Difference between revisions of "Training (Apocalypse)"

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(de-waff, split in two - this is for training area only)
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==Training Basics==
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'''An agent in battle will increase their attributes beyond their baseline if they actively partake in combat: react, shoot, kill and also when de-moralized, panicked or wounded.'''
* There are two types of soldier training available in Apocalypse: Combat and [[Psionics (Apocalypse)|Psionics]] Training. Combat training deals with exercising physical stats while psionic deals with exercising psionic stats.
 
* Training is restricted to [[Humans (Apocalypse)|humans]] and [[Hybrids (Apocalypse)|hybrids]].
 
* Bases need to be equipped with a [[Training Area (Apocalypse)|Training Area]] or [[Psi-Gym (Apocalypse)|Psi-Gym]] in order for soldiers assigned to them to conduct Combat or Psionics training.
 
* Bravery cannot be trained except [[Combat Experience (Apocalypse)|in battle]] (which can also improve the physical attributes except Strength).
 
* Only uninjured soldiers can train.
 
* Each area or gym can train up to 10 soldiers. It is possible to assign more than 10 soldiers but the effectiveness of training will be reduced.
 
  
== Training Formulas ==
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=Training=
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Attributes generally increase from combat but some cannot increase from such actions. A [[Training_Area_(Apocalypse)|Training Area]] facility built within a base will allow agents to continually increase their physical skills and to improve those in which combat experience has no effect.<br>
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<br>
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* Training is possible for only [[Agents_(Apocalypse)|Humans or Hybrids]]. Android cannot increase their [[Agents_Stats_(Apocalypse)|baseline attributes]].
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* Wounded agents cannot continue training until healed completely inside a [[Medical_Bay_(Apocalypse)|Medical Bay]].
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* '''Strength''' cannot be improved via combat action. It can only increase by time spent in a training facility.
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* '''Bravery'' cannot be improved via training. It may improve by combat missions which either:
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:: was not a successful outcome and caused the agent to panic.
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:: an agent was subjected to "Panic" psionic manipulation.
  
Every midnight a soldier in combat training has a chance of improving combat stats (Health, Accuracy, Reactions, TU, Stamina, and Strength) and a soldier in psionic training has a chance of improving psionic stats (Psi-energy, Psi-attack and Psi-defense).
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==Improvement==
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Health, Accuracy, Reactions, Speed (Time Units), Stamina, and Strength each have chance of increasing each day (at Midnight) by, at best, +1 to each attribute.
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==See Also==
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* '''[[Psi-Gym_(Apocalypse)|Improving Psionics]]'''
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* [[Agents (Apocalypse)|Agents]]
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* [[Agents Stats (Apocalypse)|Agent Attributes]]
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[[Category: Apocalypse]]
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Every midnight a soldier in combat training has a chance of improving combat stats ( and a soldier in psionic training has a chance of improving psionic stats (Psi-energy, Psi-attack and Psi-defense).
  
 
*The chance of improvement is (maximum stat value - current stat value)%.
 
*The chance of improvement is (maximum stat value - current stat value)%.
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* Psionic training usually requires only 1 or 2 Psi-Gyms, depending on how many hybrids you are employing.
 
* Psionic training usually requires only 1 or 2 Psi-Gyms, depending on how many hybrids you are employing.
 
* Hybrids should be assigned to either of the two gyms as early in their career as possible, as they will be spending the most time training of all the races. Either assign them all to the same gym, or split them and alternate at a later date.
 
* Hybrids should be assigned to either of the two gyms as early in their career as possible, as they will be spending the most time training of all the races. Either assign them all to the same gym, or split them and alternate at a later date.
 
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==See Also==
 
* [[Apocalypse]]
 
* [[Bases (Apocalypse)|Bases]]
 
* [[Agents (Apocalypse)|Agents]]
 
* [[Agents Stats (Apocalypse)|Agent Stats]]
 
* [[Psionics (Apocalypse)|Psionics]]
 
 
 
[[Category: Apocalypse]]
 

Revision as of 09:35, 4 November 2023

An agent in battle will increase their attributes beyond their baseline if they actively partake in combat: react, shoot, kill and also when de-moralized, panicked or wounded.

Training

Attributes generally increase from combat but some cannot increase from such actions. A Training Area facility built within a base will allow agents to continually increase their physical skills and to improve those in which combat experience has no effect.

  • Training is possible for only Humans or Hybrids. Android cannot increase their baseline attributes.
  • Wounded agents cannot continue training until healed completely inside a Medical Bay.
  • Strength cannot be improved via combat action. It can only increase by time spent in a training facility.
  • 'Bravery cannot be improved via training. It may improve by combat missions which either:
was not a successful outcome and caused the agent to panic.
an agent was subjected to "Panic" psionic manipulation.

Improvement

Health, Accuracy, Reactions, Speed (Time Units), Stamina, and Strength each have chance of increasing each day (at Midnight) by, at best, +1 to each attribute.


See Also