Difference between revisions of "Training (Apocalypse)"

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(cleaned irrelevant fluff - no one psi-trains humans)
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==See Also==
 
==See Also==
* '''[[Psi-Gym_(Apocalypse)|Improving Psionics]]'''
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* [[Psi-Gym_(Apocalypse)|Improving Psionics]]
 
* [[Agents (Apocalypse)|Agents]]
 
* [[Agents (Apocalypse)|Agents]]
 
* [[Agents Stats (Apocalypse)|Agent Attributes]]
 
* [[Agents Stats (Apocalypse)|Agent Attributes]]
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==See Also: Formulae==
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* [[Combat_Experience_(Apocalypse)|Combat Experience]]
  
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]

Revision as of 18:14, 16 November 2023

An agent in battle will increase their attributes beyond their baseline if they actively partake in combat: react, shoot, kill and also when de-moralized, panicked or wounded.

Training

Attributes generally increase from combat but some cannot increase from such actions. A Training Area facility built within a base will allow agents to continually increase their physical skills and to improve those in which combat experience has no effect.


  • Strength cannot be improved via combat action. It can only increase by time spent in a training facility.


  • Bravery cannot be improved via training. It may improve by combat missions which either:
was not a successful outcome and caused the agent to panic.
an agent was subjected to "Panic" psionic manipulation.


Improvement

Health, Accuracy, Reactions, Speed (Time Units), Stamina, and Strength each have chance of increasing each day (at Midnight) by, at best, +1 to each attribute.


See Also

See Also: Formulae