Difference between revisions of "Training (Apocalypse)"

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(de-waff, split in two - this is for training area only)
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* Training is possible for only [[Agents_(Apocalypse)|Humans or Hybrids]]. Android cannot increase their [[Agents_Stats_(Apocalypse)|baseline attributes]].
 
* Training is possible for only [[Agents_(Apocalypse)|Humans or Hybrids]]. Android cannot increase their [[Agents_Stats_(Apocalypse)|baseline attributes]].
 
* Wounded agents cannot continue training until healed completely inside a [[Medical_Bay_(Apocalypse)|Medical Bay]].
 
* Wounded agents cannot continue training until healed completely inside a [[Medical_Bay_(Apocalypse)|Medical Bay]].
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<br>
 
* '''Strength''' cannot be improved via combat action. It can only increase by time spent in a training facility.  
 
* '''Strength''' cannot be improved via combat action. It can only increase by time spent in a training facility.  
* '''Bravery'' cannot be improved via training. It may improve by combat missions which either:
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<br>
 +
* '''Bravery''' cannot be improved via training. It may improve by combat missions which either:
 
:: was not a successful outcome and caused the agent to panic.
 
:: was not a successful outcome and caused the agent to panic.
 
:: an agent was subjected to "Panic" psionic manipulation.
 
:: an agent was subjected to "Panic" psionic manipulation.
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==Improvement==
 
==Improvement==

Revision as of 09:36, 4 November 2023

An agent in battle will increase their attributes beyond their baseline if they actively partake in combat: react, shoot, kill and also when de-moralized, panicked or wounded.

Training

Attributes generally increase from combat but some cannot increase from such actions. A Training Area facility built within a base will allow agents to continually increase their physical skills and to improve those in which combat experience has no effect.


  • Strength cannot be improved via combat action. It can only increase by time spent in a training facility.


  • Bravery cannot be improved via training. It may improve by combat missions which either:
was not a successful outcome and caused the agent to panic.
an agent was subjected to "Panic" psionic manipulation.


Improvement

Health, Accuracy, Reactions, Speed (Time Units), Stamina, and Strength each have chance of increasing each day (at Midnight) by, at best, +1 to each attribute.


See Also