Unit Stats (Apocalypse)
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A list of attribute statistics for all units.
Unit Statistics
Unit Type | Time Units | Health | Stamina | Reactions | Strength | Bravery | Psi Energy |
Psi Attack |
Psi Defence |
Accuracy | Armour | Score | |||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Head | Torso | Arms | Legs | ||||||||||||
Human Agent | 70-85 | 40-50 | 40-60 | 10-40 | 40-55 | 20-70 | 5-20 | 5-20 | 15-30 | 15-35 | 0 | 0 | 0 | 0 | 10 |
Hybrid Agent | 60-75 | 30-40 | 50-70 | 15-45 | 30-40 | 20-50 | 30-45 | 25-40 | 25-40 | 20-40 | 0 | 0 | 0 | 0 | 10 |
Android Agent | 60-80 | 70-90 | 60-85 | 15-40 | 55-85 | 60-100 | 0 | 0 | 100 | 30-50 | 0 | 0 | 0 | 0 | 10 |
Agent Maximum | 100 | 100 | 100 | 100 | 100 | 100 | 100/3x | 100/3x | 99/3x | 96 | N/A | N/A | N/A | N/A | ? |
X-Com Technical | 50-65 | 35-45 | 30-50 | 5-25 | 20-40* | 10-40 | 5-20* | 5-20* | 15-30 | 10-30* | 0 | 0 | 0 | 0 | 10 |
Security Station | 60 | 500 | 40* | 44 | 10* | 0 | 0 | 0 | 100 | 60 | 35 | 35 | 35 | 35 | 0 |
Corporate Hood | 60-75 | 40-50 | 40-60 | 10-40 | 30-50 | 40-80 | 5-35 | 5-45 | 15-55 | 30-50 | 20 | 20 | 20 | 20 | 10 |
Police | 60-75 | 40-50 | 40-60 | 10-50 | 30-50 | 40-80 | 5-20 | 5-20 | 15-35 | 25-45 | 18 | 25 | 20 | 18 | 10 |
Gangsters | 60-75 | 40-50 | 40-60 | 20-50 | 30-50 | 40-80 | 5-20 | 5-20 | 15-45 | 20-40 | 20 | 22 | 20 | 18 | 10 |
Cultist | 60-75 | 40-50 | 40-60 | 10-40 | 30-50 | 40-80 | 5-20 | 20-45 | 20-60 | 20-40 | 16 | 16 | 12 | 18 | 10 |
Building Security | 60-75 | 40-50 | 40-60 | 10-40 | 30-50 | 40-80 | 5-20 | 5-20 | 20-50 | 20-40 | 20 | 20 | 16 | 20 | 10 |
Civilian | 40-55 | 30-40 | 25-45 | 10-30 | 20-40* | 10-40 | 5-10* | 5-10* | 5-10 | 0-20* | 0 | 0 | 0 | 0 | 10 |
Brainsucker | 90 | 20 | 70 | 5 | 10 | 0 | 0 | 0 | 100 | 100* | 5 | 5 | 5 | 5 | 4 |
Multiworm Egg | 30 | 80 | 40* | 24 | 10* | 0 | 0 | 0 | 100 | 60 | 5 | 5 | 5 | 5 | 4 |
Multiworm | 45 | 340 | 35 | 25 | 60 | 0 | 0 | 0 | 75 | 50 | 3 | 8 | 8 | 7 | 8 |
Hyperworm | 82 | 44 | 25 | 30 | 25 | 0 | 0 | 0 | 90 | 30 | 7 | 7 | 7 | 7 | 5 |
Chrysalis | 30 | 86 | 40* | 5* | 5* | 0 | 0 | 0 | 100 | 100* | 12 | 12 | 12 | 12 | 3 |
Anthropod | 56 | 60 | 30 | 22 | 35 | 80 | 0 | 0 | 40 | 0 | 5 | 6 | 6 | 5 | 10 |
Skeletoid | 86 | 34 | 65 | 46 | 18 | 70 | 0 | 0 | 55 | 30 | 14 | 16 | 14 | 15 | 14 |
Spitter | 55 | 65 | 32.5 | 35 | 30 | 80 | 0 | 0 | 100 | 38 | 7 | 7 | 7 | 6 | 8 |
Popper | 110 | 35 | 55 | 8 | 10 | 0 | 0 | 0 | 100 | 100* | 7 | 7 | 7 | 7 | 8 |
Megaspawn | 50 | 260 | 27.5 | 15 | 220 | 100 | 0 | 0 | 100 | 50 | 28 | 37 | 30 | 34 | 30 |
Psimorph | 36 | 420 | 45 | 30 | 50 | 80 | 100 | 85 | 80 | 30* | 10 | 10 | 10 | 10 | 30 |
Micronoid | 30 | 80 | 40 | 30 | 30 | 0 | 75 | 65 | 85 | 60* | 0 | 0 | 0 | 0 | 15 |
Queenspawn | 45 | 600 | 40* | 20 | 60* | 0 | 0 | 0 | 90 | 60 | 30 | 30 | 30 | 30 | 50 |
*statistic is irrelevant due to unit's inability to move or inability to use items
Difficulty Adjustment
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The statistics given above for X-COM personnel are accurate for all difficulties. However, the stats of Security Stations, civilians and all enemies are increased on difficulties above Novice. The formula for modified stats, as with the original game, is as follows:
Modified Stat = floor(Base Stat * (1 + Increment * Skill Level Multiplier)) Psi-defence appears to receive an additional bonus 2 points per skill level, unaffected by the base stat. Psi-defence is capped at 100. *This is applied to the stat as stored in the data files; see below. |
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Notes
- All X-Com agents start with the randomised stats as listed whereas training or combat will increase humans and hybrids stats up to the Agent Maximum.
- Psionic training of traits is limited to x3 the hybrids's start value and also by Agent Maximum.
- Score is added to, or subtracted from, your Tactical Combat Score when a unit of this type is killed or captured.
- Units with Bravery=0 never lose morale except via psi-panic.
- The stats of the Security Stations are for each of the four turrets.
- The "Speed" stat in real-time mode is generated by rounding off the TU stat to the nearest multiple of 8 (halfway rounds down). Immobile units always have Speed 0, while mobile units are limited to a minimum of 40 and maximum of 112 Speed.