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  • ...nd max [[damage]] from each weapon versus each target. This is basically a check that I did my computations correctly. Also, see below. ...w weapon damage versus tiles, and others like [[user:Hobbes|Hobbes]] and [[user:NKF|NKF]] added many good observations.
    1 KB (191 words) - 02:59, 23 July 2013
  • * DOS Version 1.4 (you can check if you have the correct version if it contains a "SOUND\GM.CAT" file) ...below, we refer to three different folders a lot: the "data" folder, the "user" folder, and the "config" folder. See [https://github.com/SupSuper/OpenXco
    5 KB (722 words) - 16:59, 17 July 2023
  • == What are the Data and User folders? == When using nightlies, it's the ''OpenXcom'' folder itself. Allways check the readme included with the download, because features in nightly builds m
    7 KB (1,095 words) - 00:08, 17 March 2017
  • ...e|left|An X-Com unit running north at Speed=100 leaving a white trace. The user (yellow circle icon) at the display's center shown facing east (orange arro ...m, allows planning of ambushes, detect units moving on the ground when the user is up high on a roof, etc.
    4 KB (577 words) - 06:41, 22 November 2023
  • * Work in progress - for a rough draft check [[User:Hobbes/Sandbox_page/Tactics]]
    1 KB (153 words) - 16:02, 18 March 2014
  • ...mission, so I'd need to start a new campaign to get back to the base. --[[User:Xuncu|Xuncu]] 07:26, 28 August 2013 (EDT)). Another way to accuire agents i ...atically go to the nearest cover; you should still go into Battle Focus to check on them, and change their position if there's a better spot for them to be.
    3 KB (609 words) - 13:22, 7 August 2014
  • [[User:Jasonred|Jasonred]] 05:03, 7 April 2009 (EDT) ...three advanced SWS make me wonder if there are some conditions to this. -[[User:NKF|NKF]] 02:49, 30 July 2009 (EDT)
    3 KB (600 words) - 19:36, 15 September 2018
  • ...ion due to the actions of another unit (such as shooting away a wall), the check is not made and the exposed attacker is not fired upon. However, the moment ...eaction level. For more information, see [[Reaction fire formula]]. '' --[[User:JellyfishGreen|JellyfishGreen]] 10:51, 25 Apr 2005 (BST)
    5 KB (808 words) - 18:55, 9 December 2015
  • ...need to regenerate it after updating the source. CMake will automatically check for modifications and regenerate the project for you. You can check options value with:
    7 KB (1,106 words) - 15:31, 10 November 2020
  • ...ch more of a nightmare to catch that last alien -- not only do you have to check the black areas but also areas you've checked before. ...WIA. I'm trying to use [[Motion Scanner|scanners]] more, as suggested. - [[User:JellyfishGreen|JellyfishGreen]] ]''
    8 KB (1,367 words) - 05:31, 27 May 2015
  • ...If that doesn't work, hit ctrl-C. If you want to see what the prompt was, check xcomutil.log.
    3 KB (454 words) - 18:39, 16 November 2023
  • ====Ideas from [[User:Zarn|Zarn]]==== ...opening unexpected holes in buildings can be advantageous, and remember to check orchards thoroughly. Alternatively, you may choose to flatten the entire ba
    6 KB (958 words) - 07:03, 15 December 2014
  • |Some kind of bitfield, seems to change with the inventory view ''--[[User:Pi Masta|Pi Masta]] 15:48, 14 February 2007 (PST)'' Bit 4 ?? ''--[[User:Pi Masta|Pi Masta]]''
    7 KB (1,202 words) - 06:07, 31 December 2014
  • <i>ToDo: Check how X-COM equipment is placed in the case of base missions (which have no d <i>ToDo: Double check that this file does in fact match the initial [[UNITREF.DAT]].</i>
    12 KB (1,852 words) - 02:54, 23 July 2013
  • --[[User:JellyfishGreen|JellyfishGreen]] 10:51, 25 Apr 2005 (BST) ''[ [[User:NKF|NKF]]: Как вариант, экипируй солдат с хоро
    15 KB (1,030 words) - 07:06, 31 May 2011
  • <blockquote><i>Check the discussion page for these values, because they are probably wrong</i></ <blockquote><i>Check the discussion page for these values, because they are probably wrong</i></
    6 KB (1,096 words) - 03:42, 9 January 2016
  • ...om maps, weapons, units and more. If you're interested in making your own, check [[Customizing (OpenXcom)|Customizing]]. Check the individual instructions included by the mod author. Most mods just need
    13 KB (2,091 words) - 09:39, 22 March 2024
  • ..., and sometimes addresses lockups during game load, including the "Loading User Settings" freeze. '''1.''' Check to make sure the upk files were in fact installed. They should have recent
    11 KB (1,659 words) - 16:28, 18 July 2020
  • ...t|policy]] or properly attribute the source. Any more ideas/suggestions? [[User:Hobbes|Hobbes]] 17:34, 21 August 2013 (EDT) :I'd go with that, e-mailing an "either-or" notice. --[[User:Xuncu|Xuncu]] 18:07, 21 August 2013 (EDT)
    20 KB (3,156 words) - 19:05, 28 November 2013
  • ...s'']]) which depends on the weapon and can also depend on the stats of the user. This sum is then randomized depending on the weapon ([[Ruleset_Reference_N ...amage_Types|''RandomArmorPre'']]). Default armor pre-damage is 0%. '''TBD: check if armor pre-damage comes before or after shields.'''
    5 KB (786 words) - 20:31, 27 April 2019
  • ===Opposed Will Check=== ...larly for ''Neural Feedback'', if a psionic soldier passes an opposed Will check against the caster, the protection of Neural Feedback applies to nearby all
    25 KB (3,810 words) - 04:06, 3 December 2021
  • ...re used in TFTD. Still, it's much fun spotting these wherever you can. - [[User:NKF|NKF]] 14:29, 15 June 2008 (PDT) ...omewhere on SC which covered this, but try as I might I can't find it. - [[User:Bomb Bloke|Bomb Bloke]] 04:22, 16 June 2008 (PDT)
    9 KB (1,552 words) - 02:35, 19 December 2015
  • ''[[User:JellyfishGreen|JellyfishGreen]]: I tried jotting down the names of the pupp ''[[User:Covenant|Covenant]]: Another good way is to go right from the mission's con
    12 KB (1,950 words) - 20:55, 6 February 2018
  • ....youtube.com/watch?v=j0qHZG1-rEg here] and for more ingame action, you can check Beaglerush's XCOM 2 gameplay videos: [https://www.youtube.com/watch?v=I9vG- ...free this weekend, starting today and until next Sunday. For more details check Steam's [http://store.steampowered.com/news/14681/ announcement].
    24 KB (3,755 words) - 16:58, 8 December 2020
  • .... Furthermore in the early game a Sniper can also make an effective medkit user due to their rearline position in a squad. ...anner|Motion Scanners]]: Can allow X-Com operatives inside the aircraft to check for any hostile movement within the vicinity of the craft.
    7 KB (1,117 words) - 10:03, 11 April 2023
  • ...been researched & are no longer in containment? Needs more testing.'' ''[[User:Tequilachef|tequilachef]]: I repeatedly got zero points for capturing Reape ...ct is cancelled. However, there is a rather large bug. There is actually a check whether the "Has X-COM received a financial warning?" flag has been raised.
    15 KB (2,509 words) - 18:42, 17 September 2022
  • ===="Free" Overwatch doesn't check ammo.==== * Cause: Programming oversight. No sequence of user actions can cause or avoid this; it occurs in all situations.
    14 KB (2,276 words) - 13:56, 12 August 2016
  • ...of troops than your opponent and they'll be better armed and protected. [[User:Hobbes|Hobbes]] 19:44, 24 November 2008 (CST) ...shot to see if there's anything in the way between you and your target, or check the trajectory of a thrown grenade (very useful!).
    17 KB (3,103 words) - 00:39, 4 September 2018
  • ...laser pistols, especially at longer ranges. Is that just my imagination? [[User:Spike|Spike]] 13:56, 21 September 2008 (PDT) ...to replace the [[Rifle]] as standard gear. (I expect NKF to disagree.) [[User:Arrow Quivershaft|Arrow Quivershaft]] 14:46, 21 September 2008 (PDT)
    24 KB (4,214 words) - 03:03, 23 July 2013
  • ...reased health for aliens and damage reduction for XCOM operatives based on user's Will. It also grants increased critical hit chance and a will bonus, whic ...s|Berserker Interrogation]] || Cause target to panic, if the target's Will check is failed. Robotic enemies are immune with the exception of the [[Alien Lif
    15 KB (784 words) - 19:47, 27 December 2019
  • The application is now a lot more user-friendly and doesn't require OpenXcom data from your PC. You still need the * Check out the android branch from my github clone mentioned above
    8 KB (1,369 words) - 18:04, 1 December 2015
  • A new improved and practically foolproof method just developed ([[User:Jasonred|Jasonred]] 11:00, 5 April 2009 (EDT)) is to use Incendieries. This ...all that procedure comes from harsh experience, like the time I forgot to check the corner after coming out of the top level lift and was shot in the back.
    19 KB (3,384 words) - 02:37, 23 July 2013
  • ...report any problem you encounter with this, I'll try to help you fix it. [[User:Morgan525|Tycho]] :The initial settings in the INI are very basic since user preferences and systems are so varied. It is up to the users to configure t
    28 KB (4,560 words) - 19:10, 13 June 2016
  • It forces the user to scroll though the listings - make them read and they might learn somethi Placing the mouse cursor over any icon will display the objects name, if not, check ''Options'' page for ''Tooltips''.
    9 KB (1,336 words) - 05:13, 2 December 2023
  • ...lways has no effect, even on unarmoured troops (chance to hit is 0.9%). ([[User:Zombie|Zombie]] has determined the weapon has a base accuracy of 0%, presum ...w and the UFOPaedia. There is a (partial?) fix for this in [[XcomUtil]]. [[User:Zombie|Zombie]] has provided a [http://www.strategycore.co.uk/files/index.p
    18 KB (3,140 words) - 17:48, 26 June 2023
  • ...is simply the minimum encessary operating system kernel along with the DOS user interface. ...re Wiki), I only point it out because if you're logged in under some other user name, you'll see a different directory when you load the Command Prompt.
    37 KB (6,898 words) - 02:41, 13 April 2009
  • ...''Does anybody have a modified version, so we can put the length here? --[[User:MikeTheRed|MikeTheRed]]'' ** My XCOM Util GEOSCAPE size is 415,271 --[[User:Pi Masta|Pi Masta]]
    24 KB (3,231 words) - 09:43, 15 July 2018
  • ...send another on the exact same mission. (To be precise, the game does not check/remove the "X-COM Base detected, send in the battleship" flag). ...m on top of his buddies. "We get $20K for each, alive or dead, right?" --[[User:JellyfishGreen|JellyfishGreen]] 08:34, 14 Oct 2005 (PDT) ]''
    21 KB (3,688 words) - 12:02, 8 October 2019
  • ...chance into the attack. The random roll gives the weak or moderate Psionic user a chance to break through the defences that are of a similar or slightly hi ...dependent, so psi-locked soldiers (not trained in the [[Psi Lab]] yet) can check the success of soldiers with low Psi Skill (and thus a low chance of induci
    12 KB (1,852 words) - 19:20, 25 May 2020
  • This is a "lab notes" page for my ([[User:MikeTheRed|MikeTheRed]]) Psi Testing, if anybody wants all the gory details [[User:Ethereal Cereal|Ethereal Cereal]] performed the first true testing in [[Tal
    82 KB (13,304 words) - 03:08, 23 July 2013
  • *''How do you check your game version? I know there are a bunch.'' Although one can make a separate DOSBox file just for running X-COM, I ([[User:MikeTheRed|MTR]]) just edited the DOSBox configuration file to run X-COM.
    16 KB (2,402 words) - 21:53, 25 May 2020
  • ...S. Oh, and don't forget that the PSX music tracks start from track 02. -[[User:NKF|NKF]] * [[Known_Bugs#Radar_Stacking | Radar stacking ]] enabled. Credits go to [[User:Spike#Base_Fixer | Spike]] for I used something close to his formula.
    20 KB (3,214 words) - 11:03, 7 May 2013
  • ...learing terrain on most levels either so the scout can move through it, or check there is nothing behind a wall or hedge. HE and Smoke Grenades also tend to ...e ultimate sniper's weapon - and one that needs absolutely no skill on the user's part except for careful waypoint plotting.
    22 KB (3,716 words) - 02:39, 23 July 2013
  • ...n option to let you bring back to base any partly-used clips in weapons. [[User:Seb76|Seb76]]'s UFOExtender also has this feature. ...f you have spare cash and need a slightly smaller base. More data in in [[User Talk:NKF | NKF:Talk]]
    18 KB (3,208 words) - 15:47, 5 July 2018
  • * <s>Coelacanth\Gauss reload issues. [[User:Tifi|Tifi]] 16:31, 16 December 2009 (EST)</s> ...o go on the offensive after XX turns (probably not as this is too easy). [[User:Spike|Spike]]
    46 KB (7,894 words) - 12:48, 3 August 2013
  • 032 || Only the fools rush in. Always check your surroundings and avoid disembarking on Turn 1. 056 || When someone moves, attacks or throws, a reaction check is called. There is no random factor: the Reaction scores of both fighters
    26 KB (4,279 words) - 00:00, 24 April 2020
  • ...ostly) recreated at any time, it is not written to the hard drive when the user saves the game mid-battle. This has a side effect of causing [[Known_Bugs#D *''[[User:NKF|NKF]]:'' I suppose you could make a gate out of this by creating two ti
    31 KB (5,199 words) - 06:37, 10 January 2016
  • ...you have changed in order to avoid adding bugs or breaking existing code. Check that your code conforms to our sources formatting style described in the ne ...n server can cause problems because starting the game against normal build user might cause all sorts of compatibility problems.
    15 KB (2,458 words) - 23:28, 5 June 2015
  • Ammo loaded in a weapon plays no part in the damage check and cannot be destroyed, even if the host item is vaporised. It remains def ....xcomufo.com/forums/index.php?showtopic=8701&st=112&# this] message. ''--[[User:MikeTheRed|MikeTheRed]]
    48 KB (7,704 words) - 14:49, 9 April 2015
  • ...n versus the digital download version however, the solution is the same. [[User:EsTeR|EsTeR]] ...e. Use ultra-fast time briefly to make the vehicles appear at your base. [[User:EsTeR|EsTeR]]
    70 KB (11,713 words) - 12:03, 4 December 2023

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