Difference between revisions of "UFOs"

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(→‎Large UFOs: Redirecting.)
(rewrote intro, cut down excessive linkage in early section, moved some detail away from intro, add a few bits here and there)
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=General Information=
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The '''UFOs''' seen in the skies are big, blocky, geometric shapes that lack any form of aerodynamics. They are able to fly at breakneck speeds through the power of [[Elerium-115]] and the resiliency of [[Alien Alloys]]. UFOs come in a variety of forms ranging from the tiny [[Small Scout]]s right up to the massive [[Battleship]]s.
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The UFOs seen in the skies are big, blocky, geometric shapes that lack any form of aerodynamics. They are able to fly at breakneck speeds through the power of Elerium-115 and the resiliency of Alien Alloys. The core components of a UFO are [[UFO Navigation]], [[UFO Power Source]], [[Alien Alloys]], and [[Elerium-115]]. Some larger UFOs, however, contain other equipment such as [[Alien Surgery]], [[Alien Food]], [[Examination Room]]s, and even [[Alien Entertainment]]. The known ships that have been encountered are the [[Small Scout]], [[Medium Scout]], [[Large Scout]], [[Abductor]], [[Harvester]], [[Terror Ship]], [[Battleship]] and [[Supply Ship]].
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UFOs are the aliens' sole method to get to Earth, so in theory, it would be possible to halt the alien advance if [[X-COM]] could maintain absolute air superiority. Earth's forces do not initially have the resources required for such a task, and even if it becomes possible, the aliens have an vast resource supply and will not be set back by a war of attrition. In addition, alien undercover agents will continue to erode Earth's defenses from the inside.
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Needless to say, UFOs are the aliens' sole method to get to Earth. In theory, it is possible to halt, or at least grind to a crawl, the alien advance if [[X-COM]] could maintain air superiority. Sadly, this is not the case, as Earth's forces do not have the resources required for such a task. Even if this was possible, the aliens have an incredibly vast resource supply and will not be set back by a war of attrition. In addition, alien undercover agents will continue to erode Earth's defenses from the inside.
 
  
 
Despite this, commanders should still shoot down as many UFOs as possible. At the very least, it may slow the aliens down some.
 
Despite this, commanders should still shoot down as many UFOs as possible. At the very least, it may slow the aliens down some.
  
 
==UFO Interiors==
 
==UFO Interiors==
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The core components of a UFO are [[UFO Navigation]], [[UFO Power Source]], Alien Alloys, and Elerium-115. Some larger UFOs, however, contain other equipment such as [[Alien Surgery]], [[Alien Food]], [[Examination Room]]s, and even [[Alien Entertainment]].
  
UFO hulls and interiors are composed of [[Alien Alloys]]. This provides incredibly light, yet strong, armour - perfect for spacecraft construction. The only field weapons able to punch the outer shell of a UFO are [[Blaster Launcher]]s. The interior of UFOs are also very strong, but made of much thinner alloys that can be destroyed by repeated fire from [[Heavy Plasma]]s, the [[Tank/Laser Cannon]], [[Hovertank/Plasma]] not to mention the Blaster.
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UFO hulls and interiors are composed of Alien Alloys. This provides incredibly light, yet strong, armour - perfect for spacecraft construction. The only field weapons able to punch the outer shell of a UFO are [[Blaster Launcher]]s. The interior of UFOs are also very strong, but made of much thinner alloys that can be destroyed by repeated fire from [[Heavy Plasma]]s, the [[Tank/Laser Cannon]], [[Hovertank/Plasma]] not to mention the Blaster.
  
 
Great care should be taken when clearing out a UFO. The interiors of larger UFOs are often deadly mazes, with tight corridors, and sharp corners, and choke points that even a single alien can defend. An inexperienced squad leader will also often face dead ends, or encounter treacherous storage rooms - most of the time these are empty, yet occasionally an alien will hide in them to ambush your soldiers. Two UFOs even have trapdoors - the [[Terror Ship]] and the [[Harvester]], which the aliens frequently use.
 
Great care should be taken when clearing out a UFO. The interiors of larger UFOs are often deadly mazes, with tight corridors, and sharp corners, and choke points that even a single alien can defend. An inexperienced squad leader will also often face dead ends, or encounter treacherous storage rooms - most of the time these are empty, yet occasionally an alien will hide in them to ambush your soldiers. Two UFOs even have trapdoors - the [[Terror Ship]] and the [[Harvester]], which the aliens frequently use.
  
Squad leaders should also use explosives wisely. A stray explosion may accidentally damage precious [[Elerium-115]] or set off secondary reactions. The low ceilings also limit the range of [[Grenade]]s. The tight spaces do, however, make [[Proximity Grenade]]s particularly useful, and grenade explosions can go around corners to hit aliens lying in wait.
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Squad leaders should also use explosives wisely. A stray explosion may accidentally damage precious Elerium-115 or set off secondary reactions. The low ceilings also limit the range of [[Grenade]]s. The tight spaces do, however, make [[Proximity Grenade]]s particularly useful, and grenade explosions can go around corners to hit aliens lying in wait.
 
 
 
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==UFO Types==
 
==UFO Types==
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The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, some are also much more common to certain of the alien races encountered.
 +
 
===Very Small UFOs===
 
===Very Small UFOs===
'''[[Small Scout]]''': Very Small UFO that looks like an Apollo capsule. Primarily used for research.
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[[Small Scout]] - Very Small UFO that looks like an Apollo capsule. Primarily used for research.
  
 
===Small UFOs===
 
===Small UFOs===
'''[[Medium Scout]]''': The classic 'flying-saucer' craft. Able to fill a variety of roles.
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[[Medium Scout]] - The classic 'flying-saucer' craft. Able to fill a variety of roles.
  
'''[[Large Scout]]''': Cross-shaped UFO, slightly larger than the Medium Scout. Very versatile.
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[[Large Scout]] - Cross-shaped UFO, slightly larger than the Medium Scout. Very versatile.
  
 
===Medium UFOs===
 
===Medium UFOs===
'''[[Abductor]]''': Medium-sized UFO used primarily by [[Sectoid]]s and [[Floater]]s for human experimentation.
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[[Abductor]] - Medium-sized UFO used primarily by [[Sectoid]]s and [[Floater]]s for human experimentation.
  
'''[[Harvester]]''': Medium-sized UFO with food and surgery units. Used to abduct cattle for food. Usually crewed by Floaters.
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[[Harvester]] - Medium-sized UFO with food and surgery units. Used to abduct cattle for food. Usually crewed by Floaters.
  
 
===Large UFOs===
 
===Large UFOs===
'''[[Supply Ship]]''' Large-sized UFO for tranportation of aliens, food, and other supplies.
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[[Supply Ship]] - Large-sized UFO for tranportation of aliens, food, and other supplies.
  
'''[[Terror Ship]]''' Large UFO used to unleash assault teams and [[Terror Units]] on residential areas.
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[[Terror Ship]] - Large UFO used to unleash assault teams and [[Terror Units]] on residential areas.
  
 
===Very Large UFOs===
 
===Very Large UFOs===
'''[[Battleship]]''' Very Large UFO used to intimidate Earth's peoples and leaders, and to assault [[X-COM]] bases, along with a variety of other roles.
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[[Battleship]] - Very Large UFO used to intimidate Earth's peoples and leaders, and to assault [[X-COM]] bases, along with a variety of other roles.
  
 
[[Category: UFO (UFO Defense)]]
 
[[Category: UFO (UFO Defense)]]

Revision as of 20:02, 7 March 2007

The UFOs seen in the skies are big, blocky, geometric shapes that lack any form of aerodynamics. They are able to fly at breakneck speeds through the power of Elerium-115 and the resiliency of Alien Alloys. UFOs come in a variety of forms ranging from the tiny Small Scouts right up to the massive Battleships.

UFOs are the aliens' sole method to get to Earth, so in theory, it would be possible to halt the alien advance if X-COM could maintain absolute air superiority. Earth's forces do not initially have the resources required for such a task, and even if it becomes possible, the aliens have an vast resource supply and will not be set back by a war of attrition. In addition, alien undercover agents will continue to erode Earth's defenses from the inside.

Despite this, commanders should still shoot down as many UFOs as possible. At the very least, it may slow the aliens down some.

UFO Interiors

The core components of a UFO are UFO Navigation, UFO Power Source, Alien Alloys, and Elerium-115. Some larger UFOs, however, contain other equipment such as Alien Surgery, Alien Food, Examination Rooms, and even Alien Entertainment.

UFO hulls and interiors are composed of Alien Alloys. This provides incredibly light, yet strong, armour - perfect for spacecraft construction. The only field weapons able to punch the outer shell of a UFO are Blaster Launchers. The interior of UFOs are also very strong, but made of much thinner alloys that can be destroyed by repeated fire from Heavy Plasmas, the Tank/Laser Cannon, Hovertank/Plasma not to mention the Blaster.

Great care should be taken when clearing out a UFO. The interiors of larger UFOs are often deadly mazes, with tight corridors, and sharp corners, and choke points that even a single alien can defend. An inexperienced squad leader will also often face dead ends, or encounter treacherous storage rooms - most of the time these are empty, yet occasionally an alien will hide in them to ambush your soldiers. Two UFOs even have trapdoors - the Terror Ship and the Harvester, which the aliens frequently use.

Squad leaders should also use explosives wisely. A stray explosion may accidentally damage precious Elerium-115 or set off secondary reactions. The low ceilings also limit the range of Grenades. The tight spaces do, however, make Proximity Grenades particularly useful, and grenade explosions can go around corners to hit aliens lying in wait.

UFO Types

The UFOs deployed by the aliens range in size and the mission profiles they are most commonly seen on, some are also much more common to certain of the alien races encountered.

Very Small UFOs

Small Scout - Very Small UFO that looks like an Apollo capsule. Primarily used for research.

Small UFOs

Medium Scout - The classic 'flying-saucer' craft. Able to fill a variety of roles.

Large Scout - Cross-shaped UFO, slightly larger than the Medium Scout. Very versatile.

Medium UFOs

Abductor - Medium-sized UFO used primarily by Sectoids and Floaters for human experimentation.

Harvester - Medium-sized UFO with food and surgery units. Used to abduct cattle for food. Usually crewed by Floaters.

Large UFOs

Supply Ship - Large-sized UFO for tranportation of aliens, food, and other supplies.

Terror Ship - Large UFO used to unleash assault teams and Terror Units on residential areas.

Very Large UFOs

Battleship - Very Large UFO used to intimidate Earth's peoples and leaders, and to assault X-COM bases, along with a variety of other roles.