Difference between revisions of "Training (Apocalypse)"
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(cleaned irrelevant fluff - no one psi-trains humans) |
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==See Also== | ==See Also== | ||
− | * | + | * [[Psi-Gym_(Apocalypse)|Improving Psionics]] |
* [[Agents (Apocalypse)|Agents]] | * [[Agents (Apocalypse)|Agents]] | ||
* [[Agents Stats (Apocalypse)|Agent Attributes]] | * [[Agents Stats (Apocalypse)|Agent Attributes]] | ||
+ | |||
+ | ==See Also: Formulae== | ||
+ | * [[Combat_Experience_(Apocalypse)|Combat Experience]] | ||
[[Category: Apocalypse]] | [[Category: Apocalypse]] |
Revision as of 18:14, 16 November 2023
An agent in battle will increase their attributes beyond their baseline if they actively partake in combat: react, shoot, kill and also when de-moralized, panicked or wounded.
Training
Attributes generally increase from combat but some cannot increase from such actions. A Training Area facility built within a base will allow agents to continually increase their physical skills and to improve those in which combat experience has no effect.
- Training is possible for only Humans or Hybrids. Android cannot increase their baseline attributes.
- Wounded agents cannot continue training until healed completely inside a Medical Bay.
- Strength cannot be improved via combat action. It can only increase by time spent in a training facility.
- Bravery cannot be improved via training. It may improve by combat missions which either:
- was not a successful outcome and caused the agent to panic.
- an agent was subjected to "Panic" psionic manipulation.
Improvement
Health, Accuracy, Reactions, Speed (Time Units), Stamina, and Strength each have chance of increasing each day (at Midnight) by, at best, +1 to each attribute.