Difference between revisions of "Training (Apocalypse)"
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− | + | '''An agent in battle will increase their attributes beyond their baseline if they actively partake in combat: react, shoot, kill and also when de-moralized, panicked or wounded.''' | |
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− | == Training | + | =Training= |
+ | Attributes generally increase from combat but some cannot increase from such actions. A [[Training_Area_(Apocalypse)|Training Area]] facility built within a base will allow agents to continually increase their physical skills and to improve those in which combat experience has no effect.<br> | ||
+ | <br> | ||
+ | * Training is possible for only [[Agents_(Apocalypse)|Humans or Hybrids]]. Android cannot increase their [[Agents_Stats_(Apocalypse)|baseline attributes]]. | ||
+ | * Wounded agents cannot continue training until healed completely inside a [[Medical_Bay_(Apocalypse)|Medical Bay]]. | ||
+ | * '''Strength''' cannot be improved via combat action. It can only increase by time spent in a training facility. | ||
+ | * '''Bravery'' cannot be improved via training. It may improve by combat missions which either: | ||
+ | :: was not a successful outcome and caused the agent to panic. | ||
+ | :: an agent was subjected to "Panic" psionic manipulation. | ||
− | Every midnight a soldier in combat training has a chance of improving combat stats ( | + | ==Improvement== |
+ | Health, Accuracy, Reactions, Speed (Time Units), Stamina, and Strength each have chance of increasing each day (at Midnight) by, at best, +1 to each attribute. | ||
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+ | ==See Also== | ||
+ | * '''[[Psi-Gym_(Apocalypse)|Improving Psionics]]''' | ||
+ | * [[Agents (Apocalypse)|Agents]] | ||
+ | * [[Agents Stats (Apocalypse)|Agent Attributes]] | ||
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+ | [[Category: Apocalypse]] | ||
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+ | <!-- | ||
+ | Every midnight a soldier in combat training has a chance of improving combat stats ( and a soldier in psionic training has a chance of improving psionic stats (Psi-energy, Psi-attack and Psi-defense). | ||
*The chance of improvement is (maximum stat value - current stat value)%. | *The chance of improvement is (maximum stat value - current stat value)%. | ||
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* Psionic training usually requires only 1 or 2 Psi-Gyms, depending on how many hybrids you are employing. | * Psionic training usually requires only 1 or 2 Psi-Gyms, depending on how many hybrids you are employing. | ||
* Hybrids should be assigned to either of the two gyms as early in their career as possible, as they will be spending the most time training of all the races. Either assign them all to the same gym, or split them and alternate at a later date. | * Hybrids should be assigned to either of the two gyms as early in their career as possible, as they will be spending the most time training of all the races. Either assign them all to the same gym, or split them and alternate at a later date. | ||
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Revision as of 09:35, 4 November 2023
An agent in battle will increase their attributes beyond their baseline if they actively partake in combat: react, shoot, kill and also when de-moralized, panicked or wounded.
Training
Attributes generally increase from combat but some cannot increase from such actions. A Training Area facility built within a base will allow agents to continually increase their physical skills and to improve those in which combat experience has no effect.
- Training is possible for only Humans or Hybrids. Android cannot increase their baseline attributes.
- Wounded agents cannot continue training until healed completely inside a Medical Bay.
- Strength cannot be improved via combat action. It can only increase by time spent in a training facility.
- 'Bravery cannot be improved via training. It may improve by combat missions which either:
- was not a successful outcome and caused the agent to panic.
- an agent was subjected to "Panic" psionic manipulation.
Improvement
Health, Accuracy, Reactions, Speed (Time Units), Stamina, and Strength each have chance of increasing each day (at Midnight) by, at best, +1 to each attribute.
See Also