Difference between revisions of "Talk:UFOs"

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(New section: Supply Ship Weapon Range)
(→‎Supply Ship Weapon Range: Probably XComUtil, will look later.)
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I've looked in all my versions and the Supply Ship always has a weapon range of 288 units which translates to 36km. So where does the value of 34km (272 units) come in? The Large Scout has this weapon range, so maybe the Supply Ship was being confused with this UFO? Or, perhaps XcomUtil was used and messed with UFO stats? Don't know. --[[User:Zombie|Zombie]] 23:37, 10 January 2009 (CST)
 
I've looked in all my versions and the Supply Ship always has a weapon range of 288 units which translates to 36km. So where does the value of 34km (272 units) come in? The Large Scout has this weapon range, so maybe the Supply Ship was being confused with this UFO? Or, perhaps XcomUtil was used and messed with UFO stats? Don't know. --[[User:Zombie|Zombie]] 23:37, 10 January 2009 (CST)
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:Given that I wrote that, and I always use XComUtil to run so that when(not if, WHEN) the game crashes on me, it doesn't mess up all my computer desktop settings, I would suspect the XComUtil option.  I'll check on it later.  [[User:Arrow Quivershaft|Arrow Quivershaft]] 05:25, 11 January 2009 (CST)

Revision as of 11:25, 11 January 2009

Someone needs to make a table of, what you see before you get Hyperwave, vs. what it is. For example, you see a Medium UFO (before Hyperwave)... what are the various possible UFO types and missions it could be? Is this here on the wiki somewhere already? ---MikeTheRed 23:57, 21 December 2005 (PST)


Ye reallye quicke toe-doe notee:

Might want to have a single page summarising the crew populations.

- NKF

---

Another question.

All UFOs, will take on the role of the smaller non specialised UFO classes, if you gun down the smaller ones too many times righty?

Like will an abductor do scouting if you smash too many scouts? Or is it just battleships that does scouting? And if it is so, the battleship will never be involved in harvesting right?

Yeah on that case, should put mission roles in that table. Nice table etheral cereal.

--Vagabond 05:54, 22 March 2007 (PDT)

Do battleships & c. really do scouting in the later game? Or is it just that they appear to "scout around" because they can't find their landing point -- because you shot down the scout that was supposed to find it for them. Battleships on retaliation missions either make a beeline for your base, because the scout found it, or wander around (not actually scouting) when the scout was shot down.
Thanks about the table. I borrowed the idea from Sf's addition to the Craft page. It was just a bit of info long overdue on the site: amazingly, we didn't have any UFO stats until now.--Ethereal Cereal 13:02, 22 March 2007 (PDT)
From what I can remember, I have seen Battleships out on scouting missions, but I can't remember if it was for a base or retaliation. Normally the battleship is the final step in the campaign, but you sometimes spot them wandering about idly and land from time to time. This leads me to believe that the scouting phase of the campaign can sometimes use larger vessels. Don't take my word for it though as this is purely anecdotal. Just a keep an eye out for non-scouts in your games. -NKF
One sees Battleships scout and land while on base and infiltration missions, although they're always accompanied by 3+ other ships. Maybe if you're pre-HWD you might only detect the Battleship. You're not likely to have shot down all but the Battleship without realizing they're all together because they all show up at the same time.--Ethereal Cereal 03:49, 23 March 2007 (PDT)

Weapons Vs. UFOs

How about a table of weapons with notes on the UFOs the weapons are effective against on the side with some notes? Say:

Cannon

Effective against all of the scout class UFOs. Battleship - Idiocy, but a minimum of 4 required and something that can survive the battleship long enough.

Stingray

Effective against X.

Avalanche Effective against Y.
Laser Cannon Effective against Z.
Plasma Beam Effective against everything.
Fusion Ball Effective against everything but extremely limited.

Okay, perhaps not as frivolous as that or as unhelpful. Or perhaps even a more number-crunchy approach with calculation on how much damage can be expected to be thrown in each direction after X of the UFO's attacks or ... eh, no better not give any ideas.

Or the other way around, a table of UFOs with notes on the effectiveness of weapons on the side?

- NKF

Well, I'd put a table like that on the Armaments page, not the UFO page. The survivability of X-COM craft doesn't seem very relevant since you generally want to weapons that disallow counterattacks (which is only impossible for Battleships). I think I'm happy with the Weapons vs. UFOs section as it stands.--Ethereal Cereal 03:49, 23 March 2007 (PDT)
Hmm. Perhaps not. But a small table to note effetive weapons beyond beyond UFO plasma beam ranges for quick reference might work. Using your observations, I envisage it looking something like:
Cannon Laser Cannon Stingray Avalanche Fusion Ball Plasma Beam
Small Scout Y Y Y Y Y Y
Medium Scout Y Y Y Y Y
Large Scout Y Y Y
Harvester Y Y Y Y Y
Abducter Y Y Y Y
Supply Ship Y(x?) Y(x?) Y(x?) Y
Terror Ship Y(x2) Y(x?) Y
Battleship* Y(x?) Y(x4) Y
* Battleships' maximum range is within that of all X-COM weapons.


This could be at the end for quick reference. - NKF
Well, the info still doesn't jump out at me. I've edited it; it might be workable now.--Ethereal Cereal 12:17, 23 March 2007 (PDT)

Should this page be adjusted to take the UFO sequencing verified in MISSIONS.DAT as authoritative? Currently, it directly contradicts MISSIONS.DAT in several places. -- Zaimoni 20:47 CDT 08 June 2007

Zaimoni: If data extracted from the code contradicts my "UFO Behavior" section in any way, correct it. I obviously misinterpreted the data if it did.
I see. It's more "extracted from observing in a hex editor", but MISSIONS.DAT sequencing information is very spoily. Any revisions will have to retain the non-spoily nature of this page. -- Zaimoni 11:03 CDT 09 June 2007

Standardized Layout

While we're working on a standardized layout for the weapon pages, we might want to consider one for the UFO pages, too. I'll come up with a suggestion later today.

Supply Ship Weapon Range

As quoted from the article page:

The range given for the Supply Ship is also incorrect in the in-game UFOpaedia.

I've looked in all my versions and the Supply Ship always has a weapon range of 288 units which translates to 36km. So where does the value of 34km (272 units) come in? The Large Scout has this weapon range, so maybe the Supply Ship was being confused with this UFO? Or, perhaps XcomUtil was used and messed with UFO stats? Don't know. --Zombie 23:37, 10 January 2009 (CST)

Given that I wrote that, and I always use XComUtil to run so that when(not if, WHEN) the game crashes on me, it doesn't mess up all my computer desktop settings, I would suspect the XComUtil option. I'll check on it later. Arrow Quivershaft 05:25, 11 January 2009 (CST)