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  • *Confers temporary stealth on all friendly units in blast radius *Stealth lasts until the start of the unit's next turn
    1 KB (201 words) - 03:25, 31 January 2014
  • ...other arguments between Tank/ Laser Cannon and Laser Rifle X-COM Soldier 6 unit range sets in midpoint Ranges. ...s to catch this arc strategy by surprise, even in unmoving even-pairs or 1 unit attacks by the similarly ignorant computer opponent.
    2 KB (261 words) - 10:16, 29 June 2022
  • ...the user to discharge two shots at once at only a slightly increased time unit cost to a snap shot and a slight decrease in accuracy and firing range. ...hich can produce shots that fly wide of a target, as well as the threat of friendly fire incidents.
    2 KB (327 words) - 18:18, 14 October 2021
  • ...ombat support once a hybrid has undertaken prolonged psi-gym training. The unit targeted must be visible to the psi-trooper for the projection to start/wor ...It is used to find a unit carrying strong explosives (dangerous threat), a unit with low bravery (easy to panic), and who should be mind-controlled (low ps
    4 KB (630 words) - 06:49, 22 November 2023
  • {{Unit Stat Box LW2 ...erk_beserker_punch.png |38px]]<br />'''Punch''' <br/> ''Strike an adjacent unit in melee.''
    2 KB (288 words) - 17:44, 21 May 2017
  • {{Unit Stat Wrapper Open | title = Black Cat }} {{Unit Stat Wrapper Close}}
    4 KB (415 words) - 09:33, 10 July 2018
  • ...cks. Panic and Mind Control. Panic, the easiest of the two attacks, saps a unit's morale, and puts it in a prime position to panic or go berserk. Panic att ...to operate. However, targets for the amp must be sighted (by any friendly unit) before they can be attacked.
    4 KB (646 words) - 03:49, 23 July 2013
  • ...prohibitive for many soldiers to carry in the early game. The high risk of friendly fire from explosive rounds is also a major concern. ...r the Rifle for higher and more accurate volume of fire and less dangerous friendly fire risks.
    4 KB (586 words) - 10:17, 6 April 2023
  • | Total number of times this soldier was shot by a friendly soldier. Does not count if the soldier is KIA or MIA. ...r was deployed with other soldiers, and that this soldier did not kill any friendly soldiers.
    12 KB (1,683 words) - 16:28, 3 December 2020
  • When a unit's Morale drops below 50, there is a chance it will panic or go berserk. ...an never go higher than 100 or lower than 0 -- but if it falls below 50, a unit may panic or go berserk which will cause it to rise by 15 points.
    12 KB (1,895 words) - 14:16, 10 September 2021
  • ...er blobs with less movement. Sectoids produce smaller blobs then any other unit. ...s will reduce confusing "clutter" on the screen, caused by the movement of friendly units.
    5 KB (897 words) - 00:37, 11 December 2022
  • In this panel you will see various attributes on the unit you are selecting as described here: ...tion on current perks, quirks, bonuses, and maluses that are effecting the unit.
    8 KB (1,347 words) - 15:00, 17 October 2023
  • ...geted, all the previous new relations adjustments are now changed. Allied, Friendly, Neutral, Unfriendly and Hostile attitudes may change dramatically by the r {{Unit Navbar (Apocalypse)}}
    4 KB (547 words) - 11:04, 28 November 2023
  • ...lly gifted unit can use a [[Mind Bender]] to telepathically manipulate any unit on the battlescape. The victim cannot be injured or killed outright but can ...maximum training to perform even the easiest of psionic projections.(Probe Unit). It is not worth the time, cost, or effort.<br>
    7 KB (1,069 words) - 22:23, 3 December 2023
  • To knock any unit unconscious, its [[Stun]] damage (a gray bar superimposed on [[Health]]) ha ...Suit]]s, [[Power Suit]]s, robots (X-COM or alien) or any alien-controlled unit.
    7 KB (1,249 words) - 11:50, 10 September 2021
  • ...elongs to Alien, X-Com, Civilian), and a flag that tells the game that the unit is currently under mind control (which is a binary flag and contains Yes/No When a unit is mind controlled, the ownership flag is automatically set to the mind con
    5 KB (821 words) - 03:09, 23 July 2013
  • * Can be used on any friendly unit adjacent to the medic, or on the medic itself. * Any unit that will benefit from a Medikit will be surrounded by a pink circle with c
    4 KB (596 words) - 18:47, 7 December 2013
  • {{Unit Stat Wrapper Open | title = Bugeye}} {{Unit Stat Wrapper Close}}
    4 KB (400 words) - 13:04, 9 October 2018
  • ...ntages: The Single cost of the Conventional arc described is very high per unit-distance pair in shot per shot usage/cost. ...s (Laser Rifle 80% - Laser Pistol 80% - Heavy Laser 20% abstracted 1 of 14 unit usage).
    8 KB (987 words) - 02:41, 27 June 2022
  • ...ation, from a medium range, and used carefully to avoid friendly fire. Any unit hit with the projectile will also suffer impact damage equal to the explosi ...g small groups of hostiles in flames. Ammunition quantity is adequate. Any unit hit with the projectile will also suffer impact damage equal to the incendi
    4 KB (592 words) - 11:20, 28 November 2023
  • *Mind-controlled aliens are ''friendly'' aliens. Hits on MC'd aliens do ''not'' count. Conversely, hitting soldie All bonuses and penalties are applied to the unit's Accuracy to get the final Base Firing Accuracy.
    5 KB (712 words) - 09:14, 18 August 2015
  • {{Unit Stat Wrapper Open | title = Traitor Bugeye}} {{Unit Stat Wrapper Close}}
    4 KB (457 words) - 13:10, 9 October 2018
  • [[Image:Fire_ground.gif|Ground Fire Animation]] [[Image:Fire_unit.gif|Unit Fire Animation]] ...een 0 and 10 points per hit -- but continue to do damage every turn that a unit is in fire or on fire. Due to the "[[Known_Bugs#Funky_Fire|funky fire]]" b
    10 KB (1,604 words) - 20:36, 10 December 2017
  • *[[Image:Cityscape-Icon-Unit-(Apocalypse).png]] X-COM Unit * <span style="color:#FF8C00">FRIENDLY</span> which is an orange colour.
    5 KB (751 words) - 23:58, 26 November 2023
  • ...visited. In effect, areas of the map are coated in black until a friendly unit looks at it. From then on, the fog is lifted for the rest of mission, altho *[[Image:Apoc_neutralairborneicon.png]] Neutral unit
    7 KB (1,101 words) - 08:04, 4 July 2020
  • ...on the map, and updates their current state regardless of whether an X-COM unit has a current line of site to the object. And the largest object on the til This is a double-edged sword, however, because should a unit fall dead or unconscious the grenade will hit the ground and promptly take
    15 KB (2,713 words) - 22:04, 27 October 2018
  • ...original game it doesn't provide much protection against any type of fire, friendly or otherwise. But you can still implement the old "send the cheap rookie fi Floaters are the cheapest flying unit in the game. Unfortunately this means that their armor isn't going to help
    7 KB (1,077 words) - 06:30, 11 August 2010
  • {{Unit Stat Wrapper Open | title = Rebel Bugeye}} {{Unit Stat Wrapper Close}}
    5 KB (578 words) - 13:10, 9 October 2018
  • ...body, on the same tile, and must not be directly facing another treatable unit. ...be used to revive [[unconscious]] units. In order to revive an unconscious unit, you must stand directly over the body.
    9 KB (1,563 words) - 20:16, 27 February 2024
  • ...by friendly fire than aliens. ... This is A GOOD THING, since those even a friendly kill reaction shot is still counted as a reaction shot. [[User:Jasonred|Jas ...renades, they give experience to the unit that makes them explode, not the unit that primes or throws them. So, [[Experience]] that might've been gained is
    12 KB (2,094 words) - 02:40, 23 July 2013
  • *Advanced versions have a better chance to stun, can heal friendly SHIVs, and take control of certain enemies ** '''Repair SHIVs''': Allows Arc Thrower to repair friendly [[S.H.I.V. (EU2012)|S.H.I.V.s]] or captured Drones, 6 HPs repaired for each
    9 KB (1,425 words) - 19:01, 19 October 2015
  • ...eatures to sense the emissions from our electronic equipment & to locate a unit without the need for a physical line of sight. == Friendly Ascidians ==
    9 KB (1,403 words) - 16:11, 30 June 2021
  • ...h gives a free rocket with increased AoE and increases the damage dealt by friendly forces, while also doing respectable damage on its own. A major difference ...re near the target area, as the rockets can easily veer off course and hit friendly soldiers, meaning that danger close rocket support is next to impossible.
    15 KB (2,360 words) - 23:59, 2 March 2022
  • ...sible to the soldier/alien they are guarding), but you'll see the panicked unit miraculously act as if he wasn't panicked. If you see this happen you shoul ...lly cool and the unit gets addicted to it (like cocaine). If it's an enemy unit, you can try AoE effects or using the console. If it's one of your soldier
    9 KB (1,622 words) - 07:21, 31 July 2020
  • ...ng|38px]]<br/>'''Aid Protocol''' <br/> ''Command your Gremlin to move to a friendly target. It grants that target a bonus to Defense until the start of the nex ...gram from completing, or effectively a free Mind Control of a random enemy unit still on the map. It is worth going out of the way to hack whenever possibl
    10 KB (1,529 words) - 01:19, 30 November 2017
  • ...sible to the soldier/alien they are guarding), but you'll see the panicked unit miraculously act as if he wasn't panicked. If you see this happen you shoul ...lly cool and the unit gets addicted to it (like cocaine). If it's an enemy unit, you can try AoE effects or using the console. If it's one of your soldier
    9 KB (1,683 words) - 15:24, 24 February 2021
  • ...eviously seen area will not be seen unless observed by a player controlled unit. You only retain knowledge of the terrain itself. ...may move onto a tile 'occupied' by items, provided that there is no other unit or terrain obstruction.
    17 KB (2,821 words) - 17:09, 17 May 2015
  • ...activated on the alien turn in this state may take defensive actions (each unit has a percentage chance that scales with difficulty) such as hunkering or o ...ls and their Psi Zombies will be destroyed. Disorient on a mind-controlled unit will not free them.
    9 KB (1,476 words) - 13:28, 7 October 2020
  • ...m the Blaster Bomb detonating also goes through the door and will kill any unit within range on the outside of the craft. ...your units' firing accuracy stat. If it strikes an object (such as a wall, unit, or even the floor) before reaching the next waypoint, it will explode. The
    12 KB (2,127 words) - 03:47, 23 July 2013
  • * '''[[X-COM_(Apocalypse)|X-COM - Extraterrestial Combat Unit]]''' (typically known as: X-Com) are the ''good guys'' against the ''bad gu ...e_Heading}}>Goods And Services<th {{StdDescTable_Heading}}>Other Services: Friendly or Allied <sup>'''*'''</sup>
    13 KB (1,995 words) - 17:35, 22 October 2023
  • ...f reprisal. (Generally, if a unit can see an alien, the alien can see the unit -- although there are sometimes [[line of sight#Blind spots around corners| ...r even Aimed shots, if they are out of visibility range. This also reduces friendly fire risk. At closer range, though, Auto fire is better to keep the alien f
    8 KB (1,344 words) - 04:35, 2 December 2013
  • ...u to use scout/sniper tactics while engaging the invasion force. Have one unit advance through the smoke until an alien is spotted, then have it retreat b ...y end their turn inside a cloud of smoke. The stun damage to an unarmoured unit is 1-3 points per round. Soldiers in Power Suits or Flying Suits are immune
    11 KB (1,815 words) - 10:34, 27 June 2018
  • ...+ Countering a Dark Event || The ability to MC or hack control of an enemy unit makes this easier. ...if you can. MCing and/or Hacking is VERY useful: have the controlled enemy unit take out the Disruptor, while your soldiers retreat, as ADVENT will be aird
    8 KB (1,213 words) - 23:57, 11 June 2020
  • ...a unit is shot and the text "*Vital Point Hit" pops up, it means that the unit shooting it dealt bonus damage thanks to the Vital Point Targeting perk. Th ...erk. It will recieve an aim boost and take free reaction shots against any unit within that circle, regardless of whether they established overwatch.
    16 KB (2,661 words) - 19:55, 25 July 2020
  • ...a unit is shot and the text "*Vital Point Hit" pops up, it means that the unit shooting it dealt bonus damage thanks to the Vital Point Targeting perk. Th ...erk. It will recieve an aim boost and take free reaction shots against any unit within that circle, regardless of whether they established overwatch.
    16 KB (2,661 words) - 04:11, 17 July 2020
  • Whenever you mind control another unit, it automatically returns to the alien side at the end of the aliens' turn. ...ively, you can target the other quadrants of the alien and make the terror unit shoot itself. This is a worthwhile tactic to use on Cyberdiscs and Sectopod
    9 KB (1,561 words) - 14:56, 18 July 2014
  • | style="text-align: center; padding: 10px 15px;" | Friendly Skies | style="padding: 10px 15px;" | You will have 15s (plus 5s per activated unit) to complete each turn (this value is dgc.ini adjustable). Changing game sp
    12 KB (1,616 words) - 17:29, 7 March 2024
  • ...or, and there may be different outcomes if an alien triggers it and/or the unit that triggers it dies. If anyone wants to look into this, have at it. I don Proximity mines can often cause "friendly fire" casualties. It is easy to forget a grenade placed several turns ago
    9 KB (1,497 words) - 00:16, 27 November 2013
  • ...r in the game's stages. Unfortunately, the game's AI doesn't seem to check friendly fire prior to using weapons, and you can easily end up destroying your enti ...rs are there to support other squads and are best used in a ratio of 1:2 1 unit of snipers to 2 units of machine gunners. However, bear in mind snipers bec
    11 KB (1,854 words) - 05:35, 14 May 2023
  • ...ured targets. (The Rocket Launcher is more lethal but in no way "safe" for friendly targets or loot). The Pistol is slightly more lethal, but only against very ...here is defined as "average armour-adjusted damage delivered on target per unit of time".
    6 KB (1,065 words) - 03:23, 16 September 2018

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