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  • Contains all the images for the XCom [[Heavy Weapons Platforms|HWPs]] [[Category:Enemy Unknown/UFO Defense]]
    216 bytes (28 words) - 12:43, 23 July 2013
  • The Tank/Cannon is the first of two [[:Category:Heavy Weapons Platforms|HWP]]s available to new [[X-COM]] Commanders. The Tank/Cannon carries a cannon that fires powerful [[Weapons#Armour_Piercing|armour-piercing]] rounds. Up to 30 rounds can be loaded for
    2 KB (310 words) - 06:25, 25 April 2015
  • <big>'''Laser Weapons'''</big> Laser Weapons (tech breakthrough)
    4 KB (443 words) - 22:27, 24 November 2023
  • ==Heavy Weapons Platforms== ...pons Platforms|small autonomous tanks]] that you can deploy either in base defense or on [[Alien Missions]]. There are initially two items in the list, and a
    4 KB (612 words) - 03:17, 23 July 2013
  • This is the second of the first two [[:Category:Heavy Weapons Platforms|HWP]]s available to new [[X-COM]] Commanders, and one of the most popular. The best use is base defense, since space limit isn't a concern. Four soldiers will be more useful than
    2 KB (348 words) - 04:30, 30 November 2021
  • ...st of the tanks that must be manufactured, or third in the [[Heavy Weapons Platforms|HWP]] hierarchy. It is a byproduct derived from the technologies used in th ...same limitations, it is fitted with a much more powerful variant of the [[Heavy Laser]] that is equal in strength to the [[Hovertank/Plasma]]'s turret. It
    3 KB (390 words) - 03:48, 23 July 2013
  • ...entally [[stun]] your own troops, but you won't kill them. [[Heavy Weapons Platforms|HWP]]'s and [[Zombie]]s are invulnerable. [[Category:Enemy Unknown/UFO Defense]]
    621 bytes (101 words) - 20:47, 8 May 2013
  • = Heavy Weapon Platform Firepower Table = [[Category:Heavy Weapons Platforms]]
    711 bytes (70 words) - 04:27, 23 July 2013
  • *[[Heavy Weapons Platforms]] [[Category:Heavy Weapons Platforms]]
    2 KB (188 words) - 04:27, 23 July 2013
  • ...game. Although it uses a new engine it was originally based on [[Info|UFO Defense]]'s data files, and thus it is heavily influenced by it. The current stable version (0.6.627) still requires the UFO Defense Demo files to work but the latest beta version (0.8.1031) does not require
    2 KB (270 words) - 03:19, 7 December 2019
  • ...technology and vehicle-mounted plasma weapons to provide a small, airborne weapons platform of unsurpassed mobility. ...gain. Finally, the plasma bolt is 5 points weaker than the man-portable [[Heavy Plasma]], reducing its effectiveness at breaching walls.
    3 KB (508 words) - 03:48, 23 July 2013
  • 1 - Heavy Weapons Platforms 2 - Weapons and Equipment
    6 KB (850 words) - 04:37, 23 July 2013
  • (see also [[Heavy Weapons Platforms]]) The Mobile Heavy Weapons Platform, or [[Heavy Weapons Platform|HWP]], is a remotely operated armoured robotic chassis. Its light
    4 KB (640 words) - 04:27, 23 July 2013
  • ...kick them out when they do). [[Heavy Weapons Platforms|HWP]]/[[Submersible Weapons Systems|SWS]] units are valuable for base defence (as they don't have to wo ...limit has been increased to 110 and there's a sorting algorithm preferring weapons but you can still find yourself fighting defence missions with [[Electrofla
    6 KB (888 words) - 04:58, 26 December 2019
  • ...to manage what is kept in your stores. In addition, selling those corpses, weapons, etc. is a good source of money. === Aircraft Weapons ===
    12 KB (2,008 words) - 03:06, 23 July 2013
  • ...Data Canister 1037, X-Com Archives. Lecture Transcript on 'Myths of Heavy Weapons Usage During the War in Popular Media', Clegg Martinez of the Trove Museum "Let's start with what has become one of the defining weapons of the war, the [[Auto-Cannon]]. I think we all remember the sequence from
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  • {{Equipment (UFO Defense) Navbar}} [[Category:Heavy Weapons Platforms]]
    3 KB (124 words) - 21:57, 21 April 2012
  • This craft appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r ...[[soldiers]] to any point on the globe. It can also carry [[Heavy Weapons Platforms]] in the place of four soldiers each.
    4 KB (739 words) - 07:34, 1 May 2015
  • ...as well as find the UFO they landed in. Both [[UFO Crash Recovery]] and [[UFO Ground Assault]] missions usually follow the same profile. ...n also be used; several of these can also be used to breach inner or outer UFO walls in the final stage of the mission.
    8 KB (1,367 words) - 05:31, 27 May 2015
  • ...lrazor) approach on creating a sort of Long War Mod for the Original UFO - Defense. All this has been enriched with a lot of additional Weapons and Tanks, which all have a unique use case.
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  • |1 ||Laser Weapons |5 ||Heavy Plasma
    10 KB (1,356 words) - 05:29, 7 December 2019
  • The prototype X-Com fighter/transporter, the '''Lightning''' is the second UFO-based craft [[research]]ed, with the emphasis on troop transport capabiliti This craft appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r
    5 KB (845 words) - 03:35, 6 February 2018
  • ...and understanding of the [[Blaster Launcher]] to provide a small, airborne weapons platform of unsurpassed mobility. ...blaster rounds cannot be used to penetrate UFO outer hulls. In fact, most UFO inner walls cannot be penetrated by a tank's blaster either &mdash; althoug
    5 KB (796 words) - 09:38, 1 May 2015
  • '''Heavy Weapons Platforms''', or '''HWPs''', are small unmanned tanks. They are fast, heavily-armore ...ls - a replica of the tracked tank in the workshops fitted with a powerful heavy laser turret.
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  • ** [[UFO Interception]] ** [[UFO Detection]]
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  • ''The 'Super Heavy Infantry Vehicle' is an unmanned combat drone that could take the place of ...er]], but make up for this by having high HP and innate [[Defense (EU2012)|defense]] equivalent to low cover. Because they always ignore cover S.H.I.V.s never
    10 KB (1,705 words) - 07:24, 30 April 2020
  • ...tter, Heavy Weapon Platforms or Human Weapon Platforms? Submersible Weapon Platforms or Submersible Warm-blooded Personnel? The debate rages! ...ttent immunity to opportunity fire, setting them slightly apart from their UFO cousins.
    7 KB (1,152 words) - 03:09, 23 July 2013
  • ...Multiplies the score and most of the loot (including Elerium) from a given UFO by a factor of 2 (or potentially even more). *'''Unarmed Avengers''' - Do not mount weapons on [[Avenger]]s (which are otherwise clearly the most effective interceptor
    8 KB (1,265 words) - 23:15, 4 May 2022
  • This craft appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r ...erceptor]], capable of travelling fast enough to keep up with almost any [[UFO]]. It also has much better armor and is not easily destroyed by enemy retur
    4 KB (642 words) - 02:54, 27 April 2015
  • The terror ship has a containment facility for large alien terror weapons or creatures. It is used to transport these alien terrorists into [[Terror This ship appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r
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  • '''Data Canister 13A, X-Com Archives. Heavy Weapons Platform. Feb 2000''' The Heavy Weapons Platform, or [[Heavy Weapons Platform|HWP]] project began late in 1998 to relieve tactical personnel fro
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  • This craft appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r ...ble of reaching any point on earth within three hours and intercepting any UFO. With enough fuel for ten hours of flight, it can still patrol a bit and/or
    9 KB (1,484 words) - 07:13, 11 February 2018
  • This craft appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r Interceptors are comparatively slow: Typically, when attacking an UFO, you will get off only a few rounds before the Aliens accelerate, outrunnin
    5 KB (831 words) - 05:46, 18 October 2015
  • ...ed remake's (''XCOM: Enemy Unknown'') subtitle. Also known as ''X-COM: UFO Defense'' in the United States due to copyright issues. Used to refer to the first ...is a base facility from the New XCOM Game that allows you to upgrade your weapons and technology.
    9 KB (1,421 words) - 08:06, 6 February 2020
  • {{Ref Close | source = UFO Defense/Enemy Unknown Ufopaedia}} ...h are laid inside other organisms. The creature is a very effective terror weapons.
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  • Remote controlled heavy weapons platforms, due to their sizes, will reduce the amount of seating available. [[Category:Enemy Unknown/UFO Defense]]
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  • Incendiary rounds are available for the following weapons: *[[Heavy Cannon]]
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  • ...ns aren't a bad place to start. All reports indicate that the aliens have heavy firepower at their disposal, and it might be useful to even the odds some. ...h of your troops. Mark out those who will be strong enough to carry heavy weapons (strength 35+), and those who will have trouble with the standard kit (lowe
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  • [[Cydonia]] is the generally-accepted name for the final mission of UFO: Enemy Unknown, in which X-Com assaults the alien menace at its source. A g ...r Source|UFO Power Sources]] and [[UFO Navigation]], unlocking the topic [[UFO Construction]] which leads to a series of craft. The last of the series, th
    18 KB (2,933 words) - 15:22, 6 November 2022
  • ...]]. It is normally the primary alien mission craft, equipped with powerful weapons and numerous crew members. This ship appears in ''[[X-COM|UFO: Enemy Unknown]]''. For the ''[[TFTD|Terror from the Deep]]'' equivalent, r
    23 KB (3,826 words) - 07:49, 16 September 2020
  • However, on any mission that doesn't involve a small/very small-sized UFO ([[Small Scout]], [[Medium Scout]], or [[Large Scout]]), the Sectoids will ...or unit, the Reaper, is weak. Floaters arguably make for the easiest large UFO missions, terror missions and alien base attacks due to these weaknesses.
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  • ...d or encountered, and having made a maiden run which I completed X-COM UFO Defense and defeated the Cydonia Mission on May 29th with 98 Million USD excess fun I am using various game bugs from X-COM UFO Defense (1994) base version with no Mods.
    29 KB (3,380 words) - 04:21, 27 June 2022
  • == [[Weapons]] == *[[Heavy Cannon]] - [http://en.wikipedia.org/wiki/Milkor_MGL MGL-MK1], 6-shot revol
    11 KB (1,724 words) - 00:35, 16 April 2019
  • {{Ref Close | source = UFO Defense/Enemy Unknown Ufopaedia}} {{Ref Close | source = UFO Defense/Enemy Unknown Ufopaedia}}
    17 KB (2,917 words) - 11:33, 23 January 2018
  • ...ng. There are recorded incidents of Chryssalids tearing into heavy weapons platforms, for example, although this can take some time. Their claws are certainly h [[Category:Enemy Unknown/UFO Defense]]
    7 KB (1,092 words) - 04:29, 23 July 2013
  • ...written by a team led by Julian Gollop. After the success of ''X-COM: UFO Defense'', The Gollop brothers went straight to work on [[Info (Apocalypse)|X-COM: ...tly been ported to run under Microsoft Windows using DirectX. ''X-COM: UFO Defense'' was the best selling computer game of 1995 and is considered a true class
    16 KB (2,402 words) - 21:53, 25 May 2020
  • ...[[Enemy Unknown (EU2012)|XCOM: Enemy Unknown]] (2012) version, see [[Base Defense (EU2012)]]'' ...etaliation|Retaliation]]" mission means there is a high chance that a Base Defense mission is in the offing for you. These ships will come in at a very low al
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  • ...the very first soldier on the transport, or the very first [[Heavy Weapons Platforms|HWP]] if present. This means that if a grenade is used but never thrown dur ...en the map segments they are native to. For example, you can easily find a UFO by looking for the distinctive wall patterns, and the power supply in the c
    15 KB (2,713 words) - 22:04, 27 October 2018
  • ...ocalypse)|hostile ground force]] will immediately start a battlescape Base Defense mission. Agents and any [[Population_(Apocalypse)#X-COM_Technical_Personnel ...festation squad will be similar to the aliens typically aboard the type of UFO. The larger the craft, the larger the infiltration force.<br>
    16 KB (2,609 words) - 22:32, 3 December 2023
  • ...source clone, which relies on original files, but is available for various platforms. There you can start games against an AI, to get the hang of the game mecha ...he interface, and to make a team for online play. You can fool around with weapons, targets, moving, and so on. Start UFO2000 and choose "start hotseat game".
    17 KB (3,103 words) - 00:39, 4 September 2018
  • ====Primary Weapons==== ===EXALT Weapons===
    43 KB (6,244 words) - 00:13, 8 December 2019
  • ...in your game, '''save your game''' just before you start any mission. Base defense mission may start unexpectantly, so save often. ...ters but an agent is present) is attacked [[Base_Defense_(Apocalypse)|Base Defense]] and you are successful. The recovered items remain at the base and can be
    70 KB (11,713 words) - 12:03, 4 December 2023
  • ...>006/x006</b> || AIR TO AIR MISSILE WITH NUCLEAR WARHEAD, BUT AN EXTREMELY HEAVY LOAD. ...rry skin is highly flammable, making the creature vulnerable to incendiary weapons.
    70 KB (12,065 words) - 12:37, 23 July 2013
  • ...ld allow you for example to start the campaign with an early scripted base defense mission) ...2-color shading... where "ocean" is defined as "lack of texture", i.e. for UFO lack of land and for TFTD lack of water
    344 KB (47,777 words) - 07:27, 25 February 2024