Unit Stats (Apocalypse)

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Revision as of 09:11, 23 September 2023 by EsTeR (talk | contribs)
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A list of attribute statistics for all units.

Unit Statistics

Unit Type Time Units Health Stamina Reactions Strength Bravery Psi
Energy
Psi
Attack
Psi
Defence
Accuracy Armour Score
Head Torso Arms Legs
Human Agent 70-85 40-50 40-60 10-40 40-55 20-70 5-20 5-20 15-30 15-35 0 0 0 0 10
Hybrid Agent 60-75 30-40 50-70 15-45 30-40 20-50 30-45 25-40 25-40 20-40 0 0 0 0 10
Android Agent 60-80 70-90 60-85 15-40 55-85 60-100 0 0 100 30-50 0 0 0 0 10
Agent Maximum 100 100 100 100 100 100 100/3x 100/3x 99/3x 96 N/A N/A N/A N/A ?
X-Com Technical 50-65 35-45 30-50 5-25 20-40* 10-40 5-20* 5-20* 15-30 10-30* 0 0 0 0 10
Security Station 60 500 40* 44 10* 0 0 0 100 60 35 35 35 35 0
Corporate Hood 60-75 40-50 40-60 10-40 30-50 40-80 5-35 5-45 15-55 30-50 20 20 20 20 10
Police 60-75 40-50 40-60 10-50 30-50 40-80 5-20 5-20 15-35 25-45 18 25 20 18 10
Gangsters 60-75 40-50 40-60 20-50 30-50 40-80 5-20 5-20 15-45 20-40 20 22 20 18 10
Cultist 60-75 40-50 40-60 10-40 30-50 40-80 5-20 20-45 20-60 20-40 16 16 12 18 10
Building Security 60-75 40-50 40-60 10-40 30-50 40-80 5-20 5-20 20-50 20-40 20 20 16 20 10
Civilian 40-55 30-40 25-45 10-30 20-40* 10-40 5-10* 5-10* 5-10 0-20* 0 0 0 0 10
Brainsucker 90 20 70 5 10 0 0 0 100 100* 5 5 5 5 4
Multiworm Egg 30 80 40* 24 10* 0 0 0 100 60 5 5 5 5 4
Multiworm 45 340 35 25 60 0 0 0 75 50 3 8 8 7 8
Hyperworm 82 44 25 30 25 0 0 0 90 30 7 7 7 7 5
Chrysalis 30 86 40* 5* 5* 0 0 0 100 100* 12 12 12 12 3
Anthropod 56 60 30 22 35 80 0 0 40 0 5 6 6 5 10
Skeletoid 86 34 65 46 18 70 0 0 55 30 14 16 14 15 14
Spitter 55 65 32.5 35 30 80 0 0 100 38 7 7 7 6 8
Popper 110 35 55 8 10 0 0 0 100 100* 7 7 7 7 8
Megaspawn 50 260 27.5 15 220 100 0 0 100 50 28 37 30 34 30
Psimorph 36 420 45 30 50 80 100 85 80 30* 10 10 10 10 30
Micronoid 30 80 40 30 30 0 75 65 85 60* 0 0 0 0 15
Queenspawn 45 600 40* 20 60* 0 0 0 90 60 30 30 30 30 50

*statistic is irrelevant due to unit's inability to move or inability to use items

Difficulty Adjustment

Statistic Increment
TimeUnits, Health,
Stamina, Reactions
0.04
Strength, Bravery 0
Psi-Energy 0.02
Psi-Attack, Psi-Defence 0.01
Accuracy -0.04*
Armour (all sides) 0.16
The statistics given above for X-COM personnel are accurate for all difficulties. However, the stats of Security Stations, civilians and all enemies are increased on difficulties above Novice. The formula for modified stats, as with the original game, is as follows:

Modified Stat = floor(Base Stat * (1 + Increment * Skill Level Multiplier))

Psi-defence appears to receive an additional bonus 2 points per skill level, unaffected by the base stat. Psi-defence is capped at 100.

*This is applied to the stat as stored in the data files; see below.

Difficulty Multiplier
Novice 0
Easy 1
Medium 2
Hard 3
Superhuman 4

Notes

  • All X-Com agents start with the randomised stats as listed whereas training or combat will increase humans and hybrids stats up to the Agent Maximum.
  • Psionic training of traits is limited to x3 the hybrids's start value and also by Agent Maximum.
  • Score is added to, or subtracted from, your Tactical Combat Score when a unit of this type is killed or captured.
  • Units with Bravery=0 never lose morale except via psi-panic.
  • The stats of the Security Stations are for each of the four turrets.
  • The "Speed" stat in real-time mode is generated by rounding off the TU stat to the nearest multiple of 8 (halfway rounds down). Immobile units always have Speed 0, while mobile units are limited to a minimum of 40 and maximum of 112 Speed.


See Also