Difference between revisions of "Stasis Bomb Launcher (Apocalypse)"

From UFOpaedia
Jump to navigation Jump to search
m (Revised and added handling note)
Line 22: Line 22:
  
 
== See Also ==
 
== See Also ==
* [[Vehicle Weapons (Apocalypse)|Vehicle Weapons]]
+
<br clear="all">
 +
 
 +
{{ Vehicle Equipment (Apocalypse) Navbar }}
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]

Revision as of 08:27, 13 October 2010

An alien missile launcher that fires missiles that create a stasis field upon impact that immobilizes the target.

The field causes the target to become "frozen" for a few seconds, making the target very vulnerable to incoming fire and unable to avoid any attacks until the field breaks down. Frozen targets appear pale for the duration of the stasis field.

While the missile might not be able to track the most agile targets it is a severe threat to anything cumbersome enough not able to dodge the missiles.

Note that the stasis field effect is not cumulative. Attacking with another missile immediately after freezing the target will only result in wasting a missile.

Manual weapon control

Although an X-COM ship can be momentarily immobilized if caught in a stasis field, the ship's on-board manual fire control system can be remotely manned by the X-COM commander in place of the ship AI until its mobility is restored.

Notes

Ship AI for both the aliens and X-COM treat the stasis bomb launcher in the same way as ordinary missile launchers and will continue firing missiles even when the target is frozen.

In the case of the UFOs, as their ammunition is arguably unlimited, this is not a problem. For X-COM controlled ships, the limited amount of ammunition means that the AI will waste most of the missile on an already frozen target.

Short of using manual control or redirecting the focus of the ship onto another target, the best way to work around this is to order ships carrying stasis bomb launchers to have the corresponding weapon hard points switched off by default.

When the missile is needed, manually issue the order to launch by switching the hard-point on momentarily and then switching it off again once the missile has been launched.

See Also


Apocalypse Insignia X-COM: Apocalypse\Vehicles\Vehicle Equipment
Air
Weapons Apoc 40mm auto cannon.png 40mm Auto-Cannon
Apoc bolter laser gun.png Bolter 4K Laser Gun Apoc lancer laser gun.png Lancer 7K Laser Gun
Apoc rendor plasma gun.png Rendor Plasma Gun Apoc lineage plasma cannon.png Lineage Plasma Cannon Apoc plasma multi system.png Plasma Multi-System
Apoc janitor missile array.png Janitor Missile Array Apoc prophet missile launcher.png Prophet Missile Array Apoc justice missile launcher.png Justice Missile Launcher Apoc retribution missile launcher.png Retribution Missile Launcher
Apoc laser defense array.png Laser Defense Array Apoc plasma defense array.png Plasma Defense Array

Apoc light disruptor beam.png Light Disruptor Beam Apoc medium disruptor beam.png Medium Disruptor Beam Apoc heavy disruptor beam.png Heavy Disruptor Beam
Apoc disruptor bomb launcher.png Disruptor Bomb Launcher Apoc disruptor multi bomb launcher.png Disruptor Multi-Bomb Launcher
Apoc stasis bomb launcher.png Stasis Bomb Launcher

Engines SD Standard
SD Deluxe
SD Sports
SD Turbo
SD Elite
SD Special
Ground
Weapons Apoc 40mm auto cannon turret.png 40mm Auto Cannon Turret Apoc airguard anti air cannon.png Airguard Anti-Air Cannon Apoc glm array.png GLM Array
Apoc plasma turret cannon.png Plasma Turret Cannon Apoc glm air defense.png GLM Air Defense Apoc rumble cannon.png Rumble Cannon
Engines Metro Roadhog
Metro Roadgrav
Metro Turbograv
Metro Powergrav
Metro Multipower Plus
Shared
Devices Weapons Control System (Light, Medium, Heavy, Advanced)
Transport Module (Cargo, Passenger, Bio-Transport)
Small / Large Disruption Shield
Missile Evasion Matrix, Cloaking Field
Teleporter