Talk:UFOs

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Revision as of 05:48, 23 March 2007 by NKF (talk | contribs) (Weapons Vs. UFOs)
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Someone needs to make a table of, what you see before you get Hyperwave, vs. what it is. For example, you see a Medium UFO (before Hyperwave)... what are the various possible UFO types and missions it could be? Is this here on the wiki somewhere already? ---MikeTheRed 23:57, 21 December 2005 (PST)


Ye reallye quicke toe-doe notee:

Might want to have a single page summarising the crew populations.

- NKF

---

Another question.

All UFOs, will take on the role of the smaller non specialised UFO classes, if you gun down the smaller ones too many times righty?

Like will an abductor do scouting if you smash too many scouts? Or is it just battleships that does scouting? And if it is so, the battleship will never be involved in harvesting right?

Yeah on that case, should put mission roles in that table. Nice table etheral cereal.

--Vagabond 05:54, 22 March 2007 (PDT)

Do battleships & c. really do scouting in the later game? Or is it just that they appear to "scout around" because they can't find their landing point -- because you shot down the scout that was supposed to find it for them. Battleships on retaliation missions either make a beeline for your base, because the scout found it, or wander around (not actually scouting) when the scout was shot down.
Thanks about the table. I borrowed the idea from Sf's addition to the Craft page. It was just a bit of info long overdue on the site: amazingly, we didn't have any UFO stats until now.--Ethereal Cereal 13:02, 22 March 2007 (PDT)
From what I can remember, I have seen Battleships out on scouting missions, but I can't remember if it was for a base or retaliation. Normally the battleship is the final step in the campaign, but you sometimes spot them wandering about idly and land from time to time. This leads me to believe that the scouting phase of the campaign can sometimes use larger vessels. Don't take my word for it though as this is purely anecdotal. Just a keep an eye out for non-scouts in your games. -NKF

Weapons Vs. UFOs

How about a table of weapons with notes on the UFOs the weapons are effective against on the side with some notes? Say:

Cannon

Effective against all of the scout class UFOs. Battleship - Idiocy, but a minimum of 4 required and something that can survive the battleship long enough.

Stingray

Effective against X.

Avalanche Effective against Y.
Laser Cannon Effective against Z.
Plasma Beam Effective against everything.
Fusion Ball Effective against everything but extremely limited.

Okay, perhaps not as frivolous as that or as unhelpful. Or perhaps even a more number-crunchy approach with calculation on how much damage can be expected to be thrown in each direction after X of the UFO's attacks or ... eh, no better not give any ideas.

Or the other way around, a table of UFOs with notes on the effectiveness of weapons on the side?

- NKF