Difference between revisions of "Training (Apocalypse)"
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* Training is possible for only [[Agents_(Apocalypse)|Humans or Hybrids]]. Android cannot increase their [[Agents_Stats_(Apocalypse)|baseline attributes]]. | * Training is possible for only [[Agents_(Apocalypse)|Humans or Hybrids]]. Android cannot increase their [[Agents_Stats_(Apocalypse)|baseline attributes]]. | ||
* Wounded agents cannot continue training until healed completely inside a [[Medical_Bay_(Apocalypse)|Medical Bay]]. | * Wounded agents cannot continue training until healed completely inside a [[Medical_Bay_(Apocalypse)|Medical Bay]]. | ||
+ | <br> | ||
* '''Strength''' cannot be improved via combat action. It can only increase by time spent in a training facility. | * '''Strength''' cannot be improved via combat action. It can only increase by time spent in a training facility. | ||
− | * '''Bravery'' cannot be improved via training. It may improve by combat missions which either: | + | <br> |
+ | * '''Bravery''' cannot be improved via training. It may improve by combat missions which either: | ||
:: was not a successful outcome and caused the agent to panic. | :: was not a successful outcome and caused the agent to panic. | ||
:: an agent was subjected to "Panic" psionic manipulation. | :: an agent was subjected to "Panic" psionic manipulation. | ||
+ | |||
==Improvement== | ==Improvement== |
Revision as of 09:36, 4 November 2023
An agent in battle will increase their attributes beyond their baseline if they actively partake in combat: react, shoot, kill and also when de-moralized, panicked or wounded.
Training
Attributes generally increase from combat but some cannot increase from such actions. A Training Area facility built within a base will allow agents to continually increase their physical skills and to improve those in which combat experience has no effect.
- Training is possible for only Humans or Hybrids. Android cannot increase their baseline attributes.
- Wounded agents cannot continue training until healed completely inside a Medical Bay.
- Strength cannot be improved via combat action. It can only increase by time spent in a training facility.
- Bravery cannot be improved via training. It may improve by combat missions which either:
- was not a successful outcome and caused the agent to panic.
- an agent was subjected to "Panic" psionic manipulation.
Improvement
Health, Accuracy, Reactions, Speed (Time Units), Stamina, and Strength each have chance of increasing each day (at Midnight) by, at best, +1 to each attribute.
See Also