Difference between revisions of "Talk:Situation Room (EU2012)"

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(→‎Wordsmithing: new section)
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How about this?  It basically does some moderate wordsmithing in a few sections to shrink sentences but keep the content and clarifies a couple headers in the tables. [[User:Robbx213|Robbx213]] 00:07, 6 October 2012 (EDT)
 
How about this?  It basically does some moderate wordsmithing in a few sections to shrink sentences but keep the content and clarifies a couple headers in the tables. [[User:Robbx213|Robbx213]] 00:07, 6 October 2012 (EDT)
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 +
Supporting XCOM's activities is a Funding Council of 16 countries that will supply XCOM with § and extra resources (e.g., soldiers, scientists, engineers) but will also ask for assistance.  Each country provides funding as long as they remain in the council, which depends on their panic level, which ultimately depends on the player's ability to 'protect' those countries by successfully completing tactical combat missions.  Continents provide bonuses for placing your base there and for covering the entire continent with satellites.
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{| class="wikitable" width="70%"
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|+ Starting Funding (Easy difficulty add 50%)
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|-
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! Africa !! Asia !! Europe !! North America !! South America
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|- style="vertical-align:top;"
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|
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* Egypt: §70
 +
* South Africa: §80
 +
* Nigeria: §100
 +
Total: '''§250'''
 +
|
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* China: §100
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* Japan: §100
 +
* India: §60
 +
* Australia: §60
 +
Total: '''§320'''
 +
|
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*United Kingdom: §100
 +
*Russia: §150
 +
*France: §80
 +
*Germany: §100
 +
Total: '''§430'''
 +
|
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*United States: §180
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*Canada: §100
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*Mexico: §50
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Total: '''§330'''
 +
|
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*Argentina: §70
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*Brazil: §80
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Total: '''§150'''
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|}
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== Panic Level ==
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Each country has a panic level of 0-5 depending on how well XCOM responds to alien activity in that country. Once a country has reached a high enough level of panic, that country may permanently withdraw from the XCOM project.  Starting panic levels are higher in Classic and Impossible difficulty levels and failing or skipping a mission on those difficulty levels increases panic faster.
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 +
== Satellite Cover ==
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The Situation Room can be used to manage satellites, including launching new ones built by Engineering (assuming there's room under your current Satellite Uplink cap).  Expanding satellite coverage enhances UFO detection and provides bonus § and resources.  Satellites also decrease the panic level of the countries they cover.  Aliens will target and destroy satellites; XCOM in turn can protect their remote satellites with collocated interdiction aircraft.  This does not create a new base, just 'hangars' in the sense that the aircraft are stationed with the satellite.
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{| class="wikitable" width="70%"
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|+ Monthly Continent Bonuses (Classic)
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|-
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! width="50px" align="center" | Satellites !! Africa !! Asia !! Europe !! North America !! South America
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|- style="vertical-align:top;"
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| align="center" | '''1''' || align="center" | +1 engineer || align="center" | +1 engineer  || align="center" | +1 scientist || align="center" | +1 scientist || align="center" | +1 scientist
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|-
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| align="center" | '''2''' || align="center" | +1 scientist<br/> +1 engineer || align="center" | +2 engineers || align="center" | +2 scientists || align="center" |  +1 scientist<br/> +1 engineer || align="center" |  +1 scientist<br/> +1 engineer
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|-
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| align="center" | '''3''' || align="center" | +1 scientist <br/> +2 engineers || align="center" | +3 engineers|| align="center" | +3 scientists || align="center" |  +2 scientists <br/> +1 engineer ||
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|-
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| align="center" | '''4''' ||  || align="center" | +4 engineers || align="center" | +4 scientists || ||
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|- style="vertical-align:top; padding:5px;"
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| align="center" | '''Base Bonus'''
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| align="center" | '''All In'''<br/> ''Monthly XCOM funding increased by 30%.''
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| align="center" | '''Future Combat'''<br/> ''All projects in [[The Foundry (EU2012)|The Foundry]] and the [[Officer Training School (EU2012)|Officer Training School]] cost 50% less.''
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| align="center" | '''Expert Knowledge'''<br/> ''[[Laboratory (EU2012)|Labs]] and [[Workshop (EU2012)|Workshops]] cost 50% less to build and maintain.''
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| align="center" | '''Air & Space'''<br/> ''All [[Craft (EU2012)| aircraft]] and [[Craft Armaments (EU2012)|aircraft weapons]] cost 50% less to purchase, build and maintain.''
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| align="center" | '''We Have Ways'''<br/> ''Autopsies and Interrogations are completed instantly.''
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|}
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== Finances ==
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The '''Situation Room''' provides links to XCOM Finances, the Gray Market, and pending requests as well as displays your total § on-hand and monthly income.
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== Objectives ==
 +
The Objectives suggest milestones (e.g., "''Construct the Alien Containment Facility''"; "''Research the Arc Thrower''") to help you progress through the game. Those actions are usually marked as 'Priority' on the lists of available projects for your base.

Revision as of 04:07, 6 October 2012

Shouldn't we put here council nations funding and part of the world full coverage bonuses? I have data for normal difficulty as well as some notes on multiplayer point costs.

Yup. Sounds good to me :) Hobbes 21:05, 20 September 2012 (EDT)

I think this page should be changed from "Geoscape UE2012" to "Situation Room". The Geoscape makes me think of the big, blue floating orb in the base and scanning for activity. All the info here is really Situation Room info. Following that, the Situation Room link under Base Facilities needs to point here. 22Sep'12

Yup. I would like the Geoscape to provide later details like a world map with all the countries and to focus on physical aspects. I've just moved things a bit around. Hobbes 18:31, 22 September 2012 (EDT)
Oh, and to put your signature and timestamp you can simply put ~~~~ at the end of the line. Hobbes 18:32, 22 September 2012 (EDT)

Wordsmithing

How about this? It basically does some moderate wordsmithing in a few sections to shrink sentences but keep the content and clarifies a couple headers in the tables. Robbx213 00:07, 6 October 2012 (EDT)

Supporting XCOM's activities is a Funding Council of 16 countries that will supply XCOM with § and extra resources (e.g., soldiers, scientists, engineers) but will also ask for assistance. Each country provides funding as long as they remain in the council, which depends on their panic level, which ultimately depends on the player's ability to 'protect' those countries by successfully completing tactical combat missions. Continents provide bonuses for placing your base there and for covering the entire continent with satellites.

Starting Funding (Easy difficulty add 50%)
Africa Asia Europe North America South America
  • Egypt: §70
  • South Africa: §80
  • Nigeria: §100

Total: §250

  • China: §100
  • Japan: §100
  • India: §60
  • Australia: §60

Total: §320

  • United Kingdom: §100
  • Russia: §150
  • France: §80
  • Germany: §100

Total: §430

  • United States: §180
  • Canada: §100
  • Mexico: §50

Total: §330

  • Argentina: §70
  • Brazil: §80

Total: §150

Panic Level

Each country has a panic level of 0-5 depending on how well XCOM responds to alien activity in that country. Once a country has reached a high enough level of panic, that country may permanently withdraw from the XCOM project. Starting panic levels are higher in Classic and Impossible difficulty levels and failing or skipping a mission on those difficulty levels increases panic faster.

Satellite Cover

The Situation Room can be used to manage satellites, including launching new ones built by Engineering (assuming there's room under your current Satellite Uplink cap). Expanding satellite coverage enhances UFO detection and provides bonus § and resources. Satellites also decrease the panic level of the countries they cover. Aliens will target and destroy satellites; XCOM in turn can protect their remote satellites with collocated interdiction aircraft. This does not create a new base, just 'hangars' in the sense that the aircraft are stationed with the satellite.

Monthly Continent Bonuses (Classic)
Satellites Africa Asia Europe North America South America
1 +1 engineer +1 engineer +1 scientist +1 scientist +1 scientist
2 +1 scientist
+1 engineer
+2 engineers +2 scientists +1 scientist
+1 engineer
+1 scientist
+1 engineer
3 +1 scientist
+2 engineers
+3 engineers +3 scientists +2 scientists
+1 engineer
4 +4 engineers +4 scientists
Base Bonus All In
Monthly XCOM funding increased by 30%.
Future Combat
All projects in The Foundry and the Officer Training School cost 50% less.
Expert Knowledge
Labs and Workshops cost 50% less to build and maintain.
Air & Space
All aircraft and aircraft weapons cost 50% less to purchase, build and maintain.
We Have Ways
Autopsies and Interrogations are completed instantly.

Finances

The Situation Room provides links to XCOM Finances, the Gray Market, and pending requests as well as displays your total § on-hand and monthly income.

Objectives

The Objectives suggest milestones (e.g., "Construct the Alien Containment Facility"; "Research the Arc Thrower") to help you progress through the game. Those actions are usually marked as 'Priority' on the lists of available projects for your base.