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  • {{Toc (Long War)}} ...quipment for 40% of its manufacturing credit cost. Exalt loot is worth 200 credits per piece. You cannot sell Satellites, Interceptors, and Firestorms.
    801 bytes (121 words) - 23:30, 3 August 2020
  • <div style="float:right">{{Header (Long War)}}__TOC__</div> {{Armor Data Box (Long War)
    1 KB (154 words) - 00:03, 27 May 2016
  • {{Facilities Data Box (Long War) |adjacency=[[Workshop (Long War)|Workshop]] (+5% discount/refund)
    2 KB (236 words) - 21:45, 22 October 2018
  • {{Facilities Data Box (Long War) |effect=[[MEC Trooper (Long War)|MEC Troopers]] and Item repair
    2 KB (331 words) - 23:38, 11 March 2020
  • {{Facilities Data Box (Long War) |manpower=1 [[Soldiers (Long War)|Soldier]] at Corporal rank
    4 KB (600 words) - 12:40, 6 August 2020
  • {{Toc (Long War)|7}} [Editor note: Soldier armour and MEC armour requires updated prereq, cost and sell value information. SHIV requires full update to LWR]
    26 KB (3,589 words) - 20:09, 25 July 2020
  • {{Facilities Data Box (Long War) |credits=0
    5 KB (717 words) - 17:27, 14 July 2020
  • {{Toc (Long War)|7}} ...s of armor now also provide new features, such as [[Damage Reduction (Long War)|damage reduction]] or granting specific perks.
    28 KB (3,949 words) - 08:14, 2 April 2021
  • ...an buy officer training programs here. See [[Officer Training School (Long War)]]. ...s will, which also determines the success chance. See [[Psionic Labs (Long War)]].
    6 KB (861 words) - 13:27, 13 July 2021
  • ...lecting this option generates 50% of number of missions that standard Long War would, but this can be adjusted with a setting in the LongWar.ini file whic ==Things that scale with Dynamic War==
    5 KB (712 words) - 19:43, 27 January 2017
  • ...n="2" {{Special properties (LWR)}}!!colspan="2"|Prerequisites!!colspan="6"|Cost!!rowspan="2" {{Sell value (LWR)}} ...|{{Elerium cost (LWR)}}||{{Meld cost (LWR)}}||{{Items cost (LWR)}}||{{Time cost (LWR)}}
    20 KB (2,639 words) - 17:10, 11 May 2024
  • {{Toc (Long War)|45}} ...otgun, a sidearm that is unique to the Ballistic tier. See [[Weapons (Long War)#Weapon Tiers|Weapon tiers]] for more information on the new weapon tiers.
    25 KB (3,528 words) - 14:31, 9 May 2023
  • {{Toc (Long War)|35}} Long War broadens the amount of weapons available, both by increasing the number of
    69 KB (9,548 words) - 17:01, 18 July 2020
  • ...ed in Long War Rebalance. You will want to upgrade to superior guns in the long run. Ballistic weapons use the same models as EXALT ballistic weapons in va ...e essentially just a damage upgrade over Ballistic and Beam weapons at the cost of being heavier. The 'Quenchgun' foundry project will grant all Gauss weap
    71 KB (9,526 words) - 12:13, 4 May 2024
  • {{Toc (Long War)|65}} {{Facilities Data Box (Long War)
    17 KB (2,027 words) - 06:10, 29 November 2021
  • ! width="8%" colspan="3" style="padding: 3px;" | Cost | width="3%" | {{Credits Icon}} || {{Meld Icon}} || {{Time Icon}}
    7 KB (990 words) - 13:11, 4 May 2024
  • {{Toc (Long War)|30}} ...razil also increases this to 3 item slots for the early game [[Armor (Long War)|armors]] (Tac Vest, Tac Armor, Kestrel Armor, Phalanx Armor and Aurora), b
    56 KB (7,966 words) - 01:16, 6 December 2022
  • ...nfantry Vehicle''' to make it a more viable replacement for soldiers, Long War Rebalance takes a different approach. Only one S.H.I.V. can be controlled a ! colspan="3" style="padding:5px;" | '''Production Cost'''
    2 KB (386 words) - 20:08, 25 July 2020
  • ! width="8%" colspan="3" style="padding: 3px;" | Cost | width="3%" | {{Credits Icon}} || {{Meld Icon}} || {{Time Icon}}
    7 KB (921 words) - 20:05, 25 July 2020
  • ...maments are significantly less potent, at least at first. However, in Long War Rebalance you can send up full squadrons of up to 5 aircraft at once, which ...ase you overreach too early, you might quickly find yourself crippled with long repair times and unable to stop alien operations.
    23 KB (3,380 words) - 16:32, 11 May 2024
  • [[File: Facilities background Long War.jpg|right|256px]] {{Toc (Long War)|15}}
    26 KB (3,800 words) - 22:04, 6 November 2021
  • {{Toc (Long War)|35}} {{Facilities Data Box (Long War)
    11 KB (1,584 words) - 22:06, 6 June 2022
  • In Long War Rebalance, all regular soldiers have 2 '''equipment slots''' from the start ...available soldiers. Since you have an infinite amount, these items have no cost, do not need to be repaired, and cannot be sold. The same applies to Alien
    56 KB (7,553 words) - 10:35, 13 May 2024
  • <div style="float:right">{{Header (Long War)}}__TOC__</div> {{Facilities Data Box (Long War)
    11 KB (1,598 words) - 13:26, 13 July 2021
  • ...an="2" | Upgrade !! rowspan="2" | Effect !! colspan="2" | Prerequisites !! Cost ...de</b> || <b>Successful Missions</b><BR>(Modified by Campaign Length) || {{Credits Icon}}
    4 KB (599 words) - 12:21, 13 April 2024
  • ...of meld per canister is set to a minimum of 10 and is affected by Dynamic War. Aliens only lose resources in two ways: first, paying the initial cost to construct [[Missions_(LWR)#Alien_Base_Assault|Alien Bases]] costs them r
    6 KB (942 words) - 20:21, 25 July 2020
  • {{Toc (Long War)|25}} ...the efficiency of your interceptor placement. Prioritizing [[Foundry (Long War)#Aerospace Improvements|aerospace research]] will also help, since it will
    8 KB (1,440 words) - 17:20, 18 July 2020
  • <div style="float:right">{{Header (Long War)}}__TOC__</div> {{Facilities Data Box (Long War)
    41 KB (5,579 words) - 13:27, 13 July 2021
  • ...he Foundry'''. Develop specialized "foundry" projects. See [[Foundry (Long War)]]. ...redits, alloys, elerium and meld to repair an item. See [[Repair Bay (Long War)]].
    23 KB (3,022 words) - 13:26, 13 July 2021
  • {{Toc (Long War)|7}} ...switch" between any of two GeneMod types within each slot categories for a cost.
    10 KB (1,522 words) - 12:24, 12 October 2022
  • {{Toc (Long War)|45}} {{Facilities Data Box (Long War)
    53 KB (7,149 words) - 01:24, 6 December 2022
  • {{Toc (Long War)|7}} ...} !! {{Required for research (Long War)}}!!{{Required for production (Long War)}}
    51 KB (6,517 words) - 05:49, 14 January 2023
  • {{Toc (Long War)|40}} In Long War you receive funding from all countries at the start of the game, regardless
    24 KB (3,499 words) - 22:32, 29 November 2021
  • | style="text-align: center; padding: 10px 15px;" | Not So Long War ...ned with Very Long War (#9), campaign length quadrupled instead (Epic Long War).
    12 KB (1,642 words) - 16:30, 11 May 2024
  • [[File: Facilities background Long War.jpg|left|256px]] ...ase's important strategic and research functions. The headquarters in Long War are mostly the same as in vanilla, with pretty much every facility performi
    25 KB (3,592 words) - 19:38, 25 July 2020
  • {{Toc (Long War)|2}} .... You can get countries back if you lose them and you can keep fighting as long as even one country supports you. You're expected to have dozens of soldier
    9 KB (1,326 words) - 17:08, 19 October 2020
  • {{Toc (Long War)|2}} ...ant changes to the [[S.H.I.V. (Long War)|SHIV]] to make up for the steeper cost and time requirements of MECs. Many SHIV upgrades can also be used on MEC u
    19 KB (2,860 words) - 14:55, 4 July 2023
  • {{Toc (Long War)|60}} UFOs are tougher, faster, and much deadlier in Long War. Along with that, your crafts and armaments are significantly less potent,
    62 KB (9,629 words) - 20:16, 31 May 2023
  • ...hough Long War introduced new MEC classes as well as soldier classes, Long War Rebalanced has cut down the former 8 MEC classes into 4, more generalized c ...normal troopers. The suits can be cycled between operators and rearmed as long as you have enough operators for them. Barring injury or fatigue, it is pos
    11 KB (1,649 words) - 14:29, 21 December 2023
  • Credit Bonus is 50% for any credit (80% with the Ready for War Starting Bonus). ...| Research !! rowspan="2" | Credit type !! Prerequisites !! colspan="5" | Cost !! colspan="4" | Unlocks
    30 KB (3,918 words) - 02:16, 8 March 2024
  • ...ce. Aliens will dispatch sorties of UFOs to further their goals during the war, and XCOM may respond in kind by sending out interceptors and the Skyranger The aliens have a strategy in Long War, and tend to focus on geographic locations. Expect to fight them the most i
    18 KB (2,825 words) - 10:13, 27 July 2020
  • ...fles|Laser Sniper Rifle]] (8), [[Primary Weapons (LWR)#Sniper Rifles|Gauss Long Rifle]] (32), [[Primary Weapons (LWR)#Sniper Rifles|Pulse Sniper Rifle]] (4 ...an Rifles|Reflex Rifle]] (50), [[Primary Weapons (LWR)#Sniper Rifles|Gauss Long Rifle]] (15), [[Primary Weapons (LWR)#Sniper Rifles|Pulse Sniper Rifle]] (4
    47 KB (5,724 words) - 20:18, 25 July 2020
  • * '''Diminishing Returns''' - satellite cost greatly increases after each one is build (can be double). ...l Loss''' - losing a fully equipped soldiers will now also cost greatly in credits and material resources, besides its training.
    13 KB (2,091 words) - 22:43, 11 November 2019
  • {{Toc (Long War)|67}} ...f UFOs that the player can encounter in the Long War. Unlike Vanilla, Long War UFOs get better over time. Just as the player researches and upgrades their
    45 KB (6,847 words) - 03:58, 1 December 2021
  • ...e battlespace. Aliens will dispatch UFOs to further their goals during the war, and XCOM may respond in kind by sending out interceptors and the Skyranger The aliens have a strategy in Long War, and tend to focus on geographic locations. Expect to fight them the most i
    22 KB (3,316 words) - 21:09, 26 October 2023
  • '''Squad sizes''' in Long War Rebalance vary depending on the mission type. ...cil missions will have set rewards that can include scientists, engineers, credits, panic reduction, and reward soldiers.
    35 KB (5,577 words) - 16:31, 11 May 2024
  • * Credits (§) ..._Engineers_versus_Savings.jpg|thumb|right|300px|Engineers available versus cost savings]]
    38 KB (5,271 words) - 15:05, 16 February 2017
  • {{Toc (Long War)|15}} ==Long War Features==
    25 KB (4,257 words) - 16:20, 18 July 2020
  • {{Toc (Long War)|90}} Long War has made it easy for individual users to tweak parts of the game for their
    43 KB (5,402 words) - 16:26, 18 July 2020
  • ...(TFTD)|2039]] or [[Background (Apocalypse)|2084]] if you wish to do so, as long as you don't complete (or fail) some of the [[Storyline Missions (EU2012)|k ...ew Economy''' - randomizes the funding given by each country. The starting credits may be completely different from the regular values.
    80 KB (12,197 words) - 18:12, 30 August 2022

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