Difference between revisions of "Tactics (Apocalypse)"
Jump to navigation
Jump to search
m (format) |
|||
(28 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
− | + | '''A collection of strategies and tactics when fighting on the battlescape.''' | |
+ | <br>''...written mostly in a fashion where [[Real-Time_Combat_(Apocalypse)|Real-Time Combat]] is used.''<br> | ||
− | + | An un-informed player with an under-equipped squad is a bad combination. | |
− | ==== What | + | ==Don't Get Hurt== |
− | + | * How to [[Starting_a_Mission_(Apocalypse)|start]] a mission. | |
+ | * What to use when [[Suggestions_for_Equipping_Troops_(Apocalypse)|equipping troops]]. | ||
+ | * The types of [[Tactical_Combat_Missions_(Apocalypse)|missions]] possible. | ||
+ | * How to [[Controls_(Apocalypse)|fighting in control]]. | ||
+ | * Using the battlescape [[Take_Cover!|environment]]. | ||
+ | * Fighting and getting [[Engaging_the_Enemy_(Apocalypse)|good at it]]. | ||
+ | * Customising squads for [[Strategies_for_Troops_(Apocalypse)|efficiency]]. | ||
+ | * Getting to know your [[Capturing_Live_Aliens_(Apocalypse)|enemy]]. | ||
+ | * Playing with their [[Psionics_(Apocalypse)|mind]]. | ||
+ | * There is no place like [[Base_Defense_(Apocalypse)|home]]. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | + | ==See Also== |
− | + | [[Turn-Based_Combat_(Apocalypse)|Turn-Based Combat]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | [[Category: Apocalypse]] | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |
Latest revision as of 06:56, 3 December 2023
A collection of strategies and tactics when fighting on the battlescape.
...written mostly in a fashion where Real-Time Combat is used.
An un-informed player with an under-equipped squad is a bad combination.
Don't Get Hurt
- How to start a mission.
- What to use when equipping troops.
- The types of missions possible.
- How to fighting in control.
- Using the battlescape environment.
- Fighting and getting good at it.
- Customising squads for efficiency.
- Getting to know your enemy.
- Playing with their mind.
- There is no place like home.