Talk:XCOM: Enemy Within DLC (EU2012)

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Revision as of 20:19, 21 August 2013 by Xuncu (talk | contribs) (→‎Rampant Speculation Time: new section)
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What would the new Up Close and Personal ability do when Close Combat Specialist already has the free reaction shot to anyone who moves within 4 squares of the Unit?--Ditto51 09:43, 21 August 2013 (EDT)

Allows you to walk next to an alien, shoot and walk back to cover. It's very close to CCS but CCS only applies during the aliens turn where Up Close and Personal works during your turn. Hobbes 10:02, 21 August 2013 (EDT)
That makes sense then--Ditto51 10:45, 21 August 2013 (EDT)

Downloadable?

Will this be downloadable on consoles or will we have to buy a separate Disc? --Ditto51 12:31, 21 August 2013 (EDT)

"DLC" does imply downloadable. --Xuncu 15:58, 21 August 2013 (EDT)
Yeah, I know that, but a lot of the comments on the articles are complaining that they have to buy another disc.--Ditto51 16:06, 21 August 2013 (EDT)
I also read something about buying a disc because of hard drive space issues in consoles. Nothing seems confirmed yet though. Hobbes 16:19, 21 August 2013 (EDT)

Rampant Speculation Time

Allright, lesse;

  • New Class: Mechwarrior. Cyberconversion ("ALL INCOMPATABLES WILL BE DELEEETED") on both sides ("ALL X-COM TROOPERS WILL BE EX-TERR-MIN-ATED!"), reincludsion of the flamethrower and active terrain targeting mentioned in the Unused Features pages (and from there, we can extrapolates what else is recycled and what else is brand new). And I laughed at "punch aliens in the face". I sincerely hope they get a Will Smith sound-alike for that sound bite. Overall, I bet it's to make extended use of your starting team, since most players problably dump their starter team when they buy Iron Will and start training for a Psi Squadron. Also, with aliens also having Mechs, HEAT Heavies are going to be very important, I bet.
  • New faction: red eyeball logo. My guess? "We who failed to ascend, as they thought we would."
  • Gene splice: problably will also be applied on aliens. Easy bet that Elite Mutons will have that Neural Feedback mod, to nerf the strategy of MCing them to kill them while distracting the Etherial they're guarding. Double heart- do I need to make another Doctor Who refrence?

Changes to previous game mechanics:

  • Aim Angle: makes sense. One square to the side, and suddenly flanking, from what was before a shitty shot. I was wondering why some weapon descriptons had empty table spaces for angle and whatnot, though I'm guessing that's from copy-pasting from other weapon descriptions.
  • Sniper got nerfed: well, Snap Shot was made less useless, but Squad Sight did. My guess to mechanics: anything in normal range of the sniper's vision still has crit chance, but anything otuside, and thus, needs Squadsight to hit, doesn't crit (wonder if that'll affect Oppertunitist). Ah, well. My sniper's kills were usually double of all my other soldiers.
  • More Pockets: YES.
  • Ghosting now only +30, instead of guaranteed Crit: yeah, I admit abusing that a lot against hardened enemies.

Anyone else got ideas? --Xuncu 16:19, 21 August 2013 (EDT)