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  • [[Image:Corps-Pedia-MutieA-(Apocalypse).png|right]] ...city politics and promotes the concerns of the hybrid community. ''From: Apocalypse Ufopaedia''
    2 KB (288 words) - 06:47, 1 October 2023
  • ...vides the perfect balance of light and heat for the Alien plants. ''From: Apocalypse Ufopaedia'' [[Image:AlnBldIso-02Food-(Apocalypse).png|left]]
    3 KB (508 words) - 20:23, 18 October 2023
  • ==Apocalypse== :•[[Best Starting Weapons (Apocalypse)]]
    4 KB (492 words) - 10:57, 26 June 2020
  • [[Image:Equip-Pedia-MindBenderV2-(Apocalypse).png|right]] ...us and psionic control will allow complete control of the target. ''From: Apocalypse Ufopaedia''
    4 KB (630 words) - 06:49, 22 November 2023
  • ==[[Agents_Stats_(Apocalypse)|Agents]]== Hybrids are the result from inter-breeding Humans with the [[Sectoid]] alien race. Physical traits include baldness, short stature, weak muscles
    4 KB (609 words) - 21:09, 22 September 2023
  • ...as a purpose. Any and every Human, Hybrid and Android has a [[Tech_Levels_(Apocalypse)|value]] of ten "points". [[Image:TechPers_Invt_(Apocalypse).png|frame|right|X-Com Technical Personel]]
    10 KB (1,470 words) - 13:15, 30 September 2023
  • The following is a list of stats for all units in Apocalypse. This data was extracted with Apoc'd. |[[Humans (Apocalypse)|Human]] Agent||70-85||40-50||40-60||10-40||40-55||20-70||5-20||5-20||15-30
    7 KB (814 words) - 04:38, 28 December 2023
  • An agent has three [[Agents Stats (Apocalypse)|psionic]] traits that govern their ability to either project or to resist [[Agents_(Apocalypse)|'''Hybrids''']]: Sectoid-Human hybrids are best suited for improvement due to their high base-level
    7 KB (1,069 words) - 22:23, 3 December 2023
  • After a time, Commander Tommy was released by a [[Sectoid]] during the Great Sectoid Uprising. He managed to (no-one knows how) steer a [[Small Scout|small alie ...r [[Terror Mission (TFTD)|Terror Missions]]...he also owns an [[Anthropod (Apocalypse)|Anthropod]] named Gongo, and also owns a [[Triscene]] pet named Yggod
    5 KB (822 words) - 03:35, 7 December 2007
  • In Civ II the Sectoid made it into one of the short videos associated with one of the wonders. Do :You sure it was a Sectoid specifically? I mean, they're pretty much just Greys, and Greys have been a
    9 KB (1,552 words) - 02:35, 19 December 2015
  • A small colony of [[Sectoid]]-human hybrids was discovered last week, living in the sewers and The colony of Sectoid-human hybrids found in New Mexico may well have origins that go back well
    21 KB (2,886 words) - 04:26, 14 July 2019
  • == Title: Psionics in Apocalypse == Title: Psionics in Apocalypse
    13 KB (2,220 words) - 22:10, 8 June 2019
  • == Mythos Games said about X-Com Apocalypse == ...mense. After three years of hard work and five different producers 'X-Com: Apocalypse' finally hit the streets. The initial game design was definitely too ambiti
    21 KB (3,347 words) - 02:50, 20 September 2023
  • Blasters are the key for the ultimate anti-Sectoid Leader/Commander tactic: ...asters and grenades, and only applies to UFO and TFTD. The aliens in X-Com Apocalypse are a tad psychotic when it comes to explosives.
    12 KB (2,127 words) - 03:47, 23 July 2013
  • ** The megacities are a nod to [[Apocalypse|XCOM: Apocalypse]]<sup>4</sup>. [[File:01_x2_screens_news_thm.png|right|300px|Sectoid]]
    28 KB (4,366 words) - 00:23, 12 June 2020
  • Blasters are the key for the ultimate anti-Sectoid Leader/Commander tactic: ...asters and grenades, and only applies to UFO and TFTD. The aliens in X-Com Apocalypse are a tad psychotic when it comes to explosives.
    14 KB (1,451 words) - 04:32, 24 June 2015
  • ==[[Cityscape (Apocalypse)]]== ==[[Battlescape Overview (Apocalypse)|Battlescape (Apocalypse)]]==
    48 KB (8,434 words) - 18:15, 10 January 2024
  • The Symbol sort of resembles the symbol for the Aliens Organization from Apocalypse. My Dad (I live in an X-COM family) suspects the Cult of Sirius to be the " ...in" the fact that whoever is behind that symbol (Same with the Aliens from Apocalypse)
    20 KB (3,156 words) - 19:05, 28 November 2013
  • The Branton Files are a set of conspiracy theories which involved the [[Sectoid|Greys]] and the [[Snakemen|Reptilian]] alien races and an ongoing subvert i The Micronoid Aggregate, which is the true antagonist of X-COM Apocalypse, was possibly based on the Pod People from the 1956 Film, Invasion of the B
    16 KB (2,622 words) - 19:04, 27 April 2019
  • '''3rd Terror Mission: Zombie Apocalypse''' ...ite Leader +4 EXALT<br>[[Alien Life Forms (Long War)#Tough Leaders|Tough]] Sectoid Commander +2 aliens<br>[[Alien Life Forms (Long War)#Tough Leaders|Tough]]
    41 KB (6,674 words) - 04:27, 25 November 2021
  • The endgame stretch of Apocalypse is pretty boring. At this point you've already established complete dominan Anyone actually played beta version of apocalypse? There were ever-growing alien dimension, with multiple ship-growth structu
    53 KB (9,026 words) - 14:28, 8 June 2019
  • ...eveals that in addition to playable alien squad members, consisting of the Sectoid Verge, the Viper Torque and the Muton Axiom, the game also introduces a Bre ...nouncement. The site contains a rotating globe, pictures depicting a XCOM: Apocalypse style city, one of which seems to contain artwork already present on XCOM:
    24 KB (3,755 words) - 16:58, 8 December 2020
  • ...[X-COM|Enemy Unknown]] and [[TFTD|Terror From The Deep]] take place. X-COM Apocalypse also features a Battlescape, though this article will only detail the Battl ...a [[psionic]] alien is of a high priority. If you manage to knock out a [[Sectoid]] Leader/Commander or an [[Ethereal]] during a dangerous mission, you may c
    17 KB (2,821 words) - 17:09, 17 May 2015
  • ...]]. You can keep playing until [[Background_(TFTD)|2039]] or [[Background (Apocalypse)|2084]] if you wish to do so, as long as you don't complete (or fail) some ...|Outsider]] (1st UFO) || [[Small Scout (EU2012)|Small Scout]] (Flying) || Sectoid<br>Thin Man (1st Council)<br>Outsider (1st UFO) || Small Scout (Flying)
    80 KB (12,197 words) - 18:12, 30 August 2022
  • ...ies for research. For the ones the aliens have, potentially improving the Sectoid gene pool or being used as food or menial tasks. Cloning is alot easier th ...nd few in number. Their aren't even that many of them by the time of X-com Apocalypse. [[User:Jasonred]] [[User:Jasonred|Jasonred]] 19:12, 26 February 2009 (CST)
    99 KB (16,327 words) - 01:29, 7 December 2023