Talk:XCOM: Enemy Within DLC (EU2012)

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XCOM Wikia is copying this page to their own

I've just checked their [[1]] page and it is a pure copy of this page but without mentioning the source. My idea at the moment is to email the wiki administrator and ask him to either remove the material (since it's copyright to this wiki's authors, according to our policy or properly attribute the source. Any more ideas/suggestions? Hobbes 17:34, 21 August 2013 (EDT)

I'd go with that, e-mailing an "either-or" notice. --Xuncu 18:07, 21 August 2013 (EDT)
Am I the only one that thinks that this User has been uploading exactly the same pictures shortly after Hobbes uploads them? --Ditto51 18:22, 21 August 2013 (EDT)

Up Close and Personal

What would the new Up Close and Personal ability do when Close Combat Specialist already has the free reaction shot to anyone who moves within 4 squares of the Unit?--Ditto51 09:43, 21 August 2013 (EDT)

Allows you to walk next to an alien, shoot and walk back to cover. It's very close to CCS but CCS only applies during the aliens turn where Up Close and Personal works during your turn. Hobbes 10:02, 21 August 2013 (EDT)
That makes sense then--Ditto51 10:45, 21 August 2013 (EDT)
Heh, I can see it now: an Assault in Ghost Armor with an Alloy Shotgun, dashing past 3-4 aliens? Niiiiiiiiiice. --Xuncu

16:31, 21 August 2013 (EDT)

What if those 3-4 aliens are all Muton Elites in Overwatch? Remember it's either Up, Close and Personal or Lightning Reflexes ;) Hobbes 17:13, 21 August 2013 (EDT)

Downloadable?

Will this be downloadable on consoles or will we have to buy a separate Disc? --Ditto51 12:31, 21 August 2013 (EDT)

"DLC" does imply downloadable. --Xuncu 15:58, 21 August 2013 (EDT)
Yeah, I know that, but a lot of the comments on the articles are complaining that they have to buy another disc.--Ditto51 16:06, 21 August 2013 (EDT)
I also read something about buying a disc because of hard drive space issues in consoles. Nothing seems confirmed yet though. Hobbes 16:19, 21 August 2013 (EDT)
True. 47 maps, and finally a language pack (Before, the only two people in the world who didn't sound American were Vahlen and Zhang), on top of all the other new goodies? Yeah, problably another disk for consoles. Though I doubt it'll be a (much) different price than buying it off Steam for PCs. --Xuncu 16:29, 21 August 2013 (EDT)

Rampant Speculation Time

Allright, lesse;

  • New Class: Mechwarrior. Cyberconversion ("ALL INCOMPATIBLES WILL BE DELETED") on both sides ("ALL X-COM TROOPERS WILL BE EX-TERR-MIN-ATED!"), reinclusion of the flamethrower and active terrain targeting mentioned in the Unused Features pages (and from there, we can extrapolates what else is recycled and what else is brand new). And I laughed at "punch aliens in the face". I sincerely hope they get a Will Smith sound-alike for that sound bite. Overall, I bet it's to make extended use of your starting team, since most players probably dump their starter team when they buy Iron Will and start training for a Psi Squadron. Also, with aliens also having Mechs, HEAT Heavies are going to be very important, I bet. "They will be expensive": yeah, late game, I did end up with quite a bit of money and unspent resources. And considering that this'll basically be how the Mutons became Floaters, and what Shen said about them...
  • Heavies and SHIVs are big questions regarding their utility, due to the Mech's ability to carry heavy weaponry, provide cover for soldiers and destroy terrain. Why bring any of these units if you have a Mech? At the same time, the Big Punch also sounds better than an Assault dashing and risking getting killed afterwards. Another thing is cover: do they use Cover? Or are they like the Cyberdiscs and Sectopods, who can't be flanked and thus not require cover? Hobbes 16:49, 21 August 2013 (EDT)
  • New faction: red eyeball logo. My guess? "We who failed to ascend, as they thought we would."
    • But they already announced that there's no changes to the final mission other than the new species being also present. Unless we will be facing the Ascended in combat before (i.e., they replace Ethereals as the pilots after you first face them).
    • Other possibilities: a) It's the Meld symbol, which would make sense with what the Councilman speaks in the trailer. b) An entirely different new faction, human or alien, allied or not with the invaders.Hobbes 16:49, 21 August 2013 (EDT)
  • Gene splice: probably will also be applied on aliens. Easy bet that Elite Mutons will have that Neural Feedback mod, to nerf the strategy of MCing them to kill them while distracting the Ethereal they're guarding. Double heart- do I need to make another Doctor Who reference?
    • The Meld seems to be the means through which the aliens augmented the Floaters from the Mutons, and performed genetic modifications. Your guess seems valid, given that there must be some sort of balancing involved.Hobbes 16:49, 21 August 2013 (EDT)

Changes to previous game mechanics:

  • Aim Angle: makes sense. One square to the side, and suddenly flanking, from what was before a shitty shot. I was wondering why some weapon descriptions had empty table spaces for angle and whatnot, though I'm guessing that's from copy-pasting from other weapon descriptions.
  • New Second Wave options: Sectopods can shoot on sight?? Ouch! Though that "random abilities" sounds intriguing. A Rapid Firing, Bullet Swarming, Squad Sighting, Opportunistic Sentinel HEAT Sniper? Oh, hell yes. Wonder if Heavy's "Shredder Rocket" will just become "shredder ammo"-- amusing as the thought of a Sniper Rocket Launcher sounds.
    • Wouldn't you run out of Ammo extremely quickly--Ditto51 17:04, 21 August 2013 (EDT)
  • Sniper got nerfed: well, Snap Shot was made less useless, but Squad Sight did. My guess to mechanics: anything in normal range of the sniper's vision still has crit chance, but anything outside, and thus, needs Squadsight to hit, doesn't crit (wonder if that'll affect Opportunities). Ah, well. My sniper's kills were usually double of all my other soldiers.
  • More Pockets: YES.
  • Ghosting now only +30, instead of guaranteed Crit: yeah, I admit abusing that a lot against hardened enemies.

Anyone else got ideas? --Xuncu 16:19, 21 August 2013 (EDT)

  • Shred Sectopods and then take a Headshot with a Sniper who also has Heat Ammo. They would be unbeatable.
  • Would Bullet Swarm and Double Tap cancel each out or will you get three shots.
  • And will the primary abilities be randomized more than they are now? So that you can have a sniper who gets the sniper rank up bonuses, but has the Run and Gun ability. Although if he ends up with a Smoke Grenade upgrade he will become very very useless.
    • Hopefully it comes with a way to not be stuck with certain weapons, ie. your sniper or heavy can have an assault Rifle--Ditto51 16:52, 21 August 2013 (EDT)