Mutant Alliance
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The first wave of Alien incursions resulted in many genetic experiments involving crossbreeding humans and the Alien species known as Sectoids. These hybrids have survived in human society, but they have been denied the right to procreate within the city. They also suffer discrimination in employment and education. Although they are genetically almost identical to humans, they retain some Alien facial characteristics and are renowned (and distrusted) for their Psionic abilities. Hybrids Psionic abilities may well prove useful to X-COM in the war against the Aliens. The Mutant Alliance is active in city politics and promotes the concerns of the hybrid community. From: Apocalypse Ufopaedia
Mutant Alliance
- Hybrid agents will only be available for hire when Mutant Alliance is neutral or better.
- An alien building contains Sectoids. If saved from death by X-Com at mission complete, Mutant Alliance relations towards X-Com will be changed to Allied and Hostile towards the Aliens.
Alien Infiltration Speed: Low
Property
Products
- none
Initial Attitudes
Positive:
Negative:
Defence Forces
- Building Security = 10
- Technology Level = 3
Raids
A small selection of items:
- 1x Megapol Lawpistol
- 1x Marsec M4000 Machine Gun
- 1x Megapol Auto Cannon
- 1x Megapol AP Grenade
- 1x Megapol Stun Grenade
- 1x Marsec Proximity Mine
- 1x Marsec High Explosive
- 2x Elerium
- 6x Psiclone
See Also