User:Magic9mushroom
Hi.
1) It's a pun on my interest in fantasy novels and fungi. I don't use, sell or possess hallucinogenic drugs (though I do think they should be legalised).
2) I tend to be a WikiDragon. Don't be surprised if you wake up one day and the "Recent changes" list is all me.
Battleship Farming
I'm not sure whether this deserves its own page, so I'm putting it here.
There's a little trick I discovered to obtain huge amounts of money and points and fair amounts of Elerium in UFO (it should also work in TFTD but Leviathans and Bombardment Shields are much harder to obtain). You will need: 1 or more Avengers, Plasma Beams, Fusion Ball Defences, Grav Shield, Hyper-Wave Decoder.
How to execute:
1) Intercept lots of UFOs. You were doing that anyway, right?
2) When scouts start appearing with the mission (obtained via Hyper-Wave Decoder) of "Alien Retaliation", leave them alone.
3) Build six or more Fusion Ball Defences and a Grav Shield. Don't build a Mind Shield at the base that you're using for this trick.
4) When Battleships start appearing, shoot them down and recover them with Avengers.
5) Enjoy your points (likely just shy of 1000), money (2 million or more), and Elerium (around 50)!
The reason I call this a "trick" is that it's a way to generate artificially high UFO numbers in order to give you something to shoot at. Alien Retaliation missions that have found your base will not ever end until a Base Defence mission is forced - they will not end on Battleship interception and they will not end if the Battleship is destroyed by your base defences. Here, the Battleships will be turned into confetti by your defences even if they are not intercepted (12 shots of Fusion Balls vs. 3 required to kill it gives 0.0009% odds of making it through - less than 1 in 100,000 will survive), so you're guaranteed a constant and plentiful supply (this is necessary because Avengers are usually damaged by fighting Battleships and as such all of them might still be damaged when a new Battleship appears). It's probably a good idea to keep a lot of Avengers in the base if you want to keep this up for a while, since a single Avenger will be in repairs for almost a month after destroying a Battleship (remember to transfer the crews to undamaged ones).
I find this to be a valid alternative to waylaying Supply Ships for Elerium (allowing the prompt destruction of the associated bases). By the time you have Avengers and Fusion Ball Defences, money and points are largely irrelevant, though it can still be fun to see five-digit scores at the end of a month.
- Good trick. It highlights the fact that Retaliation mission logic is dumb and inflexible, which is a design flaw. Also that Battleships are too weak (I made some suggestions on my Talk page for making them tougher )
- Would you add this to the Exploits section do you think? Spike 20:25, 11 February 2012 (EST)
- It's a much more minor exploit than most of the ones on that page. Supply Ship piracy is just as exploitative, it's just better known. Where would it go, anyway? Magic9mushroom 01:53, 12 February 2012 (EST)
My UFO Masterplan
Figured I might as well post it. Feel free to criticise.
Initial base goes in Europe (Czechoslovakia). I immediately build a second in the USA (around North Dakota). Layout of the second base (and all later bases) follows:
(The Living Quarters obviously have to wait for the General Stores to complete.)
Note a few things about this design:
1) The key facilities for an interception base (hangar, radar, general stores) are all available to construct immediately, with no delay.
2) This base design supports perfect base defence - a single choke point between alien spawns and X-Com spawns, and all firefights in indestructible modules - though it may not, at first, appear so. See, the Base Disjoint Bug blocks the Hangar/Large Radar, Large Radar/Access Lift, and Access Lift/General Stores doors, so the only route the aliens can take is through the door between the Hangar and Living Quarters.
3) A design like this has fewer squares left empty than any other base supporting perfect defence. When fully decked-out, it looks something like this:
Note that only 4 squares are left empty, but there's still a single choke point. You can't do that for 2 hangars without using the BDB (a similar design has only 2 squares left empty for a single hangar, but then you risk the aliens overflowing their spawn points).
Initial base gets overhauled with a second hangar up top replacing the two at the bottom and living quarters moved out of where it is. I also immediately build Alien Containment and a Large Radar there. Initial Skyranger load is 10 soldiers, one tank, using the weapons you start with (preference for those with autofire). Interceptors are immediately upgraded to twin Avalanche loadouts. Build laser weapons as they're researched.
I transfer one Interceptor to my US base as soon as the hangars and large radar complete. As soon as I get a significant cash injection I build a third base in SE Asia (central China) with the same starting layout and a third Interceptor. After that cash goes into setting up a two-lab or three-lab research station so I can start crunching through the tech tree. Then three more bases in Africa, South America and Australia.
Final layout of the starting base looks something like this:
Since it's best to use a single research base, and the starting base already has a lab, that's kinda a no-brainer. Note the six Psi-Labs, placed so that they can be constructed simultaneously once researched - this is to expedite psi-screening, which is usually the limiting factor in how fast you can get to Cydonia.
My research order is something along these lines:
Laser Weapons
Laser Pistol
Laser Rifle
Mind Probe
Small Launcher*
Stun Bomb*
(Alien Navigator) ->Hyper-Wave Decoder
(Sectoid Leader) ->Psionic Laboratory
Alien Alloys
Personal Armour
Medi-Kit
UFO Power Source
Elerium-115
Power Suit
UFO Navigation
Flying Suit
Heavy Plasma
Heavy Plasma Clip
Plasma Cannon
Psi-Amp
Heavy Laser
Laser Cannon
UFO Construction
New Fighter Craft
New Fighter/Transporter
Ultimate Craft
Blaster Launcher
Blaster Bomb
Alien Origins
(Alien Leader) ->The Martian Solution
(Alien Commander) ->Cydonia or Bust
Filling out the rest of the UFOpaedia entries
* These are skipped if/when I manage to nab both required aliens with Stun Rods.
() Obviously aliens can't be researched until they're captured, so these may be delayed.
Note the extreme beeline for Hyper-Wave Decoders and Psi-Labs. Hyper Wave Decoders are absolute gold. Psi-Labs have to be gotten as soon as possible thanks to the long lead time from their discovery to actually getting Psi.
Firing Accuracy breakpoints
Most of the time, Firing Accuracy is just something you generically want more of. But 100% accuracy gives a guarantee, which is particularly important in some situations (and obviously, more accuracy ceases to improve that mode of that weapon after that). I'm just going to write down all the breakpoints in Firing Accuracy where a particular weapon in a particular firing mode becomes 100%.
Remember that the starting range for Firing Accuracy is 40-70 and the cap range is 120-125.
UFO
Firing Accuracy | Weapon | Mode |
---|---|---|
76 | Rocket Launcher | Aimed, kneeling |
80 | Rifle Heavy Plasma Small Launcher |
Aimed, kneeling Aimed, kneeling Aimed, kneeling |
87 | Laser Rifle Plasma Rifle Rocket Launcher |
Aimed, kneeling Aimed, kneeling Aimed, standing |
91 | Rifle Heavy Plasma Small Launcher |
Aimed, standing Aimed, standing Aimed, standing |
97 | Heavy Cannon | Aimed, kneeling |
100 | Laser Rifle Plasma Rifle |
Aimed, standing Aimed, standing |
102 | Plasma Rifle | Snap, kneeling |
103 | Plasma Pistol | Aimed, kneeling |
104 | Heavy Laser | Aimed, kneeling |
107 | Auto-Cannon | Aimed, kneeling |
112 | Pistol Heavy Cannon |
Aimed, kneeling Aimed, standing |
116 | Heavy Plasma | Snap, kneeling |
117 | Plasma Rifle | Snap, standing |
118 | Plasma Pistol | Aimed, standing |
120 | Heavy Laser | Aimed, standing |
122 | Auto-Cannon | Aimed, standing |
TFTD
Firing Accuracy | Weapon | Mode |
---|---|---|
73 | Thermal Shok Launcher | Aimed, kneeling |
76 | Sonic Cannon | Aimed, kneeling |
80 | Torpedo Launcher Sonic-Blasta Rifle |
Aimed, kneeling Aimed, kneeling |
84 | Thermal Shok Launcher | Aimed, standing |
87 | Gauss Rifle Sonic Cannon |
Aimed, kneeling Aimed, standing |
91 | Torpedo Launcher Sonic-Blasta Rifle |
Aimed, standing Aimed, standing |
97 | Jet Harpoon Gas Cannon Heavy Gauss |
Aimed, kneeling Aimed, kneeling Aimed, kneeling |
100 | Gauss Rifle | Aimed, standing |
103 | Sonic Pistol | Aimed, kneeling |
109 | Dart Gun Hydro-Jet Cannon Sonic Cannon |
Aimed, kneeling Aimed, kneeling Snap, kneeling |
112 | Jet Harpoon Gas Cannon Heavy Gauss |
Aimed, standing Aimed, standing Aimed, standing |
116 | Sonic-Blasta Rifle | Snap, kneeling |
118 | Sonic Pistol | Aimed, standing |
125 | Gauss Pistol Dart Gun Hydro-Jet Cannon Thermal Shok Launcher Sonic Cannon |
Aimed, kneeling Aimed, standing Aimed, standing Snap, kneeling Snap, standing |
UFO optimal firing modes
This is a list of the optimal firing modes for every weapon in UFO, where optimal is defined as "most shots on-target (per 100% Firing Accuracy) achievable with 78/80 TU". There's little point doing one for TFTD, as mixtures of modes are never optimal under that definition (and only in one case with all 80 TU - the Sonic-Blasta Rifle).
Weapon | Combination | Shots on-target | TU | Turns sustainable (+ Rounds left over) |
---|---|---|---|---|
Pistol | 5 Snap | 3.00 | 70 | 2 (+2) |
Rifle | 2 Auto + 1 Snap | 2.70 | 76 | 2 (+6) |
Heavy Cannon | 3 Snap | 1.80 | 78 | 2 |
Auto-Cannon | 2 Auto | 1.92 | 64 | 2 (+2) |
Rocket Launcher | 1 Aimed | 1.15 | 60 | 1 |
Laser Pistol | 3 Auto + 1 Snap | 2.92 | 76 | indefinite |
Laser Rifle | 2 Auto + 1 Snap | 3.41 | 74 | indefinite |
Heavy Laser | 3 Snap | 1.50 | 78 | indefinite |
Plasma Pistol | 3 Auto | 4.50 | 72 | 2 (+8) |
Plasma Rifle | 1 Auto + 2 Snap | 3.37 | 76 | 5 (+3) |
Heavy Plasma | 2 Auto | 3.00 | 56 | 5 (+5) |
" | 1 Auto + 2 Snap | 3.00 | 76 | 7 |
Small Launcher | 1 Aimed | 1.10 | 60 | 1 |
2 Small Launchers | Snap + Drop + Pick Up + Snap | 1.30 | 74 | 1 |
Didn't quite make it
- 79 TU: Small Launcher Snap+Reload+Snap (1.30)
- 80 TU: Pistol 4 Snap+1 Aimed (3.18), Laser Pistol 4 Auto (3.36), Plasma Rifle 2 Auto+1 Snap (4.16), Heavy Plasma 2 Auto+1 Snap (3.75)
- Impossible with 80 max TU, but possible with 81 max TU: Laser Rifle 3 Auto (4.14)
Notes
- I started this when I realised the Plasma Pistol would probably get the highest. Still inferior to the other plasma weapons due to damage.
- Note how the Laser Rifle significantly exceeds all other non-alien weapons. That's at least as important as the damage to its legendary utility.
TFTD weapon effectiveness calculations
I figured some were in order. Uses the Alien Stats and Damage Modifiers tables to calculate average damage of each weapon to each sort of alien after damage modifiers and armour. If/when I manage to finish this and turn it into something readable I'll stick it up on the wiki proper. You could do this for UFO:EU but the Heavy Plasma's so obviously dominant that there's little need. The accuracies given will be for a soldier with 70 Firing Accuracy and no bonuses or penalties; I choose this value — the maximum rookie value — rather than the simpler-to-calculate 100 because of the special cases of the Torpedo Launcher, Sonic Cannon and Thermal Shok Launcher - these weapons are most effective in Aimed mode and their 100%+ accuracy in that mode would be wasted for a 100 FA soldier, underselling the weapons.
Note that these "averages" take into account that damage values of "less than 0" after armour aren't actually any worse than 0 and that damage values greater than an alien's HP have no additional effect. Hence, a Gauss Rifle's average damage to a Triscene is 0 (because it cannot penetrate the armour) and a Sonic Cannon's average damage to an Aquatoid Soldier is 30 (because an Aquatoid Soldier will always be instagibbed by a Sonic Cannon hit, and it only has 30 health). I'm calculating the damage cap per shot; this gives a slight bias in favour of powerful, autofire weapons since they can't re-aim between shots in a burst, but this is really only a significant issue when dealing with Aquatoids and Gillmen and their land terror units since the Gauss Rifle isn't realistically likely to drop much else in one burst.
All values assume Superhuman difficulty and a direct hit to the front (front or under armour depending on weapon type). 95% of TU are assumed to be capable of being used per turn (facing considerations). Some values are marked "n/a". This is because one of three factors render this value useless:
- This alien is a land-only terror unit, and this weapon cannot be fired on land
- This weapon is a melee weapon, and you are attempting to use it at range
- This weapon is a thrown or guided weapon, and you are attempting to use it in close combat (since I'm assuming 100% accuracy for such weapons this will be identical to the "ranged" figures)
I will be assuming fired explosives that miss miss fully, and that thrown explosives and the DPL always hit dead-on, to avoid a bazillion cases. In practice, of course, thrown weapons will not work against enemies at extreme range or enemies that are not on the ground, and may miss (though since they are all explosives, some damage will likely still occur). It is also somewhat dangerous to use explosive weapons in close combat.
Tables
Aquatoid
Weapon | Power | Type | Modifier | Damage range |
Avg. damage per hit |
1-hit kill | At range | Close combat | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Accuracy | TU | Shots | Avg. damage per turn |
Mode | TU | Shots | Avg. damage per turn | |||||||
Dart Gun | 16 | AP | 100% | 4-20 | 12.0 | 0% | Snap | 28% | 20% | 4 | 13.4 | Snap | 20% | 4 | 48.0 |
Jet Harpoon | 32 | AP | 100% | 12-30 | 24.8 | 45.4% | Auto | 28% | 40% | 6 | 41.7 | Auto | 40% | 6 | 148.9 |
Gas Cannon AP | 60 | AP | 100% | 26-30 | 29.8 | 93.4% | Snap | 42% | 40% | 2 | 25.1 | Snap | 40% | 2 | 59.7 |
Gas Cannon HE | 65 | HE | 100% | 30-30 | 30.0 | 100% | Snap | 42% | 40% | 2 | 25.2 | Snap | 40% | 2 | 60.0 |
Hydro-Jet Cannon AP | 40 | AP | 100% | 16-30 | 27.4 | 65.9% | Auto | 28% | 40% | 6 | 46.1 | Auto | 40% | 6 | 164.6 |
Hydro-Jet Cannon HE | 50 | HE | 100% | 23-30 | 29.5 | 86.3% | Auto | 28% | 40% | 6 | 49.5 | Auto | 40% | 6 | 176.7 |
Torpedo Launcher Sml | 80 | HE | 100% | 30-30 | 30.0 | 100% | Aimed | 77% | 80% | 1 | 23.1 | Snap | 40% | 2 | 60.0 |
Torpedo Launcher Lge | 90 | HE | 100% | 30-30 | 30.0 | 100% | Aimed | 77% | 80% | 1 | 23.1 | Snap | 40% | 2 | 60.0 |
Gauss Pistol | 45 | Gauss | 100% | 18-30 | 28.3 | 73.9% | Auto | 21% | 30% | 9 | 53.5 | Auto | 30% | 9 | 254.8 |
Gauss Rifle | 60 | Gauss | 100% | 26-30 | 29.8 | 93.4% | Auto | 35% | 40% | 6 | 62.7 | Auto | 40% | 6 | 179.0 |
Heavy Gauss | 75 | Gauss | 100% | 30-30 | 30.0 | 100% | Snap | 35% | 40% | 2 | 21.0 | Snap | 40% | 2 | 60.0 |
Sonic Pistol | 80 | Sonic | 100% | 30-30 | 30.0 | 100% | Snap | 45.5% | 30% | 3 | 41.0 | Snap | 30% | 3 | 90.0 |
Sonic-Blasta Rifle | 95 | Sonic | 100% | 30-30 | 30.0 | 100% | Snap | 52.5% | 40% | 2 | 31.5 | Snap | 40% | 2 | 60.0 |
Sonic Cannon | 130 | Sonic | 100% | 30-30 | 30.0 | 100% | Aimed | 80.5% | 70% | 1 | 24.2 | Snap | 50% | 1 | 30.0 |
Thermal Shok Launcher | 120 | Stun | 100% | 30-30 | 30.0 | 100% | Aimed | 84% | 70% | 1 | 25.2 | Snap | 50% | 1 | 30.0 |
Magna-Blast Grenade | 50 | HE | 100% | 23-30 | 29.5 | 86.3% | Throw | "100%" | 25% | 3 | "88.4" | n/a | n/a | n/a | n/a |
Particle Disturbance Grenade | 70 | HE | 100% | 30-30 | 30.0 | 100% | Throw | "100%" | 25% | 3 | "90.0" | n/a | n/a | n/a | n/a |
Magna-Pack Explosive | 100 | HE | 100% | 30-30 | 30.0 | 100% | Throw | "100%" | 25% | 3 | "90.0" | n/a | n/a | n/a | n/a |
Sonic Pulser | 120 | HE | 100% | 30-30 | 30.0 | 100% | Throw | "100%" | 25% | 3 | "90.0" | n/a | n/a | n/a | n/a |
Disrupter Pulse Launcher | 210 | HE | 100% | 30-30 | 30.0 | 100% | Launch | "100%" | 66% | 1 | "30.0" | n/a | n/a | n/a | n/a |
Thermal Tazer | 80 | Stun | 100% | 30-30 | 30.0 | 100% | n/a | n/a | n/a | n/a | n/a | Melee | 40% | 2 | 60.0 |
Vibro Blade | 80 | Drill | 160% | 30-30 | 30.0 | 100% | n/a | n/a | n/a | n/a | n/a | Melee | 10% | 9 | 270.0 |
Thermic Lance | 110 | Drill | 160% | 30-30 | 30.0 | 100% | n/a | n/a | n/a | n/a | n/a | Melee | 15% | 6 | 180.0 |
Heavy Thermic Lance | 150 | Drill | 160% | 30-30 | 30.0 | 100% | n/a | n/a | n/a | n/a | n/a | Melee | 20% | 4 | 120.0 |
Gillman
Weapon | Power | Type | Modifier | Damage range |
Avg. damage per hit |
1-hit kill | At range | Close combat | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Accuracy | TU | Shots | Avg. damage per turn |
Mode | TU | Shots | Avg. damage per turn | |||||||
Dart Gun | 16 | AP | 100% | 0-6 | 1.2 | 0% | Snap | 28% | 20% | 4 | 1.4 | Snap | 20% | 4 | 4.9 |
Jet Harpoon | 32 | AP | 100% | 0-30 | 14.1 | 0% | Auto | 28% | 40% | 6 | 23.7 | Auto | 40% | 6 | 84.5 |
Gas Cannon AP | 60 | AP | 100% | 12-45 | 35.8 | 45.9% | Snap | 42% | 40% | 2 | 30.1 | Snap | 40% | 2 | 71.6 |
Gas Cannon HE | 65 | HE | 100% | 18-45 | 39.3 | 59.1% | Snap | 42% | 40% | 2 | 33.0 | Snap | 40% | 2 | 78.5 |
Hydro-Jet Cannon AP | 40 | AP | 100% | 2-42 | 22.0 | 0% | Auto | 28% | 40% | 6 | 37.0 | Auto | 40% | 6 | 132.0 |
Hydro-Jet Cannon HE | 50 | HE | 100% | 11-45 | 33.3 | 33.3% | Auto | 28% | 40% | 6 | 56.0 | Auto | 40% | 6 | 200.0 |
Torpedo Launcher Sml | 80 | HE | 100% | 26-45 | 42.7 | 76.6% | Aimed | 77% | 80% | 1 | 32.8 | Snap | 40% | 2 | 85.3 |
Torpedo Launcher Lge | 90 | HE | 100% | 31-45 | 43.4 | 83.6% | Aimed | 77% | 80% | 1 | 33.4 | Snap | 40% | 2 | 86.7 |
Gauss Pistol | 45 | Gauss | 100% | 4-45 | 26.3 | 10.9% | Auto | 21% | 30% | 9 | 49.7 | Auto | 30% | 9 | 236.6 |
Gauss Rifle | 60 | Gauss | 100% | 12-45 | 35.8 | 45.9% | Auto | 35% | 40% | 6 | 75.2 | Auto | 40% | 6 | 214.8 |
Heavy Gauss | 75 | Gauss | 100% | 19-45 | 40.4 | 65.8% | Snap | 35% | 40% | 2 | 28.3 | Snap | 40% | 2 | 80.8 |
Sonic Pistol | 80 | Sonic | 110% | 26-45 | 42.9 | 78.7% | Snap | 45.5% | 30% | 3 | 58.5 | Snap | 30% | 3 | 128.6 |
Sonic-Blasta Rifle | 95 | Sonic | 110% | 34-45 | 44.4 | 89.5% | Snap | 52.5% | 40% | 2 | 46.6 | Snap | 40% | 2 | 88.7 |
Sonic Cannon | 130 | Sonic | 110% | 45-45 | 45.0 | 100% | Aimed | 80.5% | 70% | 1 | 36.2 | Snap | 50% | 1 | 45.0 |
Thermal Shok Launcher | 120 | Stun | 100% | 45-45 | 45.0 | 100% | Aimed | 84% | 70% | 1 | 37.8 | Snap | 50% | 1 | 45.0 |
Magna-Blast Grenade | 50 | HE | 100% | 11-45 | 33.3 | 33.3% | Throw | "100%" | 25% | 3 | "100.0" | n/a | n/a | n/a | n/a |
Particle Disturbance Grenade | 70 | HE | 100% | 21-45 | 40.8 | 66.2% | Throw | "100%" | 25% | 3 | "122.3" | n/a | n/a | n/a | n/a |
Magna-Pack Explosive | 100 | HE | 100% | 36-45 | 44.6 | 91.1% | Throw | "100%" | 25% | 3 | "133.7" | n/a | n/a | n/a | n/a |
Sonic Pulser | 120 | HE | 100% | 45-45 | 45.0 | 100% | Throw | "100%" | 25% | 3 | "135.0" | n/a | n/a | n/a | n/a |
Disrupter Pulse Launcher | 210 | HE | 100% | 45-45 | 45.0 | 100% | Launch | "100%" | 66% | 1 | "45.0" | n/a | n/a | n/a | n/a |
Thermal Tazer | 80 | Stun | 100% | 22-45 | 41.6 | 71.6% | n/a | n/a | n/a | n/a | n/a | Melee | 40% | 2 | 83.2 |
Vibro Blade | 80 | Drill | 120% | 30-45 | 43.8 | 84.5% | n/a | n/a | n/a | n/a | n/a | Melee | 10% | 9 | 393.9 |
Thermic Lance | 110 | Drill | 120% | 45-45 | 45.0 | 100% | n/a | n/a | n/a | n/a | n/a | Melee | 15% | 6 | 270.0 |
Heavy Thermic Lance | 150 | Drill | 120% | 45-45 | 45.0 | 100% | n/a | n/a | n/a | n/a | n/a | Melee | 20% | 4 | 180.0 |
Lobster Man
Weapon | Power | Type | Modifier | Damage range |
Avg. damage per hit |
1-hit kill | At range | Close combat | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Accuracy | TU | Shots | Avg. damage per turn |
Mode | TU | Shots | Avg. damage per turn | |||||||
Dart Gun | 16 | AP | 20% | 0-0 | 0.0 | 0% | Snap | 28% | 20% | 4 | 0.0 | Snap | 20% | 4 | 0.0 |
Jet Harpoon | 32 | AP | 20% | 0-0 | 0.0 | 0% | Auto | 28% | 40% | 6 | 0.0 | Auto | 40% | 6 | 0.0 |
Gas Cannon AP | 60 | AP | 20% | 0-0 | 0.0 | 0% | Snap | 42% | 40% | 2 | 0.0 | Snap | 40% | 2 | 0.0 |
Gas Cannon HE | 65 | HE | 30% | 0-16 | 6.8 | 0% | Snap | 42% | 40% | 2 | 5.7 | Snap | 40% | 2 | 13.6 |
Hydro-Jet Cannon AP | 40 | AP | 20% | 0-0 | 0.0 | 0% | Auto | 28% | 40% | 6 | 0.0 | Auto | 40% | 6 | 0.0 |
Hydro-Jet Cannon HE | 50 | HE | 30% | 0-10 | 3.4 | 0% | Auto | 28% | 40% | 6 | 5.8 | Auto | 40% | 6 | 20.6 |
Torpedo Launcher Sml | 80 | HE | 30% | 0-24 | 12.0 | 0% | Aimed | 77% | 80% | 1 | 9.2 | Snap | 40% | 2 | 24.0 |
Torpedo Launcher Lge | 90 | HE | 30% | 1-28 | 14.5 | 0% | Aimed | 77% | 80% | 1 | 11.2 | Snap | 40% | 2 | 29.0 |
Gauss Pistol | 45 | Gauss | 30% | 0-0 | 0.0 | 0% | Auto | 21% | 30% | 9 | 0.0 | Auto | 30% | 9 | 0.0 |
Gauss Rifle | 60 | Gauss | 30% | 0-3 | 0.3 | 0% | Auto | 35% | 40% | 6 | 0.7 | Auto | 40% | 6 | 1.9 |
Heavy Gauss | 75 | Gauss | 30% | 0-9 | 2.0 | 0% | Snap | 35% | 40% | 2 | 1.4 | Snap | 40% | 2 | 3.9 |
Sonic Pistol | 80 | Sonic | 50% | 0-36 | 16.2 | 0% | Snap | 45.5% | 30% | 3 | 22.2 | Snap | 30% | 3 | 48.7 |
Sonic-Blasta Rifle | 95 | Sonic | 50% | 0-46 | 22.5 | 0% | Snap | 52.5% | 40% | 2 | 23.6 | Snap | 40% | 2 | 45.0 |
Sonic Cannon | 130 | Sonic | 50% | 8-73 | 40.5 | 0% | Aimed | 80.5% | 70% | 1 | 32.6 | Snap | 50% | 1 | 40.5 |
Thermal Shok Launcher | 120 | Stun | 110% | 54-90 | 85.0 | 72.9% | Aimed | 84% | 70% | 1 | 71.4 | Snap | 50% | 1 | 85.0 |
Magna-Blast Grenade | 50 | HE | 30% | 0-10 | 3.4 | 0% | Throw | "100%" | 25% | 3 | "10.3" | n/a | n/a | n/a | n/a |
Particle Disturbance Grenade | 70 | HE | 30% | 0-19 | 8.6 | 0% | Throw | "100%" | 25% | 3 | "25.9" | n/a | n/a | n/a | n/a |
Magna-Pack Explosive | 100 | HE | 30% | 3-33 | 18.0 | 0% | Throw | "100%" | 25% | 3 | "54.0" | n/a | n/a | n/a | n/a |
Sonic Pulser | 120 | HE | 30% | 6-42 | 24.0 | 0% | Throw | "100%" | 25% | 3 | "72.0" | n/a | n/a | n/a | n/a |
Disrupter Pulse Launcher | 210 | HE | 30% | 19-82 | 50.5 | 0% | Launch | "100%" | 66% | 1 | "50.5" | n/a | n/a | n/a | n/a |
Thermal Tazer | 80 | Stun | 110% | 20-90 | 62.1 | 21.3% | n/a | n/a | n/a | n/a | n/a | Melee | 40% | 2 | 124.2 |
Vibro Blade | 80 | Drill | 200% | 56-90 | 85.8 | 78.2% | n/a | n/a | n/a | n/a | n/a | Melee | 10% | 9 | 771.7 |
Thermic Lance | 110 | Drill | 200% | 86-90 | 90.0 | 98.2% | n/a | n/a | n/a | n/a | n/a | Melee | 15% | 6 | 539.7 |
Heavy Thermic Lance | 150 | Drill | 200% | 90-90 | 90.0 | 100% | n/a | n/a | n/a | n/a | n/a | Melee | 20% | 4 | 360.0 |
Tasoth
Weapon | Power | Type | Modifier | Damage range |
Avg. damage per hit |
1-hit kill | At range | Close combat | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Accuracy | TU | Shots | Avg. damage per turn |
Mode | TU | Shots | Avg. damage per turn | |||||||
Dart Gun | 16 | AP | 80% | 0-0 | 0.0 | 0% | Snap | 28% | 20% | 4 | 0.0 | Snap | 20% | 4 | 0.0 |
Jet Harpoon | 32 | AP | 80% | 0-13 | 3.5 | 0% | Auto | 28% | 40% | 6 | 5.9 | Auto | 40% | 6 | 21.0 |
Gas Cannon AP | 60 | AP | 80% | 0-48 | 24.0 | 0% | Snap | 42% | 40% | 2 | 20.2 | Snap | 40% | 2 | 48.0 |
Gas Cannon HE | 65 | HE | 90% | 17-75 | 46.0 | 0% | Snap | 42% | 40% | 2 | 38.6 | Snap | 40% | 2 | 92.0 |
Hydro-Jet Cannon AP | 40 | AP | 80% | 0-24 | 9.1 | 0% | Auto | 28% | 40% | 6 | 15.3 | Auto | 40% | 6 | 54.5 |
Hydro-Jet Cannon HE | 50 | HE | 90% | 10-55 | 32.5 | 0% | Auto | 28% | 40% | 6 | 54.6 | Auto | 40% | 6 | 195.0 |
Torpedo Launcher Sml | 80 | HE | 90% | 24-96 | 60.0 | 0% | Aimed | 77% | 80% | 1 | 46.2 | Snap | 40% | 2 | 120.0 |
Torpedo Launcher Lge | 90 | HE | 90% | 28-109 | 68.5 | 0% | Aimed | 77% | 80% | 1 | 52.7 | Snap | 40% | 2 | 137.0 |
Gauss Pistol | 45 | Gauss | 70% | 0-22 | 7.9 | 0% | Auto | 21% | 30% | 9 | 14.9 | Auto | 30% | 9 | 71.2 |
Gauss Rifle | 60 | Gauss | 70% | 0-39 | 18.1 | 0% | Auto | 35% | 40% | 6 | 38.1 | Auto | 40% | 6 | 108.8 |
Heavy Gauss | 75 | Gauss | 70% | 2-54 | 28.0 | 0% | Snap | 35% | 40% | 2 | 19.6 | Snap | 40% | 2 | 56.0 |
Sonic Pistol | 80 | Sonic | 120% | 24-120 | 72.0 | 0% | Snap | 45.5% | 30% | 3 | 98.3 | Snap | 30% | 3 | 216.0 |
Sonic-Blasta Rifle | 95 | Sonic | 120% | 33-125 | 87.8 | 20.0% | Snap | 52.5% | 40% | 2 | 92.2 | Snap | 40% | 2 | 175.6 |
Sonic Cannon | 130 | Sonic | 120% | 54-125 | 108.6 | 54.5% | Aimed | 80.5% | 70% | 1 | 87.4 | Snap | 50% | 1 | 108.6 |
Thermal Shok Launcher | 120 | Stun | 110% | 54-125 | 105.8 | 46.6% | Aimed | 84% | 70% | 1 | 88.9 | Snap | 50% | 1 | 105.8 |
Magna-Blast Grenade | 50 | HE | 90% | 10-55 | 32.5 | 0% | Throw | "100%" | 25% | 3 | "97.5" | n/a | n/a | n/a | n/a |
Particle Disturbance Grenade | 70 | HE | 90% | 19-82 | 50.5 | 0% | Throw | "100%" | 25% | 3 | "151.5" | n/a | n/a | n/a | n/a |
Magna-Pack Explosive | 100 | HE | 90% | 33-123 | 78.0 | 0% | Throw | "100%" | 25% | 3 | "234.0" | n/a | n/a | n/a | n/a |
Sonic Pulser | 120 | HE | 90% | 42-125 | 93.0 | 23.9% | Throw | "100%" | 25% | 3 | "279.1" | n/a | n/a | n/a | n/a |
Disrupter Pulse Launcher | 210 | HE | 90% | 82-125 | 120.0 | 77.4% | Launch | "100%" | 66% | 1 | "120.0" | n/a | n/a | n/a | n/a |
Thermal Tazer | 80 | Stun | 110% | 20-108 | 64.0 | 0% | n/a | n/a | n/a | n/a | n/a | Melee | 40% | 2 | 128.0 |
Vibro Blade | 80 | Drill | 90% | 12-84 | 48.0 | 0% | n/a | n/a | n/a | n/a | n/a | Melee | 10% | 9 | 432.0 |
Thermic Lance | 110 | Drill | 90% | 25-124 | 74.5 | 0% | n/a | n/a | n/a | n/a | n/a | Melee | 15% | 6 | 447.0 |
Heavy Thermic Lance | 150 | Drill | 90% | 43-125 | 100.0 | 39.7% | n/a | n/a | n/a | n/a | n/a | Melee | 20% | 4 | 399.9 |
Calcinite
Weapon | Power | Type | Modifier | Damage range |
Avg. damage per hit |
1-hit kill | At range | Close combat | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Accuracy | TU | Shots | Avg. damage per turn |
Mode | TU | Shots | Avg. damage per turn | |||||||
Dart Gun | 16 | AP | 100% | 0-0 | 0.0 | 0% | Snap | 28% | 20% | 4 | 0.0 | Snap | 20% | 4 | 0.0 |
Jet Harpoon | 32 | AP | 100% | 0-6 | 0.6 | 0% | Auto | 28% | 40% | 6 | 1.1 | Auto | 40% | 6 | 3.8 |
Gas Cannon AP | 60 | AP | 100% | 0-48 | 19.3 | 0% | Snap | 42% | 40% | 2 | 16.2 | Snap | 40% | 2 | 38.6 |
Gas Cannon HE | 65 | HE | 100% | 20-55 | 45.5 | 47.0% | Snap | 42% | 40% | 2 | 38.2 | Snap | 40% | 2 | 90.9 |
Hydro-Jet Cannon AP | 40 | AP | n/a | n/a | n/a | n/a | Auto | 28% | 40% | 6 | n/a | Auto | 40% | 6 | n/a |
Hydro-Jet Cannon HE | 50 | HE | n/a | n/a | n/a | n/a | Auto | 28% | 40% | 6 | n/a | Auto | 40% | 6 | n/a |
Torpedo Launcher Sml | 80 | HE | n/a | n/a | n/a | n/a | Aimed | 77% | 80% | 1 | n/a | Snap | 40% | 2 | n/a |
Torpedo Launcher Lge | 90 | HE | n/a | n/a | n/a | n/a | Aimed | 77% | 80% | 1 | n/a | Snap | 40% | 2 | n/a |
Gauss Pistol | 45 | Gauss | 90% | 0-18 | 4.2 | 0% | Auto | 21% | 30% | 9 | 7.9 | Auto | 30% | 9 | 37.5 |
Gauss Rifle | 60 | Gauss | 90% | 0-39 | 14.2 | 0% | Auto | 35% | 40% | 6 | 29.8 | Auto | 40% | 6 | 85.1 |
Heavy Gauss | 75 | Gauss | 90% | 0-55 | 25.1 | 5.9% | Snap | 35% | 40% | 2 | 17.6 | Snap | 40% | 2 | 50.1 |
Sonic Pistol | 80 | Sonic | 110% | 2-55 | 38.9 | 40.4% | Snap | 45.5% | 30% | 3 | 53.1 | Snap | 30% | 3 | 116.8 |
Sonic-Blasta Rifle | 95 | Sonic | 110% | 10-55 | 45.1 | 57.1% | Snap | 52.5% | 40% | 2 | 47.4 | Snap | 40% | 2 | 90.3 |
Sonic Cannon | 130 | Sonic | 110% | 29-55 | 52.6 | 81.9% | Aimed | 80.5% | 70% | 1 | 42.3 | Snap | 50% | 1 | 52.6 |
Thermal Shok Launcher | 120 | Stun | 100% | 48-55 | 54.8 | 94.2% | Aimed | 84% | 70% | 1 | 46.0 | Snap | 50% | 1 | 54.8 |
Magna-Blast Grenade | 50 | HE | 100% | 13-55 | 37.3 | 17.6% | Throw | "100%" | 25% | 3 | "111.9" | n/a | n/a | n/a | n/a |
Particle Disturbance Grenade | 70 | HE | 100% | 23-55 | 47.6 | 54.9% | Throw | "100%" | 25% | 3 | "142.7" | n/a | n/a | n/a | n/a |
Magna-Pack Explosive | 100 | HE | 100% | 38-55 | 53.5 | 83.2% | Throw | "100%" | 25% | 3 | "160.5" | n/a | n/a | n/a | n/a |
Sonic Pulser | 120 | HE | 100% | 48-55 | 54.8 | 94.2% | Throw | "100%" | 25% | 3 | "164.3" | n/a | n/a | n/a | n/a |
Disrupter Pulse Launcher | 210 | HE | n/a | n/a | n/a | n/a | Launch | "100%" | 66% | 1 | n/a | n/a | n/a | n/a | n/a |
Thermal Tazer | 80 | Stun | 100% | 0-55 | 34.6 | 29.6% | n/a | n/a | n/a | n/a | n/a | Melee | 40% | 2 | 69.3 |
Vibro Blade | 80 | Drill | 80% | 0-54 | 22.8 | 0% | n/a | n/a | n/a | n/a | n/a | Melee | 10% | 9 | 205.6 |
Thermic Lance | 110 | Drill | 80% | 2-55 | 38.9 | 40.4% | n/a | n/a | n/a | n/a | n/a | Melee | 15% | 6 | 233.5 |
Heavy Thermic Lance | 150 | Drill | 80% | 18-55 | 49.2 | 69.4% | n/a | n/a | n/a | n/a | n/a | Melee | 20% | 4 | 196.8 |
Hallucinoid
Weapon | Power | Type | Modifier | Damage range |
Avg. damage per hit |
1-hit kill | At range | Close combat | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Accuracy | TU | Shots | Avg. damage per turn |
Mode | TU | Shots | Avg. damage per turn | |||||||
Dart Gun | 16 | AP | 60% | 0-0 | 0.0 | 0% | Snap | 28% | 20% | 4 | 0.0 | Snap | 20% | 4 | 0.0 |
Jet Harpoon | 32 | AP | 60% | 0-0 | 0.0 | 0% | Auto | 28% | 40% | 6 | 0.0 | Auto | 40% | 6 | 0.0 |
Gas Cannon AP | 60 | AP | 60% | 0-12 | 2.1 | 0% | Snap | 42% | 40% | 2 | 1.8 | Snap | 40% | 2 | 4.2 |
Gas Cannon HE | 65 | HE | 70% | 0-118 | 44.6 | 0% | Snap | 42% | 40% | 2 | 37.3 | Snap | 40% | 2 | 88.7 |
Hydro-Jet Cannon AP | 40 | AP | 60% | 0-0 | 0.0 | 0% | Auto | 28% | 40% | 6 | 0.0 | Auto | 40% | 6 | 0.0 |
Hydro-Jet Cannon HE | 50 | HE | 70% | 0-58 | 15.1 | 0% | Auto | 28% | 40% | 6 | 25.4 | Auto | 40% | 6 | 90.6 |
Torpedo Launcher Sml | 80 | HE | 70% | 0-120 | 81.4 | <50% | Aimed | 77% | 80% | 1 | 62.7 | Snap | 40% | 2 | 162.9 |
Torpedo Launcher Lge | 90 | HE | 70% | 1-120 | 101.2 | <50%? | Aimed | 77% | 80% | 1 | 77.9 | Snap | 40% | 2 | 202.3 |
Gauss Pistol | 45 | Gauss | 80% | 0-12 | 2.1 | 0% | Auto | 21% | 30% | 9 | 4.0 | Auto | 30% | 9 | 19.0 |
Gauss Rifle | 60 | Gauss | 80% | 0-30 | 9.5 | 0% | Auto | 35% | 40% | 6 | 19.9 | Auto | 40% | 6 | 56.9 |
Heavy Gauss | 75 | Gauss | 80% | 0-48 | 19.3 | 0% | Snap | 35% | 40% | 2 | 13.5 | Snap | 40% | 2 | 38.6 |
Sonic Pistol | 80 | Sonic | 100% | 0-78 | 38.0 | 0% | Snap | 45.5% | 30% | 3 | 51.9 | Snap | 30% | 3 | 114.1 |
Sonic-Blasta Rifle | 95 | Sonic | 100% | 5-100 | 52.5 | 0% | Snap | 52.5% | 40% | 2 | 55.1 | Snap | 40% | 2 | 105.0 |
Sonic Cannon | 130 | Sonic | 100% | 23-120 | 83.7 | 26.0% | Aimed | 80.5% | 70% | 1 | 67.4 | Snap | 50% | 1 | 83.7 |
Thermal Shok Launcher | 120 | Stun | 100% | 105-120 | 120.0 | ~100% | Aimed | 84% | 70% | 1 | 100.8 | Snap | 50% | 1 | 120.0 |
Magna-Blast Grenade | 50 | HE | 70% | 0-58 | 15.1 | 0% | Throw | "100%" | 25% | 3 | "45.3" | n/a | n/a | n/a | n/a |
Particle Disturbance Grenade | 70 | HE | 70% | 0-120 | 58.0 | <50% | Throw | "100%" | 25% | 3 | "174.1" | n/a | n/a | n/a | n/a |
Magna-Pack Explosive | 100 | HE | 70% | 9-120 | 111.9 | >50% | Throw | "100%" | 25% | 3 | "335.6" | n/a | n/a | n/a | n/a |
Sonic Pulser | 120 | HE | 70% | 36-120 | 119.0 | >50% | Throw | "100%" | 25% | 3 | "357.1" | n/a | n/a | n/a | n/a |
Disrupter Pulse Launcher | 210 | HE | 70% | 120-120 | 120.0 | 100% | Launch | "100%" | 66% | 1 | "120.0" | n/a | n/a | n/a | n/a |
Thermal Tazer | 80 | Stun | 100% | 0-78 | 38.0 | 0% | n/a | n/a | n/a | n/a | n/a | Melee | 40% | 2 | 76.1 |
Vibro Blade | 80 | Drill | 60% | 0-30 | 9.5 | 0% | n/a | n/a | n/a | n/a | n/a | Melee | 10% | 9 | 85.4 |
Thermic Lance | 110 | Drill | 60% | 0-57 | 24.7 | 0% | n/a | n/a | n/a | n/a | n/a | Melee | 15% | 6 | 148.0 |
Heavy Thermic Lance | 150 | Drill | 60% | 3-93 | 48.0 | 0% | n/a | n/a | n/a | n/a | n/a | Melee | 20% | 4 | 192.0 |
Deep One
Weapon | Power | Type | Modifier | Damage range |
Avg. damage per hit |
1-hit kill | At range | Close combat | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Accuracy | TU | Shots | Avg. damage per turn |
Mode | TU | Shots | Avg. damage per turn | |||||||
Dart Gun | 16 | AP | 90% | 0-12 | 5.2 | 0% | Snap | 28% | 20% | 4 | 5.8 | Snap | 20% | 4 | 20.8 |
Jet Harpoon | 32 | AP | 90% | 5-33 | 19.0 | 0% | Auto | 28% | 40% | 6 | 31.9 | Auto | 40% | 6 | 114.0 |
Gas Cannon AP | 60 | AP | 90% | 18-35 | 32.2 | 69.1% | Snap | 42% | 40% | 2 | 27.1 | Snap | 40% | 2 | 64.4 |
Gas Cannon HE | 65 | HE | 80% | 12-35 | 29.8 | 56.6% | Snap | 42% | 40% | 2 | 25.0 | Snap | 40% | 2 | 59.6 |
Hydro-Jet Cannon AP | 40 | AP | n/a | n/a | n/a | n/a | Auto | 28% | 40% | 6 | n/a | Auto | 40% | 6 | n/a |
Hydro-Jet Cannon HE | 50 | HE | n/a | n/a | n/a | n/a | Auto | 28% | 40% | 6 | n/a | Auto | 40% | 6 | n/a |
Torpedo Launcher Sml | 80 | HE | n/a | n/a | n/a | n/a | Aimed | 77% | 80% | 1 | n/a | Snap | 40% | 2 | n/a |
Torpedo Launcher Lge | 90 | HE | n/a | n/a | n/a | n/a | Aimed | 77% | 80% | 1 | n/a | Snap | 40% | 2 | n/a |
Gauss Pistol | 45 | Gauss | 90% | 11-35 | 27.7 | 41.5% | Auto | 21% | 30% | 9 | 52.3 | Auto | 30% | 9 | 249.1 |
Gauss Rifle | 60 | Gauss | 90% | 18-35 | 32.2 | 69.1% | Auto | 35% | 40% | 6 | 67.7 | Auto | 40% | 6 | 193.3 |
Heavy Gauss | 75 | Gauss | 90% | 24-35 | 34.0 | 83.8% | Snap | 35% | 40% | 2 | 23.8 | Snap | 40% | 2 | 68.1 |
Sonic Pistol | 80 | Sonic | 110% | 35-35 | 35.0 | 100.0% | Snap | 45.5% | 30% | 3 | 47.8 | Snap | 30% | 3 | 105.0 |
Sonic-Blasta Rifle | 95 | Sonic | 110% | 35-35 | 35.0 | 100.0% | Snap | 52.5% | 40% | 2 | 36.8 | Snap | 40% | 2 | 70.0 |
Sonic Cannon | 130 | Sonic | 110% | 35-35 | 35.0 | 100.0% | Aimed | 80.5% | 70% | 1 | 28.2 | Snap | 50% | 1 | 35.0 |
Thermal Shok Launcher | 120 | Stun | 100% | 35-35 | 35.0 | 100.0% | Aimed | 84% | 70% | 1 | 29.4 | Snap | 50% | 1 | 35.0 |
Magna-Blast Grenade | 50 | HE | 80% | 6-35 | 24.4 | 29.3% | Throw | "100%" | 25% | 3 | "73.2" | n/a | n/a | n/a | n/a |
Particle Disturbance Grenade | 70 | HE | 80% | 14-35 | 30.9 | 63.2% | Throw | "100%" | 25% | 3 | "92.8" | n/a | n/a | n/a | n/a |
Magna-Pack Explosive | 100 | HE | 80% | 26-35 | 34.4 | 88.9% | Throw | "100%" | 25% | 3 | "103.3" | n/a | n/a | n/a | n/a |
Sonic Pulser | 120 | HE | 80% | 34-35 | 35.0 | 99.0% | Throw | "100%" | 25% | 3 | "105.0" | n/a | n/a | n/a | n/a |
Disrupter Pulse Launcher | 210 | HE | n/a | n/a | n/a | n/a | Launch | "100%" | 66% | 1 | n/a | n/a | n/a | n/a | n/a |
Thermal Tazer | 80 | Stun | 100% | 31-35 | 34.9 | 95.1% | n/a | n/a | n/a | n/a | n/a | Melee | 40% | 2 | 69.8 |
Vibro Blade | 80 | Drill | 120% | 35-35 | 35.0 | 100% | n/a | n/a | n/a | n/a | n/a | Melee | 10% | 9 | 315.0 |
Thermic Lance | 110 | Drill | 120% | 35-35 | 35.0 | 100% | n/a | n/a | n/a | n/a | n/a | Melee | 15% | 6 | 210.0 |
Heavy Thermic Lance | 150 | Drill | 120% | 35-35 | 35.0 | 100% | n/a | n/a | n/a | n/a | n/a | Melee | 20% | 4 | 140.0 |
Xarquid
Weapon | Power | Type | Modifier | Damage range |
Avg. damage per hit |
1-hit kill | At range | Close combat | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Accuracy | TU | Shots | Avg. damage per turn |
Mode | TU | Shots | Avg. damage per turn | |||||||
Dart Gun | 16 | AP | 100% | 0-0 | 0.0 | 0% | Snap | 28% | 20% | 4 | 0.0 | Snap | 20% | 4 | 0.0 |
Jet Harpoon | 32 | AP | 100% | 0-0 | 0.0 | 0% | Auto | 28% | 40% | 6 | 0.0 | Auto | 40% | 6 | 0.0 |
Gas Cannon AP | 60 | AP | 100% | 0-30 | 7.6 | 0% | Snap | 42% | 40% | 2 | 6.4 | Snap | 40% | 2 | 15.2 |
Gas Cannon HE | 65 | HE | 60% | 43-114 | 104.7 | ~50% | Snap | 42% | 40% | 2 | 87.9 | Snap | 40% | 2 | 209.3 |
Hydro-Jet Cannon AP | 40 | AP | 100% | 0-0 | 0.0 | 0% | Auto | 28% | 40% | 6 | 0.0 | Auto | 40% | 6 | 0.0 |
Hydro-Jet Cannon HE | 50 | HE | 60% | 27-114 | 78.0 | <50% | Auto | 28% | 40% | 6 | 131.0 | Auto | 40% | 6 | 467.9 |
Torpedo Launcher Sml | 80 | HE | 60% | 63-114 | 113.1 | >50% | Aimed | 77% | 80% | 1 | 87.1 | Snap | 40% | 2 | 226.2 |
Torpedo Launcher Lge | 90 | HE | 60% | 75-114 | 113.9 | >50% | Aimed | 77% | 80% | 1 | 87.7 | Snap | 40% | 2 | 227.7 |
Gauss Pistol | 45 | Gauss | 70% | 0-0 | 0.0 | 0% | Auto | 21% | 30% | 9 | 0.0 | Auto | 30% | 9 | 0.0 |
Gauss Rifle | 60 | Gauss | 70% | 0-3 | 0.1 | 0% | Auto | 35% | 40% | 6 | 0.3 | Auto | 40% | 6 | 0.8 |
Heavy Gauss | 75 | Gauss | 70% | 0-18 | 3.2 | 0% | Snap | 35% | 40% | 2 | 2.6 | Snap | 40% | 2 | 6.5 |
Sonic Pistol | 80 | Sonic | 90% | 0-48 | 16.1 | 0% | Snap | 45.5% | 30% | 3 | 22.0 | Snap | 30% | 3 | 48.3 |
Sonic-Blasta Rifle | 95 | Sonic | 90% | 0-67 | 26.5 | 0% | Snap | 52.5% | 40% | 2 | 27.8 | Snap | 40% | 2 | 53.0 |
Sonic Cannon | 130 | Sonic | 90% | 0-114 | 56.5 | 1.7% | Aimed | 80.5% | 70% | 1 | 45.5 | Snap | 50% | 1 | 56.5 |
Thermal Shok Launcher | 120 | Stun | 90% | 114-114 | 114.0 | 100% | Aimed | 84% | 70% | 1 | 95.8 | Snap | 50% | 1 | 114.0 |
Magna-Blast Grenade | 50 | HE | 60% | 27-114 | 78.0 | <50% | Throw | "100%" | 25% | 3 | "233.9" | n/a | n/a | n/a | n/a |
Particle Disturbance Grenade | 70 | HE | 60% | 51-114 | 109.8 | >50% | Throw | "100%" | 25% | 3 | "329.3" | n/a | n/a | n/a | n/a |
Magna-Pack Explosive | 100 | HE | 60% | 87-114 | 114.0 | >50% | Throw | "100%" | 25% | 3 | "341.9" | n/a | n/a | n/a | n/a |
Sonic Pulser | 120 | HE | 60% | 111-114 | 114.0 | ~100% | Throw | "100%" | 25% | 3 | "342.0" | n/a | n/a | n/a | n/a |
Disrupter Pulse Launcher | 210 | HE | 60% | 114-114 | 114.0 | 100% | Launch | "100%" | 66% | 1 | "114.0" | n/a | n/a | n/a | n/a |
Thermal Tazer | 80 | Stun | 90% | 0-48 | 16.1 | 0% | n/a | n/a | n/a | n/a | n/a | Melee | 40% | 2 | 32.2 |
Vibro Blade | 80 | Drill | 145% | 0-114 | 56.0 | 0.9% | n/a | n/a | n/a | n/a | n/a | Melee | 10% | 9 | 504.2 |
Thermic Lance | 110 | Drill | 145% | 19-114 | 85.5 | 40.6% | n/a | n/a | n/a | n/a | n/a | Melee | 15% | 6 | 513.0 |
Heavy Thermic Lance | 150 | Drill | 145% | 48-114 | 103.9 | 69.7% | n/a | n/a | n/a | n/a | n/a | Melee | 20% | 4 | 415.4 |
Bio-Drone
Weapon | Power | Type | Modifier | Damage range |
Avg. damage per hit |
1-hit kill | At range | Close combat | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Accuracy | TU | Shots | Avg. damage per turn |
Mode | TU | Shots | Avg. damage per turn | |||||||
Dart Gun | 16 | AP | 100% | 0-0 | 0.0 | 0% | Snap | 28% | 20% | 4 | 0.0 | Snap | 20% | 4 | 0.0 |
Jet Harpoon | 32 | AP | 100% | 0-18 | 5.2 | 0% | Auto | 28% | 40% | 6 | 8.7 | Auto | 40% | 6 | 31.1 |
Gas Cannon AP | 60 | AP | 100% | 0-60 | 30.0 | 0% | Snap | 42% | 40% | 2 | 25.2 | Snap | 40% | 2 | 60.0 |
Gas Cannon HE | 65 | HE | 60% | 13-52 | 32.5 | 0% | Snap | 42% | 40% | 2 | 27.3 | Snap | 40% | 2 | 65.0 |
Hydro-Jet Cannon AP | 40 | AP | n/a | n/a | n/a | n/a | Auto | 28% | 40% | 6 | n/a | Auto | 40% | 6 | n/a |
Hydro-Jet Cannon HE | 50 | HE | n/a | n/a | n/a | n/a | Auto | 28% | 40% | 6 | n/a | Auto | 40% | 6 | n/a |
Torpedo Launcher Sml | 80 | HE | n/a | n/a | n/a | n/a | Aimed | 77% | 80% | 1 | n/a | Snap | 40% | 2 | n/a |
Torpedo Launcher Lge | 90 | HE | n/a | n/a | n/a | n/a | Aimed | 77% | 80% | 1 | n/a | Snap | 40% | 2 | n/a |
Gauss Pistol | 45 | Gauss | 70% | 0-16 | 4.3 | 0% | Auto | 21% | 30% | 9 | 8.0 | Auto | 30% | 9 | 38.3 |
Gauss Rifle | 60 | Gauss | 70% | 0-33 | 13.0 | 0% | Auto | 35% | 40% | 6 | 27.4 | Auto | 40% | 6 | 78.3 |
Heavy Gauss | 75 | Gauss | 70% | 0-48 | 22.2 | 0% | Snap | 35% | 40% | 2 | 15.5 | Snap | 40% | 2 | 44.4 |
Sonic Pistol | 80 | Sonic | 90% | 6-78 | 42.0 | 0% | Snap | 45.5% | 30% | 3 | 57.3 | Snap | 30% | 3 | 126.0 |
Sonic-Blasta Rifle | 95 | Sonic | 90% | 12-97 | 54.5 | 0% | Snap | 52.5% | 40% | 2 | 57.2 | Snap | 40% | 2 | 109.0 |
Sonic Cannon | 130 | Sonic | 90% | 28-140 | 86.4 | 5.1% | Aimed | 80.5% | 70% | 1 | 69.5 | Snap | 50% | 1 | 86.4 |
Thermal Shok Launcher | 120 | Stun | 90% | 48-140 | 100.8 | 15.6% | Aimed | 84% | 70% | 1 | 84.7 | Snap | 50% | 1 | 100.8 |
Magna-Blast Grenade | 50 | HE | 60% | 9-39 | 24.0 | 0% | Throw | "100%" | 25% | 3 | "72.0" | n/a | n/a | n/a | n/a |
Particle Disturbance Grenade | 70 | HE | 60% | 15-57 | 36.0 | 0% | Throw | "100%" | 25% | 3 | "108.0" | n/a | n/a | n/a | n/a |
Magna-Pack Explosive | 100 | HE | 60% | 24-84 | 54.0 | 0% | Throw | "100%" | 25% | 3 | "162.0" | n/a | n/a | n/a | n/a |
Sonic Pulser | 120 | HE | 60% | 30-102 | 66.0 | 0% | Throw | "100%" | 25% | 3 | "198.0" | n/a | n/a | n/a | n/a |
Disrupter Pulse Launcher | 210 | HE | n/a | n/a | n/a | n/a | Launch | "100%" | 66% | 1 | n/a | n/a | n/a | n/a | n/a |
Thermal Tazer | 80 | Stun | 90% | 6-78 | 42.0 | 0% | n/a | n/a | n/a | n/a | n/a | Melee | 40% | 2 | 84.0 |
Vibro Blade | 80 | Drill | 145% | 28-140 | 85.9 | 4.3% | n/a | n/a | n/a | n/a | n/a | Melee | 10% | 9 | 773.2 |
Thermic Lance | 110 | Drill | 145% | 49-140 | 113.8 | 43.1% | n/a | n/a | n/a | n/a | n/a | Melee | 15% | 6 | 683.0 |
Heavy Thermic Lance | 150 | Drill | 145% | 78-140 | 131.0 | 71.6% | n/a | n/a | n/a | n/a | n/a | Melee | 20% | 4 | 524.2 |
Weapon | Power | Type | Modifier | Damage range |
Avg. damage per hit |
1-hit kill | At range | Close combat | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Accuracy | TU | Shots | Avg. damage per turn |
Mode | TU | Shots | Avg. damage per turn | |||||||
Dart Gun | 16 | AP | 100% | 0-12 | 4.6 | 0% | Snap | 28% | 20% | 4 | 5.1 | Snap | 20% | 4 | 18.4 |
Jet Harpoon | 32 | AP | 100% | 4-36 | 20.0 | 0% | Auto | 28% | 40% | 6 | 33.6 | Auto | 40% | 6 | 120.0 |
Gas Cannon AP | 60 | AP | 100% | 18-78 | 48.0 | 0% | Snap | 42% | 40% | 2 | 40.3 | Snap | 40% | 2 | 96.0 |
Gas Cannon HE | 65 | HE | 60% | 13-52 | 32.5 | 0% | Snap | 42% | 40% | 2 | 27.3 | Snap | 40% | 2 | 65.0 |
Hydro-Jet Cannon AP | 40 | AP | n/a | n/a | n/a | n/a | Auto | 28% | 40% | 6 | n/a | Auto | 40% | 6 | n/a |
Hydro-Jet Cannon HE | 50 | HE | n/a | n/a | n/a | n/a | Auto | 28% | 40% | 6 | n/a | Auto | 40% | 6 | n/a |
Torpedo Launcher Sml | 80 | HE | n/a | n/a | n/a | n/a | Aimed | 77% | 80% | 1 | n/a | Snap | 40% | 2 | n/a |
Torpedo Launcher Lge | 90 | HE | n/a | n/a | n/a | n/a | Aimed | 77% | 80% | 1 | n/a | Snap | 40% | 2 | n/a |
Gauss Pistol | 45 | Gauss | 70% | 3-34 | 18.5 | 0% | Auto | 21% | 30% | 9 | 35.0 | Auto | 30% | 9 | 166.5 |
Gauss Rifle | 60 | Gauss | 70% | 9-51 | 30.0 | 0% | Auto | 35% | 40% | 6 | 63.0 | Auto | 40% | 6 | 180.0 |
Heavy Gauss | 75 | Gauss | 70% | 14-66 | 40.0 | 0% | Snap | 35% | 40% | 2 | 28.0 | Snap | 40% | 2 | 80.0 |
Sonic Pistol | 80 | Sonic | 90% | 24-96 | 60.0 | 0% | Snap | 45.5% | 30% | 3 | 81.9 | Snap | 30% | 3 | 180.0 |
Sonic-Blasta Rifle | 95 | Sonic | 90% | 30-115 | 72.5 | 0% | Snap | 52.5% | 40% | 2 | 76.1 | Snap | 40% | 2 | 145.0 |
Sonic Cannon | 130 | Sonic | 90% | 46-140 | 102.2 | 20.3% | Aimed | 80.5% | 70% | 1 | 82.2 | Snap | 50% | 1 | 102.2 |
Thermal Shok Launcher | 120 | Stun | 90% | 48-140 | 100.8 | 15.6% | Aimed | 84% | 70% | 1 | 84.7 | Snap | 50% | 1 | 100.8 |
Magna-Blast Grenade | 50 | HE | 60% | 9-39 | 24.0 | 0% | Throw | "100%" | 25% | 3 | "72.0" | n/a | n/a | n/a | n/a |
Particle Disturbance Grenade | 70 | HE | 60% | 15-57 | 36.0 | 0% | Throw | "100%" | 25% | 3 | "108.0" | n/a | n/a | n/a | n/a |
Magna-Pack Explosive | 100 | HE | 60% | 24-84 | 54.0 | 0% | Throw | "100%" | 25% | 3 | "162.0" | n/a | n/a | n/a | n/a |
Sonic Pulser | 120 | HE | 60% | 30-102 | 66.0 | 0% | Throw | "100%" | 25% | 3 | "198.0" | n/a | n/a | n/a | n/a |
Disrupter Pulse Launcher | 210 | HE | n/a | n/a | n/a | n/a | Launch | "100%" | 66% | 1 | n/a | n/a | n/a | n/a | n/a |
Thermal Tazer | 80 | Stun | 90% | 24-96 | 60.0 | 0% | n/a | n/a | n/a | n/a | n/a | Melee | 40% | 2 | 120.0 |
Vibro Blade | 80 | Drill | 145% | 46-140 | 101.8 | 19.7% | n/a | n/a | n/a | n/a | n/a | Melee | 10% | 9 | 916.5 |
Thermic Lance | 110 | Drill | 145% | 67-140 | 123.1 | 54.4% | n/a | n/a | n/a | n/a | n/a | Melee | 15% | 6 | 738.7 |
Heavy Thermic Lance | 150 | Drill | 145% | 96-140 | 135.5 | 79.8% | n/a | n/a | n/a | n/a | n/a | Melee | 20% | 4 | 541.8 |
Tentaculat
Weapon | Power | Type | Modifier | Damage range |
Avg. damage per hit |
1-hit kill | At range | Close combat | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Accuracy | TU | Shots | Avg. damage per turn |
Mode | TU | Shots | Avg. damage per turn | |||||||
Dart Gun | 16 | AP | 80% | 0-0 | 0.0 | 0% | Snap | 28% | 20% | 4 | 0.0 | Snap | 20% | 4 | 0.0 |
Jet Harpoon | 32 | AP | 80% | 0-0 | 0.0 | 0% | Auto | 28% | 40% | 6 | 0.0 | Auto | 40% | 6 | 0.0 |
Gas Cannon AP | 60 | AP | 80% | 0-18 | 3.5 | 0% | Snap | 42% | 40% | 2 | 2.9 | Snap | 40% | 2 | 7.0 |
Gas Cannon HE | 65 | HE | 150% | 42-96 | 80.8 | 44.9% | Snap | 42% | 40% | 2 | 67.9 | Snap | 40% | 2 | 161.7 |
Hydro-Jet Cannon AP | 40 | AP | 80% | 0-0 | 0.0 | 0% | Auto | 28% | 40% | 6 | 0.0 | Auto | 40% | 6 | 0.0 |
Hydro-Jet Cannon HE | 50 | HE | 150% | 31-96 | 67.8 | 14.5% | Auto | 28% | 40% | 6 | 113.9 | Auto | 40% | 6 | 406.7 |
Torpedo Launcher Sml | 80 | HE | 150% | 54-96 | 88.5 | 65.3% | Aimed | 77% | 80% | 1 | 68.2 | Snap | 40% | 2 | 177.1 |
Torpedo Launcher Lge | 90 | HE | 150% | 61-96 | 91.4 | 74.3% | Aimed | 77% | 80% | 1 | 70.4 | Snap | 40% | 2 | 182.7 |
Gauss Pistol | 45 | Gauss | 90% | 0-6 | 0.5 | 0% | Auto | 21% | 30% | 9 | 1.0 | Auto | 30% | 9 | 4.6 |
Gauss Rifle | 60 | Gauss | 90% | 0-27 | 6.9 | 0% | Auto | 35% | 40% | 6 | 14.4 | Auto | 40% | 6 | 41.2 |
Heavy Gauss | 75 | Gauss | 90% | 0-46 | 15.9 | 0% | Snap | 35% | 40% | 2 | 11.1 | Snap | 40% | 2 | 31.8 |
Sonic Pistol | 80 | Sonic | 110% | 0-78 | 34.6 | 0% | Snap | 45.5% | 30% | 3 | 47.3 | Snap | 30% | 3 | 103.9 |
Sonic-Blasta Rifle | 95 | Sonic | 110% | 0-96 | 49.8 | 6.7% | Snap | 52.5% | 40% | 2 | 52.3 | Snap | 40% | 2 | 99.7 |
Sonic Cannon | 130 | Sonic | 110% | 17-96 | 74.1 | 45.1% | Aimed | 80.5% | 70% | 1 | 59.6 | Snap | 50% | 1 | 74.1 |
Thermal Shok Launcher | 120 | Stun | 110% | 60-96 | 91.0 | 72.9% | Aimed | 84% | 70% | 1 | 76.4 | Snap | 50% | 1 | 91.0 |
Magna-Blast Grenade | 50 | HE | 150% | 31-96 | 67.8 | 14.5% | Throw | "100%" | 25% | 3 | "203.3" | n/a | n/a | n/a | n/a |
Particle Disturbance Grenade | 70 | HE | 150% | 46-96 | 84.0 | 52.8% | Throw | "100%" | 25% | 3 | "251.9" | n/a | n/a | n/a | n/a |
Magna-Pack Explosive | 100 | HE | 150% | 69-96 | 93.5 | 82.1% | Throw | "100%" | 25% | 3 | "280.5" | n/a | n/a | n/a | n/a |
Sonic Pulser | 120 | HE | 150% | 84-96 | 95.6 | 93.4% | Throw | "100%" | 25% | 3 | "286.7" | n/a | n/a | n/a | n/a |
Disrupter Pulse Launcher | 210 | HE | 150% | 96-96 | 96.0 | 100% | Launch | "100%" | 66% | 1 | "96.0" | n/a | n/a | n/a | n/a |
Thermal Tazer | 80 | Stun | 110% | 0-78 | 34.6 | 0% | n/a | n/a | n/a | n/a | n/a | Melee | 40% | 2 | 69.2 |
Vibro Blade | 80 | Drill | 110% | 0-78 | 34.6 | 0% | n/a | n/a | n/a | n/a | n/a | Melee | 10% | 9 | 311.6 |
Thermic Lance | 110 | Drill | 110% | 6-96 | 62.4 | 26.2% | n/a | n/a | n/a | n/a | n/a | Melee | 15% | 6 | 374.6 |
Heavy Thermic Lance | 150 | Drill | 110% | 28-96 | 81.9 | 59.0% | n/a | n/a | n/a | n/a | n/a | Melee | 20% | 4 | 327.5 |
Weapon | Power | Type | Modifier | Damage range |
Avg. damage per hit |
1-hit kill | At range | Close combat | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Accuracy | TU | Shots | Avg. damage per turn |
Mode | TU | Shots | Avg. damage per turn | |||||||
Dart Gun | 16 | AP | 80% | 0-0 | 0.0 | 0% | Snap | 28% | 20% | 4 | 0.0 | Snap | 20% | 4 | 0.0 |
Jet Harpoon | 32 | AP | 80% | 0-19 | 7.3 | 0% | Auto | 28% | 40% | 6 | 12.3 | Auto | 40% | 6 | 43.8 |
Gas Cannon AP | 60 | AP | 80% | 6-54 | 30.0 | 0% | Snap | 42% | 40% | 2 | 25.2 | Snap | 40% | 2 | 60.0 |
Gas Cannon HE | 65 | HE | 150% | 42-96 | 80.8 | 44.9% | Snap | 42% | 40% | 2 | 67.9 | Snap | 40% | 2 | 161.7 |
Hydro-Jet Cannon AP | 40 | AP | 80% | 0-30 | 14.1 | 0% | Auto | 28% | 40% | 6 | 23.7 | Auto | 40% | 6 | 84.5 |
Hydro-Jet Cannon HE | 50 | HE | 150% | 31-96 | 67.8 | 14.5% | Auto | 28% | 40% | 6 | 113.9 | Auto | 40% | 6 | 406.7 |
Torpedo Launcher Sml | 80 | HE | 150% | 54-96 | 88.5 | 65.3% | Aimed | 77% | 80% | 1 | 68.2 | Snap | 40% | 2 | 177.1 |
Torpedo Launcher Lge | 90 | HE | 150% | 61-96 | 91.4 | 74.3% | Aimed | 77% | 80% | 1 | 70.4 | Snap | 40% | 2 | 182.7 |
Gauss Pistol | 45 | Gauss | 90% | 2-42 | 22.0 | 0% | Auto | 21% | 30% | 9 | 41.6 | Auto | 30% | 9 | 198.0 |
Gauss Rifle | 60 | Gauss | 90% | 9-63 | 36.0 | 0% | Auto | 35% | 40% | 6 | 75.6 | Auto | 40% | 6 | 216.0 |
Heavy Gauss | 75 | Gauss | 90% | 15-82 | 48.5 | 0% | Snap | 35% | 40% | 2 | 34.0 | Snap | 40% | 2 | 97.0 |
Sonic Pistol | 80 | Sonic | 110% | 26-96 | 68.1 | 21.3% | Snap | 45.5% | 30% | 3 | 92.9 | Snap | 30% | 3 | 204.2 |
Sonic-Blasta Rifle | 95 | Sonic | 110% | 34-96 | 77.4 | 41.0% | Snap | 52.5% | 40% | 2 | 81.3 | Snap | 40% | 2 | 154.8 |
Sonic Cannon | 130 | Sonic | 110% | 53-96 | 89.4 | 70.1% | Aimed | 80.5% | 70% | 1 | 72.0 | Snap | 50% | 1 | 89.4 |
Thermal Shok Launcher | 120 | Stun | 110% | 60-96 | 91.0 | 72.9% | Aimed | 84% | 70% | 1 | 76.4 | Snap | 50% | 1 | 91.0 |
Magna-Blast Grenade | 50 | HE | 150% | 31-96 | 67.8 | 14.5% | Throw | "100%" | 25% | 3 | "203.3" | n/a | n/a | n/a | n/a |
Particle Disturbance Grenade | 70 | HE | 150% | 46-96 | 84.0 | 52.8% | Throw | "100%" | 25% | 3 | "251.9" | n/a | n/a | n/a | n/a |
Magna-Pack Explosive | 100 | HE | 150% | 69-96 | 93.5 | 82.1% | Throw | "100%" | 25% | 3 | "280.5" | n/a | n/a | n/a | n/a |
Sonic Pulser | 120 | HE | 150% | 84-96 | 95.6 | 93.4% | Throw | "100%" | 25% | 3 | "286.7" | n/a | n/a | n/a | n/a |
Disrupter Pulse Launcher | 210 | HE | 150% | 96-96 | 96.0 | 100% | Launch | "100%" | 66% | 1 | "96.0" | n/a | n/a | n/a | n/a |
Thermal Tazer | 80 | Stun | 110% | 26-96 | 68.1 | 21.3% | n/a | n/a | n/a | n/a | n/a | Melee | 40% | 2 | 136.2 |
Vibro Blade | 80 | Drill | 110% | 26-96 | 68.1 | 21.3% | n/a | n/a | n/a | n/a | n/a | Melee | 10% | 9 | 612.7 |
Thermic Lance | 110 | Drill | 110% | 42-96 | 83.8 | 55.7% | n/a | n/a | n/a | n/a | n/a | Melee | 15% | 6 | 503.0 |
Heavy Thermic Lance | 150 | Drill | 110% | 64-96 | 92.8 | 80.7% | n/a | n/a | n/a | n/a | n/a | Melee | 20% | 4 | 371.3 |
Triscene
Weapon | Power | Type | Modifier | Damage range |
Avg. damage per hit |
1-hit kill | At range | Close combat | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Accuracy | TU | Shots | Avg. damage per turn |
Mode | TU | Shots | Avg. damage per turn | |||||||
Dart Gun | 16 | AP | 90% | 0-0 | 0.0 | 0% | Snap | 28% | 20% | 4 | 0.0 | Snap | 20% | 4 | 0.0 |
Jet Harpoon | 32 | AP | 90% | 0-0 | 0.0 | 0% | Auto | 28% | 40% | 6 | 0.0 | Auto | 40% | 6 | 0.0 |
Gas Cannon AP | 60 | AP | 90% | 0-0 | 0.0 | 0% | Snap | 42% | 40% | 2 | 0.0 | Snap | 40% | 2 | 0.0 |
Gas Cannon HE | 65 | HE | 90% | 65-158 | 150.0 | >50% | Snap | 42% | 40% | 2 | 126.0 | Snap | 40% | 2 | 299.9 |
Hydro-Jet Cannon AP | 40 | AP | n/a | n/a | n/a | n/a | Auto | 28% | 40% | 6 | n/a | Auto | 40% | 6 | n/a |
Hydro-Jet Cannon HE | 50 | HE | n/a | n/a | n/a | n/a | Auto | 28% | 40% | 6 | n/a | Auto | 40% | 6 | n/a |
Torpedo Launcher Sml | 80 | HE | n/a | n/a | n/a | n/a | Aimed | 77% | 80% | 1 | n/a | Snap | 40% | 2 | n/a |
Torpedo Launcher Lge | 90 | HE | n/a | n/a | n/a | n/a | Aimed | 77% | 80% | 1 | n/a | Snap | 40% | 2 | n/a |
Gauss Pistol | 45 | Gauss | 80% | 0-0 | 0.0 | 0% | Auto | 21% | 30% | 9 | 0.0 | Auto | 30% | 9 | 0.0 |
Gauss Rifle | 60 | Gauss | 80% | 0-0 | 0.0 | 0% | Auto | 35% | 40% | 6 | 0.0 | Auto | 40% | 6 | 0.0 |
Heavy Gauss | 75 | Gauss | 80% | 0-0 | 0.0 | 0% | Snap | 35% | 40% | 2 | 0.0 | Snap | 40% | 2 | 0.0 |
Sonic Pistol | 80 | Sonic | 90% | 0-0 | 0.0 | 0% | Snap | 45.5% | 30% | 3 | 0.0 | Snap | 30% | 3 | 0.0 |
Sonic-Blasta Rifle | 95 | Sonic | 90% | 0-0 | 0.0 | 0% | Snap | 52.5% | 40% | 2 | 0.0 | Snap | 40% | 2 | 0.0 |
Sonic Cannon | 130 | Sonic | 90% | 0-31 | 4.2 | 0% | Aimed | 80.5% | 70% | 1 | 3.4 | Snap | 50% | 1 | 4.2 |
Thermal Shok Launcher | 120 | Stun | 90% | 158-158 | 158.0 | 100% | Aimed | 84% | 70% | 1 | 132.7 | Snap | 50% | 1 | 158.0 |
Magna-Blast Grenade | 50 | HE | 90% | 40-158 | 116.3 | <50% | Throw | "100%" | 25% | 3 | "348.8" | n/a | n/a | n/a | n/a |
Particle Disturbance Grenade | 70 | HE | 90% | 76-158 | 154.8 | >50% | Throw | "100%" | 25% | 3 | "464.3" | n/a | n/a | n/a | n/a |
Magna-Pack Explosive | 100 | HE | 90% | 129-158 | 158.0 | ~100% | Throw | "100%" | 25% | 3 | "474.0" | n/a | n/a | n/a | n/a |
Sonic Pulser | 120 | HE | 90% | 158-158 | 158.0 | 100% | Throw | "100%" | 25% | 3 | "474.0" | n/a | n/a | n/a | n/a |
Disrupter Pulse Launcher | 210 | HE | n/a | n/a | n/a | n/a | Launch | "100%" | 66% | 1 | n/a | n/a | n/a | n/a | n/a |
Thermal Tazer | 80 | Stun | 90% | 0-0 | 0.0 | 0% | n/a | n/a | n/a | n/a | n/a | Melee | 40% | 2 | 0.0 |
Vibro Blade | 80 | Drill | 110% | 0-0 | 0.0 | 0% | n/a | n/a | n/a | n/a | n/a | Melee | 10% | 9 | 0.0 |
Thermic Lance | 110 | Drill | 110% | 0-37 | 5.8 | 0% | n/a | n/a | n/a | n/a | n/a | Melee | 15% | 6 | 34.6 |
Heavy Thermic Lance | 150 | Drill | 110% | 0-103 | 32.3 | 0% | n/a | n/a | n/a | n/a | n/a | Melee | 20% | 4 | 129.1 |
Notes
Technical
- DONE - Bio-Drones and Tentaculats have greatly asymmetric armour distributions, understating the effect of non-HE weapons against them when their front armour is considered (the Dart Gun can damage Bio-Drones from behind, and the Jet Harpoon can damage Tentaculats from behind, for instance). There's some effect on the Triscene as well. Otherwise, most aliens have similar armour (within 6 points) on front, side and rear. I'll probably do a second lot of calcs for those two terrorists hit from behind.
- PARTIALLY DONE - I haven't done the exact calculations for average damage and 1-hit kill chance for large units hit by powerful area-effect weapons yet. This is because the four rolls stop being independent when a kill is possible (whether roll #1 rolls 45 or 46 may or may not matter depending on whether the other three add up to 45 already being a kill). I plan to do them before I put this on the main wiki.
- Yes, I'm aware that firing, reloading, and refiring a Torpedo Launcher requires over 95% of TU. The reason I said you could fire the Torpedo Launcher twice in close combat is because, when accuracy is no concern, you can dual-wield them (hardly more insane than firing Torpedo Launchers at point-blank in the first place).
Analysis of data
- I was already a fan of the GC-HE, but this has impressed me even more. It achieves damage way out of line with its supposed power. It does this because a) almost every TFTD alien has a giant weak spot in their Under Armour, b) HE gets a better set of damage modifiers than Gauss or even AP. It actually outdamages the Gauss Rifle against Lobster Men, Tasoths, Calcinites, Hallucinoids, Xarquid, Triscenes and (from the front) Tentaculats - and that impressive list is after accounting for the Gauss Rifle firing thrice as fast.
- A large part of the reason I did this was to settle the old Gauss Rifle vs. Sonic Pistol argument. So, with these numbers, I can say that the Gauss Rifle is better against Aquatoids, Gillmen, and Deep Ones, and worse vs. everything else (except Triscenes, which are immune to both weapons). So the Gauss Rifle will certainly help you in the first month (when, not-so-coincidentally, those three aliens are the only aliens you'll encounter), but if you can handle that first month Skipping Gauss Weapons starts looking like a pretty decent idea.
- You'll note that the Sonic weapons cluster pretty close to each other at range against basically everything. What this means is that they're pretty well balanced against each other in terms of damage-per-unit-time; which ones to hand out depends more on other factors (the Sonic Pistol's finer granulation allowing scouts to shoot more, one-handed grip, and better point-blank firepower vs. the Sonic Cannon's ongoing recoverable ammo, less off-target damage reducing friendly fire, and increased 1-hit kill rate reducing reaction fire, with the Blasta Rifle somewhere in-between).
- The Heavy Gauss is better than the Gauss Rifle against precisely two enemies (Lobster Men and Xarquid) and tied with it against one (Triscenes, which are immune to both). Given that the GC-HE easily outclasses both against those three enemies, I think we can call the Heavy Gauss useless.
- Yes, throwing three pre-armed Sonic Pulsers at something in the same turn is going to kill it very, very dead. But 1) that's several turns of preparation, and the "carried grenades don't explode" behaviour that allows that preparation to be done at mission start is widely considered an exploit; 2) you don't have nearly enough Zrbite or item limit to make this a routine tactic.
- As far as drills go, the Vibro Blade is the best against Aquatoids, Gillmen, Lobster Men, Deep Ones, Bio-Drones, and (from behind) Tentaculats, the Thermic Lance is the best against Tasoths, Calcinites, Xarquid and (from the front) Tentaculats, and the Heavy Thermic Lance is the best against Hallucinoids and Triscenes. This isn't so much about armour - most TFTD aliens have more than the 10 armour theoretically required for the HTL to be the best - as about health. Most aliens simply do not have enough health for the HTL's extra damage to be anything but overkill, particularly since most of them are also weak to Drill damage. This drags its average down.