENT Engineer (LW2) current
- 15:34, 12 February 2017 diff hist 0 m Talk:ADVENT Grenadier (LW2) Mavoc moved page Talk:ADVENT Engineer to Talk:ADVENT Engineer (LW2)
- 15:34, 12 February 2017 diff hist +35 N ADVENT Engineer Mavoc moved page ADVENT Engineer to ADVENT Engineer (LW2) current
- 15:34, 12 February 2017 diff hist 0 m ADVENT Grenadier (LW2) Mavoc moved page ADVENT Engineer to ADVENT Engineer (LW2)
- 14:10, 12 February 2017 diff hist +122 Template:Grenades (LW2) added frost bomb
- 14:04, 12 February 2017 diff hist +674 m Template:Grenades (LW2) Grenades, now with icons
- 13:40, 12 February 2017 diff hist -1 m Template:Grenades (LW2) regrouped columns for better data flow
- 12:55, 12 February 2017 diff hist +193 m Template:CombatSims (LW2)
- 23:14, 10 February 2017 diff hist -35 m Template:Alien Hunters Armor (LW2) table cleanup
- 21:52, 10 February 2017 diff hist -251 m Talk:Facilities (LW2)
- 21:51, 10 February 2017 diff hist +708 Facilities (LW2)
- 21:31, 10 February 2017 diff hist +440 N Talk:Facilities (LW2) Created page with "was doing some power math earlier and I decided to drop it here for when we get to filling this page out Power usage: base/upgrade1/.. total if fully upgraded Workshop =1/0..."
- 17:09, 10 February 2017 diff hist -20 m Talk:Advanced Warfare Center (LW2)
- 17:09, 10 February 2017 diff hist +186 N Template:Return Fire (LW2)/Info Created page with "* Return Fire will only trigger once per turn. * Return Fire can be triggered by melee attacks and Area of Effect attacks. * Return Fire will not trigger when targeted by Over..." current
- 16:34, 10 February 2017 diff hist 0 m Template:Napalm-X (LW2)
- 16:28, 10 February 2017 diff hist 0 m Shinobi (LW2)
- 16:27, 10 February 2017 diff hist +4 m Template:Serial (LW2)/Info
- 16:26, 10 February 2017 diff hist +2 m Template:Alpha Mike Foxtrot (LW2)/Info
- 16:25, 10 February 2017 diff hist +3 m Template:Double Tap (LW2)/Info
- 16:23, 10 February 2017 diff hist +2 m Template:Hunter's Instincts (LW2)/Info current
- 16:22, 10 February 2017 diff hist +5 m Template:Multitargeting (LW2)/Info current
- 16:21, 10 February 2017 diff hist +5 m Template:Kubikuri (LW2)/Info current
- 16:21, 10 February 2017 diff hist +3 m Template:Vital Point Targeting (LW2)/Info current
- 16:20, 10 February 2017 diff hist +2 m Template:Conceal (LW2)/Info current
- 16:19, 10 February 2017 diff hist +2 m Template:Low Profile (LW2)/Info current
- 16:18, 10 February 2017 diff hist +3 m Template:Independent Tracking (LW2)/Info current
- 16:18, 10 February 2017 diff hist +2 m Template:Deadshot (LW2)/Info current
- 16:16, 10 February 2017 diff hist +2 m Template:Phantom (LW2)/Info current
- 16:15, 10 February 2017 diff hist +3 m Template:Long Watch (LW2)/Info current
- 16:07, 10 February 2017 diff hist +3 m Template:Precision Shot (LW2)/Info current
- 16:05, 10 February 2017 diff hist +3 m Template:HiDef Holo (LW2)/Info current
- 16:02, 10 February 2017 diff hist +6 m Template:Snap Shot (LW2)/Info
- 15:59, 10 February 2017 diff hist +9 m Template:Rapid Targeting (LW2)/Info current
- 15:57, 10 February 2017 diff hist +3 m Template:Death From Above (LW2)/Info current
- 15:56, 10 February 2017 diff hist -3 m Template:Death From Above (LW2)
- 15:54, 10 February 2017 diff hist +4 m Template:Squadsight (LW2)/Info current
- 14:20, 10 February 2017 diff hist +97 m Advanced Warfare Center (LW2) →Defensive Perks
- 13:39, 10 February 2017 diff hist +226 m Template:CombatSims (LW2)
- 13:13, 10 February 2017 diff hist +5 m Equipment (LW2) →Grenades
- 13:09, 10 February 2017 diff hist +437 Template:UtilityItems (LW2) added costs columns, added neurowhip
- 12:43, 10 February 2017 diff hist +17 m Template:Ammunition (LW2)
- 12:41, 10 February 2017 diff hist +209 m Template:Grenades (LW2) swapped crystals and cores columns for consistency, added corpse links
- 12:32, 10 February 2017 diff hist +176 m Template:Ammunition (LW2) now with corpse links
- 12:28, 10 February 2017 diff hist +67 m Template:UtilityItems (LW2) lets not link to vanilla xcom2 enemies as there can be different from the LW2 versions
- 12:22, 10 February 2017 diff hist +2 m Template:CombatSims (LW2)
- 12:13, 10 February 2017 diff hist +847 Template:Ammunition (LW2) Added the rest of the ammo, fixed all the descriptions, added all the costs
- 08:36, 10 February 2017 diff hist +225 Template:Grenades (LW2) added/corrected a few numbers, grouped the support grenades together
- 07:51, 10 February 2017 diff hist -5 m Equipment (LW2) tweaked section order for better flow
- 07:05, 10 February 2017 diff hist +19 m Template:CombatSims (LW2)
- 07:03, 10 February 2017 diff hist +1,716 Template:CombatSims (LW2) Grabbed detailed effect descriptions from the localization files; added icons for most entries;
- 06:26, 10 February 2017 diff hist -15 m Template:CombatSims (LW2) added Depth Perception numbers, removed duplicate Fire Control entry
- 06:07, 10 February 2017 diff hist +1 m Avenger Optimization (XCOM2) →Power Relays: power coils give 7 power, not 6, on all difficulties, as mentioned in the next paragraph
- 05:56, 10 February 2017 diff hist -181 m Mechanics (LW2) →Status Effects: removed bug note that was fixed in 1.1
- 01:31, 9 February 2017 diff hist -9 m Armor (LW2) →Armor: there is no u in armor in this game
- 01:29, 9 February 2017 diff hist +445 m Armor (LW2) →Armour
- 21:03, 8 February 2017 diff hist +115 m Talk:Main Page →Long War 2 AWC Perks
- 19:59, 8 February 2017 diff hist +37 m Talk:Advanced Warfare Center (LW2)
- 19:58, 8 February 2017 diff hist +300 Advanced Warfare Center (LW2) →Pistol Perks: added pistol perks
- 19:57, 8 February 2017 diff hist +46 N Template:Gunslinger (LW2)/Info Created page with "* Range is eight tiles. * Three-turn cooldown." current
- 19:57, 8 February 2017 diff hist +726 N Template:Gunslinger (LW2) Created page with "{{Ability_(LW2) | s_image = LW_AbilityGunslinger.png | s_caption = Gunslinger | s_link = | s_name = Gunslinger | s_descr = Take a reaction shot with your ..."
- 19:55, 8 February 2017 diff hist +61 m Template:Return Fire (LW2)
- 19:54, 8 February 2017 diff hist +644 N Template:Fan Fire (LW2) Created page with "{{Ability_(LW2) | s_image = UIPerk_fanfire.png | s_caption = Fan Fire | s_link = | s_name = Fan Fire | s_descr = Fire the pistol three times at the same t..."
- 19:52, 8 February 2017 diff hist +143 N Template:Faceoff (LW2)/Info Created page with "* Faceoff is best augmented by an aggressive field position, granting a high chance to hit at multiple targets. * Faceoff has a 3 turn cooldown"
- 19:50, 8 February 2017 diff hist +644 N Template:Faceoff (LW2) Created page with "{{Ability_(LW2) | s_image = UIPerk_faceoff.png | s_caption = Faceoff | s_link = | s_name = Faceoff | s_descr = Fire once at every visible enemy with your ..."
- 19:48, 8 February 2017 diff hist +151 N Template:Lightning Hands (LW2)/Info Created page with "* Lightning Hands can combo well with two-action abilities, as it does not prevent their use in the same turn. * Lightning Hands has a 3 turn cooldown." current
- 19:47, 8 February 2017 diff hist +691 N Template:Lightning Hands (LW2) Created page with "{{Ability_(LW2) | s_image = UIPerk_lightninghands.png | s_caption = Lightning Hands | s_link = | s_name = Lightning Hands | s_descr = Fire your pistol at ..."
- 19:45, 8 February 2017 diff hist +56 N Template:Clutch Shot (LW2)/Info Created page with "* Once per mission, fire a pistol shot that cannot miss." current
- 19:44, 8 February 2017 diff hist +666 N Template:Clutch Shot (LW2) Created page with "{{Ability_(LW2) | s_image = LW_AbilityClutchShot.png | s_caption = Clutch Shot | s_link = | s_name = Clutch Shot | s_descr = Once per mission, fire a pist..."
- 19:40, 8 February 2017 diff hist +97 N Template:Quickdraw (LW2)/Info Created page with "* Quickdraw allows the soldier to spread their fire around to different targets in the same turn." current
- 19:39, 8 February 2017 diff hist +669 N Template:Quickdraw (LW2) Created page with "{{Ability_(LW2) | s_image = UIPerk_quickdraw.png | s_caption = Quickdraw | s_link = | s_name = Quickdraw | s_descr = Firing your pistol with your first ac..."
- 19:37, 8 February 2017 diff hist +632 N Template:Return Fire (LW2) Created page with "{{Ability_(LW2) | s_image = UIPerk_returnfire.png | s_caption = Return Fire | s_link = | s_name = Return Fire | s_descr = ??? need descr and info | s_id..."
- 19:29, 8 February 2017 diff hist +3 m Template:Sprinter (LW2)
- 19:20, 8 February 2017 diff hist +1 m Template:Rapid Reaction (LW2)
- 19:11, 8 February 2017 diff hist -16 m Talk:Advanced Warfare Center (LW2)
- 19:09, 8 February 2017 diff hist +8 m Template:Deep Cover (LW2)
- 19:01, 8 February 2017 diff hist -35 m Talk:Advanced Warfare Center (LW2)
- 18:59, 8 February 2017 diff hist +21 m Template:Flashbanger (LW2)
- 18:59, 8 February 2017 diff hist +21 m Template:Smoker (LW2)
- 18:29, 8 February 2017 diff hist +2 m Template:Rapid Reaction (LW2)/Info current
- 18:28, 8 February 2017 diff hist +3 m Template:Tactical Sense (LW2)/Info
- 18:27, 8 February 2017 diff hist +2 m Template:Executioner (LW2)/Info current
- 18:24, 8 February 2017 diff hist +2 m Template:Pump Action (LW2)
- 18:23, 8 February 2017 diff hist +4 m Template:Pump Action (LW2)/Info current
- 18:22, 8 February 2017 diff hist +4 m Template:Locked On (LW2)/Info current
- 18:21, 8 February 2017 diff hist +1 m Template:Locked On (LW2)
- 18:20, 8 February 2017 diff hist +2 m Template:Covering Fire (LW2)/Info
- 18:03, 8 February 2017 diff hist +5 m Template:Walk Fire (LW2)/Info current
- 18:02, 8 February 2017 diff hist +11 m Template:Light 'Em Up (LW2)/Info current
- 17:59, 8 February 2017 diff hist +131 N Template:Both Barrels (LW2)/Info Created page with "* Fire both barrels of sawed-off shotgun at nearby enemy, doing double damage. * Uses 2 ammo. * Uses one action, does not end turn." current
- 17:58, 8 February 2017 diff hist -44 m Template:Both Barrels (LW2)
- 17:58, 8 February 2017 diff hist +111 N Template:Point Blank (LW2)/Info Created page with "* Rapidly loses accuracy beyond four tiles range. * Uses one action, does not end turn. * Shotgun has two ammo." current
- 17:57, 8 February 2017 diff hist -65 m Template:Point Blank (LW2)
- 17:56, 8 February 2017 diff hist 0 m Ranger (LW2) →Abilities
- 17:49, 8 February 2017 diff hist +375 m Talk:Advanced Warfare Center (LW2)
- 17:41, 8 February 2017 diff hist +328 N Template:Fleche (LW2)/Info Created page with "* You can trigger the Fleche ability by placing the movement cursor over an enemy. * A soldier can perform a "Dash" move, using both actions to move, and still trigger an atta..." current
- 17:34, 8 February 2017 diff hist +36 m Template:Deep Cover (LW2)
- 17:30, 8 February 2017 diff hist +3 m Template:Ever Vigilant (LW2)/Info current
- 17:29, 8 February 2017 diff hist +2 m Template:Damn Good Ground (LW2)/Info current
- 17:26, 8 February 2017 diff hist +73 N Template:Resilience (LW2)/Info Created page with "* Enemy attacks against you suffer a -50 penalty to critical hit chances." current
- 17:26, 8 February 2017 diff hist +680 N Template:Resilience (LW2) Created page with "{{Ability_(LW2) | s_image = LW AbilityResilience.png | s_caption = Resilience | s_link = | s_name = Resilience | s_descr = Enemy attacks against you suffe..."
- 17:23, 8 February 2017 diff hist +79 N Template:Sharpshooter Aim (LW2)/Info Created page with "* The bonus granted by Aim can apply to either a pistol or primary weapon shot." current
- 17:23, 8 February 2017 diff hist +663 N Template:Sharpshooter Aim (LW2) Created page with "{{Ability_(LW2) | s_image = UIPerk aim.png | s_caption = Aim | s_link = | s_name = Aim | s_descr = Hunker Down now confers +20 Aim to the first shot on th..."
- 17:20, 8 February 2017 diff hist +49 N Template:Flashbanger (LW2)/Info Created page with "* Grants 1 free flashbang item to your inventory." current
- 17:20, 8 February 2017 diff hist +638 N Template:Flashbanger (LW2) Created page with "{{Ability_(LW2) | s_image = ??? | s_caption = Flashbanger | s_link = | s_name = Flashbanger | s_descr = Grants 1 free flashbang item to your inventory. ..."
- 17:15, 8 February 2017 diff hist +55 N Template:Smoker (LW2)/Info Created page with "* Grants one free smoke grenade item to your inventory." current
- 17:15, 8 February 2017 diff hist +629 N Template:Smoker (LW2) Created page with "{{Ability_(LW2) | s_image = ??? | s_caption = Smoker | s_link = | s_name = Smoker | s_descr = Grants one free smoke grenade item to your inventory. | s_..."
- 17:07, 8 February 2017 diff hist +275 N Template:Will to Survive (LW2)/Info Created page with "* Enemy damage is reduced by 1 when in cover and attacked through that cover. * Cover against explosives and other indirect attacks is calculated from the point of the explosi..." current
- 17:07, 8 February 2017 diff hist +722 N Template:Will to Survive (LW2) Created page with "{{Ability_(LW2) | s_image = LW AbilityWillToSurvive.png | s_caption = Will to Survive | s_link = | s_name = Will to Survive | s_descr = Enemy damage is re..."
- 17:04, 8 February 2017 diff hist +622 N Template:Deep Cover (LW2) Created page with "{{Ability_(LW2) | s_image = Deep Cover.png | s_caption = Deep Cover | s_link = | s_name = Deep Cover | s_descr = ??? need descr and info | s_id = ..."
- 16:58, 8 February 2017 diff hist +1,959 Advanced Warfare Center (LW2) →Defensive Perks: Added all the Defensive AWC Perks
- 16:13, 8 February 2017 diff hist +618 N Template:Deadeye (LW2) Created page with "{{Ability_(LW2) | s_image = UIPerk deadeye.png | s_caption = Deadeye | s_link = | s_name = Deadeye | s_descr = ??? needs descr and info | s_id = ..."
- 16:12, 8 February 2017 diff hist +2,103 Advanced Warfare Center (LW2) →Offense Perks: Imputted all the AWC Offensive perks
- 15:33, 8 February 2017 diff hist +151 N Template:Steady Hands (LW2)/Info Created page with "* The Steady Hands bonus does not stack over multiple turns. * Steady Hands doubles down on the need to find a high sniper's nest with good sightlines." current
- 15:31, 8 February 2017 diff hist +681 N Template:Steady Hands (LW2) Created page with "{{Ability_(LW2) | s_image = UIPerk steadyhands.png | s_caption = Steady Hands | s_link = | s_name = Steady Hands | s_descr = If you did not move last turn..."
- 15:29, 8 February 2017 diff hist +49 m Advanced Warfare Center (LW2)
- 15:26, 8 February 2017 diff hist +52 m Advanced Warfare Center (LW2) 'HeavyFrags' is the internal name for 'Boosted Cores'
- 15:24, 8 February 2017 diff hist +102 N Template:Flush (LW2)/Info Created page with "* Consumes 2 ammo. * Two-turn cooldown. * +20 bonus to aim. * Cannot crit or apply bonus ammo effects."
- 15:15, 8 February 2017 diff hist +37 N Template:Sprinter (LW2)/Info Created page with "* Sprinter provides 1 bonus mobility." current
- 15:14, 8 February 2017 diff hist +614 N Template:Sprinter (LW2) Created page with "{{Ability_(LW2) | s_image = UIPerk sprinter.png | s_caption = Sprinter | s_link = | s_name = Sprinter | s_descr = Gain 1 mobility. | s_id = | s_..."
- 15:12, 8 February 2017 diff hist +50 m Advanced Warfare Center (LW2) adding Sprinter
- 15:10, 8 February 2017 diff hist +40 Advanced Warfare Center (LW2) 'HitWhereItHurts' is the internal name for Deadshot
- 13:30, 8 February 2017 diff hist -1 m Template:Biggest Booms (LW2) random semicolon was being seen attached to the description
- 13:27, 8 February 2017 diff hist +126 N Template:Full Kit (LW2)/Info Created page with "* Grants +1 charge per grenade item in a utility slot. * Applies to explosive and support grenades as well as Battle Scanners." current
- 13:25, 8 February 2017 diff hist +2 m Template:Salvo (LW2)/Info current
- 13:24, 8 February 2017 diff hist +327 N Template:Combat Engineer (LW2)/Info Created page with "* More powerful than Sapper by itself, Combat Engineer stacks with Sapper to maximize environmental damage, although either perk alone will still destroy many cover objects. *..." current
- 13:21, 8 February 2017 diff hist +568 N Template:Ghost Grenade (LW2)/Info Created page with "* This ability only affects a single targeted ally; others in the smoke cloud are not concealed but do receive the defense bonus. * Uses one action and ends your turn. * One u..." current
- 13:16, 8 February 2017 diff hist +93 N Template:Bombardier (LW2)/Info Created page with "* Your grenades have 2 tiles extra range. * This includes either launched or thrown grenades." current
- 13:15, 8 February 2017 diff hist +131 N Template:Volatile Mix (LW2)/Info Created page with "* Your grenades do regular and environmental damage in the expanded area of effect, and apply any additional effects there as well." current
- 13:12, 8 February 2017 diff hist +99 N Template:Dense Smoke (LW2)/Info Created page with "* Your smoke grenades confer an additional 20 defense to those within the smoke, for a total of 45."
- 13:03, 8 February 2017 diff hist +3 m Template:Biggest Booms (LW2)/Info current
- 13:00, 8 February 2017 diff hist +60 N Template:Sting Grenades (LW2)/Info Created page with "* Your flashbang grenades have a 50% chance to stun enemies." current
- 12:59, 8 February 2017 diff hist +3 m Template:Tandem Warheads (LW2)/Info current
- 12:56, 8 February 2017 diff hist +100 N Template:HEAT Warheads (LW2)/Info Created page with "* Your grenades now pierce (ignore) up to 2 points of armor and shred one additional point of armor." current
- 12:54, 8 February 2017 diff hist +114 N Template:Bluescreen Bombs (LW2)/Info Created page with "* Your flashbang grenades now disorient robotic units. * Your flashbang grenades also reduce robotic hack defense." current
- 12:52, 8 February 2017 diff hist +181 N Template:Boosted Cores (LW2)/Info Created page with "* Your grenades have extra explosives and do one additional damage but require special training to handle. * This also applies to grenade effects, like fire from incendiary we..." current
- 12:50, 8 February 2017 diff hist +75 N Template:Protector (LW2)/Info Created page with "* All non-damaging grenades except Ghost Grenades are viable for Protector." current
- 12:49, 8 February 2017 diff hist +55 N Template:Heavy Ordinance (LW2)/Info Created page with "* All damaging grenades are viable for Heavy Ordinance." current
- 12:44, 8 February 2017 diff hist +192 N Template:Rapid Deployment (LW2)/Info Created page with "* Activate this ability before throwing or launching a support grenade, and the throw will not cost an action. * Applies to Smoke Grenades, Flashbangs and Battle Scanners. * T..." current
- 12:42, 8 February 2017 diff hist +142 N Template:Needle Grenades (LW2)/Info Created page with "* You have received extra training that enables you to employ explosive grenades that deploy specialized slivers that leave enemy loot intact." current
- 12:41, 8 February 2017 diff hist +81 N Template:Sapper (LW2)/Info Created page with "* Sapper allows frag grenades and other explosives to destroy many cover objects." current
- 12:39, 8 February 2017 diff hist +298 N Template:Launch Grenade (LW2)/Info Created page with "* All grenades benefit from the grenade launcher's range increase, including non-offensive munitions like Smoke Grenades. * An additional grenade can be equipped in a unique g..." current
- 12:35, 8 February 2017 diff hist 0 m Grenadier (LW2)
- 12:31, 8 February 2017 diff hist +71 N Template:Lethal (LW2)/Info Created page with "* You do two additional points of base damage with your primary weapon."
- 12:30, 8 February 2017 diff hist +143 N Template:Chain Lightning (LW2)/Info Created page with "* Fire your Arc Thrower at every visible enemy who is capable of being stunned. * Requires one action and ends your turn. * Five-turn cooldown."
- 12:29, 8 February 2017 diff hist +328 N Template:Street Sweeper (LW2)/Info Created page with "* Medium-range, cone-based shotgun attack that can't miss, but the spread pattern is blocked by heavy cover. * Uses one action and one ammo, and has four-turn cooldown. * Does..."
- 12:27, 8 February 2017 diff hist +139 N Template:Untouchable (LW2)/Info Created page with "* When Untouchable is triggered the soldier is immune to the next damage dealing attack during the enemy turn, even Area of Effect attacks." current
- 12:26, 8 February 2017 diff hist +106 N Template:Close Combat Specialist (LW2)/Info Created page with "* Will not trigger if soldier is concealed. * You may shoot at each enemy with this ability once per turn."
- 12:25, 8 February 2017 diff hist +3 m Template:Bring 'Em On (LW2)/Info current
- 12:23, 8 February 2017 diff hist +237 N Template:Close Encounters (LW2)/Info Created page with "* Once per turn, gain a bonus action after taking a standard shot with your primary weapon at an enemy within four tiles. * Close Encounters cannot be used after Run and Gun i..." current
- 12:21, 8 February 2017 diff hist +271 N Template:Hit and Run (LW2)/Info Created page with "* Once per turn, gain an additional move action after taking a standard shot at a flanked or exposed target with your primary weapon. * Hit and Run cannot be used after Run an..."
- 12:19, 8 February 2017 diff hist +46 N Template:Extra Conditioning (LW2)/Info Created page with "* Run and Gun cooldown is reduced by one turn." current
- 12:18, 8 February 2017 diff hist 0 m Assault (LW2)
- 11:41, 8 February 2017 diff hist +3 m Template:Rupture (LW2)/Info current
- 11:40, 8 February 2017 diff hist +2 m Template:Rapid Fire (LW2)/Info current
- 11:39, 8 February 2017 diff hist +201 N Template:Saturation Fire (LW2)/Info Created page with "* Saturation Fire requires 5 ammo points and has a 6 turn cooldown. * Saturation Fire will take a standard shot at every enemy in the cone, and will damage or destroy random c..." current
- 11:36, 8 February 2017 diff hist +158 N Template:Chain Shot (LW2)/Info Created page with "* Chain Shot requires 2 ammo points, and has a 3 turn cooldown. * Chain Shot can be devastating against non-cover enemies, or when augmented with aim bonuses." current
- 11:33, 8 February 2017 diff hist +149 N Template:Demolition (LW2)/Info Created page with "* Demolition requires 2 ammo points and has a 4 turn cooldown. * Demolition does increased environmental damage, and will destroy most cover objects."
- 11:32, 8 February 2017 diff hist +67 N Template:Hail of Bullets (LW2)/Info Created page with "* Hail of Bullets requires 3 ammo points and has a 5 turn cooldown."
- 11:28, 8 February 2017 diff hist +4 m Template:Kill Zone (LW2)/Info current
- 11:24, 8 February 2017 diff hist +2 m Template:Combat Fitness (LW2)/Info current
- 11:23, 8 February 2017 diff hist +127 N Template:Traverse Fire (LW2)/Info Created page with "* After taking a standard shot with your primary weapon with your first action, you may take an additional non-movement action." current
- 11:19, 8 February 2017 diff hist +57 N Template:Danger Zone (LW2)/Info Created page with "* Area Suppression suppresses enemies in a 6-tile radius." current
- 11:18, 8 February 2017 diff hist +76 N Template:Mayhem (LW2)/Info Created page with "* Gain 25% bonus damage against enemies who attempt to move when suppressed." current
- 11:15, 8 February 2017 diff hist +302 N Template:Iron Curtain (LW2)/Info Created page with "* If this cone-based attack hits, Iron Curtain does half normal damage and imposes -5 mobility to the enemy for two turns. * Three-turn cooldown. * Uses three ammo. * Can be u..."
- 11:11, 8 February 2017 diff hist +102 N Template:Flush (LW2)/info Created page with "* Consumes 2 ammo. * Two-turn cooldown. * +20 bonus to aim. * Cannot crit or apply bonus ammo effects." current
- 11:09, 8 February 2017 diff hist +118 N Template:Lockdown (LW2)/Info Created page with "* Gain +15 to hit against enemies who attempt to move when suppressed. * This stacks with other reaction fire bonuses." current
- 11:05, 8 February 2017 diff hist +4 m Template:Grazing Fire (LW2)/Info current
- 11:04, 8 February 2017 diff hist +148 N Template:Combatives (LW2)/Info Created page with "* You are very likely to parry the first melee attack against you in a turn and counterattack with your combat knife. * Soldier also gains 10 dodge." current
- 11:03, 8 February 2017 diff hist +2 m Template:Center Mass (LW2)/Info current
- 11:02, 8 February 2017 diff hist +575 N Template:Area Suppression (LW2)/Info Created page with "* Area Suppression cannot be used when the soldier is concealed. * Any unit that attempts to move will face reaction fire as long as the suppressing unit has ammo remaining. *..."
- 10:58, 8 February 2017 diff hist +5 m Template:Suppression (LW2)/Info
- 10:56, 8 February 2017 diff hist +56 N Template:Knife Fighter (LW2)/Info Created page with "* Knife attacks use one action and do not end your turn." current
- 10:55, 8 February 2017 diff hist 0 m Gunner (LW2)
- 10:55, 8 February 2017 diff hist 0 m Gunner (LW2)
- 10:52, 8 February 2017 diff hist +271 N Template:Cyclic Fire (LW2)/Info Created page with "* Special Shot: Fire three shots at a target in a single attack. Requires two actions and all shots have a -15 penalty to aim. * Requires 5 ammo. * Requires a burst-fire weapo..." current
- 03:50, 8 February 2017 diff hist +219 N Talk:Psi Operative (LW2) Created page with "I have not been able to find any of these perks in the localization files. I am starting to think that the perks are unchanged from vanilla. --~~~~"
- 01:10, 6 February 2017 diff hist +423 m Talk:Class Builds (LW2)
- 00:40, 6 February 2017 diff hist +3 m Abilities List (Long War)
- 07:59, 5 February 2017 diff hist 0 m Assault (LW2) →Abilities
- 07:58, 5 February 2017 diff hist +3 m Template:Fortify (LW2)/Info current
- 07:57, 5 February 2017 diff hist 0 m Template:Fortify (LW2)
- 07:55, 5 February 2017 diff hist +96 N Template:Stun Gunner (LW2)/Info Created page with "* The bonus starts at +20 and increases with better Arc Thrower technology, to a maximum of +30." current
- 07:55, 5 February 2017 diff hist -95 m Template:Stun Gunner (LW2)
- 07:54, 5 February 2017 diff hist +76 N Template:Killer Instinct (LW2)/Info Created page with "* Activating Run & Gun grants +50% critical damage for the rest of the turn." current
- 07:51, 5 February 2017 diff hist -6 m Template:Close Encounters (LW2)
- 07:51, 5 February 2017 diff hist +3 m Template:Close and Personal (LW2)/Info current
- 07:50, 5 February 2017 diff hist -5 m Template:Close and Personal (LW2)
- 07:46, 5 February 2017 diff hist 0 m Assault (LW2) →Abilities
- 07:45, 5 February 2017 diff hist +419 N Template:Arc Pulser (LW2)/Info Created page with "* The Arc Thrower is effective anywhere in the soldier's sight range, doing no damage but stunning targets for their next turn if it hits. * Improved versions can extend the d..." current
- 07:44, 5 February 2017 diff hist -60 m Template:Arc Pulser (LW2)
- 07:42, 5 February 2017 diff hist +344 N Template:Trench Gun (LW2)/Info Created page with "* Special shot for primary-weapon shotguns only: Fire a short-range cone-based attack at nearby targets. * Three-turn cooldown, uses 1 ammo. * Ability will not be available wi..." current
- 07:17, 5 February 2017 diff hist 0 m Shinobi (LW2) →Perk Details
- 07:11, 5 February 2017 diff hist +249 m SPARK (LW2) hiding the info icon on the perks that are missing it
- 07:09, 5 February 2017 diff hist +3 m Template:Formidable (LW2)/Info
- 07:08, 5 February 2017 diff hist +2 m Template:Cool Under Pressure (LW2)/Info current
- 06:56, 5 February 2017 diff hist +2 m Template:Hack (LW2)/Info current
- 05:48, 5 February 2017 diff hist +208 N Talk:Class Builds (LW2) Created page with "Not sure this section should be part of the wiki. It is highly subjective and would be better placed in each of the class pages. --~~~~"
- 03:42, 5 February 2017 diff hist +9 m File:LW AbilityCommissar.png
- 03:41, 5 February 2017 diff hist +9 m File:LW AbilityTakeThis.png
- 03:39, 5 February 2017 diff hist +9 m File:LW AbilityLeadership.png
- 03:35, 5 February 2017 diff hist +9 m File:LW AbilityJammer.png
- 03:34, 5 February 2017 diff hist +9 m File:LW AbilityInfiltrator.png
- 03:34, 5 February 2017 diff hist +9 m File:LW AbilityIncoming.png
- 03:34, 5 February 2017 diff hist +9 m File:LW AbilityIntervention4.png
- 03:33, 5 February 2017 diff hist +9 m File:LW AbilityIntervention0.png
- 03:33, 5 February 2017 diff hist +9 m File:LW AbilityIntervention.png
- 03:32, 5 February 2017 diff hist +48 N File:LW AbilityCommand.png Mavoc moved page File:LW AbilityCommand.png to File:LWOfficers AbilityCommand.png current
- 03:32, 5 February 2017 diff hist 0 m File:LWOfficers AbilityCommand.png Mavoc moved page File:LW AbilityCommand.png to File:LWOfficers AbilityCommand.png
- 03:31, 5 February 2017 diff hist +9 m File:LWOfficers AbilityCommand.png
- 03:31, 5 February 2017 diff hist +9 m File:LWOfficers AbilityAirController.png
- 03:29, 5 February 2017 diff hist +54 N File:LW AbilityAirController.png Mavoc moved page File:LW AbilityAirController.png to File:LWOfficers AbilityAirController.png current
- 03:29, 5 February 2017 diff hist 0 m File:LWOfficers AbilityAirController.png Mavoc moved page File:LW AbilityAirController.png to File:LWOfficers AbilityAirController.png
- 03:09, 5 February 2017 diff hist +201 N Template:Scavenger (LW2)/Info Created page with "* If the Officer survives the mission and is conscious, mission rewards of supplies, Alien Alloys and Elerium are increased by 30 percent. * Squad may recover Alien Alloys and..." current
- 03:08, 5 February 2017 diff hist +796 N Template:Scavenger (LW2) Created page with "{{Ability_(LW2) | s_image = LWOfficers_AbilityScavenger.png | s_caption = Scavenger | s_link = | s_name = Scavenger | s_descr = Mission rewards of supplie..."
- 03:06, 5 February 2017 diff hist +145 N Template:Combined Arms (LW2)/Info Created page with "* All allies within Command Range of the Officer do +1 damage with all successful attacks. * Command Range increases with each new Officer level." current
- 03:05, 5 February 2017 diff hist +716 N Template:Combined Arms (LW2) Created page with "{{Ability_(LW2) | s_image = LWOfficers_AbilityCombinedArms.png | s_caption = Combined Arms | s_link = | s_name = Combined Arms | s_descr = All allies with..."
- 03:03, 5 February 2017 diff hist +142 N Template:Infiltrator (LW2)/Info Created page with "* The squad of an officer with this perk will be significantly stealthier than it otherwise would be and will have reduced infiltration times." current
- 03:02, 5 February 2017 diff hist +676 N Template:Infiltrator (LW2) Created page with "{{Ability_(LW2) | s_image = LW_AbilityInfiltrator.png | s_caption = Infiltrator | s_link = | s_name = Infiltrator | s_descr = The officer's squad will inf..."
- 03:00, 5 February 2017 diff hist +236 N Template:Air Controller (LW2)/Info Created page with "* The officer is skilled at directing allied air assets, allowing the Skyranger to arrive 2 turns sooner after evac flare is deployed. * Note that there is a minimum time that..." current
- 02:59, 5 February 2017 diff hist +684 N Template:Air Controller (LW2) Created page with "{{Ability_(LW2) | s_image = LW_AbilityAirController.png | s_caption = Air Controller | s_link = | s_name = Air Controller | s_descr = The Skyranger will a..."
- 02:56, 5 February 2017 diff hist +324 Officers (LW2) Added officer lvls 6-7
- 02:49, 5 February 2017 diff hist 0 m Officers (LW2) Officer lvl 4-5 now with Info
- 02:47, 5 February 2017 diff hist +154 N Template:Defilade (LW2)/Info Created page with "* Soldiers within Command Range of the Officer receive +5 bonus to defense value provided by cover. * Command Range increases with each new Officer level." current
- 02:47, 5 February 2017 diff hist +54 m Template:Defilade (LW2)
- 02:45, 5 February 2017 diff hist +138 N Template:Fire Discipline (LW2)/Info Created page with "* All allies within Command Range of the Officer gain +10% to hit on reaction fire. * Command Range increases with each new Officer level." current
- 02:44, 5 February 2017 diff hist +30 m Template:Fire Discipline (LW2)
- 02:42, 5 February 2017 diff hist +121 N Template:Collector (LW2)/Info Created page with "* Any kills of a non-human enemy by the squad have a 33% chance to grant 1 intel point as long as the Officer is healthy." current
- 02:42, 5 February 2017 diff hist +42 m Template:Collector (LW2)
- 02:39, 5 February 2017 diff hist +260 N Template:Lead By Example (LW2)/Info Created page with "* If the Officer's Aim, Will and/or Hack scores are higher than any soldier within Command Range, the soldier gains bonuses to those scores equal to half the difference betwee..." current
- 02:38, 5 February 2017 diff hist +25 m Template:Lead By Example (LW2)
- 02:33, 5 February 2017 diff hist -1,247 Officers (LW2) Now using the templates for the lvl 0 perks, lvl1-3 now with info
- 02:24, 5 February 2017 diff hist +182 N Template:Jammer (LW2)/Info Created page with "* Activate this ability to cause incoming enemy reinforcements to be delayed by one turn. * If no reinforcements are reported as inbound, it will instead delay future reinforc..." current
- 02:20, 5 February 2017 diff hist -91 m Template:Jammer (LW2)
- 02:19, 5 February 2017 diff hist +217 N Template:Fall Back (LW2)/Info Created page with "* Grant a free but uncontrolled defensive action to any visible ally. The ally will usually attempt to seek a safer position or hunker down. * Will not work on units who are S..." current
- 02:18, 5 February 2017 diff hist +14 m Template:Fall Back (LW2)
- 02:16, 5 February 2017 diff hist +216 N Template:Get Some (LW2)/Info Created page with "* Spend an action to grant all friendly units within Command Range a +20 bonus to Critical Hit chances for the remainder of the turn. * Usable twice per mission. * Command Ran..." current
- 02:15, 5 February 2017 diff hist +69 m Template:Get Some (LW2)
- 01:47, 5 February 2017 diff hist +333 N Template:Incoming (LW2)/Info Created page with "* Activate this ability to grant all allies in command range four points of damage resistance against explosive attacks through the end of the next alien turn. * Requires no a..." current
- 01:46, 5 February 2017 diff hist +62 m Template:Incoming (LW2)
- 01:44, 5 February 2017 diff hist +289 N Template:Focus Fire (LW2)/Info Created page with "* Spend an action to pinpoint a target and grant your squad cumulative aim bonuses and 1 armor piercing on attacks against that target for the rest of the turn. * Each success..." current
- 01:42, 5 February 2017 diff hist -129 m Template:Focus Fire (LW2)
- 01:40, 5 February 2017 diff hist +182 N Template:Oscar Mike (LW2)/Info Created page with "* Spend an action to give all allies within Command Range +3 Mobility for the remainder of the turn. * Usable once per mission. * Command Range increases with each new Officer..." current
- 01:38, 5 February 2017 diff hist +412 N Template:Take This (LW2)/Info Created page with "* Anytime you equip a pistol (of any technology level), you carry a spare conventional pistol that you can hand to any adjacent civilian ally who does not already have a pisto..." current
- 01:31, 5 February 2017 diff hist -289 m Template:Take This (LW2)
- 01:29, 5 February 2017 diff hist +38 N Template:You'll Need This (LW2) Mavoc moved page Template:You'll Need This (LW2) to Template:Take This (LW2): Take This is the internal ability name and the pages should key off of that and not the eng loc when there is a difference current
- 01:29, 5 February 2017 diff hist 0 m Template:Take This (LW2) Mavoc moved page Template:You'll Need This (LW2) to Template:Take This (LW2): Take This is the internal ability name and the pages should key off of that and not the eng loc when there is a difference
- 01:27, 5 February 2017 diff hist +4 m Officers (LW2) use pngs, correct order
- 01:15, 5 February 2017 diff hist +156 N Template:Commissar (LW2)/Info Created page with "* Pistol shots against allies who have been mind-controlled by enemies have +50 to hit, cannot be dodged, and automatically kill the target if a hit occurs." current
- 01:13, 5 February 2017 diff hist +322 N Template:Intervention (LW2)/Info Created page with "* Activate this ability to spend 10 intel and gain two turns on the current mission timer. * Requires one action. * The number of charges is dependent on the officer's rank. *..." current
- 01:08, 5 February 2017 diff hist +301 N Template:Command (LW2)/Info Created page with "* Requires one action and ends your turn. * Second and first lieutenants have one charge of the ability; captains and majors have two charges; lieutenant and full colonels hav..." current
- 01:07, 5 February 2017 diff hist -239 m Template:Command (LW2)
- 01:02, 5 February 2017 diff hist +190 N Template:Leadership (LW2)/Info Created page with "* This officer provides bonuses to will, dodge and infiltration to soldiers who have previously served under his or her command. These bonuses scale up the more missions they ..." current
- 00:47, 5 February 2017 diff hist 0 m Assault (LW2)
- 00:46, 5 February 2017 diff hist +281 N Template:Lightning Reflexes (LW2)/Info Created page with "* Reaction fire shots against you have a significantly decreased chance to hit. * The first reaction shot against you during a turn is at -100 to hit; the second at -80; the t..." current
- 00:45, 5 February 2017 diff hist +29 m Template:Lightning Reflexes (LW2)
- 00:35, 5 February 2017 diff hist -1 m Template:Shredder (LW2)/Info current
- 05:25, 4 February 2017 diff hist +168 N Template:Slug Shot (LW2)/Info Created page with "* Special shot for primary-weapon shotguns only: Fire a shot with no range penalties. * The shot will pierce two armor points. * Three-turn cooldown. * Requires 2 ammo." current
- 05:22, 4 February 2017 diff hist +49 Template:Slug Shot (LW2)
- 05:11, 4 February 2017 diff hist +368 N Template:Stun (LW2)/Info Created page with "* The Arc Thrower is effective anywhere in the soldier's sight range, doing no damage but stunning targets for their next turn if it hits. * Improved versions can extend the d..." current
- 05:09, 4 February 2017 diff hist -132 Template:Stun (LW2)
- 05:02, 4 February 2017 diff hist +153 N Template:Run and Gun (LW2)/Info Created page with "* Run and Gun allows soldiers to close the distance to their targets rapidly, or to easily take a flanking position. * Run and Gun has a 3 turn cooldown." current
- 05:01, 4 February 2017 diff hist -13 m Template:Run and Gun (LW2)
- 04:55, 4 February 2017 diff hist +37 Template:Electroshock (LW2)
- 04:53, 4 February 2017 diff hist +68 N Template:Electroshock (LW2)/Info Created page with "* A miss with your Arc Thrower still disorients non-robotic targets." current
- 04:17, 4 February 2017 diff hist +3 m Template:Aggression (LW2)/Info current
- 04:16, 4 February 2017 diff hist -3 m Template:Aggression (LW2)/Info
- 03:59, 4 February 2017 diff hist -27 m Template:Aggression (LW2)/Info
- 03:59, 4 February 2017 diff hist +17 m Template:Aggression (LW2)/Info
- 03:52, 4 February 2017 diff hist +3 m Template:Aggression (LW2)/Info
- 03:35, 4 February 2017 diff hist +1 m Template:Adaptive Aim (LW2)
- 03:35, 4 February 2017 diff hist +46 N Template:Adaptive Aim(LW2)/Info Mavoc moved page Template:Adaptive Aim(LW2)/Info to Template:Adaptive Aim (LW2)/Info: naming consistancy current
- 03:35, 4 February 2017 diff hist 0 m Template:Adaptive Aim (LW2)/Info Mavoc moved page Template:Adaptive Aim(LW2)/Info to Template:Adaptive Aim (LW2)/Info: naming consistancy
- 03:33, 4 February 2017 diff hist +39 m Template:Aggression (LW2)
- 03:32, 4 February 2017 diff hist +41 m Template:Adaptive Aim (LW2)
- 03:25, 4 February 2017 diff hist +2 m Template:Aggression (LW2)/Info
- 03:15, 4 February 2017 diff hist +7 m Template:Aggression (LW2)/Info
- 03:11, 4 February 2017 diff hist +1 m Template:Aggression (LW2)/Info
- 03:02, 4 February 2017 diff hist 0 m Template:Flashbang (LW2)
- 03:01, 4 February 2017 diff hist 0 m Template:Focus Fire (LW2)
- 05:37, 22 October 2012 diff hist +50 Talk:Gameplay Mechanics (EU2012)
- 10:56, 20 October 2012 diff hist +733 Talk:Gameplay Mechanics (EU2012) →Movement
- 10:47, 20 October 2012 diff hist +364 Talk:Soldiers (EU2012) →Rank bonuses
- 06:35, 18 October 2012 diff hist +292 N Talk:Gameplay Mechanics (EU2012) Created page with "Not sure where to put this. Soldiers have 7 movement points. Moving from one square to an adjacent one costs 1 point, and moving diagonally costs 1.25 points. Skeleton and ghost ..."
- 06:29, 18 October 2012 diff hist 0 m Suppression (EU2012)
- 22:34, 16 October 2012 diff hist +3 Talk:Soldiers (EU2012) →Squad Leader
- 22:34, 16 October 2012 diff hist +301 Talk:Soldiers (EU2012) →Squad Leader
- 22:30, 16 October 2012 diff hist +50 Talk:Soldiers (EU2012) →Rank bonuses
- 22:29, 16 October 2012 diff hist +439 Talk:Soldiers (EU2012) →Rank bonuses
- 18:45, 15 October 2012 diff hist +313 Talk:Overwatch (EU2012)
- 18:43, 15 October 2012 diff hist +287 N Talk:S.C.O.P.E. (EU2012) Created page with "Does the foundry upgrade on this item work? The item itself does not say anything about +25% crit chance and my soldiers that target an enemy do not seem to have any higher crit ..."
- 18:37, 15 October 2012 diff hist +200 Talk:Tactics (EU2012)
- 18:31, 15 October 2012 diff hist +50 Talk:Panic (EU2012)
- 18:31, 15 October 2012 diff hist +303 Talk:Panic (EU2012)
- 10:11, 14 October 2012 diff hist +740 m Talk:Soldiers (EU2012) →Rank bonuses
- 04:45, 14 October 2012 diff hist 0 Chitin Plating (EU2012)
- 04:45, 14 October 2012 diff hist 0 Psi Armor (EU2012)
- 04:44, 14 October 2012 diff hist +13 Ghost Armor (EU2012) →Stats
- 04:42, 14 October 2012 diff hist -1 Stats (EU2012)
- 04:37, 14 October 2012 diff hist +6 m Stats (EU2012) added all the starting health stats
- 04:34, 14 October 2012 diff hist +270 Soldiers (EU2012) →Ranks: Added rookie stats for all difficulty levels
- 03:12, 14 October 2012 diff hist -1 m Situation Room (EU2012) easy base funding is 175 not 200, set normal to 175 as well til it can be verified
- 02:34, 9 October 2012 diff hist +4 m Hangar (EU2012) replaced some $ with §
- 02:24, 9 October 2012 diff hist +375 Talk:Situation Room (EU2012)
- 02:19, 9 October 2012 diff hist +258 Talk:Situation Room (EU2012)