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  • ...tart wearing Kevlar Armor and [[Research (XCOM2)|research]]/[[Engineering (XCOM2)|manufacturing]] are required to gain access to more advanced armor types. ...lt in recovery time: the suits do not have a health 'buffer', save for the Damage Reduction served by the yellow Armor pips of certain suits.
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  • {{InfoBox XCOM2 |image = [[File:XCOM_Shieldbearer_transparent.png| XCOM2 ADVENT Shieldbearer| 150px]]
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  • *The [[EXO Suit (XCOM2)|EXO Suit]] and WAR suit can only carry a single charge of the Flamethrower ...chance of being inflicted by the '''Burning''' status effect, which deals damage for a limited amount of turns and impairs the affected unit's ability to us
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  • {{InfoBox XCOM2 |image = [[File:XCom2-Muton.png|156px|XCOM 2 Muton]]
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  • {{InfoBox XCOM2 |weapon = Beam Cannon (9-12 damage)
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  • {{InfoBox XCOM2 |image = [[File:XCom2-Andromedon.png|150px|Andromedon]]
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  • {{InfoBox XCOM2 |image = [[File:Xcom2-advent-Trooper.png|ADVENT Trooper|125px]]
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  • {{Grenades (XCOM2)}} | Bluescreen Rounds || +5 damage against robotic enemies and disables shields|| Bluescreen Protocol (PG) to
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  • ...ge is 6-8 with an average of 7 and a 58% chance to get additional point of damage. [[Category:Weapons (XCOM2)]]
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  • {{InfoBox XCOM2 |image = [[File:XCOM2Chryssalid.png|150px|XCOM2 Chryssalid]]
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  • [[File:Sectoid(xcom2).jpg|200px|right|Sectoid]] ...role for enemy groups, often accompanied by ADVENT troopers who handle the damage dealing. Their two Psionic abilities - Mindspin and Reanimate - are their m
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  • {{InfoBox XCOM2 |weapon = ADVENT Mag Cannon (4-6 damage, shred 1), Micro-Missiles (3 damage, shred 1)
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  • {{InfoBox XCOM2 |weapon = Archon Staff (7-8 ranged damage, 6-9 melee)
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  • {{InfoBox XCOM2 ...= [[File:XCom2Officer-transp2.png|100px| XCom Officer transparent]][[File:XCom2 Officer transp.png|75px|right]]
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  • {{InfoBox XCOM2 |weapon = Psionic Repeater (9-10 damage), Avatar Psi Amp
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  • ...h, a high dodge rate (so even point-blank shots may 'graze' it for partial damage), and high accuracy. For the storyline requirement, the best time to fight ...so even a flanking critical hit will not be lethal once [[Predator Armor (XCOM2)|Predator Armor]] is unlocked.
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  • {{InfoBox XCOM2 |image = [[File:XCOM2 Stun-lancer transp.png|ADVENT Stun Lancer|150px]]
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  • {{InfoBox XCOM2 |weapon = Beam Cannon (9-12 damage)
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  • ...apons for Rookies, [[Specialist (XCOM2)|Specialists]] and [[Psi Operative (XCOM2)|Psi operatives]]. They are generalist weapons, not excelling in any partic ! Weapon !! Base Damage !! Listed Crit Damage <sup>1</sup>!! Actual Crit Damage <sup>2</sup> !! Critical Chance !! Range !! Mod Slots
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  • {{InfoBox XCOM2 |weapon = Melee Attack (5-8 damage)
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  • | [[Image:XCOM2 DarkEvent UFO.png|150x75px]]<br>'''Air Patrols || Halves the Avenger's cont | [[Image:XCOM2 DarkEvent SuppliesSeized.png |150x75px]]<br>'''Rural Checkpoints || Halves
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  • | [[Image:XCOM2 DarkEvent UFO.png|150x75px]]<br>'''Air Patrols || Halves the Avenger's cont | [[Image:XCOM2 DarkEvent SuppliesSeized.png |150x75px]]<br>'''Rural Checkpoints || Halves
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  • {{InfoBox XCOM2 |weapon = [[Sectopod Blaster]] (10-11 damage)
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  • {{InfoBox XCOM2 |image = [[File:XCom2-Faceless.png|125px]]
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  • ! rowspan="1" | [[File:XCOM2 rank squaddie.png|48px]]<br/>'''Squaddie''' ! [[File:XCOM2 rank lieutenant.png|48px]]<br/>'''Corporal'''
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  • ! rowspan="1" | [[File:Squaddie (XCOM2).png|32px]]<br/>'''Squaddie''' ...tra padding and blast plates, granting a bonus point of Armor and 66% less damage from explosive attacks.''
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  • ...plosives do not, and neither does shooting scenery. You don't have to deal damage so long as the bullet hits a unit. | Captain || [[Image:XCom2 rank6 Captain.GIF|30px]] Only one allowed over all [[X-COM Bases]], req
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  • {{InfoBox XCOM2 |weapon = Beam Rifle (3-5 damage), Bind (2-3 damage), Poison Spit (3 damage, pierce 1)
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  • [[File:XCOM2 TECH Modular Weapons.png|x64px|left]] ...can research provide a ''+5 aim'' innate bonus in addition to higher base damage.
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  • ! width=""50px" align="center" | Weapon !! Base Damage !! Critical Damage !! Critical Chance ...Difficulty (EU2012)|difficulties]], Thin Men deal less 2 [[Damage (EU2012)|damage]] than normal.
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  • ...suspicion by other resistance groups - particularly [[Volk]]'s [[Reapers (XCOM2)|Reaper]]s - due to their origins as ADVENT soldiers. One recent Skirmisher ! width="20%" align="center" colspan="2"| Damage
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  • ...the faction's founder was killed by the [[Chosen]] known as the [[Hunter (XCOM2)|Hunter]] (who was himself formerly an accomplished member of the Reapers p ...to scout out a gene therapy clinic based on a tip from the [[Skirmishers (XCOM2)|Skirmishers]]; despite the distrust between the two factions, their inform
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  • [[File:XCOM2 TECH Modular Weapons.png|x64px|left]] ...can research provide a ''+5 aim'' innate bonus in addition to higher base damage.
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  • Rather than the classes of XCOM and XCOM2, Chimera Squad features a set of individual agents, each with a distinct sk |HEALTH||Determines how much damage an agent can receive during combat and remain active in a fight.
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  • ...rea, an electrical surge burns out the remaining equipment, and a [[Codex (XCOM2)|Codex]] appears and notes your disappearance. ...he aliens' psychic network. You then need to construct a [[Proving Ground (XCOM2)|Proving Ground]] and research the Skulljack. This will give an objective t
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  • Psionic Operatives level up by training in the [[Psi Lab (XCOM2)|Psi Lab]], not from battlefield experience. Operatives in training can sti ...d psionic damage to an organic enemy. Ignores cover and armor.'' <br/> 4-6 damage{{Verify}}
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  • | style="width:10%; border-width:0;" |[[Image:XCOM2 class grenadier.png|48px|link=Grenadier (LW2)]] [[Grenadier (LW2)|<br>Grena | style="width:10%; border-width:0;" |[[Image:XCOM2 class ranger.png|48px|link=Ranger (LW2)]] [[Ranger (LW2)|<br>Ranger]]
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  • ...'''SPARK''' is a robotic soldier introduced in the [[Shen's Last Gift DLC (XCOM2)|Shen's Last Gift]] DLC, unlocked either after completing the Lost Towers m ...gering 24-30 damage in a single turn, although doing so is likely to badly damage or outright destroy the SPARK itself in the process.
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  • {{Toc_(LWOTC)|40}}<div style="padding-left: 20px; float:right">[[File:Xcom2 viper hero.jpg|256px|left]]</div> ...|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size !! Other
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  • {{Toc_(LW2)|0}}[[File:XCOM2 class ranger.png|center|frameless|96px|Ranger]]<div style="text-align: cent "Infantry" type Rangers (Left branch) focus on raw damage output with their rifle, pumping out accurate directed fire to secure kills
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  • {{Toc_(LW2)|0}}[[File:XCOM2 class spark.png|center|frameless|96px|SPARK]]<div style="text-align: center |Champion2={{Damage Control (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
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  • ...s in, or mixing of, two distinct roles. Either the Ranger is a close-range damage-dealer, or a stealthy scouting class. They are the only class capable of re ...dy the concept of high-risk, high-reward, capable of exceptional, reliable damage, at the cost of exposing themselves.
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  • {{Toc_(LW2)|0}}[[File:XCOM2 class spark.png|center|frameless|96px|SPARK]]<div style="text-align: center |Champion2={{RU/Damage Control (LW2) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
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  • [[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File:XCOM2 class templar.png|center|frameless|96px|Templar|link=]]<div style="text-ali ...o their psiblades to further enhance their melee capabilties to deal great damage to a single target or to a group of them.
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  • ...about the game should be kept away from this page, use instead the [[Talk:XCOM2]] page. * The position of Chief Engineer is now taken by [[Lily Shen (XCOM2)|An-Yi "Lily" Shen]], who is responsible for the Avenger and has her own pe
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  • | style="width:10%; border-width:0;" |[[Image:XCOM2 class grenadier.png|48px|link=Grenadier (LWOTC)]] [[Grenadier (LWOTC)|<br>' | style="width:10%; border-width:0;" |[[Image:XCOM2 class ranger.png|48px|link=Ranger (LWOTC)]] [[Ranger (LWOTC)|<br>'''Ranger]
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  • | style="width:10%; border-width:0;" |[[Image:XCOM2 class grenadier.png|48px|link=Grenadier (LWOTC)]] [[Grenadier (LWOTC)|<br>' | style="width:10%; border-width:0;" |[[Image:XCOM2 class ranger.png|48px|link=Ranger (LWOTC)]] [[Ranger (LWOTC)|<br>'''Ranger]
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  • [[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|0}}[[File:XCOM2 class spark.png|center|frameless|96px|SPARK|link=]]<div style="text-align: |Champion2={{Damage Control (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}
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  • {{Toc_(LW2)|0}}[[File:XCOM2 class grenadier.png|center|frameless|96px|Grenadier]]<div style="text-align ...my fire with Dense Smoke and Ghost Grenades, but are less capable when raw damage is called for.
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  • [[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File:XCOM2 class reaper.png|center|frameless|96px|Reaper|link=]]<div style="text-align ...dsight, they act as a similar role to the standard Sharpshooters but trade damage for more flexibility.
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  • {{Toc_(LW2)|0}}[[File:XCOM2 class specialist.png|center|frameless|96px|Specialist]]<div style="text-ali ...branch) aggressively engage enemies with their drones, dealing guaranteed damage and fielding a optimized, safe Haywire Protocol to turn the enemy's heavies
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  • [[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File:XCOM2 class ranger.png|center|frameless|96px|Ranger|link=]]<div style="text-align "Infantry" type Rangers (Left branch) focus on raw damage output with their rifle, pumping out accurate directed fire to secure kills
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  • ...will deal 1 damage to the Avenger each turn, while the artillery deals 80 damage per shot but only fires every third turn starting on turn 4 and cannot fire In addition there are several special one-off [[Storyline Missions (XCOM2)|storyline missions]].
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  • ...ctre_(LWOTC)|Spectres]] in LWOTC behave very similarly to their [[Spectre_(XCOM2)|WOTC counterparts]], however they now use their Horror ability more often ...can be fired even while disoriented. Higher levels of Purifiers also deal damage to fire immune enemies. All tiers of Purifiers have been given a pistol for
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  • :* The Official [[XCOM2|XCOM 2]] "Retaliation" trailer has been released. You can check the video [ ...t. Like the Elite Soldier Pack that came with pre-orders of Enemy Unknown, XCOM2 pre-orders come with the Resistance Warrior Pack which has more soldier cus
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  • [[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File:XCOM2 class skirmisher.png|center|frameless|96px|Skirmisher|link=]]<div style="te ...up which carries similar stats to the standard SMGs but deal slightly more damage. Their Ripjack is also equipped with a grappling hook that allows them to f
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  • [[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File:XCOM2 class grenadier.png|center|frameless|96px|Grenadier|link=]]<div style="text ...my fire with Dense Smoke and Ghost Grenades, but are less capable when raw damage is called for.
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  • [[Long_War_of_the_Chosen|Back To Main Page]]{{Toc_(LWOTC)|40}}[[File:XCOM2 class specialist.png|center|frameless|96px|Specialist|link=]]<div style="te ...branch) aggressively engage enemies with their drones, dealing guaranteed damage and fielding an optimized, safe Haywire Protocol to turn the enemy's heavie
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  • *Do you want to use Improved High Explosive/Magna-Pack Explosive? - damage increased (200) to the point that they can blow open UFOs' outer walls ...? - Double the clip size of Gauss Rifle and Heavy Gauss, plus increase the damage of the Heavy Gauss from 75 to 80.
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  • ...ginal victory -- you might not have stopped the aliens, but you did enough damage that your funding nations will be happy enough). ...version of the engine, if any, and master ruleset - normally xcom1 (EU) or xcom2 (TFTD), but sometimes another mod (which may have its own master ruleset in
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  • *Every raid is a horrible decision between causing property damage and greed. Either way, you lose. *If a soldier's chance to hit is 100%, he won't do enough damage to kill the alien.
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  • ...than 3 civilian deaths | - | Easier modes reduces enemy chance-to-hit and damage: unlike EU/EW, enemies will more prioritize attacking XCOM soldiers once a ...s. You may need to delete your local game files and do a fresh download of XCOM2. Once linked to another player for a match, and you can press the ready but
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  • - Increased skulljack damage to ensure a kill, failing to kill the unit glitches animations. - Fix bad config for psiamp ability damage
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  • Only relevant for ''top-level master mods'' (e.g. xcom1, xcom2). ...draw this craft in the Basescape and from [[INTICON.PCK]] used to draw the damage indicator in dogfights.
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