Difference between revisions of "X-COM Disruptor Armor"

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[[Image:Apoc_xcom_armor.png|X-COM Disruptor Armor UFOPedia picture|right]]
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Obsolete Page. Go [[Agents_Armor_(Apocalypse)|here]]
  
An X-COM/Alien hybrid armor suit which is available only after the necessary research has been completed. Usually this will happen mid to late game, as the prerequisites are [[Small Disruption Shield (Apocalypse)|Small Disruption Shield]], [[Disruptor Gun]] and [[Personal Disruptor Shield]]. The research project is itself long and will take several days even with a fully staffed [[Advanced Quantum Physics Lab (Apocalypse)|Advanced Quantum Physics Lab]]. X-COM engineers must manufacture this suit in pieces.  
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<s>An X-COM/Alien hybrid armor suit which is available only after the necessary research has been completed. Usually this will happen mid to late game, as the prerequisites are Small Disruption Shield, Disruptor Gun and Personal Disruptor Shield. The research project is itself long and will take several days even with a fully staffed Advanced Quantum Physics Lab. X-COM engineers must manufacture this suit in pieces.  
  
The armor is amazingly light and will provide a considerable increase in speed compared to conventional armor. It has exceptional high explosive defence, and the chest piece is so effective that it can be considered to outclass the benefits of flight afforded by [[Marsec Armor]]. Disruptor Armor is nigh-impervious to human tech and most basic alien weapons, only becoming vulnerable through repeated armor damage from dozens of hits. A couple [[Popper]] blasts and a dozen [[Hyperworm]] shots won't phase a fully suited agent, and it can safely absorb multiple shots from the [[Devastator Cannon]] as well. Agents still have to be wary of direct hits from [[Vortex Mine]]s, and the armor will not save agents from [[Brainsucker]] attacks(though the helmet seems to increase the odds of survival). Indeed one of the biggest downfalls of ''Disruptor Armor'' is having to take down an alien-controlled agent wearing ''Disruptor armor''!
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The armor is amazingly light and will provide a considerable increase in speed compared to conventional armor. It has exceptional high explosive defence, and the chest piece is so effective that it can be considered to outclass the benefits of flight afforded by Marsec Armor. Disruptor Armor is nigh-impervious to human tech and most basic alien weapons, only becoming vulnerable through repeated armor damage from dozens of hits. A couple Popper blasts and a dozen Hyperworm shots won't phase a fully suited agent, and it can safely absorb multiple shots from the Devastator Cannon as well. Agents still have to be wary of direct hits from Vortex Mines, and the armor will not save agents from Brainsucker attacks. Indeed one of the biggest downfalls of ''Disruptor Armor'' is having to take down an alien-controlled agent wearing it!
  
Like all equipment, Disruptor Armor is extremely vulnerable to shots from the [[Entropy Launcher]] and will disintegrate in a few hits. In Real Time the combined durability of a full suit can withstand one missile without disintegrating. However the armor will be severely damaged and will not survive another missile.  Real Time agents can drop their armor and let the effect wear off, but Turn Based agents should wear Personal Shields just in case.
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Like all equipment, Disruptor Armor is extremely vulnerable to shots from the Entropy Launcher and will disintegrate in a few hits. In Real Time the combined durability of a full suit can withstand one missile without disintegrating. However the armor will be severely damaged and will not survive another missile.  Real Time agents can drop their armor and let the effect wear off, but Turn Based agents should wear Personal Shields just in case.</s>
 
 
== Statistics ==
 
<center>
 
<table {{StdCenterTable}} width="30%">
 
<tr {{StdDescTable_Heading}}><th>Facing</th>
 
<th>Protection</th>
 
<th>Weight</th>
 
<th>Market Value <sup>1</sup></th>
 
<th>Production Cost</th>
 
        <th>Labor Hours</th></tr>
 
<tr><td>Leg</td><td>65</td><td>2</td><td>2830</td><td>1200</td><td>3400</td></tr>
 
<tr><td>Body</td><td>75</td><td>2</td><td>3480</td><td>1500</td><td>3800</td></tr>
 
<tr><td>Right Arm</td><td>65</td><td>1</td><td>2830</td><td>1200</td><td>3400</td></tr>
 
<tr><td>Left Arm</td><td>65</td><td>1</td><td>2830</td><td>1200</td><td>3400</td></tr>
 
<tr><td>Helmet</td><td>75</td><td>1</td><td>3480</td><td>1500</td><td>3800</td></tr>
 
</table>
 
</center>
 
<sup>1</sup>Market value is the initial value. It will vary during the game according to available quantities.
 
 
 
* Total weight: '''7'''
 
* Production Cost Total: '''6600'''
 
<br clear="all">
 
 
 
Trivia:
 
 
 
Despite the Ufopedia picture, the armor does not, in fact, allow your Agent to use Kung Fu. However, it will give you a temporary feeling that your Agents are invincible like Bruce Lee or Chuck Norris.
 
{{Equipment (Apocalypse) Navbar}}
 
 
 
[[Category:Agents Armour (Apocalypse)]][[Category:Research (Apocalypse)]]
 

Latest revision as of 10:27, 1 December 2023

Obsolete Page. Go here

An X-COM/Alien hybrid armor suit which is available only after the necessary research has been completed. Usually this will happen mid to late game, as the prerequisites are Small Disruption Shield, Disruptor Gun and Personal Disruptor Shield. The research project is itself long and will take several days even with a fully staffed Advanced Quantum Physics Lab. X-COM engineers must manufacture this suit in pieces.

The armor is amazingly light and will provide a considerable increase in speed compared to conventional armor. It has exceptional high explosive defence, and the chest piece is so effective that it can be considered to outclass the benefits of flight afforded by Marsec Armor. Disruptor Armor is nigh-impervious to human tech and most basic alien weapons, only becoming vulnerable through repeated armor damage from dozens of hits. A couple Popper blasts and a dozen Hyperworm shots won't phase a fully suited agent, and it can safely absorb multiple shots from the Devastator Cannon as well. Agents still have to be wary of direct hits from Vortex Mines, and the armor will not save agents from Brainsucker attacks. Indeed one of the biggest downfalls of Disruptor Armor is having to take down an alien-controlled agent wearing it!

Like all equipment, Disruptor Armor is extremely vulnerable to shots from the Entropy Launcher and will disintegrate in a few hits. In Real Time the combined durability of a full suit can withstand one missile without disintegrating. However the armor will be severely damaged and will not survive another missile. Real Time agents can drop their armor and let the effect wear off, but Turn Based agents should wear Personal Shields just in case.