Difference between revisions of "Training Area (Apocalypse)"

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Training in physical skills is essential for X-Com Agents. Without a fully equipped training area, Agents residing at the base would waste a lot of time when they could be improving their weapons skills, reactions and stamina. Agents assigned to combat training will automatically use any training facilities at a base, but if the capacity of Training Areas is exceeded then training will not take place at 100% efficiency.
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<table><tr><tr>[[Image:Icon_Traing_(Apocalypse).png|frame|left|Training Area]]</td><tr>[[Image:Base_Traing_(Apocalypse).png|frame|right|Training Area Base View Level 3]]</td>
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'''Training Area'''
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* Layout Size: 1 x 1
While all X-COM [[Agents (Apocalypse)|Agents]] are given basic combat and weapons training, they will need to upkeep and further their skills outside of combat if any efficiency is hoped to achieve.
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* Build Time: 5 days
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* Cost: 8000
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* Maintenace: 500
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* Training Capacity: 10
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</tr></table>
  
The '''Training Area''' allows agents to take part in many activities training combat-related skills.
 
  
[[Humans (Apocalypse)|Humans]] have the greatest potential for combat training, but [[Hybrids (Apocalypse)|hybrids]] can also take part to enhance their non-psionic abilities.
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A unit using the Training Area cannot use the [[Psi-Gym_(Apocalypse)|Psi-Gym]] facility. An injured agent cannot use the Training Area until recovery is complete.
  
[[Androids (Apocalypse)|Androids]] cannot use training facilities.
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[[Androids (Apocalypse)|Androids]] cannot use the Training Area.
 
 
 
 
== Statistics ==
 
<table {{StdCenterTable}}>
 
<tr {{StdDescTable_Heading}}><th align="left">Statistics</th><th>Value</th></tr>
 
<tr><td align="left">Size (in base)</td><td>1x1</td></tr>
 
<tr><td align="left">Days to build</td><td>5</td></tr>
 
<tr><td align="left">Construction Cost</td><td>$8000</td></tr>
 
<tr><td align="left">Weekly Cost</td><td>$500</td></tr>
 
<tr><td align="left">Capacity</td><td>?</td></tr>
 
<tr><td align="left">Score points</td><td>?</td></tr>
 
</table>
 
  
 
== See Also ==
 
== See Also ==
 
* [[Bases (Apocalypse)|Bases]]
 
* [[Bases (Apocalypse)|Bases]]
 
* [[Facilities (Apocalypse)|Facilities]]
 
* [[Facilities (Apocalypse)|Facilities]]
* [[Training (Apocalypse)|Training]]
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* [[Agents Stats (Apocalypse)|Agents]]
* [[Agents Stats (Apocalypse)|Agent Stats]]
 
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]
 
[[Category: Bases (Apocalypse)]]
 
[[Category: Bases (Apocalypse)]]

Revision as of 06:19, 28 June 2022

Training in physical skills is essential for X-Com Agents. Without a fully equipped training area, Agents residing at the base would waste a lot of time when they could be improving their weapons skills, reactions and stamina. Agents assigned to combat training will automatically use any training facilities at a base, but if the capacity of Training Areas is exceeded then training will not take place at 100% efficiency.
Training Area
Training Area Base View Level 3

Training Area

  • Layout Size: 1 x 1
  • Build Time: 5 days
  • Cost: 8000
  • Maintenace: 500
  • Training Capacity: 10


A unit using the Training Area cannot use the Psi-Gym facility. An injured agent cannot use the Training Area until recovery is complete.

Androids cannot use the Training Area.

See Also