Difference between revisions of "Tactical Combat Missions (Apocalypse)"

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m (Magic9mushroom moved page Mission Types (Apocalypse) to Tactical Combat Missions (Apocalypse): term used in manual, discussed over on the Talk page of Alien Infiltration)
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[[Battlescape Overview (Apocalypse)|Battlescape]] combat is initiated when [[Agents (Apocalypse)|X-COM Agents]] are deployed into the following missions:
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X-COM: Apocalypse has a variety of different types of Tactical Combat Missions, which take place in the [[Battlescape Overview (Apocalypse)|Battlescape]]. This page details the various kinds of missions that can occur and how they are triggered.
  
==[[UFO Crash Site (Apocalypse)|UFO Crash Site]]==
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==Investigation==
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This mission type is triggered when you have [[Agents (Apocalypse)|Agents]] in a Mega-Primus building and select the "Investigate building" option on the building screen. A mission will only occur if there are in fact aliens in the building; otherwise, you will receive a message informing you of the lack of aliens and a [[Relations (Apocalypse)|relations]] penalty with the organisation owning the building due to the unnecessary inconvenience. You will also receive this message if the only aliens in the building are [[Multiworm Egg]]s and/or [[Chrysalis|Chrysalides]]; fortunately, this is rare.
  
When Agents are send on a mission to a crashed UFO they will have to eliminate the crew of the downed craft through in order to recover craft and equipment and capture live alien speciments.  
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This mission type will take place in a map randomly generated from modules according to the building type. The number of modules used varies with the number of units in play.
  
==[[Building Combat (Apocalypse)|Building Search]]==
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Opposition consists of all aliens currently in the building (unit limits permitting). If the owner of the building is hostile to X-COM, you will also face [[Population (Apocalypse)|their guards]]. If the owner is also hostile to the [[Aliens (Apocalypse)|Aliens]], a three-way battle will ensue - this may result in the aliens being slaughtered by the guards before X-COM ever locates them.
  
X-COM forces will search the building for alien life forms on player's command and regardless of reported building alerts. The search does not take place in Battlescape: It constitutes a Cityscape process which can result in a Battlescape fight on positive findings. If alien forces are present, tactical fighting will begin. Otherwise the examination will end the same way all unsuccessful examinations end. The logic of an X-Com search in the fictional social and diplomatic situation of the game is that it could have negative effect on the organization's public image, so accordingly in the game engine logic the owner of the building will not be pleased, if futile/needless searches have been conducted and no aliens found. Building damage or harm to uninvolved people during Battlescape fights also have bad effect on relationship to X-Com.
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To win the mission, kill or subdue all opponents. Note that damage to the building will cause a relations penalty. Aliens that escape the combat area during the battle will move to a neighbouring building, as will all remaining aliens if X-COM retreats from the battle.
  
Finding aliens in a hostile environment will result in a tactical fight against both aliens and the building owner. (Most common: Alien infested Cult of Sirius buildings). Note that, if the aliens and building owner are hostile to each other, they will also fight each other as well as X-COM.
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==Raid==
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This mission type is triggered when you have Agents in a Mega-Primus building and select the "Raid building" option on the building screen. You cannot raid buildings owned by X-COM.
  
If the relationship status between X-Com and hostile organizations is already at zero percent, the applying worsening of relationships after unsuccessful searches will not go below zero and virtually have no effect on the game.
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Like an investigation, this mission type will take place in a randomly-generated building map. Unlike an investigation, random items will be placed at certain locations on the map.
  
==[[Building Combat (Apocalypse)|Building Raid]]==
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Opposition consists of the building owner's guards '''only'''. Any aliens in the building will '''not''' be present.
  
An X-COM Commander has the option of engaging in raids against other organizations in Mega-Primus in order to secure additional funding from any equipment recovered after a victorious battle and/or inflict economic warfare by deliberately damaging the building.  
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To win the mission, kill or subdue all the guards.
  
==[[Base Defense (Apocalypse)|Base Defense]]==
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Note that the only real purpose of raiding is to acquire money and/or items (via stealing random "loot" items and/or the guards' own equipment). While it will cause the building owner's balance to drop, this doesn't have any significant effects.
  
Enemy forces, either alien or human, might launch retaliation missions against X-COM bases at any time with the propose of destroying the installations and killing X-COM personnel.  
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==UFO Crash Site==
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If [[Alien Craft (Apocalypse)|alien craft]] are shot down in Mega-Primus (by X-COM or, rarely, others), they will usually crash-land. Sending a manned air vehicle to the crash site (with "Go to map point") will initiate an attempt to recover the wreckage. If the craft is a [[Alien Probe (Apocalypse)|Probe]] or [[Alien Scout Ship (Apocalypse)|Scout Ship]], this will occur instantly and automatically (as there are no crew). Attempting to recover any larger craft, however, will result in a Tactical Combat Mission.
  
==[[Alien Dimension (Apocalypse)|Alien Dimension Building]]==
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Note that ''only air'' vehicles can perform crash site recoveries, as road vehicles cannot leave the road to reach the crash site. Additionally, ''only one'' vehicle can perform the recovery - this is a powerful incentive to keep a [[Valkyrie Interceptor]] or [[Hawk Air Warrior]] available until hybrid aircraft are developed.
  
Eventually X-COM will have to take the initiative and take the fight against the aliens to their own dimension in order to secure victory on the Mega-Primus War.
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These missions will occur on a special map, with the crashed UFO in the middle and all aliens initially on board. The map is always the same for a given type of UFO, and is not randomised. Opposition consists of the UFO's crew.
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To win the mission and recover the UFO, kill or subdue all the aliens. Note that you have only one chance to succeed per UFO; if you retreat from battle, the aliens will blow up their craft (and themselves with it) to avoid capture. This will also happen if you ignore a crash site for more than a few in-game minutes.
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==Base Attack==
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The only type of mission X-COM does not initiate, a Base Attack will occur if either a UFO drops aliens '''directly''' into an X-COM Base (aliens spreading to a base through the People Tubes must be found through investigation) or if a hostile [[Organizations|organization]] randomly decides to "raid" or "storm" one. [[Megapol]], [[Psyke|the]] [[Diablo|three]] [[Osiron|gangs]], and any [[Alien Infiltration (Apocalypse)|infiltrated]] organisation are three times as likely to perform a Base Attack compared with other organisations. If there are no X-COM units present at the base '''whatsoever''' (even technical personnel), the raid will automatically succeed and destroy the base; otherwise, this will result in a Tactical Combat Mission.
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In these missions, you control not only Agents, but also any technical personnel at the base. If there are more than 36 X-COM units at the base, who you get is random - it is unfortunately possible to receive no Agents at all even if there are a couple present. X-COM's units will, however, be assisted by any [[Security Station (Apocalypse)|Security Stations]] at the base, although the turrets are unfortunately not manually controllable.
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Base Attacks will occur inside an X-COM [[Bases (Apocalypse)|Base]] itself, with terrain varying depending on what modules you have in the base. Intruders will spawn inside the [[Access Lift (Apocalypse)|Access Lift]] and/or any [[Vehicle Repair Bay (Apocalypse)|Vehicle Repair Bays]]; X-COM units can spawn in any completed module except Vehicle Repair Bays (the Access Lift is '''not''' excluded).
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To win the mission, kill or subdue all intruders. You will lose the mission, and the base with it, if all your personnel flee the battle or are killed - Security Stations don't count. If you lose your last base this way, you will get a Game Over.
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==Alien World Incursion==
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Once X-COM has accessed and explored the [[Alien Dimension (Apocalypse)|Alien Dimension]], it is possible to land craft at the alien structures within. Selecting either "Investigate building" or "Raid building" will trigger a mission in which X-COM attempts to destroy the building (there is no difference between the options).
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These missions will occur on a large map (3x3 modules). There will be one large module of size 2x2; this will contain the alien forces present at the beginning of the mission. Two of the small modules on the rim of the map will be designated as X-COM spawn locations.
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A unique feature of these missions is the orange "pad" terrain features found in the large 2x2 module and two of the "small" modules that are not X-COM spawn locations. At regular intervals, one additional alien will be placed on one of of these pads somewhere on the map. The specific aliens used as reinforcements, and the intervals at which a reinforcement appears, depends on the particular alien structure X-COM is assaulting. The pads can be destroyed only by [[Vortex Mine]]s or (in the Spawning Chamber) by the Queenspawn's tentacles. No alien will be placed if all the pads have been destroyed, although destroying only some of them will not slow the speed at which they arrive.
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To win these missions, all the objects outlined in the Briefing must be destroyed (at which point the message bar will display "Building disabled"). After that, it is necessary to either evacuate all soldiers or kill all remaining aliens (the latter is very difficult if there are still intact reinforcement pads).
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To unlock the Alien World Incursion missions, one must first visit the Alien Dimension with any hybrid craft. After that, the Quantum Physics topic The Alien Dimension will appear, which in turn unlocks the first of a series of Biochemistry topics named "Alien building". Completing this topic allows the first Alien World Incursion mission to be performed, which will unlock the next "Alien building" topic, and so on. As such, these ten missions must be done in order.
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*[[Sleeping Chamber]]
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*[[Food Chamber]]
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*[[Alien Farm]]
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*[[Maintenance Factory]]
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*[[Incubator Chamber]]
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*[[Control Chamber]]
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*[[Spawning Chamber]]
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*[[Organic Factory]]
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*[[Megapod Chamber]]
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*[[Dimension Gate Generator]]
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Note that, when one of these missions is completed, the associated structure will collapse on the Alien Dimension Cityscape. '''Do not''' launch your craft until the animation is complete, or it will be "destroyed by collapsing building".
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As the final alien structure and thus the final mission of the game, there are a few differences between the Dimension Gate Generator and the other nine Alien World Incursion missions. See [[Dimension Gate Generator|its page]] for details.
  
 
==See Also==
 
==See Also==

Revision as of 12:26, 9 July 2020

X-COM: Apocalypse has a variety of different types of Tactical Combat Missions, which take place in the Battlescape. This page details the various kinds of missions that can occur and how they are triggered.

Investigation

This mission type is triggered when you have Agents in a Mega-Primus building and select the "Investigate building" option on the building screen. A mission will only occur if there are in fact aliens in the building; otherwise, you will receive a message informing you of the lack of aliens and a relations penalty with the organisation owning the building due to the unnecessary inconvenience. You will also receive this message if the only aliens in the building are Multiworm Eggs and/or Chrysalides; fortunately, this is rare.

This mission type will take place in a map randomly generated from modules according to the building type. The number of modules used varies with the number of units in play.

Opposition consists of all aliens currently in the building (unit limits permitting). If the owner of the building is hostile to X-COM, you will also face their guards. If the owner is also hostile to the Aliens, a three-way battle will ensue - this may result in the aliens being slaughtered by the guards before X-COM ever locates them.

To win the mission, kill or subdue all opponents. Note that damage to the building will cause a relations penalty. Aliens that escape the combat area during the battle will move to a neighbouring building, as will all remaining aliens if X-COM retreats from the battle.

Raid

This mission type is triggered when you have Agents in a Mega-Primus building and select the "Raid building" option on the building screen. You cannot raid buildings owned by X-COM.

Like an investigation, this mission type will take place in a randomly-generated building map. Unlike an investigation, random items will be placed at certain locations on the map.

Opposition consists of the building owner's guards only. Any aliens in the building will not be present.

To win the mission, kill or subdue all the guards.

Note that the only real purpose of raiding is to acquire money and/or items (via stealing random "loot" items and/or the guards' own equipment). While it will cause the building owner's balance to drop, this doesn't have any significant effects.

UFO Crash Site

If alien craft are shot down in Mega-Primus (by X-COM or, rarely, others), they will usually crash-land. Sending a manned air vehicle to the crash site (with "Go to map point") will initiate an attempt to recover the wreckage. If the craft is a Probe or Scout Ship, this will occur instantly and automatically (as there are no crew). Attempting to recover any larger craft, however, will result in a Tactical Combat Mission.

Note that only air vehicles can perform crash site recoveries, as road vehicles cannot leave the road to reach the crash site. Additionally, only one vehicle can perform the recovery - this is a powerful incentive to keep a Valkyrie Interceptor or Hawk Air Warrior available until hybrid aircraft are developed.

These missions will occur on a special map, with the crashed UFO in the middle and all aliens initially on board. The map is always the same for a given type of UFO, and is not randomised. Opposition consists of the UFO's crew.

To win the mission and recover the UFO, kill or subdue all the aliens. Note that you have only one chance to succeed per UFO; if you retreat from battle, the aliens will blow up their craft (and themselves with it) to avoid capture. This will also happen if you ignore a crash site for more than a few in-game minutes.

Base Attack

The only type of mission X-COM does not initiate, a Base Attack will occur if either a UFO drops aliens directly into an X-COM Base (aliens spreading to a base through the People Tubes must be found through investigation) or if a hostile organization randomly decides to "raid" or "storm" one. Megapol, the three gangs, and any infiltrated organisation are three times as likely to perform a Base Attack compared with other organisations. If there are no X-COM units present at the base whatsoever (even technical personnel), the raid will automatically succeed and destroy the base; otherwise, this will result in a Tactical Combat Mission.

In these missions, you control not only Agents, but also any technical personnel at the base. If there are more than 36 X-COM units at the base, who you get is random - it is unfortunately possible to receive no Agents at all even if there are a couple present. X-COM's units will, however, be assisted by any Security Stations at the base, although the turrets are unfortunately not manually controllable.

Base Attacks will occur inside an X-COM Base itself, with terrain varying depending on what modules you have in the base. Intruders will spawn inside the Access Lift and/or any Vehicle Repair Bays; X-COM units can spawn in any completed module except Vehicle Repair Bays (the Access Lift is not excluded).

To win the mission, kill or subdue all intruders. You will lose the mission, and the base with it, if all your personnel flee the battle or are killed - Security Stations don't count. If you lose your last base this way, you will get a Game Over.

Alien World Incursion

Once X-COM has accessed and explored the Alien Dimension, it is possible to land craft at the alien structures within. Selecting either "Investigate building" or "Raid building" will trigger a mission in which X-COM attempts to destroy the building (there is no difference between the options).

These missions will occur on a large map (3x3 modules). There will be one large module of size 2x2; this will contain the alien forces present at the beginning of the mission. Two of the small modules on the rim of the map will be designated as X-COM spawn locations.

A unique feature of these missions is the orange "pad" terrain features found in the large 2x2 module and two of the "small" modules that are not X-COM spawn locations. At regular intervals, one additional alien will be placed on one of of these pads somewhere on the map. The specific aliens used as reinforcements, and the intervals at which a reinforcement appears, depends on the particular alien structure X-COM is assaulting. The pads can be destroyed only by Vortex Mines or (in the Spawning Chamber) by the Queenspawn's tentacles. No alien will be placed if all the pads have been destroyed, although destroying only some of them will not slow the speed at which they arrive.

To win these missions, all the objects outlined in the Briefing must be destroyed (at which point the message bar will display "Building disabled"). After that, it is necessary to either evacuate all soldiers or kill all remaining aliens (the latter is very difficult if there are still intact reinforcement pads).

To unlock the Alien World Incursion missions, one must first visit the Alien Dimension with any hybrid craft. After that, the Quantum Physics topic The Alien Dimension will appear, which in turn unlocks the first of a series of Biochemistry topics named "Alien building". Completing this topic allows the first Alien World Incursion mission to be performed, which will unlock the next "Alien building" topic, and so on. As such, these ten missions must be done in order.

Note that, when one of these missions is completed, the associated structure will collapse on the Alien Dimension Cityscape. Do not launch your craft until the animation is complete, or it will be "destroyed by collapsing building".

As the final alien structure and thus the final mission of the game, there are a few differences between the Dimension Gate Generator and the other nine Alien World Incursion missions. See its page for details.

See Also